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OTG's ideas to improve champions for Season 6.

Creator: OTGBionicArm September 2, 2015 2:49pm
OTGBionicArm
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If you hit him with a spell and he's built ENTIRELY tank and resist, which is quite feasible don't spring ADC autoattacking **** on me, you take over 100 damage if he has a reasonable amount of MR. Magic resist makes him tankier as well (Locket, Spirit Visage) so he takes more hits to kill, meaning MORE. damage.
From a passive.
It's going to be broken. Just do a damage calculation.


I was thinking it could use a internal cooldown vs champions or maybe only work on monsters too. You're right. It's only really broken if it always happens though.
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The blitz's ult passive idea is pretty cool. I like it.

But that AoE Taunt tho :P
FalseoGod
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Aatrox's issue isn't a lack of incentive for building tanky, it's the fact that it's the only way to build him (1-2 damage items -> bruiser/tank items). I think the aura on the ult is good - specially because it makes sense with his lore .

His issue is lacking sticking power. He's a great champ - even with only two damage items - as long as he can keep attacking, but goes down faster than a tequila shot if he doesn't. I think he needs something like a scaling range modifier on his ult (either levels/passive/remaining HP) or the slow on E needs to scale better with levels
DisturbedFox
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were u stoned when u wrote this
OTGBionicArm
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were u stoned when u wrote this

What makes you think that?
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I'd like to see Blitzcrank Q mana cost refunded if it kills a minion.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
OTGBionicArm
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Joxuu wrote:
I'd like to see Blitzcrank Q mana cost refunded if it kills a minion.
If it kills, or grabs in general?
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Kills

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
Vynertje
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The 'mistake' I see in some of these things is that your changes do not address the problems the champions have, rather they are just some random buffs that sounded cool.
OTGBionicArm
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Vynertje wrote:
The 'mistake' I see in some of these things is that your changes do not address the problems the champions have, rather they are just some random buffs that sounded cool.

Likely. I like more concept work a lot of the time (the Quinn idea). But what are the biggest offenders here? Are there any you think would be ok?

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