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Warwick Build Guide by 3Rain

Warwick - Jungling at All Levels (feedback wanted!)

Warwick - Jungling at All Levels (feedback wanted!)

Updated on March 21, 2012
8.6
12
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1
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League of Legends Build Guide Author 3Rain Build Guide By 3Rain 12 1 201,626 Views 31 Comments
12 1 201,626 Views 31 Comments League of Legends Build Guide Author 3Rain Warwick Build Guide By 3Rain Updated on March 21, 2012
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1
NatoBoram (1) | December 26, 2013 11:24am
Voted -1
Outdated.
1
Deathist (1) | August 14, 2012 2:50am
Voted +1
!
!D
1
d20knight4 | July 16, 2012 2:46pm
Voted +1
Nice guide. It opened my eyes about early Madreds Bloodrazor and the true role of Warwick on late game (the need to be tankier to fit better on teamfights).
1
zarty94 | July 7, 2012 12:59pm
Voted +1
Good method for jungle, nice! :) I trust on this guide!
xD
1
El Jubacx | June 30, 2012 5:21pm
Voted +1
Thanks dude, this guide really helped me jungling.
I'm level 16 by the way and I have never jungled before.
Thanks :)
1
Rox159th | June 16, 2012 3:01am
Voted +1
I have used this jungling guide in-game and have found it to be very informative and helpful! Thanks!
1
Rox159th | June 16, 2012 3:01am
I have used this jungling guide in-game and have found it to be very informative and helpful! Thanks!
1
Rox159th | June 1, 2012 2:55pm
I think this build is very well done, nice job.
1
mesmeric (1) | May 1, 2012 10:49am
Voted +1
Not bad at all, good work!
1
CombatJack1 (88) | March 26, 2012 5:20pm
Which mastery tree you max depends on what role you are trying to fill. If you want to maximize your anti-carry potential, spec 21 into the offense tree hitting all the major components relevant to him like attack speed, CDR, etc. If you are going for a more durable initiator build then you should definitely go with the 21 in defense because that tree is probably the strongest since the remake anyway and you benefit from all of those bonuses. PM me or check out my own warwick jungle guide if you have any more questions.
1
3Rain (3) | March 24, 2012 4:36pm
Hey guys,

First of all I'd like to thank you for the feedback. I'm always welcome to criticism and to improving my game.

So, Greater Seal of Armor. I definitely agree that they need to replace the Greater Seal of Scaling Mana Regeneration that I use currently. Usually I don't have a problem with sustain in the jungle after blue, but when starting with a Long Sword or Boots, yes I think it's a good idea.

I kinda got burned out on Warwick for a while after playing a bunch of games as him leading up to this guide, so it hasn't been updated in a while (did a bit of cosmetic work a few days ago, but that's about it).

Lately, I've been taking Frozen Heart early over Spirit Visage more and more. In my main build, the Procwick one, I'll probably list it as a main item, and switch Spirit Visage to situational items.

The jungling section is a mess, I know. I looked at it a minute ago and was like, "what is this?" I'd already made a mental note to update it, but thanks for the reminder.

And masteries. Which do you recommend? I'm sort of leaning towards a 0-21-9 setup, but I'd like some input.

Thanks for the +vote and feedback, again.

-3Rain
1
CombatJack1 (88) | March 24, 2012 9:01am
Voted +1
I would definitely say in general, just try to limit yourself to one or two top build shortcuts max, because it can be difficult when people are offering feedback for them to know which one is your preferred path. I agree with jhoijhoi in that armour seals are absolutely necessary, and if you forsake them you should definitely start Cloth Armor and a few pots. However, for a jungler as sustained as warwick, when you take those armour seals, you have much more flexibility with your quints, so you can get ones that'll help your weak ganking like 3x Greater Quintessence of Movement Speed. Also Spirit Visage is now less viable on warwick because of the nerf to his early sustain/buff to damage on Eternal Thirst, and I think it's an item that benefits most from early-mid game anyway. If you want strong CDR get Frozen Heart because it has much more utility and will hold you together all the way to the late game. Your masteries are also just really funky, I honestly think it would be better for you to just go ahead and spec 21 points into either offense or defense depending on rune choices, and then get the standard 9 in utility for the mana, movespeed, and relic duration like you already have. The final masteries in both offense and defense are just too good now to pass up, particularly the defense tree. Your jungling section is kind of confusing due to coding, but other than that I see you obviously put a lot of effort into this, so you deserve a +1 from me. Good work my friend.
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