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Jayce Patch Notes

Creator: Zeprido July 6, 2012 6:44pm
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Zeprido
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Jayce Patch Notes {Release v1.0.0.142)


Jayce Champion Spotlight

Welcome to the Jayce Champion Spotlight, summoners! Jayce takes decision-making to the extreme, as he’ll choose between fighting as a melee or ranged champion, picking up a different set of abilities in each form. Jayce can wade into the heat of battle with the Mercury Hammer, or pick off targets from afar with the Mercury Cannon. Jayce not only plays differently throughout the game but can build for an entirely different experience in each individual match. If you’re interested in a jungler, fighter, ranged carry, or even a mix of all three, take a look at the Jayce Champion Spotlight!

Patch Preview




New Skins in the Store
  • Full Metal Jayce

League of Legends v1.0.0.142
Ahri
  • Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
  • Fixed: Spirit Rush's damage now matches the tooltip

Akali
  • Crescent Slash
    • Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
    • Now activates Mark of the Assassin's secondary damage

Alistar
  • Trample
    • Damage reduced to 7-24 from 10-27
  • Triumphant Roar
    • Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80

Anivia
  • Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form

Ashe
  • Fixed: Hawkshot now displays the correct buff icon

Caitlyn
  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2000/2500/3000 from 1900/2050/2200
    • Channel time reduced to 1 second from 1.25 seconds

Darius
  • Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)

Dr. Mundo
  • Fixed: Heart Zapper can now be turned off at low amounts of health
  • Fixed: Blunt Force Trauma no longer stops Dr. Mundo from using additional attack animations

Fiora
  • Blade Waltz
    • Cooldown reduced to 130/120/110 from 150/130/110

Gragas
  • Base Health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
    • Mana cost reduced to 50 at all ranks from 50/55/60/65/70

Janna
  • Zephyr
    • Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon
    • Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks

Karthus
  • Requiem
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Kennen
  • Attack Range reduced to 550 from 575
  • Attack animations are now more responsive

Kog'Maw
  • Living Artillery
    • Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)

LeBlanc
  • Sigil of Silence missile speed increased to 2000 from 1400
  • Distortion
    • Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
    • Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa

Lux
  • Base Mana Regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100/150/200
    • Cast range now displays on the mini-map

Miss Fortune
  • Double Up
    • Range increased to better match her attack range
  • Make it Rain
    • Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
    • Mana cost reduced to 80 at all ranks from 80/85/90/95/100

Morgana
Nautilus
  • Dredge Line
    • Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
    • Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
  • Depth Charge
    • Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
    • Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds

Nunu & Willump
  • Visionary
    • Attacks required to activate reduced to 5 from 7
  • Consume
    • Damage increased to 500/600/700/800/900 from 400/525/650/775/900
    • Damage dealt to Dragon and Baron increased to 100% from 50%
    • Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%

Orianna
  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability Power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1200 from 1275
    • Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
    • Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
    • Ability Power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance Ability Power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied Champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Fixed: Shockwave no longer stuns units for longer than the duration of the movement
    • If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

Rammus
  • Powerball
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
  • Reduced the spell casting and movement delay after collision
  • Defensive Ball Curl mana cost reduced to 40 from 50

Sejuani
  • Fixed: Sejuani's run animation now changes according to her movement speed

Shen
  • Stand United
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

Singed
    Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect

Sona
  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
    • Champion prioritization range slightly increased to better match her attack range

Soraka
  • Astral Blessing
    • Armor buff duration reduced to 3 seconds from 5 seconds
  • Wish
    • Cooldown increased to 160/145/130 seconds from 120/110/100

Veigar
  • Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)

Xerath
  • Locus of Power
    • Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
  • Mage Chains
    • Missile speed increased to 2100 from 1700
    • Ability Power ratio increased to 0.8 from 0.7

Ziggs
  • Bouncing Bomb
    • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100

Zilean
  • Fixed: Chronoshift now grant assists even if the target does not revive

Items
  • Hovering over items with auras or actives now shows their effect radius
  • Athene's Unholy Grail
    • Ability Power increased to 90 from 80
    • Magic Resist increased to 40 from 36
  • Ionic Spark
    • Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
    • Chain lightning damage increased to 125 from 110
  • Quicksilver Sash
    • Combine gold cost increased to 900 from 700
    • Magic Resist reduced to 48 from 56
  • Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths

Summoner Spells
  • Ignite
    • No longer useable on minions (still useable on jungle monsters)

Co-op vs. AI
  • Bots are now more likely to use abilities while retreating
  • Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
  • Fixed: Bots no longer forget they are being chased
  • Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
  • Re-enabled Alistar Bot

General
  • Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
  • Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
  • Spectators will now hear callouts indicating which team kills Dragon and Baron
  • Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
  • Champion-only targeting and pet control keys are now bindable
  • The Proving Grounds
    • Removed Nexus Turret health regeneration
    • Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
  • Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
  • Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
  • Fixed a bug with Ezreal’s Mystic Shot range at different levels.
  • Dominion Nexus Crystal now displays over the shrine in Dominion
  • Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
  • Fixed a typo in the Air Client for Gangplank’s Raise Morale
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DuskToGlory
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I actually ran some numbers on the Orianna changes, I won't actually go through the calculations.

Clockwork Windup: neutral
At level 18 with max stacks, 331 AP is the equilibrium point. with less then 331 AP Clockwork Windup deals more damage now than before, however, with more than 331 AP, it does less damage then before.

Command: Attack: nerfed
At level 5, Orianna now needs 115 AP to do the same damage Orianna used to do with 10 AP. 250 ap now = 100 ap before, 596 AP now = 331 AP before

Command: Dissonance: buff
damage increaseced by 20 per 100 AP from before

Thanks to DuskToGlory for the sigs. LOL :)

Working on a Pantheon guide, will finish when I get around to it, could be never.
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TxTVira
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I dont understand ahri's 2nd fix.
Hymn of valor's increased range is good,but still I'd like the heal AP ratios back :(

Concerning command:attack....
At level 5 with 115AP the damage is 180+115*0.6=249,b4 the patch with 10AP is 220+10*0.4=224.
However b4 the patch with 115AP the damage is 220+115*0.4=266....

At200AP,level 5 the damage after the patch is 180+200*0.6=300,b4 the patch is 220+200*0.4=300
So, above 200AP Command attack will deal more damage than b4,so it's like Ahri's last change which buffs her late game somehow.
DuskToGlory
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TxTVira wrote:

I dont understand ahri's 2nd fix.
Hymn of valor's increased range is good,but still I'd like the heal AP ratios back :(

Concerning command:attack....
At level 5 with 115AP the damage is 180+115*0.6=249,b4 the patch with 10AP is 220+10*0.4=224.
However b4 the patch with 115AP the damage is 220+115*0.4=266....

At200AP,level 5 the damage after the patch is 180+200*0.6=300,b4 the patch is 220+200*0.4=300
So, above 200AP Command attack will deal more damage than b4,so it's like Ahri's last change which buffs her late game somehow.


You would be right, except that the AP ratio was nerfed to .4, not buffed to .6

Ahri's second fix: before Spirit Rush's tool tip said it does x damage, but the ability did y damage instead

Thanks to WOMBO for the sig.

Working on a Pantheon guide, will finish when I get around to it, could be never.
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TxTVira
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You would be right, except that the AP ratio was nerfed to .4, not buffed to .6

Ahri's second fix: before Spirit Rush's tool tip said it does x damage, but the ability did y damage instead

Oh...my bad....then it would be kinda a nerf...

As for Ahri...I have a bad feeling about this...
tehAsian
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zzz Kennen nerf.

Might not be as viable top now.
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Thanks to Keondre, JhoiJhoi, Xiron, and Arcana3 for the Sigs~!
TxTVira
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tehAsian wrote:

zzz Kennen nerf.

Might not be as viable top now.

He crushed almost every top b4 =/ Dont think that'll bring him down too easily.
His skills have never been tempered and stacking 3 marks is still easy if the opponent chooses to engage...
BluAnimal
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Kennen is still gonna stomp every top lane. A little nerf on his attack ranged won't even be noticeable.

I love how they screwed up Xerath's ultimate so their reaction is "let's buff every other skill!"... RIP favorite mid.
Zeprido
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^I consider it a buff, animation should be more smooth and reliable now.
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seems balanced. SO HAPPY WITH THE IGNITE FIX! i seriously often ignite minions instead of champs :(.
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