That's exactly the problem... the tech they're showing only works so well, because they track stuff at a very short distance in a very limited area.
Imagine the same tracking on the WHOLE body at least 2m away from the tracking device.
Lags and/or slow as **** overall.
If you want the same thing on the area Kinect supports, you'll waste one hell of money.
Imagine the same tracking on the WHOLE body at least 2m away from the tracking device.
Lags and/or slow as **** overall.
If you want the same thing on the area Kinect supports, you'll waste one hell of money.
The main thing about motion control for me is that it HAS to be exact. Otherwise gaming will be a pain in the arse at times. Kinect is rubbish in that respect, and Wii isn't quite good either.
Even though this Leap Motion has it's limitations, it's very precise and that's a requirement for implementing it into games.
Even though this Leap Motion has it's limitations, it's very precise and that's a requirement for implementing it into games.
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Darcurse wrote:
Yeah, but the other requirement (range/area) isnt given unless you reduce that precision...
Not really, but it'll require more processing power and potentially more expensive sensors.
Honestly, precision is way more important than range/area..
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Searz wrote:
Honestly, precision is way more important than range/area..
I disagree. This has much more precision than you need for console games. Why the hell do you want to track the finger movements? This is completely useless for gaming.
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Looks cool :o
Costs 70$ (30$ less than Kinec, lol) and is released in February 2013.