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An interesting take on pirating

Creator: Toshabi May 2, 2013 2:16am
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Toshabi
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http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/




This is probably one of the most intriguing experiments I've ever seen an indie game developer do. What are your thoughts, ye fellow MOBAfailians?
jhoijhoi wrote:

Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow.





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That is bloody genius :O
Change is gooooood


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Just laughing through while reading this entire article.
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Ya, I saw it yesterday.
Pretty damn hilarious.
It only works in a game of this thematic type though, so I hope other games won't try to emulate this.

The sad thing about this is that the devs didn't get this game on a single big online store. They only sold it through their own website. Seeing as Steam is the biggest platform on the PC right now: the difference between a game being sold on Steam and not is HUGE. They got like 90% piracy from only selling it on their site(I also think the torrent was up before the game was out). If they had it on Steam the numbers might very well have been the reverse or at least below 50% piracy. If you don't provide your games on a platform people want to use, then you can damn well count on it being pirated to all hell.
It's all about customer satisfaction in the end.
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They are trying to get it green-lighted on steam. Prior to this little experiment, there was little hope of it actually passing (Speculation). I'm interested to see where this game/company goes now after all of this.
jhoijhoi wrote:

Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow.





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Toshabi wrote:

They are trying to get it green-lighted on steam. Prior to this little experiment, there was little hope of it actually passing (Speculation). I'm interested to see where this game/company goes now after all of this.

Hmm, okay. I've heard of weird cases of games being denied by Steam(UNepic for example), but the great majority that actually tries do get on there(I mean, if Bad Rats can get on there, why can't a real game?).
So did the devs even try to get on Steam without greenlight?
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
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Searz wrote:


Hmm, okay. I've heard of weird cases of games being denied by Steam(UNepic for example), but the great majority that actually tries do get on there(I mean, if Bad Rats can get on there, why can't a real game?).
So did the devs even try to get on Steam without greenlight?



From what I've heard (questionable sources), they tried, but they had to still go through the green-light process.
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If I ever make a game myself and release it without a publisher, then I think I'm gonna release the game completely DRM-free.
I would also release a version of the game on the pirate bay. And just like these guys I would modify the game slightly for the pirated version, but unlike these devs I would not change the gameplay in any way. I would put links to places where you can buy my game legally in a corner of the main menu. Nothing too imposing, but noticeable enough to warrant a look. And also possibly a one time prompt saying that I appreciate them them taking their time to play the game and that if they like the game that they should consider buying it by clicking the links in the corner.
It's very important that it isn't imposing, because everyone is a potential customer and you win no friends by annoying people.
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I think their method was a one time thing (considering the nature and subject of the game). That'd be a nice way to go about with a pirated version. Lucky for you, despite all the evil things Toshabi has done, Toshabi has never pirated a video game.
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I find it sad that the only thing holding me back from pirating is that I have money readily available and I'm just like "eh **** it." >.>
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