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Rammus Build Guide by haAnswiNkor

Jungle Ok.

Jungle Ok.

Updated on December 27, 2017
9.2
57
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7
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League of Legends Build Guide Author haAnswiNkor Build Guide By haAnswiNkor 57 7 1,303,139 Views 23 Comments
57 7 1,303,139 Views 23 Comments League of Legends Build Guide Author haAnswiNkor Rammus Build Guide By haAnswiNkor Updated on December 27, 2017
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2
Slowbob (8) | April 3, 2018 7:27am
Lowkey best guide on this site. Keep up the good work mate!

I'm slowbob and I approve this guide.
1
Lushion | November 25, 2017 6:44pm
1. Why take domination with relentless hunter and cheap shot over sorcery with ultimate hat and waterwalking?

2. If my ADC is ahead would I get Locket or Knights Vow

3. Is Haunting Guise better than Rylai's against tanks?
1
haAnswiNkor | November 25, 2017 9:44pm
1. cheap shot does TRUE dmg - superior early game vs ultimate hat, why would you ever need to decrease your rammus ultis for? thats not the point of rammus, waterwalking only applies to water I believe, why not get relentless hunter instead where u can get it on any terrain?

2. that depends, ask yourself what the enemy team comp is like, are you far behind, etc

3. does this question have anything to do with rammus? if not, liandrys is king vs high hp of course
1
BlueMoon01 (12) | June 5, 2016 6:05am
best guide i've read

informative enough :)

Ok.
1
haAnswiNkor | November 10, 2015 10:29pm
1) That is the Super Late Game Build, where you would sell your jungle item for a sunfire cape. The armor in it is way more valuable than the smite and the not so large difference in extra HP.

2) If your team needs more damage and they want a RAMMUS JUNGLE to build damage then they are already on the losing trend and they will lose in the end (if they actually complain about needing more dmg in which case your team comp is utter ****). That being said, you obviously would go for Abyssal Scepter. Think AoE effects. This is a MUST-BUILD for top lane Rammus as well.

3) Sure, why not
1
Adonijah | October 19, 2015 5:08pm
Curious on a few points.

1) Your final build does not include a Cinderhulk Jungle Item. I assume it is because Sunfire Cape does better damage against champions. Is that a good trade-off vs the extra health and aoe smite (marginal value late game, but present)? Your build otherwise has a good amount of health and would seemingly benefit from it.

2) With that in mind, what would you build if your team needed more damage? With the amount of health, Titanic Hydra comes to mind, as does Liandry's Torment.

3) If your team needs a bit more control, is Rylai's Crystal Scepter a decent option?

Thanks in advance!
1
Jason09 | September 17, 2015 11:06am
Ok
1
sirell (400) | September 11, 2015 9:51am
Armymedic wrote:

NO you have made 2 major mistakes as well as some smaller ones. The ones i want to point out i see all the time. With Rammus you get major damage from your ball curl and thornmail. Randuins-omen and Frozen Heart both slow attack speed, this makes sense for most tanks but not Rammus. Slowing attackers attack speed means less damage reflected. Congratulations you just kept them from killing themselves on you, your defensive curl goes down and since they didn't die because you slowed them down they can now kill you while you are on cool down. I guess i am going to have to make a guide to Fix this ever looming mistake that i see all the time, Rammus is not like every other tank.


Incorrect. First of all, no one in the right mind targets Rammus in the first place. So you are building Frozen Heart in order to lower damage done to your teammates and Randuin's Omen gives you the best armor/hp combination in the game, as well as an AoE slow. Thornmail on its own is useless without hp to back it up and when puncturing taunt is on cooldown.
1
Armymedic | September 10, 2015 1:30pm
NO you have made 2 major mistakes as well as some smaller ones. The ones i want to point out i see all the time. With Rammus you get major damage from your ball curl and thornmail. Randuins-omen and Frozen Heart both slow attack speed, this makes sense for most tanks but not Rammus. Slowing attackers attack speed means less damage reflected. Congratulations you just kept them from killing themselves on you, your defensive curl goes down and since they didn't die because you slowed them down they can now kill you while you are on cool down. I guess i am going to have to make a guide to Fix this ever looming mistake that i see all the time, Rammus is not like every other tank.
1
Cinnamon Sloth | November 9, 2014 4:45pm
Made an account to comment on this as well. Got me out of bronze 3 and it's about to get me out of bronze 2. tyty
2
Laserspartan25 (1) | October 22, 2014 9:16pm
Is it just me or is this guide hard to understand?
1
Slowbob (8) | April 3, 2018 7:29am
It's just you...
1
NicknameMy (155) | October 22, 2014 4:36pm
Not going Spirit of the Ancient Golem on the tank that benefits the most from HP? Seems to be kinda silly, especially considering that you should get Sightstone every game for ward control. If you go Spirit of the Ancient Golem -> Sightstone -> Sunfire Aegis/ Randuin's Omen you already have a great amount of HP. With Locket of the Iron Solari even more. The upgraded Ruby Sightstone will give you 400 HP, which is great.

Now you have so much HP, going into Thornmail is kinda the most effective way and stacking more resistances as well. Then, the last item can be either Frozen Heart/ Randuin's Omen or Banshee's Veil.

Also, you should get Mobility Boots every game, they are mandatory if you wanna set up ganks everywhere all the time, you also can pass through wards easier since this increases your Powerball range.
1
haAnswiNkor | October 10, 2014 1:04pm
xXy0 wrote:

Been winning with Rammus a lot after reading this, not upgrading to Ancient Golem is genius.
I've noticed that you changed the runes to flat armor and MR instead of scaling from before? Why is this? I thought that the scaling runes worked since Rammus already had W?


i found out early game is too important, the flat MR can be swapped out for scaling MR but only if ur vs 0 AP, the early armor and cuz rammus early game is soo weak i cant afford to use scaling
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