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League of Legends Champion Abilities


Abilities for every champion in League of Legends (LoL).


Browse Abilities

  Ability Name Champion Comments
ability build guide 90 Caliber Net 90 Caliber Net
Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also fire one long-ranged Headshot at netted targets.
5
ability build guide Absolute Zero Absolute Zero
Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area.
21
ability build guide Abyssal Voyage Abyssal Voyage
Tahm Kench opens his maw, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location. Taking damage interrupts Abyssal Voyage, putting it on a 10-second reduced cooldown.
0
ability build guide Acceleration Gate Acceleration Gate
Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
1
ability build guide Ace in the Hole Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
9
ability build guide Acid Hunter Acid Hunter
Urgot fires a missile towards the cursor dealing physical damage and applying his passive (does not apply other on-hit effects). Missile-lock can be achieved by holding the cursor over target afflicted by Noxian Corrosive Charge. It will lock onto invisible units, but it will not reveal targets hit. If Acid Hunter kills an enemy, half the mana cost is refunded.
10
ability build guide Adrenaline Rush Adrenaline Rush
Dr. Mundo regenerates 0.3% of his max health each second.
4
ability build guide Aegis of Zeonia Aegis of Zeonia
Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
3
ability build guide Aegis Protection Aegis Protection
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.
5
ability build guide Agony's Embrace Agony's Embrace
Evelynn impales all enemies in the targeted area, dealing a percent of their current Health in magic damage and slowing their Movement Speed for a short time. Evelynn then siphons their pain, gaining a shield for each enemy Champion hit which lasts a short time.
3
ability build guide Alpha Strike Alpha Strike
Master Yi leaps across the battlefield with blinding speed, dealing physical damage to multiple units in his path and bonus damage to minions and monsters. This can critically strike for a percent of Master Yi's AD.
8
ability build guide Ambush Ambush
Twitchcamouflages for a short period of time, gaining bonus movement speed while remaining stealthed. Upon leaving stealth, he will gain bonus attack speed. Ambush's cooldown resets if an enemy dies while affected by deadly venom
11
ability build guide An Acquired Taste An Acquired Taste
Tahm Kench's basic attacks and abilities deal a percentage of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times). Against enemies with three stacks, his Tongue Lash and Devour are enhanced.
0
ability build guide Apprehend Apprehend
Passive: Darius hones his axe, granting him armor penetration. Active: Darius sweeps up his enemies with his axe's hook, pulling them to him while briefly granting vision in the area around the pull. Enemies pulled by Apprehend are slowed for a short duration.
2
ability build guide Aqua Prison Aqua Prison
Sends a bubble into the air towards a targeted area. When it lands, it deals magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for a short duration before being dropped to the ground.
0
ability build guide Arcane Barrage Arcane Barrage
Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage to enemies within a moderate area.
1
ability build guide Arcane Mastery Arcane Mastery
Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.
7
ability build guide Arcane Shift Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit.
5
ability build guide Arcane Smash Arcane Smash
Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
1
ability build guide Arcanopulse Arcanopulse
First Cast: Xerath starts charging, gradually increasing the range of Arcanopulse up to a maximum of 1400 while decreasing his movement speed by up to 50% over the next 1.5 seconds. While charging, Xerath cannot attack or use his other abilities. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded. Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
3
ability build guide Arctic Assault Arctic Assault
Sejuani charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.
1
ability build guide Ardent Blaze Ardent Blaze
Lucian fires a shot that explodes upon hitting an enemy or reaching the end of its path, damaging enemies in a cross pattern and marking enemies hit for 6 seconds. If Lucian or any of his allies damage a marked target with their basic attacks or abilities, Lucian gains a flat movement speed bonus for 1 second. This does not consume the mark.
0
ability build guide Aria of Perseverance Aria of Perseverance
Active: Sona heals herself and a nearby allied champion with the lowest health percentage. The healing is increased by 0.5% for every 1% of the target's missing health. Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded up to 1.5 seconds. Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output for 3 seconds.
7
ability build guide Arise! Arise!
Passive: Azir gains attack speed. Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures. Azir can store up to 2 Sand Soldiers at a time, but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.
1
ability build guide Aspect Of The Cougar Aspect Of The Cougar
Nidalee transforms herself into a cougar.
2
ability build guide Assassin's Path Assassin's Path
Talon vaults over the nearest structure or terrain in a target direction. The vault’s speed is affected by Talon’s movement speed. Talon cannot vault over the same section of terrain for a period of time.
1
ability build guide Assault and Battery Assault and Battery
Vi targets an enemy champion and chases it down, knocking it up for a short duration and dealing physical damage. While charging, Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
5
ability build guide Astral Infusion Astral Infusion
Soraka blesses a friendly unit, restoring its health. Astral Infusion cannot be self-cast, nor can it be cast if Soraka is below 5% of her maximum health. If cast while under the effect of Rejuvenation, Soraka gives her target Rejuenation.
3
ability build guide Audacious Charge Audacious Charge
Xin Zhao charges an enemy, dealing magic damage and slowing it and all other enemies in the area.
3
ability build guide Backstab Backstab
Upon attacking a unit from behind, Shaco critically strikes them. Shaco can’t backstab the same unit for a short duration.
2
ability build guide Baleful Strike Baleful Strike
Veigar unleashes a bolt of dark energy, dealing magic damage to the first two enemies hit. For each target killed, Veigar gains 1 stack of Phenomenal Evil. This bonus is doubled if the target killed is a large minion or large monster.
8
ability build guide Bandage Toss Bandage Toss
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
4
ability build guide Barrel Roll Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their movement speed slowed for 2 seconds. The damage increases based on the time the barrel sits out before exploding. The damage is reduced to 70 % against minions.
5
ability build guide Bastion Bastion
Passive: Bastion increases the armor of Taric and the champion he is linked with by a percentage of Taric's armor. Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack.
0
ability build guide Battle Cry Battle Cry
Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
3
ability build guide Battle Fury Battle Fury
Tryndamere's Critical Strike chance increases as he becomes more wounded.
5
ability build guide Battle Roar Battle Roar
Rengar lets out a battle roar, damaging enemies and healing himself based on recently taken damage. Ferocity Bonus: Rengar breaks crowd control and becomes immune to incoming crowd control effects for a short duration. Can be cast while disabled.
2
ability build guide Bear Stance Bear Stance
Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
3
ability build guide Beartrap on a Rope Beartrap on a Rope
Mounted: Kled hurls a beartrap tied to a piece of rope forward in a line, dealing damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage. If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them for 1.5 seconds and dealing bonus damage.
0
ability build guide Beartrap on a Rope / Pocket Pistol Beartrap on a Rope / Pocket Pistol
Beartrap on a Rope (mounted): Kled hurls a beartrap tied to a piece of rope forward in a line, dealing damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage. If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them for 1.5 seconds and dealing bonus damage. Pocket Pistol (dismounted): Kled sprays a hail of five pellets in a cone, dealing damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first. Each pellet that hits an enemy champion restores 5 Courage. Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
0
ability build guide Behind Enemy Lines Behind Enemy Lines
After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two have massively increased movement speed from all sources and can cast Skystrike by taking an offensive action or reactivating Tag Team. After casting Tag Team, Valor gains the ability to cast Skystrike once for its duration.
2
ability build guide Berserker Rage Berserker Rage
For each 1% of health missing, Olaf's attack speed is increased by 1%.
1
ability build guide Bio-Arcane Barrage Bio-Arcane Barrage
Active: While active, Kog'Maw gains bonus range and his attacks deal bonus magic damage based off the enemy's maximum health.
7
ability build guide Black Shield Black Shield
Places a protective barrier around an allied champion, absorbing magical damage and preventing disables until penetrated or the shield dissipates.
5
ability build guide Blade of the Exile Blade of the Exile
Riven's sword reforms, giving her a bonus 20% Attack Damage, extended range on her damaging abilities and basic attacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
4
ability build guide Blade's End Blade's End
Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.
2
ability build guide Blades of Torment Blades of Torment
Aatrox unleashes and sends forward the power of his blade, dealing magic damage to enemies in a line and slowing them by 40% for a few seconds.
2
ability build guide Bladesurge Bladesurge
Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
2
ability build guide Bladework Bladework
Fiora gains increased attack speed and attack range on her next two basic attacks. The first cannot crit but slows her target, while the second is guaranteed to crit.
0
ability build guide Blast Shield Blast Shield
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
3
ability build guide Blaze Blaze
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to a percentage of their maximum Health to all targets in an area.
4
ability build guide Blighted Quiver Blighted Quiver
Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
4
ability build guide Blinding Assault Blinding Assault
Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, marking it as Vulnerable and damaging all nearby enemies.
1
ability build guide Blinding Dart Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.
5
ability build guide Blood Boil Blood Boil
Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.
2
ability build guide Blood Price Blood Price
TOGGLE ON: Aatrox deals bonus physical damage on every third attack at the cost of Health.
1
ability build guide Blood Rush Blood Rush
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
0
ability build guide Blood Scent Blood Scent
Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
3
ability build guide Blood Thirst Blood Thirst
TOGGLE OFF: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much.
0
ability build guide Blood Thirst / Blood Price Blood Thirst / Blood Price
TOGGLE OFF: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much. TOGGLE ON: Aatrox deals bonus physical damage on every third attack at the cost of Health.
1
ability build guide Blood Well Blood Well
Whenever Aatrox uses an ability that costs Health, he stores 100% of the Health cost into his Blood Well. If Aatrox has not dealt or received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second. Upon taking fatal damage, Blood Well activates and places Aatrox in stasis for 3 seconds. Over the stasis duration the Blood Well is emptied and Aatrox restores Health equal to its contents plus a flat amount. Blood Well's activation has a static cooldown and is unaffected by cooldown reduction. Also, Aatrox passively increases his attack speed for every 2% Health stored in the Blood Well.
3
ability build guide Bloodlust Bloodlust
Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
4
ability build guide Body Slam Body Slam
Gragas charges forward, colliding with the first enemy unit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second. Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.
3
ability build guide Bola Strike Bola Strike
Rengar throws a bola at his target, slowing them for a short duration. Ferocity Bonus: Rengar roots the target.
5
ability build guide Boomerang Blade Boomerang Blade
Sivir hurls her crossblade like a boomerang, dealing damage each way.
3
ability build guide Boomerang Throw Boomerang Throw
Gnar throws his boomerang forward in a line, dealing physical damage to all enemies it passes through and also slowing the first enemy hit for 2 seconds. Enemies beyond the first take only 50% damage. Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 45%.
0
ability build guide Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss
Boomerang Throw: Gnar throws his boomerang forward in a line, dealing physical damage to all enemies it passes through and also slowing the first enemy hit for 2 seconds. Enemies beyond the first take only 50% damage. Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 45%. Boulder Toss: Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit. If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
4
ability build guide Boulder Toss Boulder Toss
Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit. If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
0
ability build guide Bouncing Blades Bouncing Blades
Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target . If Katarina picks up a dagger, she uses it to slash through all nearby enemies.
2
ability build guide Bouncing Bomb Bouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
1
ability build guide Bravado Bravado
Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns.
0
ability build guide Broken Wings Broken Wings
Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals physical damage to a small area in front of her. 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals physical damage and knocks nearby enemies up.
2
ability build guide Brushmaker Brushmaker
In brush, Ivern's attacks are ranged and deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
0
ability build guide Brutal Strikes Brutal Strikes
Malphite hits with such excessive force he deals damage to units around his target. He can also call upon his strength to increase his armor for a short time.
1
ability build guide Bullet Time Bullet Time
Active: Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.
2
ability build guide Bulwark Bulwark
Galio shields a friendly champion for 4 seconds, increasing their armor and magic resistance. Each time that unit suffers damage, Galio is healed (-20% healing for each consecutive hit).
2
ability build guide Burning Agony Burning Agony
(Toggle): Dr. Mundo drains his health every half second to activate Burning Agony. While activated, it will deal continual magic damage to nearby enemies and it reduces the duration of crowd control effects used on Dr. Mundo.
4
ability build guide Burnout Burnout
Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies moving faster for 3 seconds. Part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. Dragon Form: Burnout grows in size
2
ability build guide Burrow Burrow
Rek'Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek'Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.
0
ability build guide Burrow / Unburrow Burrow / Unburrow
Burrow: Rek'Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek'Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around. Unburrow: Rek'Sai bursts out into the open, knocking up all surrounding enemies for up to 1 second and dealing physical damage. Enemies cannot be affected again by Unburrow for a few seconds. Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
0
ability build guide Bushwhack Bushwhack
Nidalee lays a damaging trap for unwary opponents that, when sprung, deals magic damage over 2 seconds and marks the enemy as Hunted for 4 seconds.
2
ability build guide Bushwhack / Pounce Bushwhack / Pounce
In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, deals magic damage over 2 seconds and marks the enemy as Hunted for 4 seconds. As a cougar, she lunges forward, dealing magic damage to enemies around her landing area. If the enemy is Hunted, Nidalee will have extra range on Pounce whilst jumping directly at her target and the cooldown of the ability will be reduced. Killing a unit in cougar form will also reduce Pounce's cooldown.
1
ability build guide Buster Shot Buster Shot
Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back.
1
ability build guide Call of the Void Call of the Void
Malzahar opens up two portals to the void. After a short delay, they fire projectiles which deal magic damage and silence enemy champions.
0
ability build guide Cannon Barrage Cannon Barrage
Active: Gangplank signals his ship to fire waves of cannonballs upon the target area over 8 seconds, revealing it for the duration. Each wave deals magic damage and slows enemies hit for a short duration. Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage: - Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within for a short duration. - Raise Morale: Allies within the area gain bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect. - Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.
5
ability build guide Captive Audience Captive Audience
Passive: When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed. Active: Jhin places an invisible Lotus Trap at the target location that lasts for 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds. The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing magic damage (65% damage on subsequent hits and vs. minions and monsters). Jhin prepares a new trap periodically and can store up to 2 of them at once.
0
ability build guide Caretaker's Shrine Caretaker's Shrine
Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining health based on the shrine's power as well as a brief burst of movement speed. Enemies can stand on the pack for a moment to destroy it.
0
ability build guide Carnivore Carnivore
Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana.
2
ability build guide Carrion Renewal Carrion Renewal
Whenever Swain kills an enemy unit, he recovers a flat amount of Mana. On enemy champion takedowns, he regains an additional 9% of his maximum Mana.
2
ability build guide Cataclysm Cataclysm
Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
2
ability build guide Caustic Spittle Caustic Spittle
Kog'Maw launches a corrosive projectile forward in a line, dealing magic damage and reducing the armor and magic resist of the first target hit by a percentage for 4 seconds. Also passively increases Kog'Maw's attack speed.
2
ability build guide Celestial Expansion Celestial Expansion
Passive: The damage dealt by Aurelion Sol's stars is increased. Active (Toggle): Aurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs an initial amount of Mana to cast and drains Mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.
0
ability build guide Cell Division Cell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This ability has a static cooldown and is unaffected by cooldown reduction.
2
ability build guide Center of the Universe Center of the Universe
Three stars constantly orbit Aurelion Sol, dealing magic damage and executing low Health minions, while applying spell effects to enemies they strike. Enemy effects that prevent the casting of spells will also disable these Stars.
0
ability build guide Certain Death Certain Death
Pantheon's autoattacks and Spear Shots gain 100% critical strike chance against targets whose current health is below 15% of their max health.
0
ability build guide CH-1 Electron Storm Grenade CH-1 Electron Storm Grenade
Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds.
1
ability build guide CH-3X Lightning Grenade CH-3X Lightning Grenade
Throws a grenade that discharges three times, dealing magic damage and exploding in a larger area each time. Enemies hit are slowed by 80%.
0
ability build guide Chaaaaaaaarge!!! Chaaaaaaaarge!!!
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
0
ability build guide Chain of Corruption Chain of Corruption
Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range. Targets rooted by Chain of Corruption gain 3 stacks of Blight over the duration of the root.
1
ability build guide Challenge Challenge
Xin Zhao's basic attacks, will reduce the target's armor for a short duration.
1
ability build guide Chaos Storm Chaos Storm
After a 0.25 second delay, Viktor conjures a singularity at the target location, dealing magic damage and interrupting channeled abilities. The storm cloud remains for 6 seconds afterwards, firing lightning bolts at every nearby enemy at 2 second intervals. While the singularity is active Viktor can re-activate Chaos Storm to move it to the cursor's location or at an enemy champion. The singularity moves faster the closer it is to Viktor. AUGMENT- VELOCITY: Chaos Storm moves 20% faster.
0
ability build guide Charm Charm
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
4
ability build guide Children of the Grave Children of the Grave
Passive: Mordekaiser's basic attacks and abilities curse the Dragon for 10 seconds. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. Enslaving the Dragon disables Children of the Grave while it remains active and kills Mordekaiser's current ghost. Active: Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
7
ability build guide Chomp Chomp
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage.
0
ability build guide Chosen of the Storm Chosen of the Storm
Volibear heals rapidly for a few seconds when his health drops to a critical level.
5
ability build guide Chronobreak Chronobreak
Ekko shatters his timeline, becoming untargetable and teleporting him back to wherever he was 4 seconds ago. Ekko heals himself for a percentage of the damage taken over the last 4 seconds, and deals magic damage to all nearby enemies on arrival.
0
ability build guide Chronoshift Chronoshift
Zilean marks an ally champion or himself with a protective time rune for 5 seconds.
2
ability build guide Chum the Waters Chum the Waters
Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. The type of shark summoned depends on the distance the fish traveled.
2
ability build guide Clockwork Windup Clockwork Windup
Orianna's autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.
1
ability build guide Cocoon Cocoon
Elise fires a web that stuns and reveals the first enemy hit for a short duration.
0
ability build guide Cocoon / Rappel Cocoon / Rappel
Cocoon: Elise fires a web that stuns and reveals the first enemy hit for a short duration. Rappel: On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target. On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel or right clicking on a nearby enemy during this time will descend upon your target. Upon landing, the bonus damage and healing from Elise's Spider Form attacks is increased.
0
ability build guide Collateral Damage Collateral Damage
Graves fires an explosive shell dealing heavy damage to the first target it hits and knocking Graves backwards slightly. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
0
ability build guide Comet of Legend Comet of Legend
Aurelion Sol gains speed while moving in one continuous direction, and can take off flying for a long distance.
0
ability build guide Command: Attack Command: Attack
Orianna commands her ball to fly towards target location, dealing damage to targets hit but dealing less damage for each additional target hit. Her ball remains behind at that location afterwards.
1
ability build guide Command: Dissonance Command: Dissonance
Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.
1
ability build guide Command: Protect Command: Protect
Passive: The allied champion the ball is attached to gains bonus Armor and Magic Resistance. Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
1
ability build guide Command: Shockwave Command: Shockwave
Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (350 units) towards, and possibly over, her ball.
1
ability build guide Concussive Blows Concussive Blows
Braum's basic attacks and Winter's Bite apply stacks of Concussive Blows. Upon reaching 4 stacks enemy will be stunned and takes magic damage.
0
ability build guide Condemn Condemn
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing bonus damage and stunning them for 1.5 seconds.
1
ability build guide Conflagration Conflagration
Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze.
1
ability build guide Conquering Sands Conquering Sands
Azir orders all Sand Soldiers to rush toward the target location, dealing magic damage and slowing all enemies they pass through for a short duration. The slow stacks additively.
0
ability build guide Consume Consume
The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. Consuming large monsters grants Nunu bonus effects that stack up to 5 times.
5
ability build guide Contaminate Contaminate
All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack.
5
ability build guide Contempt for the Weak Contempt for the Weak
Whenever Zed auto attacks an enemy below 50% Health, he deals an additional percentage of their maximum Health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
2
ability build guide Cosmic Binding Cosmic Binding
Bard fires out a burst of spirit energy in a line, dealing magic damage and slowing the first enemy struck by 60% for a short duration. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets, dealing magic damage to the second unit as well.
0
ability build guide Cosmic Radiance Cosmic Radiance
Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds.
1
ability build guide Counter Strike Counter Strike
Jax dodges all incoming basic attacks for a short duration, also reducing AoE damage while he is dodging. At the end of the duration, Jax deals damage and stuns nearby enemies. This spell deals additional damage for each attack dodged. Jax has the option to end the spell early.
4
ability build guide Courage Courage
Passive: Killing units permanently grants Armor and Magic Resistance (up to a maximum). Active: Garen places a defensive shield on himself, decreasing all damage taken for several seconds.
2
ability build guide Crescendo Crescendo
Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns. Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) and magic damage over time.
4
ability build guide Crescent Slash Crescent Slash
Akali flourishes her kamas, dealing damage based on her bonus Attack Damage and Ability Power. When Crescent Slash kills a unit, it has a shorter cooldown.
2
ability build guide Crescent Strike Crescent Strike
Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
2
ability build guide Crescent Sweep Crescent Sweep
Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health, as well as knocking them back and stunning them for a short duration.
0
ability build guide Crimson Pact Crimson Pact
Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health. These bonuses do not stack with themselves.
3
ability build guide Cripple Cripple
Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
0
ability build guide Crippling Strike Crippling Strike
Darius's next attack severs a crucial artery, dealing additional physical damage and slowing his target for a short duration. If the target dies, the mana cost of Crippling Strike is refunded and the cooldown is halved.
1
ability build guide Crowstorm Crowstorm
Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
6
ability build guide Crunch Crunch
Gnar leaps to a location, dealing physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
0
ability build guide Crushing Blow Crushing Blow
Wukong's next attack will deal additional physical damage and will reduce the enemy's armor.
4
ability build guide Crystal Slash Crystal Slash
Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions).
1
ability build guide Crystal Spires Crystal Spires
Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second.
0
ability build guide Crystalline Exoskeleton Crystalline Exoskeleton
Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased.
1
ability build guide Crystallize Crystallize
Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts.
4
ability build guide Cull the Meek Cull the Meek
Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury.
0
ability build guide Curse of the Sad Mummy Curse of the Sad Mummy
Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
4
ability build guide Cursed Touch Cursed Touch
Amumu's attacks reduce the target's magic resistance for 4 seconds.
3
ability build guide Curtain Call Curtain Call
Jhin sets up and channels for 10 seconds, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.75 seconds and dealing physical damage which is increased by 2.5% for each 1% Health the target is missing. The 4th shot crits for 100% bonus physical damage.
0
ability build guide Cyclone Cyclone
Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning.
2
ability build guide Daisy! Daisy!
Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.
0
ability build guide Damnation Damnation
Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Souls permanently grant armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul. Epic monsters drop two souls. A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh.
7
ability build guide Dance of Arrows Dance of Arrows
Kindred dashes in a target direction before firing at up to three nearby enemies, dealing physical damage to each of the targets she hits. Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4/3.5/3/2.5/2 seconds.
0
ability build guide Dancing Grenade Dancing Grenade
Jhin launches a cartridge at the targeted enemy which deals physical damage before bouncing to a nearby target that has not yet been hit. The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.
0
ability build guide Dark Binding Dark Binding
Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.
0
ability build guide Dark Flight Dark Flight
Aatrox takes flight and slams down at a targeted location, dealing physical damage in a large area. Enemies in the center of the blast are also knocked up for 1 second.
0
ability build guide Dark Frenzy Dark Frenzy
Passive: Evelynn's spell hits on enemy Champions reduce the cooldown of Dark Frenzy. Active: Evelynn removes all slows affecting her and gains a big boost in Movement Speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
2
ability build guide Dark Matter Dark Matter
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.
1
ability build guide Dark Passage Dark Passage
Thresh throws out a lantern that shields the first ally from damage for 6 seconds. Allies can click the lantern to dash to Thresh.
4
ability build guide Dark Procession Dark Procession
Yorick summons a destructible wall at target location that will block enemy movement.
0
ability build guide Dark Sphere Dark Sphere
Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra's other abilities.
1
ability build guide Dark Wind Dark Wind
Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing magic damage on every bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals 50% increased damage to minions and monsters.
2
ability build guide Dazzle Dazzle
After a brief delay, Taric fires out a short wave of celestial energy in a target direction that damages and stuns all enemies struck.
1
ability build guide Deadly Flourish Deadly Flourish
Jhin fires a long range shot that stops on the first champion hit, dealing physical damage to it and 75% of that same damage to minions and monsters hit along the way. If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps or allies within the last 4 seconds, it will root them for a short duration and grant Jhin movement speed as though he had crit them.
0
ability build guide Deadly Spines Deadly Spines
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing magic damage. A Thorn Spitter has 750 range and lasts for 5 - 7.5 seconds depending on Zyra's level.
0
ability build guide Deadly Venom Deadly Venom
Twitch's basic attacks infect the target, dealing true damage every second for 6 seconds, stacking up to 6 times.
6
ability build guide Death Defied Death Defied
Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana.
4
ability build guide Death Lotus Death Lotus
Katarina goes into a state of extreme focus, channeling to throw daggers with unrivaled speed at up to three enemy champions and reducing their incoming healing.
5
ability build guide Death Mark Death Mark
Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow at his starting position. This shadow lasts 6 seconds and mimics Zed's abilities. After 0.5 seconds Zed can reactivate Death Mark, causing him to switch positions with this shadow. After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active. Zed gains a portion of the attack damage of the person he kills with Death Mark.
2
ability build guide Death Ray Death Ray
Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing magic damage to every enemy it hits. AUGMENT- AFTERSHOCK: An explosion follows Death Ray's wake, dealing additional magic damage.
2
ability build guide Death Sentence Death Sentence
Thresh throws his scythe, dealing magic damage to the first unit hit and dragging them towards him for 1.5 seconds. Additionally, he may reactivate the ability to leap to his chained enemy.
1
ability build guide Death Surge Death Surge
Sion gains 50% bonus movement speed that decays over 1.5 seconds.
0
ability build guide Deceive Deceive
Shaco stealths himself instantly and teleports to target location. His next attack deals bonus damage.
3
ability build guide Decimate Decimate
After a short delay, Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft and receive a stack of Hemorrhage. Darius also heals himself for a portion of his missing Health for each enemy champion hit by Decimate's blade.
3
ability build guide Decimating Smash Decimating Smash
First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. Second cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage.
0
ability build guide Decisive Strike Decisive Strike
Garen removes all slows on him and gains bonus movement speed. His next melee attack within 4.5 seconds will deal physical damage and silence his target for 1.5 seconds. This attack can critically strike.
3
ability build guide Decoy Decoy
Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
3
ability build guide Decrepify Decrepify
+Swain orders Beatrice to fly towards the center of target area for 4 seconds. Beatrice attacks the closest enemy unit (prioritizing champions), dealing magic damage to it every second and slowing it. Beatrice deals double damage against minions and executes minions below 10 Health. Beatrice will look for a new target if the current one moves away or dies. If any nearby enemy unit is afflicted by Torment then it will become Beatrice's target.
1
ability build guide Defensive Ball Curl Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
2
ability build guide Defiance Defiance
Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and Inspire's bonus movement speed to other allied champions within range of the target while damaging enemies in the same area.
0
ability build guide Defile Defile
Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
0
ability build guide Demacian Justice Demacian Justice
Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal a percentage of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. If his target is the Villain, Garen deals true damage instead of magic damage.
2
ability build guide Demacian Standard Demacian Standard
Passive: Grants Jarvan bonus attack speed. Active: Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
2
ability build guide Denting Blows Denting Blows
Every 3rd attack on the same target deals additional damage equal to a percentage of the target's maximum Health as physical damage, reduces its Armor and grants Vi Attack Speed for a short duration (damage vs. minions and monsters is capped).
1
ability build guide Depth Charge Depth Charge
Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up and stuns all enemies it encounters while traveling and explodes on impact with the target.
1
ability build guide Despair Despair
Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
2
ability build guide Destiny Destiny
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate.
3
ability build guide Devastating Charge Devastating Charge
Hecarim gains increasing movement speed and ignores unit collision for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
0
ability build guide Devour Devour
Tahm Kench briefly swallows a nearby targeted unit, placing it in stasis for a short duration. While Tahm Kench has an ally in his belly, he gains bonus movement speed while moving toward an enemy champion. If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself. After a brief delay, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take a percentage of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing magic damage to all enemies in an area. Upon exiting enemy champions will get stunned.
0
ability build guide Disintegrate Disintegrate
Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded.
3
ability build guide Distortion Distortion
LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 4 seconds, she can activate Distortion again to return to her starting location.
2
ability build guide Divine Blessing Divine Blessing
Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds.
0
ability build guide Dominus Dominus
Renekton empowers himself with dark energies, gaining 20 fury, increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second.
2
ability build guide Double Strike Double Strike
Master Yi strikes twice every 4th attack. This attack deals 50% of your attack damage
2
ability build guide Double Up Double Up
Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.
0
ability build guide Dragon Strike Dragon Strike
Jarvan IV extends his lance through his opponent, dealing physical damage and lowering their armor by a percentage for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
0
ability build guide Dragon's Descent Dragon's Descent
Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
2
ability build guide Dragon's Rage Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration and take extra damage.
5
ability build guide Dragonborn Dragonborn
Shyvana deals bonus damage to dragons and gains armor and magic resist depending on her level. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.
2
ability build guide Drain Drain
Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling.
2
ability build guide Draw a Bead Draw a Bead
Increases Tristana's attack range as she levels.
3
ability build guide Dread Dread
After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer.
5
ability build guide Dredge Line Dredge Line
Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
1
ability build guide Drunken Rage Drunken Rage
Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 0.75 seconds and gaining damage reduction for 2.5 seconds. Upon finishing his drink, Gragas' next attack within 3 seconds will deal bonus magic damage in a 250 unit radius area.
0
ability build guide Duelist's Dance Duelist's Dance
Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals a percentage of the target's maximum health as bonus true damage for that attack while gaining some Health and a burst of movement speed which decays rapidly. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.
0
ability build guide Duskbringer Duskbringer
Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
2
ability build guide Ebb and Flow Ebb and Flow
Unleashes a stream of water that bounces back and forth between allied and enemy champions. On Ally Hit: Heals the ally and bounces to a nearby enemy champion. On Enemy Hit: Deals magic damage to the enemy and bounces to a nearby allied champion. Ebb and Flow can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce.
1
ability build guide Eclipse Eclipse
Leona raises her shield to gain bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck.
1
ability build guide Elastic Slingshot Elastic Slingshot
Zac faces the cursor and begins charging for up to 1 second. After a short delay or after reactivating the ability, he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. Zac creates extra chunks for each additional champion he hits with this ability. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.
1
ability build guide Electrical Surge Electrical Surge
Passive: Every 5 attacks, Kennen deals extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing magic damage and adding another mark.
0
ability build guide Electro-Harpoon Electro-Harpoon
Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for two seconds. Stores up to 2 charges. Each use of the skill generates 10 Heat. The slow from the tasers can stack with themselves and the duration will be refreshed with the second hit. While in the "Danger Zone", the damage and slow percentage are increased. Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge.
1
ability build guide Emperor's Divide Emperor's Divide
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking enemies back and dealing magic damage to them. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall. These soldiers cannot be ordered to move or attack.
1
ability build guide Empower Empower
Jax's charges his weapon with energy, causing his next attack to deal bonus magic damage.
3
ability build guide Empowered Battle Roar Empowered Battle Roar
Cost: 5 Ferocity Active: Battle Roar now deals magic damage based on champion level instead and Rengar heals himself based on a percentage of his own missing Health.
0
ability build guide Empowered Bola Strike Empowered Bola Strike
Cost: 5 Ferocity Active: Bola Strike deals enhanced physical damage based on champion level, and roots the target for 1.75 seconds.
0
ability build guide Empowered Bulwark Empowered Bulwark
Increases Singed's health by .25 for each mana point he has.
1
ability build guide Empowered Savagery Empowered Savagery
Cost: 5 Ferocity Active: Ferocity Bonus: Rengar deals enhanced physical damage. After Rengar hits a target, his Attack Speed and total attack damage increase for 5 seconds. The attack speed and the damage enhancement is based on Rengar's champion level.
0
ability build guide Enchanted Crystal Arrow Enchanted Crystal Arrow
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
5
ability build guide End of the Line End of the Line
Graves fires a narrow missile, dealing damage in a line. After 1 second, the line detonates, dealing high damage in a 'T' shape from where Graves fired it.
0
ability build guide Equilibrium Strike Equilibrium Strike
Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
1
ability build guide Equinox Equinox
Soraka creates a zone at a target location for 1.5 seconds. Enemy champions standing in the zone take magic damage and are silenced until they leave. At the end of the zone's duration, all enemy champions inside are rooted for a few seconds and take additional magic damage.
0
ability build guide Essence Flux Essence Flux
Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through are damaged, while any allied champions (including Ezreal) it travels through have their attack speed increased for 5 seconds.
3
ability build guide Essence Theft Essence Theft
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her.
5
ability build guide Eternal Thirst Eternal Thirst
Each of Warwick's attacks will deal additional magic damage and heal him. Each successive attack against the same target will increase the damage dealt and will restore increasing amounts of health to Warwick.
1
ability build guide Ethereal Chains Ethereal Chains
LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 1.5 seconds, the target takes additional magic damage and is unable to move.
0
ability build guide Eulogy of the Isles Eulogy of the Isles
Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.
0
ability build guide Event Horizon Event Horizon
After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
2
ability build guide Excessive Force Excessive Force
Causes next basic attack to deal physical damage to the target and enemies behind it. Vi charges a new punch every seconds and can hold 2 charges at once.
0
ability build guide Explosive Cask Explosive Cask
Gragas throws his cask to a location, which explodes on impact, dealing magic damage to enemy units in the area and knocking them back.
2
ability build guide Explosive Charge Explosive Charge
Passive: Enemies explode when slain by Tristana's basic attacks, dealing magic damage to nearby enemies. Active: Tristana throws a grenade charge on a target enemy. After 4 seconds, the charge explodes and deals physical damage in an area. Every basic attack, Rocket Jump or Buster shot against a target with Explosive Charge adds an additional stack that increases Explosive Charge's final explosion damage by +30%, stacking up to 4 times (+120% damage). The Explosive Charge will detonate immediately upon reaching maximum stacks. Explosive Charge can be cast on towers and has a larger explosion radius than on a unit.
0
ability build guide Eye of Destruction Eye of Destruction
Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly take an empowered amount of damage and are slowed by a greater amount instead. The empowered slow decays down to 10% over the duration.
2
ability build guide Eye Of The Storm Eye Of The Storm
Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage.
1
ability build guide Fate's Call Fate's Call
Kalista draws her Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1100 range to cast Fate's Call. During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.
0
ability build guide Feast Feast
Devours an enemy unit, dealing a true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health (doubled for enemy champions, maximum 6 stacks). If the target was a minion or a monster, half the cooldown and mana cost are refunded. If Cho'Gath already had 6 stacks, he heals instead. Cho'Gath loses half his stacks (rounded up) upon death.
7
ability build guide Feral Scream Feral Scream
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
0
ability build guide Final Hour Final Hour
Readying herself for an epic confrontation, Vayne gains increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter.
2
ability build guide Final Spark Final Spark
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.
11
ability build guide Fishbones, the Rocket Launcher Fishbones, the Rocket Launcher
Jinx gains bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit.
1
ability build guide Flail of the Northern Winds Flail of the Northern Winds
Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then swings her flail, dealing magic damage to nearby enemies.
0
ability build guide Flame Breath Flame Breath
Shyvana unleashes a fireball that deals magic damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks against marked enemies deal a percentage of their maximum health as magic damage on-hit. Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
1
ability build guide Flame Chompers! Flame Chompers!
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
0
ability build guide Flamespitter Flamespitter
Rumble begins torching the area in front of him with his flamethrower, dealing damage to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals additional damage.
3
ability build guide Flash Frost Flash Frost
Anivia brings her wings together and summons a sphere of ice that flies in a target direction, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.
1
ability build guide Flay Flay
Active: Thresh sweeps his chain in a line, dealing magic damage and pushing all enemies in the direction of the swing. Enemies effected by Flay are then slowed for a short duration. Passive: Thresh deals AD based magic damage on each auto attack. The damage builds while he is not attacking, and is also based on amount of souls he has collected.
3
ability build guide Fleet of Foot Fleet of Foot
Sivir gains movement speed for a short duration when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack.
1
ability build guide Fling Fling
Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration.
5
ability build guide Flurry Flurry
After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return energy.
2
ability build guide Focused Resolve Focused Resolve
Karma forms a tether to target enemy champion, revealing and damaging the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is rooted.
2
ability build guide Force of Will Force of Will
First Cast: Grabs a target dark sphere, enemy minion or neutral monster. Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
1
ability build guide Force Pulse Force Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
1
ability build guide Fox-Fire Fox-Fire
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
0
ability build guide Fracture Fracture
Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount.
0
ability build guide Frenzy Frenzy
Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
3
ability build guide Friend of the Forest Friend of the Forest
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fullyl grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.
0
ability build guide Frost Armor Frost Armor
Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her.
0
ability build guide Frost Shot Frost Shot
Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot.
12
ability build guide Frostbite Frostbite
With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.
2
ability build guide Frozen Domain Frozen Domain
Trundle turns target location into his domain, gaining attack speed, movement speed, and increased healing from all sources while on it.
0
ability build guide Frozen Tomb Frozen Tomb
Enemy Cast: Freezes target champion solid, dealing magic damage and stunning it for 1.5 seconds. Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions. Lissandra also gets healed. Dark ice then spreads from Lissandra's target dealing magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed.
2
ability build guide Furious Bite Furious Bite
Rek'Sai bites her target, dealing a percentage of her total Attack Damage as physical damage. This damage is increased by 1% for every 1% of her current Fury. If she has a full Fury bar, the ability will deal true damage instead.
0
ability build guide Furious Bite / Tunnel Furious Bite / Tunnel
Furios Bite: Rek'Sai bites her target, dealing a percentage of her total Attack Damage as physical damage. This damage is increased by 1% for every 1% of her current Fury. If she has a full Fury bar, the ability will deal true damage instead. Tunnel: Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds. Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.
0
ability build guide Fury of the Sands Fury of the Sands
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health as well as resistances and he deals nearby enemies' max health per second.
7
ability build guide Fury of the Xer'Sai Fury of the Xer'Sai
Activating Burrow with Fury will grant Fury of the Xer'Sai for 5 seconds, consuming 20% of Rek'Sai's current Fury every second to restore health so long as she remains burrowed. The health restored is based on the amount of Fury expended, for a maximum of (25 × level) health over 5 seconds if she burrowed at 100 Fury. Fury of the Xer'Sai will not activate if Rek'Sai is at full health and her Fury will stop depleting if she reaches full health.
0
ability build guide Garden of Thorns Garden of Thorns
Seeds spawn around Zyra periodically, lasting for 30 seconds. If an enemy champion steps on a seed, it dies. If Zyra is hiding in brush, seeds will not spawn until she reveals herself. Casting Deadly Spines or Grasping Roots near seeds causes them to grow into Plants with 4 Health that deal magic damage on hit. Plants of the same type deal 50% less damage against the same target.
0
ability build guide Gathering Fire Gathering Fire
Damaging enemy champions with abilities refreshes 2/2.5/3 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. The amount increases every 6 levels.
0
ability build guide Gatling Gun Gatling Gun
Corki's gatling gun fires multiple shots every qaurter second dealing half magic and half physical damage and shredding the armor and magic resist of enemies who are under continuous fire.
0
ability build guide Get Excited! Get Excited!
Whenever a champion, tower or inhibitor that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 6 seconds. Get Excited can stack, increasing Jinx's total attack speed by 15% per stack.
1
ability build guide Glacial Fissure Glacial Fissure
Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those in an X-radius area around him. The first champion hit is knocked up for a few seconds, subsequent enemies are knocked up briefly. For the next 4 seconds a field of ice remains, slowing enemies that enter the area by a percentage for 0.25 seconds.
0
ability build guide Glacial Path Glacial Path
Casts a claw of ice that moves forward in a line, dealing magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
1
ability build guide Glacial Prison Glacial Prison
Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies instead.
0
ability build guide Glacial Storm Glacial Storm
Anivia calls forth a driving rain of ice and hail, dealing magic damage per second to all enemies within while slowing their movement speed for 1 second and chilling them. The size of the area increases over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%.
1
ability build guide Glitterlance Glitterlance
Lulu and Pix each fire a piercing bolt that deals magic damage to the first target hit and applies an 80% slow which decays over 2 seconds. Additional targets hit are also slowed, but only take 70% of the damage. An enemy can only be damaged by one bolt. If they are hit by both bolts, they will take damage equal to the highest damage bolt.
0
ability build guide Glorious Evolution Glorious Evolution
Viktor starts each game with a Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his Chaos Storm ability. - Prototype Hex Core: Grants Viktor +3 ability power per level. - The Hex Core MK-1: Grants +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point. - The Hex Core MK-2: Grants +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point. - Perfect Hex Core: Grants Viktor +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.
0
ability build guide Glory in Death Glory in Death
Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). Additionally, Sion gains the ability to cast Death Surge using any learned ability.
1
ability build guide GNAR! GNAR!
Passive: Hyper's movement speed bonus is increased. Passive: Boomerang Throw's cooldown refund on catch is increased. Active: Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them by 60% for a short duration. Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.
1
ability build guide Golden Aegis Golden Aegis
Jarvan IV forges a shield protecting him from harm and applying a slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.
1
ability build guide Grand Challenge Grand Challenge
Passive: Duelist's Dance's bonus movement speed is increased. Active: Fiora targets an enemy champion, highlighting all four of their Vitals for an extended duration. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions.
0
ability build guide Grand Skyfall Grand Skyfall
Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
3
ability build guide Grandmaster's Might Grandmaster's Might
Jax's greatest talent lies in his ability to grow stronger with every attack. As a result, Jax devastates his target on every third basic attack. Jax can activate the spell to temporarily gain extra armor and magic resistance.
6
ability build guide Granite Shield Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 8 seconds, this effect recharges.
3
ability build guide Grasping Roots Grasping Roots
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
2
ability build guide Gravity Field Gravity Field
Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, slowing all enemies that pass above it. Whilst under its effects, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds. AUGMENT- IMPLOSION: Units stunned by Gravity Field are dragged into the center.
0
ability build guide Ground Slam Ground Slam
Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds.
0
ability build guide Guerilla Warfare Guerilla Warfare
If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed for a short duration. In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed.
4
ability build guide H-28G Evolution Turret H-28G Evolution Turret
Heimerdinger constructs a turret at the target location. Heimerdinger stores the parts for a new turret every several seconds and can keep a number in reserve. The storage time is affected by cooldown reduction. Heimerdinger can have up to 3 turrets constructed at a time. Turrets feature a short-ranged basic attack and a long-ranged laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. The passive recharge time of the beam is 12 seconds, but this is lowered whenever the turret attacks an enemy as its basic attacks restore a percentage of the beam's charge. Turrets go offline if Heimerdinger is more than 1000 units away for longer than 8 seconds.
0
ability build guide H-28Q Apex Turret H-28Q Apex Turret
Places a Turret that deals magic damage with its cannon and its beam for 8 seconds.
0
ability build guide Hail of Arrows Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
2
ability build guide Hallucinate Hallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies and spawning a nest of Jack-in-the-Boxes
1
ability build guide Hammer Shock Hammer Shock
Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.
0
ability build guide Happy Hour Happy Hour
Gragas takes a drink from his cask every time he uses an ability, restoring 4% of his maximum health instantly.
2
ability build guide Harrier Harrier
Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
0
ability build guide Harsh Lesson Harsh Lesson
Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
0
ability build guide Harvesters of Sorrow Harvesters of Sorrow
Passive: If Mordekaiser shares experience with an ally, his experience penalty for sharing a kill is only 50% of what it would normally be. Active: Mordekaiser targets an allied minion, champion or himself. For the next 4 seconds, Mordekaiser and the target allied champion gain 75 bonus movement speed when moving towards each other. When near enough to each other, they also each deal magic damage per second to nearby enemies for the duration. At the end of Harvesters of Sorrow's duration (or when Mordekaiser reactivates it), he deals magic damage to all nearby enemies and heals both himself and his ally from up to 2 targets hit.
0
ability build guide Hate Spike Hate Spike
Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target.
1
ability build guide Hawkshot Hawkshot
Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time.
2
ability build guide Headbutt Headbutt
Alistar rams a target with his head, dealing damage and knocking the target back.
1
ability build guide Headshot Headshot
Every 6 attacks (attacks while in brush count as 2, attacks against structures do not count), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. Headshot's damage is increased by 50% of Caitlyn's Critical Strike chance.
1
ability build guide Heartseeker Strike Heartseeker Strike
Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
2
ability build guide Heightened Senses Heightened Senses
Passive: Attacking a Vulnerable target will increase Quinn’s Attack Speed and Movement Speed for a few seconds. Active: Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
2
ability build guide Help, Pix! Help, Pix!
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
1
ability build guide Hemoplague Hemoplague
Vladimir infects an area with a virulent plague. Affected enemies take increased damage for 4 seconds. After 4 seconds, infected enemies take magic damage, while Vladimir is healed for a flat amount which increases by 50% for each additional champion hit beyond the first.
3
ability build guide Hemorrhage Hemorrhage
Darius aims his attacks strategically, causing his target to bleed for 5 seconds. The bleed damage is increased every level. This effect stacks up to five times. Reaching 5 stacks or killing an enemy champion with Noxian Guillotine activates Noxian Might for 5 seconds. During Noxian Might, Darius gains bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.
6
ability build guide Heroic Charge Heroic Charge
Poppy dashes to the target enemy, dealing physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and temporarily stuns them.
1
ability build guide Hexplosive Minefield Hexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
0
ability build guide Hextech Capacitor Hextech Capacitor
Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
1
ability build guide Hextech Micro-Rockets Hextech Micro-Rockets
Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits. Enemy champions and neutral monsters that are hit by more than one rocket take 20% magic damage for each rocket beyond the first. Enemy minions take modified damage from each rocket.
2
ability build guide Hextech Munitions Hextech Munitions
Corki's basic attacks deal 100% damage, split evenly between 50% magic damage and 50% physical damage. After 8 minutes, Corki can return to base to pick up The Package, gaining extreme out-of-combat movement speed and can cast Special Delivery for 60 seconds. A new package appears 4 minutes after the last was used.
0
ability build guide Hextech Rocket Swarm Hextech Rocket Swarm
Fires 4 waves that deal magic damage. Champions and monsters hit by multiple rockets take reduced damage.
0
ability build guide Highlander Highlander
Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion reduces all of Master Yi's cooldowns.
3
ability build guide Hiten Style Hiten Style
Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.
5
ability build guide Holy Fervor Holy Fervor
Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times).
3
ability build guide Hop Hop
Gnar leaps to a location, gaining bonus attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit landed on if it was an enemy.
0
ability build guide Hop / Crunch Hop / Crunch
Hop: Gnar leaps to a location, gaining bonus attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further, dealing physical damage and briefly slowing the unit landed on if it was an enemy. Crunch: Gnar leaps to a location, dealing physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
1
ability build guide Howling Gale Howling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking up any enemies in its path.
0
ability build guide Human Form Human Form
Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.
0
ability build guide Hungering Strike Hungering Strike
Strikes an enemy and heals Warwick for 80% of the magic damage dealt.
1
ability build guide Hunters Call Hunters Call
Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
0
ability build guide Hymn of Valor Hymn of Valor
Active: Sona sends out bolts of sound that deal magic damage to the two nearest enemies within 700-range, prioritizing champions. Aura: Sona and allied champions tagged with Hymn of Valor's aura deal bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.
1
ability build guide Hyper Hyper
Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health. This damage is capped against minions and monsters. Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.
0
ability build guide Hyper / Wallop Hyper / Wallop
Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health. This damage is capped against minions and monsters. Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar. Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
1
ability build guide Hyper Charge Hyper Charge
Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to a percentage of his attack damage.
0
ability build guide Hyper-Kinetic Position Reverser Hyper-Kinetic Position Reverser
Urgot charges up his Hyper-Kinetic Position Reverser, gaining damage reduction and swapping positions with his target. After the swap, his target is slowed. Once the cast is done, Urgot ignores unit collision for 1 second.
3
ability build guide Icathian Surprise Icathian Surprise
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds, dealing true damage to surrounding enemies.
5
ability build guide Ice Blast Ice Blast
Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds.
1
ability build guide Ice Shard Ice Shard
Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).
2
ability build guide Iceborn Iceborn
Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).
1
ability build guide Idol of Durand Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and reducing 50% of incoming damage. After channeling, Galio deals magic damage to surrounding enemies, plus an additional 10% damage for each attack suffered while channeling. Maximum +80% bonus damage. This ability can be cancelled early and will deal full damage. Additionally, its taunt duration is not reducible by tenacity.
6
ability build guide Illumination Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing magic damage (which scales with level) to the target.
1
ability build guide Impale Impale
Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again.
4
ability build guide Incinerate Incinerate
Annie casts a blazing cone of fire, dealing damage to all targets in the area.
0
ability build guide Infected Cleaver Infected Cleaver
Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to a portion of the enemy's current health and slowing them. If Infected Cleaver hits a target, it refunds 50% of the cost. If it delivers the killing blow, it refunds the entire cost instead.
2
ability build guide Infinite Duress Infinite Duress
Warwick lunges at an enemy Champion, stunning them, suppressing their summoner spells and dealing damage for a few seconds.
2
ability build guide Inner Flame Inner Flame
Karma sends for a ball of energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the power of Inner Flame, creating a cataclysm which deals damage after a short delay.
3
ability build guide Insanity Potion Insanity Potion
Singed drinks a potent brew of chemicals, granting him increased combat stats.
2
ability build guide Inspire Inspire
Karma shields target allied champion for 4 seconds and grants the target bonus movement speed for 1.5 seconds.
1
ability build guide Intervention Intervention
Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for a few seconds.
3
ability build guide Ionian Fervor Ionian Fervor
Reduces the duration of crowd control effects based on the number of nearby enemy champions compared to the number of nearby allied champions (Irelia counts as one ally).
1
ability build guide Iron Ambassador Iron Ambassador
Poppy periodically throws her buckler on her next basic attack, granting it bonus range and magic damage and causing the shield to fall near her target, where it remains for up to 4 seconds. If Poppy picks up the buckler, she shields herself for a percentage of her maximum Health for several seconds. Enemies can step on the buckler to destroy it. If the buckler kills its target, it bounces back to Poppy and automatically shields her.
0
ability build guide Iron Man Iron Man
Mordekaiser shields himself for 25% of the damage dealt from abilities, absorbing incoming damage (shield generation is only half as effective against minions). The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays.
1
ability build guide Iron Will Iron Will
Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains lifesteal and spell vamp.
0
ability build guide Jack In The Box Jack In The Box
Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth.
2
ability build guide Javelin Toss Javelin Toss
Nidalee throws a spiked javelin at her target that gains damage if it exceeds Nidalee's basic attack range. It also marks the hit enemy as Hunted.
0
ability build guide Javelin Toss / Takedown Javelin Toss / Takedown
In human form, Nidalee throws a spiked javelin at her target that gains damage if it exceeds Nidalee's basic attack range. It also marks the hit enemy as Hunted. As a cougar her next basic attack deals bonus damage which deals higher damage the lower the enemy is. She also gains +75 range when using Takedown.
7
ability build guide Jousting Jousting
Mounted: Kled and Skaarl dash a fixed distance in the target direction, dealing damage to all enemies in their path and gaining 50% bonus movement speed for 1 second. Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing damage to all enemies hit.
0
ability build guide Judgment Judgment
Garen rapidly spins his sword around his body a set number of times over 3 seconds, ignoring unit collision and dealing physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect.
9
ability build guide Junkyard Titan Junkyard Titan
Rumble's abilities generate Heat. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced. When Rumble reaches 100 Heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses Heat over time.
0
ability build guide Keeper's Verdict Keeper's Verdict
First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy instead.
0
ability build guide Ki Barrier Ki Barrier
After casting a spell, Shen gains a shield which blocks damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect. Shen's power manifests as a Spirit Blade that he can control with his abilities.
0
ability build guide Ki Burst Ki Burst
Riven damages and stuns nearby enemies.
0
ability build guide King's Tribute King's Tribute
Whenever an enemy unit near Trundle dies, he heals for a percentage of its maximum health.
0
ability build guide Lamb's Respite Lamb's Respite
Lamb blesses the ground under herself for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% of their maximum health, units become immune to further damage or healing. When the blessing ends, all living things inside the area are healed for a flat amount.
0
ability build guide Last Breath Last Breath
Yasuo gains maximum Flow, and teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy's bonus armor for an extended period of time.
2
ability build guide Last Rites Last Rites
Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug.
0
ability build guide Lay Waste Lay Waste
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
3
ability build guide League of Draven League of Draven
When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. If he kills 6 minions in a row without dropping a Spinning Axe, Draven gains 2 additional stacks of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 gold, plus 2 gold per stack consumed. Draven loses half of his Adoration stacks upon death.
2
ability build guide Leap Leap
Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands. Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
1
ability build guide Leap of Faith Leap of Faith
Illaoi leaps into the air before slamming her idol into the ground, damaging all nearby enemies and summoning a Tentacle for every enemy champion hit. Harsh Lesson's cooldown is significantly reduced while Leap of Faith is active.
0
ability build guide Leap Strike Leap Strike
Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost.
2
ability build guide Let's Bounce! Let's Bounce!
Zac leaps into the air and removes all slows affecting him. He then begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active. Zac can move and activate Unstable Matter while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.
0
ability build guide Life Form Disintegration Ray Life Form Disintegration Ray
Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research. Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead. Vel'Koz can cancel the ability early by recasting it.
5
ability build guide Light Binding Light Binding
Lux releases a sphere of light that immobilizes and deals damage to up to two enemy units.
2
ability build guide Lightning Field Lightning Field
Passive: Jayce restores mana per strike. Active: Jayce creates a field of lightning, damaging nearby enemies for several seconds.
0
ability build guide Lightning Field / Hyper Charge Lightning Field / Hyper Charge
Lightning Field: Passive: Jayce restores mana per strike. Active: Jayce creates a field of lightning, damaging nearby enemies for several seconds. Hyper Charge: Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to a percentage of his attack damage.
1
ability build guide Lightning Rush Lightning Rush
Kennen gains 335 movement speed as well as increased Armor and Magic Resistance, and the ability to pass through units for up to three seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once.
1
ability build guide Lightslinger Lightslinger
After using one of his abilities, Lucian's next auto attack within 3 seconds will strike twice. The second shot deals a percentage of Lucian's AD based on level, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike.
0
ability build guide Living Artillery Living Artillery
Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
2
ability build guide Living Shadow Living Shadow
Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
0
ability build guide Living Vengeance Living Vengeance
On champion kill or assist, Varus gains 40% attack speed for 6 seconds. On minion kill, Varus gains 20% attack speed for 3 seconds.
2
ability build guide Loaded Dice Loaded Dice
Upon killing a unit, Twisted Fate rolls his dice, gaining bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus.
1
ability build guide Love Tap Love Tap
Whenever Miss Fortune basic attacks a new target, she deals bonus physical damage. Love tap deals 50% damage to minions.
0
ability build guide Lucent Singularity Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
1
ability build guide Lunar Rush Lunar Rush
Diana dashes to an enemy, dealing magic damage and consuming all active Moonlight debuffs. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight, even if Diana is interrupted during her dash.
0
ability build guide Lunge Lunge
Fiora lunges in a target direction before striking a nearby enemy, dealing physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. If Lunge hits an enemy, its cooldown is reduced by 60%.
1
ability build guide Mace of Spades Mace of Spades
Mordekaiser's next 3 basic attacks are empowered and deal bonus magic damage, with the first and second hit dealing an equal amount while the third hit deals double damage.
2
ability build guide Magical Journey Magical Journey
Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it. While inside the portal, allies travel faster than enemies.
0
ability build guide Majestic Roar Majestic Roar
Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
0
ability build guide Make it Rain Make it Rain
Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.
2
ability build guide Malefic Visions Malefic Visions
Malzahar infects his target's mind with cruel visions of their demise, dealing damage every half second for 4 seconds. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains a percentage of his maximum Mana. Damaging a target with Call of the Void or Nether Grasp will refresh the duration of Malefic Visions.
2
ability build guide Mana Barrier Mana Barrier
When Blitzcrank's life is brought below 20% health, he creates a Mana Barrier, a shield with 50% of his current mana, which lasts 10 seconds. The activation doesn't consume any mana. This effect has a one minute cooldown.
2
ability build guide Mana Surge Mana Surge
Every 12 seconds, Xerath's next basic attack will restore Mana. The amount of Mana restored is doubled if the attack target is a champion.
3
ability build guide Mantra Mantra
Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. Ranks in Mantra improve the additional effects of empowered abilities.
2
ability build guide Mark of the Assassin Mark of the Assassin
Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
0
ability build guide Mark of the Kindred Mark of the Kindred
Both Lamb and Wolf mark targets to hunt. Lamb marks an enemy champion for death (this mark activates after an 8 second delay), while Wolf periodically marks monsters within the enemy's jungle. All champions can see which targets are marked. If Kindred kills a marked target or assists in their death, Lamb's basic attacks are permanently empowered to deal 1.25% of her target's current health as bonus physical damage, stacking with each mark consumed (capped versus monsters). Targets successfully hunted cannot be targeted again for 240 seconds. Lamb can also change her target after 90 seconds if the target hasn't died in that time.
1
ability build guide Mark of the Storm Mark of the Storm
Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 seconds while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds.
0
ability build guide Martial Cadence Martial Cadence
Jarvan IV exploits his target's opening, dealing a percentage of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
6
ability build guide Martial Poise Martial Poise
Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit. If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. The distance traveled scales with bonus movement speed. Additionally, Kalista begins the game with a unique item, The Black Spear. The Black Spear - Active: Kalista offers a pact to an allied champion. Should they agree, the item is consumed and binds them together, turning the target into an Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel's Soul-Marked and Fate's Call.
0
ability build guide Masochism Masochism
Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr. Mundo also gains additional damage for each percentage of health he is missing as well as increased range and damage on his next auto attack.
5
ability build guide Massacre Massacre
Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions. For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). He is still considered melee for item purposes.
5
ability build guide Meditate Meditate
Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
2
ability build guide Mega Adhesive Mega Adhesive
Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration.
2
ability build guide Mega Inferno Bomb Mega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
4
ability build guide Mercury Cannon Mercury Cannon
Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist for 5 seconds.
0
ability build guide Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer
Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
2
ability build guide Mercury Hammer Mercury Hammer
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist. The first attack in this form deals additional magic damage.
0
ability build guide Miasma Miasma
Cassiopeia spews venom in an arc in front of her, leaving toxic clouds for a few seconds. Enemies in the cloud are continually poisoned, slowing and grounding them, prohibiting the use of movement abilities.
0
ability build guide Mimic Mimic
On cast, creates a copy of LeBlanc before both becoming invisible for a brief moment. Afterwards, both LeBlanc and her copy cast an empowered version of one of LeBlanc’s basic abilities. Only the real LeBlanc deals damage. Empowering Mimic itself creates a copy of LeBlanc at a target location with global range. Once conjured, the copy will walk towards the nearest visible enemy champion, casting a fake version of LeBlanc’s last used spell before disappearing. Empowering Mimic has its own cooldown.
1
ability build guide Missile Barrage Missile Barrage
Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 3rd missile will be a Big One.
2
ability build guide Mocking Shout Mocking Shout
Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
1
ability build guide Molten Shield Molten Shield
Shields Annie from harm, reducing damage she takes and returning damage to melee attackers.
1
ability build guide Monkey's Agility Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times.
1
ability build guide Monsoon Monsoon
Janna surrounds herself in a magical storm throwing enemies back and channels soothing winds that heal nearby allies.
2
ability build guide Moonfall Moonfall
Diana draws in and slows all nearby enemies.
0
ability build guide Moonsilver Blade Moonsilver Blade
Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
1
ability build guide Mounting Dread Mounting Dread
Lamb fires a carefully placed shot, slowing an enemy target for a short duration. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
0
ability build guide Mourning Mist Mourning Mist
Yorick throws a globule of Black Mist that damages, slows and marks enemies.
0
ability build guide Move Quick Move Quick
Passive: Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.
3
ability build guide Mystic Shot Mystic Shot
Ezreal fires a bolt of energy that deals physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds.
4
ability build guide Nether Blade Nether Blade
Passive: Kassadin's melee attacks deal bonus magic damage. Active: Kassadin's next basic attack becomes charged, dealing bonus magic damage and restoring a percentage of Kassadin's missing mana.
5
ability build guide Nether Grasp Nether Grasp
Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration.
8
ability build guide Neurotoxin Neurotoxin
Elise launches a blast of corrosive poison at target enemy, dealing magic damage equal to a base amount plus a percentage of her target's current health. Damage is capped against monsters.
0
ability build guide Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite
Neurotoxin: Elise launches a blast of corrosive poison at target enemy, dealing bonus damage based on its current Health. Venomous Bite: Elise lunges forward and bites her target, dealing bonus damage based on how low its Health is.
1
ability build guide Nevermove Nevermove
Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing magic damage and rooting them.
2
ability build guide New Destiny New Destiny
Graves' basic attack fires a cone of 4 bullets which stop on the first unit hit. The first bullet on a target deals 0.7 - 1 total AD (based on level) physical damage, with subsequent bullets dealing a third of that damage per bullet. Structures take 25% reduced damage from Graves' basic attacks. Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly. Graves' reload time is slightly reduced by attack speed, but the time between attacks is greatly reduced by attack speed. Upon critically striking, Graves fires 6 bullets over a 50% wider cone and deals 40% bonus physical damage (60% with Infinity Edge).
0
ability build guide Night Hunter Night Hunter
Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion.
2
ability build guide Nimble Fighter Nimble Fighter
Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
1
ability build guide Nimbus Strike Nimbus Strike
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus after using this skill.
2
ability build guide Noxian Corrosive Charge Noxian Corrosive Charge
Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.
1
ability build guide Noxian Diplomacy Noxian Diplomacy
Talon leaps to a target, dealing physical damage. If cast within melee range, Talon does not leap but instead critically strikes his target for 150%. Whenever Noxian Diplomacy kills a unit, Talon restores health and refunds 50% of its cooldown.
0
ability build guide Noxian Guillotine Noxian Guillotine
Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, Darius causes all nearby minions and monsters to flee in terror and he can recast the ability for free within the next 20 seconds. This can occur multiple times in succession. At maximum rank, the cooldown will completely reset on kill.
10
ability build guide Noxious Blast Noxious Blast
Cassiopeia blasts an area with a delayed high damaging poison, dealing magic damage over 3 seconds and granting her movement speed for 3 seconds if she hits a champion.
1
ability build guide Noxious Trap Noxious Trap
Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies, applying a slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms. Casting traps on existing Noxious Traps causes them to bounce further in the direction they were originally tossed.
3
ability build guide Null Sphere Null Sphere
Kassadin fires an ethereal bolt of void energy, dealing damage, interrupting channel spells and shielding him for a short duration.
2
ability build guide On The Hunt On The Hunt
Passive: Sivir gains bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus which decays to a weaker bonus after a short duration. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has.
1
ability build guide Onslaught of Shadows Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
1
ability build guide Orb of Deception Orb of Deception
Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
2
ability build guide Organic Deconstruction Organic Deconstruction
Vel'Koz's abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while.
0
ability build guide Overdrive Overdrive
Blitzcrank super charges himself to gain a burst of Movement Speed and Attack Speed. When Overdrive ends, Blitzcrank is slowed for a short period of time.
1
ability build guide Overload Overload
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2. Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes for bonus effects.
2
ability build guide Pale Cascade Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
0
ability build guide Parallel Convergence Parallel Convergence
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to a percentage of their missing health (min 15 and max 400 damage vs. minions and monsters). Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs damage for a short duration. Enemies caught inside are also temporarily stunned.
0
ability build guide Paranoia Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards and towers. He can then launch himself at an enemy champion with a large range. Deals physical damage on arrival.
7
ability build guide Parrrley Parrrley
Gankplank shoots an enemy with his pistol, dealing physical damage. Gangplank gains extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire.
5
ability build guide Permafrost Permafrost
Sejuani's abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost.
0
ability build guide Perseverance Perseverance
Garen regenerates a small percentage of his maximum health per second after not receiving damage for a certain amount of time. Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters.
6
ability build guide Petrifying Gaze Petrifying Gaze
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
2
ability build guide Phase Dive Phase Dive
Ekko dashes a short distance in the targeted direction. He gains bonus attack range on his next attack, which deals bonus magic damage and teleports him to his target.
0
ability build guide Phenomenal Evil Power Phenomenal Evil Power
Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Takedowns grant an additional 3 stacks. Phenomenal Evil gives Veigar 1 ability power per stack.
0
ability build guide Phoenix Stance Phoenix Stance
Phoenix Stance: Activation - Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - With the first basic attack and every third attack after, Udyr engulfs enemies in front of him with flames.
4
ability build guide Phosphorus Bomb Phosphorus Bomb
Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds.
1
ability build guide Pick A Card Pick A Card
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
2
ability build guide Pierce Pierce
Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits.
0
ability build guide Piercing Arrow Piercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
2
ability build guide Piercing Light Piercing Light
After a 0.4 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a line.
0
ability build guide Pillar of Flame Pillar of Flame
After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
ability build guide Pillar of Ice Pillar of Ice
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
1
ability build guide Piltover Peacemaker Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
1
ability build guide Pix, Faerie Companion Pix, Faerie Companion
Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
4
ability build guide Plasma Fission Plasma Fission
Vel'Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow. Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%).
0
ability build guide Playful / Trickster Playful / Trickster
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location.
2
ability build guide Pocket Pistol Pocket Pistol
Dismounted: Kled sprays a hail of five pellets in a cone, dealing damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first. Each pellet that hits an enemy champion restores 5 Courage. Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
0
ability build guide Poison Trail Poison Trail
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
5
ability build guide Pounce Pounce
Nidalee lunges forward, dealing magic damage to enemies around her landing area. If the enemy is Hunted, Nidalee will have extra range on Pounce whilst jumping directly at her target and the cooldown of the ability will be reduced. Killing a unit in cougar form will also reduce Pounce's cooldown.
1
ability build guide Pow-Pow, the Minigun Pow-Pow, the Minigun
Jinx gains bonus attack speed for using Pow-Pow, the Minigun. Additionally, Jinx's basic attacks grant extra bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
0
ability build guide Powder Keg Powder Keg
Passive: Gangplank stores a charge of Powder Keg every few seconds (up to a maximum). Active: Gangplank places a powder keg that can be attacked by himself or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage. If an enemy destroys the cask, it defuses the explosion and grants gold.
1
ability build guide Power Chord Power Chord
After 3 ability casts, Sona's next basic attack will deal bonus magic damage, with an additional effect depending on the last basic ability cast.
2
ability build guide Power Fist Power Fist
Blitzcrank charges up his fist to make his next attack within 5 seconds deal double damage and knock his target up in the air for 1 second.
1
ability build guide Powerball Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
1
ability build guide Preparation Preparation
Katarina tosses a dagger into the air and gains movement speed for a short duration.
1
ability build guide Prey Seeker Prey Seeker
Rek'Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing magic damage and revealing the target and all nearby enemies also hit by the missile's explosion for a short duration.
0
ability build guide Primal Surge Primal Surge
Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration.
0
ability build guide Primal Surge / Swipe Primal Surge / Swipe
In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her.
1
ability build guide Primordial Burst Primordial Burst
Blasts the target enemy champion with primal magic to deal magic damage, increasing based on the target's missing Health. Damage is maximized against enemies below 33% Health.
5
ability build guide Prismatic Barrier Prismatic Barrier
Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from enemy damage.
1
ability build guide Prophet of an Elder God Prophet of an Elder God
Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at Spirits, Vessels, and victims of Illaoi's Harsh Lesson, dealing physical damage to enemies hit.
0
ability build guide Prowl Prowl
Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 1400. Damaging champions or neutral monsters with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 1400) and enhancing her next Takedown, Pounce, and Swipe against them. Also grants 10% movement speed to other directions.
0
ability build guide Pulverize Pulverize
Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up.
1
ability build guide Puncturing Taunt Puncturing Taunt
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing armor temporarily.
2
ability build guide Pyroclasm Pyroclasm
Brand unleashes a devastating torrent of fire that bounces between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target.
2
ability build guide Pyromania Pyromania
After casting 4 spells, Annie's next spell will stun the target for a short duration.
2
ability build guide Queen's Wrath Queen's Wrath
Rek'Sai lashes out, dealing bonus physical damage to all enemies around her with her next three basic attacks.
0
ability build guide Queen's Wrath / Prey Seeker Queen's Wrath / Prey Seeker
Queen's Wrath: Rek'Sai lashes out, dealing bonus physical damage to all enemies around her with her next three basic attacks. Prey Seeker: Rek'Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing magic damage and revealing the target and all nearby enemies also hit by the missile's explosion for a short duration.
1
ability build guide Quickdraw Quickdraw
Graves dashes forward, resetting his basic attack timer and refilling one shell. Graves also gains armor and magic resist for 4 seconds, stacking up to 8 times. Dashing to an enemy champion grants 2 stacks. Damaging non-minions refreshes the duration of this buff. Quickdraw's cooldown is reduced by 0.5 seconds every time Graves hits an enemy with a bullet.
0
ability build guide Rage Gene Rage Gene
When Gnar reaches 100 Fury, he gains access to an alternate set of abilities. After either 5 seconds have elapsed or he casts an ability, Gnar will transform into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar will return to normal and cannot gain Fury again for 15 seconds. Gnar's two ability sets share the same cooldowns.
0
ability build guide Ragnarok Ragnarok
Olaf has increased armor and magic resist. Upon activation, he breaks any crowd control effects and trades the armor and magic resist bonus for bonus attack damage and a burst of movement speed.
1
ability build guide Rake Rake
Talon sends out a volley of daggers in a cone that then quickly return back to him. This attack deals physical damage every time it passes through an enemy. Additionally, the enemy is slowed for 1 second.
1
ability build guide Rampage Rampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
0
ability build guide Rampant Growth Rampant Growth
Zyra plants a seed, granting vision of an area for up to 60 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra. Additionally, Rampant Growth passively grants her plants improved maximum Health.
2
ability build guide Ranger's Focus Ranger's Focus
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
2
ability build guide Rapid Fire Rapid Fire
Tristana fires her weapon rapidly, increasing her attack speed for 5 seconds.
7
ability build guide Rappel Rappel
On enemy cast: Elise reveals nearby enemy targets, while she and her spiderlings lift up into the air, and then descend upon the target enemy. On ground cast: Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again or right click to descend upon a nearby enemy. Upon landing, the bonus damage and healing from Elise's Spider Form attacks is increased.
0
ability build guide Ravage Ravage
Evelynn slashes a target enemy 2 times, dealing physical damage with each strike, then gains Increased Attack Speed for a short time. Strikes apply on-hit effects, but not spell effects.
1
ability build guide Ravenous Flock Ravenous Flock
Toggle: Swain transforms into the form of a raven. During this time, up to 5 lesser ravens strike out at nearby enemies each second, one raven per enemy, dealing magic damage. Swain heals himself for a small amount against minions and monsters, and for a bigger amount against champions. Lesser ravens can't attack the same target again for 1 second. The cost to sustain Ravenous Flock increases by 5 Mana every second.
3
ability build guide Razor Shuriken Razor Shuriken
Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter. Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
1
ability build guide Realm Warp Realm Warp
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location. If Ryze becomes unable to cast or move, Realm Warp is cancelled.
0
ability build guide Rebirth Rebirth
Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
3
ability build guide Reckless Swing Reckless Swing
Olaf attacks with such force that it deals true damage to his target and himself.
1
ability build guide Reckoning Reckoning
Blasts a target, dealing magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by for a short duration.
2
ability build guide Reign of Anger Reign of Anger
When Renekton is below 50% life he generates 50% more fury.
1
ability build guide Relentless Assault Relentless Assault
Every time Jax attacks an enemy he gains bonus attack speed for a short duration. This effect stacks up to 8 times.
5
ability build guide Relentless Pursuit Relentless Pursuit
Lucian dashes a short distance. Relentless Pursuit's cooldown is reduced by 1 second per Lightslinger (passive) hit, doubles against enemy champions (2 second reduction per hit, 4 seconds total for a full passive proc).
0
ability build guide Remove Scurvy Remove Scurvy
Gangplank consumes a large quantity of citrus fruit which removes all crowd control effects on him and heals him based on his missing Health.
4
ability build guide Rend Rend
Passive: Kalista's basic attacks and Pierce leave a spear lodged in her target for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target. This passive is unavailable while Rend is on cooldown. Active: Kalista rips all spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Rend's damage is increased by a percentage for every spear beyond the first that Kalista ripped from them. If Rend scores a kill, the cooldown is refreshed. If Rend kills multiple targets, the mana cost is also refunded.
0
ability build guide Renewal Renewal
Focused Resolve deals bonus damage, and heals Karma for 20% (+1% per 100 ability power) of her missing health immediately, and heals Karma for 20% (+1% per 100 ability power) of her missing health if the leash remains unbroken.
0
ability build guide Requiem Requiem
After channeling for 3 seconds, Karthus deals damage to all enemy champions.
12
ability build guide Resolute Smite Resolute Smite
Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
0
ability build guide Resonating Strike Resonating Strike
Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage which scales with a percentage of the enemy's missing Health.
0
ability build guide Rewind Rewind
Zilean can prepare himself for future confrontations, reducing the cooldowns of his Time Bomb and Time Warp.
1
ability build guide Ricochet Ricochet
Sivir's next 3 basic attacks bounce to nearby enemies, dealing a percentage of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.
2
ability build guide Riftwalk Riftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage. The cost and damage can stack up to 4 times.
4
ability build guide Righteous Fury Righteous Fury
Passive: Kayle's basic attacks deal bonus magic damage on hit. Active: Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing additional magic damage to her target with nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.
7
ability build guide Righteous Gust Righteous Gust
Galio unleashes a gust of concussive wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
0
ability build guide Ring of Frost Ring of Frost
Freezes an area around Lissandra, dealing magic damage to nearby enemies and rooting them.
4
ability build guide Riposte Riposte
Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for a fraction of a second. After she's done parrying, Fiora attacks in a target direction, dealing magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
1
ability build guide Riptide Riptide
Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
0
ability build guide Rising Spell Force Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed for 6 seconds, stacking up to 5 times.
1
ability build guide Rite of the Arcane Rite of the Arcane
Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage several times but cannot cast his other abilities. Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once all shots have been fired. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. Arcane Barrage: Xerath calls down a blast of arcane energy which strikes after a short delay, dealing magic damage to enemies within a moderate area. Arcane Barrage has a 0.8 second cooldown between casts (unaffected by cooldown reduction).
2
ability build guide Roar of the Slayer Roar of the Slayer
Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds. If the target is not a champion, it will be knocked back - dealing increased damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.
0
ability build guide Rock Surfing Rock Surfing
When out of combat, Taliyah builds movement speed whenever traveling near walls. Entering combat disables Rock Surfing for the next 5 seconds.
0
ability build guide Rocket Grab Rocket Grab
Blitzcrank fires his right hand at a straight line to the target area. If the hand encounters an enemy unit, it will grant vision of the unit, stun them for 0.5 seconds, deal magic damage, and pull the enemy unit to him.
2
ability build guide Rocket Jump Rocket Jump
Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units where she lands. Rocket Jump's cooldown resets on kill or assist or whenever Explosive Charge detonates at maximum stacks on champions.
0
ability build guide Rolling Thunder Rolling Thunder
Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung (300 units) behind Volibear.
2
ability build guide Rootcaller Rootcaller
Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.
0
ability build guide Rune Prison Rune Prison
Ryze instantly deals magic damage and roots the target enemy for 1 second. Flux: Rune Prison's root duration is doubled to 2 seconds.
3
ability build guide Runic Blade Runic Blade
Riven's abilities charge her blade for 5 seconds, causing her to deal a percentage of her total attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
4
ability build guide Runic Skin Runic Skin
Galio receives 50% of his total magic resistance as additional ability power.
2
ability build guide Rupture Rupture
Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
2
ability build guide Ruthless Predator Ruthless Predator
Renekton’s next attack gains bonus range and will swing twice, dealing physical damage and stunning his target. Each hit applies on-hit effects. If Renekton attacks an enemy champion, he gains 10 Fury. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target.
0
ability build guide Sadism Sadism
Dr. Mundo regenerates a portion of his max Health over 12 seconds. Additionally, he gains extra movement speed for the duration.
1
ability build guide Safeguard Safeguard
Lee Sin rushes towards a target ally, shielding him (if his target is an allied champion) for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. When Lee Sin uses Safeguard on himself or another champion, the cooldown of this spell is reduced.
0
ability build guide Safeguard / Iron Will Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
2
ability build guide Salvation Salvation
Soraka gains movement speed when moving towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range.
2
ability build guide Sanguine Pool Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and gaining bonus movement speed which decays rapidly over 1 second. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
3
ability build guide Sap Magic Sap Magic
Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
6
ability build guide Sapling Toss Sapling Toss
Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages and slows enemies.
3
ability build guide Satchel Charge Satchel Charge
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. In addition, Satchel Charge will hexplode structurally unsound towers below a set Health threshold.
0
ability build guide Savagery Savagery
Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.
0
ability build guide Scatter the Weak Scatter the Weak
Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
0
ability build guide Scrap Shield Scrap Shield
Rumble creates a shield blocking incoming damage, in addition Rumble receives a short movement speed boost. While in the "Danger Zone", the shield’s strength and movement speed boost are increased.
3
ability build guide Sear Sear
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 1.5 seconds.
0
ability build guide Seastone Trident Seastone Trident
Passive: Fizz's attacks rend his target, dealing additional magic damage over time that is increased based on a percentage of the target's missing health. Active: Fizz's attacks are empowered for 5 seconds.
1
ability build guide Seismic Shard Seismic Shard
Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.
0
ability build guide Seismic Shove Seismic Shove
Taliyah marks a target location. After a brief delay, the ground erupts, dealing magic damage to all enemies hit and and knocking them up for 1 second. Taliyah can recast Seismic Shove before it erupts at no additional cost to throw the victims in any targeted direction.
0
ability build guide Sentinel Sentinel
Passive - Soul-Marked: If Kalista and her Oathsworn ally attack the same target within 2 seconds of each other, the target will take additional magic damage equal to a percentage of their maximum health. This effect cannot occur on the same target for 10 seconds. Damage is capped against minions and monsters. While near her Oathsworn ally, Kalista gains bonus attack speed. Active: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 3 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds, revealing them for the duration. Kalista stores a charge of Sentinel every few seconds, and can store up to 2 charges.
0
ability build guide Serpentine Grace Serpentine Grace
Cassiopeia gains 4 movement speed per level. Cassiopeia cannot purchase Boots items.
0
ability build guide Shadow Assault Shadow Assault
Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
1
ability build guide Shadow Dance Shadow Dance
Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.
0
ability build guide Shadow Dash Shadow Dash
Passively, Shen restores Energy when dealing damage with Shadow Dash or Twilight Assault. When activated, Shen dashes rapidly toward a target location, taunting monsters and enemy champions he encounters.
1
ability build guide Shadow Slash Shadow Slash
Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies. Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadows' slashes slow enemies for 1.5 seconds. Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.
1
ability build guide Shadow Walk Shadow Walk
Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 2% of her maximum Mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for a maximum of 6 and a minimum of 3 seconds (this cooldown is reduced by 1 every 5 levels).
4
ability build guide Shatter Orb Shatter Orb
LeBlanc projects an orb towards her target, dealing magic damage. If Shatter Orb triggers Sigil of Malice, it chains to the nearest ready Sigil of Malice.
0
ability build guide Shepherd of Souls Shepherd of Souls
Yorick can raise Mist Walkers with his abilities. Enemies that die near Yorick will sometimes leave a grave.
0
ability build guide Shield of Daybreak Shield of Daybreak
Leona's next basic attack will deal additional magic damage and stun the target.
0
ability build guide Shifting Sands Shifting Sands
Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he will stop and gain a temporary shield.
0
ability build guide Shock Blast Shock Blast
Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
0
ability build guide Shocking Orb Shocking Orb
Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.5 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
1
ability build guide Short Fuse Short Fuse
Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. Short Fuse deals bonus damage to enemy structures.
0
ability build guide Shroud of Darkness Shroud of Darkness
Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
1
ability build guide Shunpo Shunpo
Katarina instantly moves to her target's location, appearing behind it and taking reduced damage for 3 seconds. If the target is an enemy, she deals damage.
1
ability build guide Shurima's Legacy Shurima's Legacy
Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.
4
ability build guide Sigil of Malice Sigil of Malice
LeBlanc’s abilities apply Sigil of Malice to her target. After a short duration, striking the target with LeBlanc’s abilities detonates the sigil, dealing magic damage.
2
ability build guide Silver Bolts Silver Bolts
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal additional damage plus a percentage of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)
9
ability build guide Siphon of Destruction Siphon of Destruction
Mordekaiser damages enemies in a cone in front of him, dealing magic damage. For each champion hit, Siphon of Destruction also generates a percentage of Iron Man's maximum shield.
4
ability build guide Siphon Power Siphon Power
Viktor blasts an enemy unit, dealing magic damage while shielding himself for a percentage of his maximum Mana for 2.5 seconds. Viktor's next basic attack is converted into magic damage. AUGMENT- TURBOCHARGE: Viktor gains 30% bonus movement speed for 2.5 seconds after using Siphon Power.
0
ability build guide Siphoning Strike Siphoning Strike
Nasus strikes his foe, dealing bonus damage and increasing the power of his future Siphoning Strikes if he slays his target.
4
ability build guide Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
0
ability build guide Skittering Frenzy Skittering Frenzy
Elise and her Spiderlings passively gain Attack Speed. On activation, the Attack Speed of Elise and her Spiderlings is increased for 3 seconds.
0
ability build guide Skystrike Skystrike
Quinn performs Skystrike as Valor leaves, dealing physical damage to all enemies in a large area.
0
ability build guide Slice and Dice Slice and Dice
Slice: Renekton dashes forward, dealing physical damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds. Dice: Renekton dashes, dealing physical damage along the way. For each champion hit, Renekton gains 10 Fury while all other grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.
0
ability build guide Slicing Maelstrom Slicing Maelstrom
Kennen summons a magical storm around himself for 3 seconds, dealing {80/145/210} {0.4} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 25% less damage with each successive strike against a target, down to a minimum of 50%. In addition, only the first three strikes against the same target will apply a Mark of the Storm.
2
ability build guide Smoke Screen Smoke Screen
Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
0
ability build guide Solar Flare Solar Flare
After a brief delay, Leona calls down a beam of solar energy dealing magic damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed. Leona's subsequent attacks also gain bonus damage and range and apply Sunlight.
1
ability build guide Song of Celerity Song of Celerity
Active: Sona gains burst of movement speed that lasts longer if she is out of combat. Aura: Allied champions tagged with Song of Celerity's aura gain movement speed for 3 seconds. Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target for 2 seconds.
0
ability build guide Sonic Wave Sonic Wave
Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
0
ability build guide Sonic Wave / Resonating Strike Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
1
ability build guide Soul Eater Soul Eater
Nasus drains his foe's spiritual energy, giving him natural lifesteal.
4
ability build guide Soul Furnace Soul Furnace
Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists. Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds. Soul Furnace can be activated and detonated while using any of his abilities.
0
ability build guide Soul Shackles Soul Shackles
Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana.
2
ability build guide Soul Siphon Soul Siphon
Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.
2
ability build guide Soulflare Soulflare
Inner Flame deals bonus magic damage and leaves a ??-diameter AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, damaging enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
0
ability build guide Spear Shot Spear Shot
Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage.
2
ability build guide Spell Flux Spell Flux
Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects. After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target, dealing additional magic damage.
1
ability build guide Spell Shield Spell Shield
Creates a magical barrier which blocks a single enemy ability used on Sivir.
2
ability build guide Spider Form Spider Form
Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage, heals herself on attack and has increased Movement Speed.
0
ability build guide Spider Form / Human Form Spider Form / Human Form
Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage, heals herself on attack and has increased Movement Speed. Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling.
2
ability build guide Spider Swarm Spider Swarm
Human Form: Elise�s Human Form spells will ready a spiderling when cast on an enemy. Spider Form: Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities.
1
ability build guide Spiked Shell Spiked Shell
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
3
ability build guide Spinning Axe Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
2
ability build guide Spinning Slash Spinning Slash
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
2
ability build guide Spirit Fire Spirit Fire
Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
2
ability build guide Spirit of Dread Spirit of Dread
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
0
ability build guide Spirit Rush Spirit Rush
Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
3
ability build guide Spirit's Refuge Spirit's Refuge
Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.
0
ability build guide Spray and Pray Spray and Pray
Twitch closes his eyes and fires his crossbow, spraying powerful piercing arrows ahead of him.
6
ability build guide Stacked Deck Stacked Deck
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased.
2
ability build guide Staggering Blow Staggering Blow
Nautilus's first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more until the timer has worn off.
2
ability build guide Stand Aside Stand Aside
Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
1
ability build guide Stand Behind Me Stand Behind Me
Braum leaps to the aid of a nearby ally, positioning himself between his target and their nearest enemy champion. On arrival, Braum and the ally gain both bonus armor and magic resist for 3 seconds.
0
ability build guide Stand United Stand United
Shen shields a target ally from incoming damage, and soon after teleports to their location.
1
ability build guide Starcall Starcall
Soraka calls down a star at a target location. Enemies standing at the point of impact take magic damage and are slowed. If Soraka hits at least one enemy champion, she is also granted Rejuvenation for 4 seconds, which restores Health every second and grants her 15% movement speed when not moving towards enemies Starcall takes more time to fall the farther the ability is cast.
1
ability build guide Starlight's Touch Starlight's Touch
Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR). Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored.
0
ability build guide Starsurge Starsurge
Aurelion Sol fires the core of a newborn star in a target direction, which explodes upon reactivation or once it travels beyond his stars' maximum orbital range, dealing magic damage and stunning all nearby enemies for a short duration. Aurelion Sol gains 10% bonus Movement speed while traveling alongside Starsurge, and by keeping it close he'll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.
0
ability build guide Static Field Static Field
Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.
1
ability build guide Steadfast Presence Steadfast Presence
Passive: Poppy's total armor and magic resistance are increased by 12%. This effect is doubled to 24% while Poppy is below 40% of her maximum Health. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take magic damage. This can only happen once per enemy champion.
0
ability build guide Steel Tempest Steel Tempest
Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.
1
ability build guide Stone Skin Stone Skin
Wukong's armor and magic resistance are increased for each nearby enemy champion.
2
ability build guide Stranglethorns Stranglethorns
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, dealing bonus damage.
0
ability build guide Stretching Strike Stretching Strike
Zac lashes out with an elastic punch, dealing magic damage to all enemies hit and slowing them for 2 seconds.
1
ability build guide Strut Strut
Miss Fortune gains a stacking movement speed buff out of combat. Activating Strut grants the maximum speed bonus and increases Miss Fortune's attack speed for a few seconds.
3
ability build guide Subjugate Subjugate
Trundle immediately steals a percentage of his target's health, armor and magic resistance. Over the next 4 seconds the amount of health, armor, and magic resistance stolen is doubled.
3
ability build guide Summon: Tibbers Summon: Tibbers
Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second.
1
ability build guide Sunlight Sunlight
Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Leona is unable to activate the additional damage herself.
5
ability build guide Super Mega Death Rocket! Super Mega Death Rocket!
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
1
ability build guide Surging Tides Surging Tides
When Nami's abilities hit allied champions they gain movement speed for a short duration. This effect is doubled for allies hit by Tidal Wave.
0
ability build guide Sweeping Blade Sweeping Blade
Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
1
ability build guide Swipe Swipe
Nidalee rapidly claws enemies in front of her dealing magic damage.
0
ability build guide Switcheroo! Switcheroo!
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx gains bonus attack speed for using Pow-Pow, the Minigun. Additionally, Jinx's basic attacks grant extra bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack. TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit. Jinx loses 15% total attack speed while using Fishbones.
4
ability build guide Tailwind Tailwind
Increases the movement speed of all nearby allied champions by 8% while they are moving toward Janna.
2
ability build guide Takedown Takedown
Nidalee's next basic attack deals bonus damage which deals higher damage the lower the enemy is and gains +75 range. If the enemy is Hunted, Takedown will deal 40% increased damage.
0
ability build guide Tantrum Tantrum
Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
1
ability build guide Taste Their Fear Taste Their Fear
Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies. Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
3
ability build guide Techmaturgical Repair Bots Techmaturgical Repair Bots
Heimerdinger grants nearby allied H-28G Evolution Turrets and nearby allied champions Health Regeneration per 5 seconds.
8
ability build guide Tectonic Disruption Tectonic Disruption
After a brief delay, Vel'Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel'Koz are also knocked back slightly.
0
ability build guide Tempered Fate Tempered Fate
After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.
1
ability build guide Tempest Tempest
Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
0
ability build guide Tempest / Cripple Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
2
ability build guide Tentacle Smash Tentacle Smash
Passive: Increases all tentacle damage. Tentacles that hit enemy champions heal Illaoi for a small portion of her missing health. Active: Illaoi summons a tentacle that slams down in a target direction, damaging all enemies struck.
0
ability build guide Terrify Terrify
Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement.
3
ability build guide Terror Capacitor Terror Capacitor
Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.
0
ability build guide Test of Spirit Test of Spirit
Illaoi hurls a tendril forward in a line that stops at the first enemy hit. If the enemy was a champion, the tendril pulls their Spirit from them and places it before her. The Spirit is connected to the target by a tether. The Spirit has 100% of their current Health and lasts for 10 seconds (reduced by 1 second each time Illaoi receives damage from the target champion). Over the duration, the Spirit can be attacked by Illaoi and her allies. A percentage of the damage dealt to the Spirit is also dealt to the target. The tether will be severed if the Spirit is killed or when the target moves too far away, slowing the target enemy by 80% (decays over 2 seconds), and marking them as a Vessel, causing them to spawn a Tentacle every 5/4/3 seconds for the next 12 seconds. The spawn rate is increased every 6 levels.
0
ability build guide The Box The Box
Creates a prison of walls around Thresh, dealing magic damage and drastically slowing enemy who collide with the first wall. Opponents colliding other walls will only be slowed for half the duration.
4
ability build guide The Culling The Culling
Lucian starts firing shots in the target direction for 3 seconds, each shot damaging the first enemy it hits. The Culling is considered a channeled ability and it can be interrupted, but Lucian can move freely (including movement abilities) without interrupting it himself. Reactivate The Culling to cancel the ability early. The Culling deals triple damage to minions but not monsters.
1
ability build guide The Equalizer The Equalizer
Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction that slows and deals magic damage to all enemies standing on the area. This ability does not generate heat.
1
ability build guide Thick Skin Thick Skin
Passive: All damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for a portion of the amount of grey health he has earned. This passive is unavailable while Thick Skin is on cooldown. Active: Tahm Kench converts his grey health into a shield that lasts 3 seconds.
0
ability build guide Threaded Volley Threaded Volley
Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her, increasing her movement speed. If Taliyah casts Threaded Volley on worked ground, she only throws one missile.
0
ability build guide Three Talon Strike Three Talon Strike
Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
1
ability build guide Thrill of the Hunt Thrill of the Hunt
Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap without being in brush during this time, and leaping to the revealed champion results in a critical strike. Attacking or using abilities ends Thrill of the Hunt.
0
ability build guide Thunder Claws Thunder Claws
Volibear deals magic damage to up to 4 nearby enemies. For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will bounce to up to 3 nearby enemies, dealing the same damage as bonus magic damage to all targets it hits.
1
ability build guide Thundering Blow Thundering Blow
Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
0
ability build guide Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate
Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance. Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
0
ability build guide Thundering Shuriken Thundering Shuriken
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
ability build guide Tidal Wave Tidal Wave
Summons a Tidal Wave outward from Nami's position. The Tidal Wave briefly knocks up enemies that it comes in contact with, slowing them and dealing magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
3
ability build guide Tidecaller's Blessing Tidecaller's Blessing
Empowers an allied champion for 5 seconds or until they have attacked 3 times. During this time, their basic attacks deal bonus magic damage and slow the target hit for a short duration.
0
ability build guide Tides of Blood Tides of Blood
Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
1
ability build guide Tiger Stance Tiger Stance
Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's attack speed is increased for a few seconds. Persistent Effect - Basic attacks deal a percentage of his total attack damage as bonus physical damage on hit.
1
ability build guide Time Bomb Time Bomb
Zilean tosses a time-delayed bomb to a location, which then sticks to the first unit that comes within a small area around it (prioritizes champions). After a short duration, the bomb detonates, dealing magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for a short duration.
1
ability build guide Time in a Bottle Time in a Bottle
Zilean bottles experience over time. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored. Time in a Bottle cannot be used in combat.
0
ability build guide Time Warp Time Warp
Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time.
1
ability build guide Timewinder Timewinder
Ekko throws a device in a target direction, dealing magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field. After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to all enemies along its path.
0
ability build guide Titan's Wrath Titan's Wrath
Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
0
ability build guide To The Skies! To The Skies!
Jayce leaps to an enemy, dealing physical damage and slowing enemies for a short duration.
0
ability build guide To The Skies! / Shock Blast To The Skies! / Shock Blast
To The Skies!: Jayce leaps to an enemy, dealing physical damage and slowing enemies for a short duration. Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
1
ability build guide Tongue Lash Tongue Lash
Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, damaging and slowing whatever he hits. If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he stuns them for a short duration instead.
0
ability build guide Torment Torment
Swain afflicts his target, dealing magic damage to them over 4 seconds and amplifying his damage against them by 20% for the duration. Damage increase applies to summoner spells and items used by Swain.
0
ability build guide Tormented Soil Tormented Soil
Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.
0
ability build guide Toxic Shot Toxic Shot
Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack.
4
ability build guide Trample Trample
Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target.
1
ability build guide Transcendent Transcendent
Each of Syndra's normal abilities gain an extra effect at max rank. Dark Sphere: Spheres last an additional 2 seconds. Force of Will: Force of Will now grabs up to 2 additional spheres within 400 range of the primary target, increasing the size of the slow/damage zone on reactivation. Scatter the Weak: Cone width increased by 50%. Unleashed Power: Increases range by 75.
2
ability build guide Transcendent Blades Transcendent Blades
Irelia summons four spirit blades which she can fling at her enemies. These blades deal physical damage to enemies that they pass through, siphoning life from them and healing Irelia.
2
ability build guide Transfusion Transfusion
Vladimir drains the lifeforce of his target, dealing magic damage and healing himself. After casting Transfusion twice, Vladimir gains Crimson Rush for 2.5 seconds once Transfusion comes off cooldown. While under the effects of Crimson Rush, Vladimir gains a short burst of speed and his next Transfusion deals double damage and heals him for a flat amount plus a percentage of his missing Health.
1
ability build guide Traveler's Call Traveler's Call
Ancient Chimes: Bard's presence causes sacred chimes to appear on the Fields of Justice, which linger for up to 10 minutes. Collecting a chime grants Bard a brief burst of movement speed, experience, and mana. Every 5 chimes Bard collects empower his meeps. Meeps: Bard's presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a meep throws itself at his target, dealing extra damage before disappearing back to the spirit world. As Bard collects more chimes, the meeps that follow him grow in both number and power.
1
ability build guide Tremors Tremors
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
2
ability build guide Trial By Fire Trial By Fire
Every several seconds, Gangplank's next melee attack ignites the target, dealing bonus true damage over time and granting a brief burst of movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire.
0
ability build guide Triggerseed Triggerseed
Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.
0
ability build guide Triumphant Roar Triumphant Roar
Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and the nearest allied champion. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies.
0
ability build guide Trueshot Barrage Trueshot Barrage
Ezreal channels for 1 second to fire a powerful barrage of energy missiles that deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage).
9
ability build guide Tumble Tumble
Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
7
ability build guide Tunnel Tunnel
Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds. Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.
0
ability build guide Turtle Stance Turtle Stance
Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
0
ability build guide Twilight Assault Twilight Assault
Shen calls his spirit blade, empowering his next three basic attacks within 8 seconds to deal bonus magic damage based on a portion of his target's maximum Health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed. All enemies struck by the returning blade briefly suffer reduced movement speed when moving away from Shen.
0
ability build guide Twilight Shroud Twilight Shroud
Akali teleports to a nearby location, leaving a cover of smoke at her previous location. While inside the shroud, Akali becomes invisible and gains Movement Speed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.
0
ability build guide Twin Bite Twin Bite
Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana.
1
ability build guide Twin Disciplines Twin Disciplines
Akali's first two attacks are empowered. The first strike heals her, and the second strike deals bonus magic damage. Twin Disciplines will recharge itself automatically a short while after being used.
5
ability build guide Twin Fang Twin Fang
Cassiopeia deals magic damage to her target. If the target is poisoned, Twin Fang deals bonus magic damage and restores health. If Twin Fang kills a unit, its mana cost is refunded.
2
ability build guide Twisted Advance Twisted Advance
Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
2
ability build guide Two-Shiv Poison Two-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing them. He can throw a Shivs to deal damage and slow the target.
1
ability build guide Umbra Blades Umbra Blades
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
2
ability build guide Unbreakable Unbreakable
Braum raises his shield, creating a barrier that intercepts all oncoming, hostile projectiles for the next few seconds. Braum takes no damage from the first projectile he intercepts and reduced damage from intercepted projectiles thereafter, and gains 10% movement speed for the duration.
0
ability build guide Unbreakable Will Unbreakable Will
Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration.
1
ability build guide Unburrow Unburrow
Rek'Sai bursts out into the open, knocking up all surrounding enemies for up to 1 second and dealing physical damage. Enemies cannot be affected again by Unburrow for a few seconds. Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
0
ability build guide Undertow Undertow
Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4,5 seconds.
1
ability build guide Undying Rage Undying Rage
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
13
ability build guide Unleashed Power Unleashed Power
Draws upon Syndra's full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.
2
ability build guide Unraveled Earth Unraveled Earth
Taliyah scatters 18 boulders onto the ground before her, dealing magic damage to all enemies hit. The boulders remain for 4 seconds, slowing all enemies within the area. At the end of their duration, all remaining boulders explode in another conic wave, dealing Unraveled Earth's initial damage once more. Enemies who dash over or are knocked through the fractured earth cause the boulders to detonate instantly, taking magic damage equal to 50% Unraveled Earth's initial damage from the explosion of each boulder (max 4 boulders per enemy).
0
ability build guide Unseen Predator Unseen Predator
While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar's movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.
0
ability build guide Unseen Threat Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
2
ability build guide Unspeakable Horror Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets.
1
ability build guide Unstable Matter Unstable Matter
Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
1
ability build guide Unstoppable Force Unstoppable Force
Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
6
ability build guide Unstoppable Onslaught Unstoppable Onslaught
Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.
0
ability build guide UPGRADE!!! UPGRADE!!!
Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form. Heimerdinger can activate UPGRADE!!! again after 3 seconds of activating it to cancel its effects. Canceling UPGRADE!!! puts it on a 3 second static cooldown. UPGRADE!!! will only go on cooldown if Heimerdinger used an empowered ability.
1
ability build guide Urchin Strike Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
0
ability build guide Valkyrie Valkyrie
Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire. This ability is temporarily replaced with Special Delivery when Corki acquires The Package.
2
ability build guide Valor Valor
Riven dashes forward and gains a shield for 1.5 seconds.
2
ability build guide Vault Vault
Quinn dashes to an enemy, dealing physical damage and slowing the target's movement speed. This slow decays over 1.5 seconds. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum attack Range away from the target.
1
ability build guide Vault Breaker Vault Breaker
Charges a powerful punch that carries Vi forward. First Cast: Slows Vi's movement speed by 15% while increasing damage and dash range over 1.25 seconds. Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
4
ability build guide Vengeful Maelstrom Vengeful Maelstrom
Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect for 10 seconds, as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.
2
ability build guide Venom Cask Venom Cask
Twitch hurls a cask that adds a stack of deadly venom, while also leaving behind a cloud of toxic gas that continually adds deadly venom to enemies inside it.
0
ability build guide Venomous Bite Venomous Bite
Elise lunges forward and bites her target, dealing magic damage equal to a base amount plus a percentage of her target's missing health. Damage is capped against monsters.
0
ability build guide Vicious Strikes Vicious Strikes
Olaf gains massive lifesteal and attack speed.
1
ability build guide Violent Tendencies Violent Tendencies
Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.
0
ability build guide Visionary Visionary
Nunu can cast a spell for free after 5 attacks. Recalling or respawning refreshes this buff.
1
ability build guide Voice of Light Voice of Light
Aurelion Sol breathes out a blast of pure starfire, dealing magic damage and significantly slowing struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol's outer ring.
0
ability build guide Void Assault Void Assault
Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation. Evolving active camouflage allows Kha�Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.
3
ability build guide Void Ooze Void Ooze
Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
1
ability build guide Void Rift Void Rift
Vel'Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.
0
ability build guide Void Rush Void Rush
Passive: Rek'Sai gains attack speed. Active: Rek'Sai channels briefly before burrowing and dashing towards any of her tunnels while becoming untargetable, briefly gaining significant movement speed once she emerges. In addition to disabling effects, Void Rush's channel will be interrupted if Rek'Sai takes damage from champions or turrets. Interrupting Void Rush will put the ability on an 8 second cooldown.
0
ability build guide Void Shift Void Shift
Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for a period of time. During Void Shift, Malzahar takes heavily reduced damage and is immune to crowd control. Malzahar loses Void Shift 0.25 second after taking damage from a non-minion source or blocking a crowd control effect.
0
ability build guide Void Spike Void Spike
Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius. Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
3
ability build guide Void Stone Void Stone
Kassadin takes 15% reduced magic damage and ignores unit collision.
1
ability build guide Void Swarm Void Swarm
Malzahar summons a Voidling. The first time a summoned Voidling attacks a champion or monster, Malzahar summons a new Voidling.
0
ability build guide Volatile Spiderling Volatile Spiderling
Elise releases a venom-gorged Spiderling that explodes after 3 seconds or when it nears a target, dealing magic damage.
0
ability build guide Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy
Volatile Spiderling: Elise releases a venom-gorged Spiderling that explodes when it nears a target. Skittering Frenzy: Elise and her Spiderlings gain Attack Speed.
0
ability build guide Volley Volley
Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot.
3
ability build guide Voracity Voracity
Whenever an enemy champion dies within 3 seconds of Katarina dealing damage to them, her cooldowns will be reduced by 15 seconds.
7
ability build guide Vorpal Spikes Vorpal Spikes
Cho'gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.
3
ability build guide Wall of Pain Wall of Pain
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period.
1
ability build guide Wallop Wallop
Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
0
ability build guide Warpath Warpath
Hecarim gains attack damage equal to a percentage of his bonus movement speed.
1
ability build guide Way of the Wanderer Way of the Wanderer
Intent: Yasuo's critical strike chance is doubled. Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.
1
ability build guide Weaver's Wall Weaver's Wall
Taliyah briefly channels before summoning a massive wall of spiraling rock that tears through the Rift in a target direction. Taliyah can reactivate Weaver's Wall while channeling to ride atop the wall as it emerges. Taking damage or inputting a move command in any direction will cut her ride short.
0
ability build guide Whimsy Whimsy
If cast on an ally, grants them movement speed and attack speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
3
ability build guide Whirling Death Whirling Death
Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
5
ability build guide Whisper Whisper
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Upon firing all four shots or not attacking for 10 seconds, Jhin has to reload for 2.5 seconds. Jhin imbues the final bullet with dark magics, guaranteeing it to critically strike and deal bonus physical damage based on his target's missing Health. Against structures, the critical strike damage of this bullet is reduced by 44% and the bonus damage is not applied. Jhin's critical strikes deal 25% reduced damage, but grant movement speed for 2 seconds and permanently increase his bonus attack damage.
1
ability build guide Wild Cards Wild Cards
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
2
ability build guide Wild Growth Wild Growth
Lulu enlarges an ally, knocking nearby enemies into the air and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
4
ability build guide Wind Slash Wind Slash
Riven unleashes a 1600-speed wave of energy in a cone, dealing physical damage to all enemies hit. Damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% more damage (300% damage total) against enemies with 75% or more missing health.
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ability build guide Wind Wall Wind Wall
Active: Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.
0
ability build guide Winter's Bite Winter's Bite
Braum propels ice from his shield that travels forward in a line, dealing magic damage and slowing the first enemy hit by 70% that decays over 2 seconds.
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ability build guide Wish Wish
Soraka calls upon the stars, restoring health to all allied champions across the field. Wish can affect untargetable allies. Wish has a 50% increased heal on allied champions below 40% of their maximum health.
4
ability build guide Wither Wither
Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
3
ability build guide Wolf's Frenzy Wolf's Frenzy
Wolf temporarily splits from Lamb and creates a large spirit zone around him for 8.5 seconds, attacking targets who are in the area automatically. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. Wolf's attacks deal physical damage equal to a flat amount plus a percentage of the damage dealt by Mark of the Kindred. Wolf also maims jungle monsters.
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ability build guide Wuju Style Wuju Style
Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
3
ability build guide Yordle Snap Trap Yordle Snap Trap
Caitlyn sets up traps which trigger on champions. When sprung, the trap immobilizes and reveals the champion. Caitlyn can also fire one long-ranged Headshot on trapped champions. Traps last 4 minutes.
3
ability build guide Z-Drive Resonance Z-Drive Resonance
Ekko's Zero-Drive charges his spells and attacks with temporal energy, making him build up Resonance stacks on enemies which last up to 4 seconds. Every third stack deals bonus magic damage. If the target is a champion, Ekko also gains accelerated movement speed. Z-Drive Resonance cannot affect the same target twice within 5 seconds.
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ability build guide Zap! Zap!
Jinx fires a shock blast that deals physical damage and slows the first enemy hit, also granting true sight for 2 seconds.
1
ability build guide Zaun-Touched Bolt Augmenter Zaun-Touched Bolt Augmenter
Urgot's attacks reduce all damage that his target deals by 15% for 2.5 seconds.
1
ability build guide Zenith Blade Zenith Blade
Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized and Leona will dash to them.
1
ability build guide Zephyr Zephyr
Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
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