League of Legends Champion Abilities
Abilities for every champion in League of Legends (LoL).
Browse Abilities
| Ability Name | Champion | Comments | |
|---|---|---|---|
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90 Caliber Net Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back. Knockback distance: 400. |
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5 |
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Absolute Zero Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area. |
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19 |
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Acceleration Gate Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%. |
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1 |
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Ace in the Hole Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. |
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8 |
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Acid Hunter Urgot fires a missile towards the cursor dealing physical damage and applying his passive (does not apply other on-hit effects). Missile-lock can be achieved by holding the cursor over target afflicted by Noxian Corrosive Charge. It will lock onto invisible units, but it will not reveal targets hit. |
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10 |
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Adrenaline Rush Dr. Mundo regenerates 0.3% of his max health each second. |
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3 |
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Aegis of Zeonia Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack. |
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3 |
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Aegis Protection After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him. |
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5 |
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Agony Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled. |
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2 |
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Agony's Embrace Evelynn impales all enemies in the targeted area, dealing a percent of their maximum Health in magic damage and slowing their Movement Speed for a short time. Evelynn then siphons their pain, gaining a shield for each enemy Champion hit which lasts a short time. |
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3 |
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Alpha Strike Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions. |
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7 |
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Ambush Twitch hides in the shadows, waiting for a nearby enemy. If he attacks, he will gain bonus attack speed. |
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10 |
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Apprehend Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. |
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2 |
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Aqua Prison Sends a bubble into the air towards a targeted area. When it lands, it deals magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for a short duration before being dropped to the ground. |
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0 |
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Arcane Barrage Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times with no cost within the next 12 seconds before going on cooldown. |
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1 |
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Arcane Mastery When Ryze casts a spell, all other spells have their cooldown reduced by 1 second. |
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3 |
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Arcane Shift Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit. |
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5 |
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Arcane Smash Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies. |
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1 |
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Arcanopulse Fires a long-range beam of energy in a line, dealing magic damage to all targets hit. |
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2 |
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Arctic Assault Sejuani charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air. |
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0 |
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Aria of Perseverance Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally. If this spell was last cast when Sona's Power Chord is ready, her next attack will de-buff the target to deal less damage. |
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2 |
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Ascended Form Xerath receives 15% of his ability power as bonus armor. |
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2 |
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Aspect Of The Cougar Nidalee transforms herself into a cougar, gaining a new set of abilities and movement speed, while losing range in the process. |
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1 |
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Assault and Battery Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage. While charging you are immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them. |
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5 |
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Astral Blessing Soraka blesses a friendly unit, restoring health and increasing armor for a short time. |
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3 |
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Audacious Charge Xin Zhao charges an enemy, dealing magic damage and slowing it and all other enemies in the area. |
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2 |
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Backstab Shaco deals 20% bonus damage when striking a unit from behind. |
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2 |
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Baleful Strike Unleashes dark energy at target enemy dealing magic damage. If a unit is killed, Veigar gains some ability power permanently. |
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7 |
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Bandage Toss Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. |
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4 |
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Barrel Roll Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds. Enemies struck by the blast have their attack speed slowed for 3 seconds. |
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2 |
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Battle Cry Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack. |
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1 |
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Battle Fury Tryndamere's Critical Strike chance increases as he becomes more wounded. |
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5 |
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Battle Roar Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration. Ferocity Bonus: Rengar heals himself for a large amount. |
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2 |
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Bear Stance Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds. |
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2 |
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Berserker Rage For each 1% of health missing, Olaf's attack speed is increased by 1%. |
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1 |
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Bio-Arcane Barrage Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage. |
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6 |
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Black Shield Places a protective barrier around an allied champion, absorbing magical damage and preventing disables until penetrated or the shield dissipates. |
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5 |
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Blade of the Exile Riven's sword reforms, giving her a bonus 20% Attack Damage, extended range on her damaging abilities and basic attacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration. |
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4 |
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Blade Waltz Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage. |
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5 |
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Bladesurge Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana. |
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2 |
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Blast Shield Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability. |
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1 |
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Blaze Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds. |
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3 |
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Blighted Quiver Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health. |
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2 |
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Blinding Assault Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies. Tag Team: Valor damages and blinds all nearby enemies. |
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0 |
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Blinding Dart Obscures an enemy's vision with a powerful venom, dealing magic damage to the target unit, blinding them and causing all their attacks to miss for the duration. |
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5 |
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Blood Boil Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed. |
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1 |
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Blood Rush Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. |
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0 |
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Blood Scent Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds. |
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3 |
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Bloodlust Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage. |
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3 |
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Body Slam Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and slowing their movement. Damage is split amongst units hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds. |
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3 |
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Bola Strike Rengar throws a bola at his target, slowing them for a short duration. Ferocity Bonus: Rengar roots the target. |
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0 |
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Boomerang Blade Sivir hurls her crossblade like a boomerang, dealing damage each way. |
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3 |
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Bouncing Blades Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage. |
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2 |
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Bouncing Bomb Ziggs throws a bouncing bomb that deals magic damage. |
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1 |
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Broken Wings Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals physical damage to a small area in front of her. 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals physical damage and knocks nearby enemies back. |
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2 |
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Brutal Strikes Malphite hits with such excessive force he deals damage to units around his target. He can also call upon his strength to increase the damage and armor for a short time. |
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1 |
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Buckshot Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage. |
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0 |
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Bullet Time Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies. |
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2 |
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Bulwark Galio shields a friendly champion for 4 seconds, increasing their armor and magic resistance. Each time that unit suffers damage, Galio is healed (-20% healing for each consecutive hit). |
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2 |
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Burning Agony (Toggle): Dr. Mundo drains his health every second to activate Burning Agony. While activated, it will deal continual magic damage to nearby enemies and it reduces the duration of stuns and slows used on Dr. Mundo. |
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3 |
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Burnout Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time. Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it. |
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2 |
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Burst of Speed Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed. |
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3 |
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Bushwhack Nidalee lays a trap that deals magic damage over 2 seconds when sprung by an enemy, revealing them and reducing their armor and magic resistance for 12 seconds. Traps last for 4 minutes. |
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0 |
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Bushwhack / Pounce In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, deals magic damage over 2 seconds and reveals the target and reduces their armor and magic resistance for 12 seconds. As a cougar, she lunges forward, dealing magic damage to enemies around her landing area. |
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1 |
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Buster Shot Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back. |
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0 |
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Call of the Void Malzahar opens up two portals to the void. After a short delay, they fire projectiles which deal magic damage and silence enemy champions. |
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0 |
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Camouflage If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds. |
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4 |
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Cannibalism Sion consumes some of his enemies life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sion's fervor, increasing his attack speed. |
|
3 |
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Cannon Barrage Gangplank signals his ship to fire 25 cannonballs upon target area for 7 seconds. Each cannonball deals magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area. |
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5 |
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Carnivore Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level). |
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2 |
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Carrion Renewal Whenever Swain kills an enemy unit, he recovers 9 mana (+1 each level). |
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2 |
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Cataclysm Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities. |
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2 |
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Caustic Spittle Passive: Increases attack speed. Active: Kog'Maw launches a corrosive projectile which deals magic damage and reduces The target's armor and magic resist for 4 seconds. |
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2 |
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Cell Division Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health. Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This ability has a static cooldown and is unaffected by cooldown reduction. |
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0 |
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CH-1 Concussion Grenade Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds. |
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1 |
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Chain of Corruption Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range. |
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1 |
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Challenge Xin Zhao's basic attacks, will reduce the target's armor for a short duration. |
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1 |
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Chaos Storm Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity. |
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0 |
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Charm Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. |
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4 |
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Children of the Grave Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds. |
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6 |
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Chomp Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage. |
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0 |
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Chosen of the Storm Volibear heals rapidly for a few seconds when his health drops to a critical level. |
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5 |
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Chrono Shift Zilean marks an ally champion or himself with a protective time rune for 7 seconds. |
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1 |
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Chum the Waters Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. |
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2 |
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Clockwork Windup Orianna's autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times. |
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1 |
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Cocoon Elise fires a web that stuns the first enemy hit for 1.5 seconds. It will also reveal enemies that are hit for a second. |
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0 |
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Cocoon / Rappel Cocoon: Elise fires a skillshot that stuns the first enemy struck. Rappel: On enemy cast: Elise and her spiderlings ascend high into the air and descend upon an enemy target. On ground cast: Elise and her spiderlings ascend high into the air, becoming untargetable for two seconds. Casting Rappel on a nearby enemy during this time will descend upon your target. |
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0 |
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Collateral Damage Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target. |
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0 |
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Command: Attack Orianna commands her ball to fly towards target location, dealing damage to targets hit but dealing less damage for each additional target hit. Her ball remains behind at that location afterwards. |
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1 |
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Command: Dissonance Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies. |
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1 |
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Command: Protect Passive: The allied champion the ball is attached to gains bonus Armor and Magic Resistance. Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives. |
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1 |
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Command: Shockwave Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (300 units) towards, and possibly over, her ball. |
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1 |
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Condemn Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing bonus damage and stunning them for 1.5 seconds. |
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1 |
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Conflagration Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze. |
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1 |
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Consecration Increases surrounding allies' magic resistance by 16. |
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1 |
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Consume The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. |
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4 |
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Contaminate Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while on it. |
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1 |
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Contempt for the Weak Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds. |
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1 |
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Counter Strike Jax dodges all incoming basic attacks for a short duration, also reducing AoE damage while he is dodging. At the end of the duration, Jax deals damage and stuns nearby enemies. This spell deals additional damage for each attack dodged. Jax has the option to end the spell early. |
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4 |
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Courage (Passive): Garen's Armor and Magic Resistance are permanently increased by a percentage of his bonus Armor and Magic Resistance. (Active): Garen places a defensive shield on himself, decreasing all damage taken and reducing the duration of crowd control for a short duration. |
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1 |
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Creeping Death Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud for 6 seconds. |
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1 |
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Crescendo Sona plays her ultimate chord, forcing enemy champions to dance (stun) and magic damage over time. |
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4 |
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Crescent Slash Akali flourishes her kamas, hitting nearby units for physical damage. Akali flourishes her kamas, hitting nearby units for physical damage. Also activates [[Mark of the Assassin]]'s secondary damage. |
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3 |
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Crescent Strike Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding. |
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2 |
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Crescent Sweep Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health. |
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0 |
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Crimson Pact Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself). |
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3 |
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Cripple Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by {30/37.5/45/52.5/60} % for 4 seconds. Movement and Attack Speed recover gradually over the duration. |
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0 |
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Crippling Strike Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target. |
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1 |
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Crowstorm Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second. |
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5 |
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Crushing Blow Wukong's next attack will deal additional physical damage and will reduce the enemy's armor. |
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3 |
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Cryptic Gaze Sion's stare terrifies a single enemy, dealing damage and stunning them. |
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1 |
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Crystal Slash Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit for 2 seconds. |
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0 |
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Crystalline Exoskeleton Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed and attack speed are increased. |
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0 |
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Crystallize Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. |
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4 |
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Cull the Meek Renekton swings his blade dealing physical damage to nearby enemies and healing for a percentage of the damage dealt up to a hard cap. When Renekton has more than 50 Fury he deals additional damage and heals more, the healing hard cap is tripled. Consumes 50 Fury. |
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0 |
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Curse of the Sad Mummy Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds. |
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4 |
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Cursed Touch Amumu's attacks reduce the target's magic resistance by 15 / 25 / 35 for 4 seconds. |
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2 |
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Cutthroat Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds. |
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0 |
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Cyclone Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. |
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2 |
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Damnation Thresh can harvest the souls of enemies that die near him, granting him armor and increased spell damage. Siege minions always drop a soul, as do enemy Champions, but caster and melee minions only drop a soul 33% of the time. |
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7 |
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Dark Binding Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time. |
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0 |
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Dark Frenzy Passive: Evelynn's spell hits on enemy Champions grant her increased Movement Speed for 3 seconds (effect stacks up to 4 times) Active: Evelynn removes all slows affecting her and gains a big boost in Movement Speed for 3 seconds Champion kills and assists refresh Dark Frenzy's cooldown. |
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2 |
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Dark Matter Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. |
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1 |
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Dark Passage Thresh throws out a lantern that shields nearby allies from damage for 6 seconds. Allies can click the lantern to dash to Thresh. |
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0 |
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Dark Sphere Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra's other abilities. |
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1 |
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Dark Wind Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit 4 times, dealing magic damage and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times. |
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2 |
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Dazzle Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies. |
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1 |
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Deadly Bloom Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar. |
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0 |
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Deadly Cadence After casting a spell, any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times. |
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2 |
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Deadly Venom Twitch's basic attacks infect the target, dealing 2 / 4 / 6 / 8 true damage every second for 6 seconds, stacking up to 6 times. |
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6 |
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Death Defied Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana. |
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4 |
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Death Lotus Katarina goes into a state of extreme focus, channeling to throw daggers with unrivaled speed at up to three enemy champions and reducing their incoming healing. |
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4 |
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Death Mark Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow. After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active. |
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1 |
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Death Ray Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path. |
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2 |
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Death Sentence Active: Thresh throws his scythe, dealing magic damage to the first unit hit and dragging them towards him for 1.5 seconds. Additionally, he may re activate the ability to leap to his chained enemy. |
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1 |
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Death's Caress Sion surrounds himself with a damage absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate. |
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1 |
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Deceive Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike. |
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2 |
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Decimate Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft. |
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1 |
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Decisive Strike Garen gains movement speed for 4 seconds. His next melee attack within 6 seconds will deal physical damage and silence his target for 2.5 seconds. |
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1 |
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Decompose Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health. |
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2 |
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Decoy Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds. |
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2 |
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Decrepify Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes damage over time and is slowed. |
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1 |
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Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. |
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1 |
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Defiance Inspire's shield is increased by a bonus amount. Defiance grants this bonus shield and Inspire's bonus movement speed to other allied champions within range of the target while damaging enemies in the same area. |
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0 |
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Defile Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. |
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0 |
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Demacian Justice Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. |
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2 |
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Demacian Standard Passive: Grants Jarvan bonus attack speed and armor. Active: Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds. |
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1 |
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Denting Blows Every 3rd attack on the same target deals additional damage equal to a percentage of the target's maximum Health as physical damage, reduces its Armor and grants Vi Attack Speed for a short duration (damage vs. minions and monsters is capped). |
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1 |
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Depth Charge Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air. |
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1 |
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Despair Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. |
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2 |
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Desperate Power Active: Ryze becomes supercharged, gaining spell vamp and causing his spells to deal 50% AoE damage. |
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1 |
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Destiny Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate. |
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3 |
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Devastating Blow Poppy enhances her next auto attack, converting it to deal magic damage, and also adding a flat amount and an additional 8% of the target's max health as bonus damage. The bonus damage based on enemy health cannot exceed a threshold based on rank. |
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1 |
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Devastating Charge Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has travelled since activating the ability. |
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0 |
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Diplomatic Immunity Poppy focuses intently on a single target, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target. |
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3 |
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Disintegrate Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target. |
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3 |
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Distortion LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location. |
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2 |
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Divine Blessing Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds. |
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0 |
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Dominus Renekton empowers himself with dark energies, gaining increased size and health. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second. |
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2 |
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Double Strike Master Yi strikes twice every 7th attack. |
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2 |
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Double Up Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. |
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0 |
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Dragon Strike Jarvan IV extends his lance through his opponent, dealing physical damage and lowering their armor by a percentage for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path. |
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0 |
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Dragon's Descent Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form. Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location. |
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2 |
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Dragon's Rage Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. |
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5 |
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Drain Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling. |
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2 |
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Draw a Bead Increases Tristana's attack range as she levels. |
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3 |
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Dread Nearby enemy champions have their magic resistance reduced by 10. |
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3 |
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Dredge Line Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced. |
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1 |
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Drunken Rage Gragas guzzles down brew from his cask, channeling for 1 second. He gains mana while channeling, and becomes empowered after finishing, increasing attack damage, and reducing damage taken for 20 seconds. |
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0 |
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Duelist Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times. |
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3 |
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Duskbringer Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. |
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1 |
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Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions. On Ally Hit: Heals the ally and bounces to a nearby enemy champion. On Enemy Hit: Deals magic damage to the enemy and bounces to a nearby allied champion. Ebb and Flow can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce. |
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1 |
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Eclipse Leona raises her shield to gain bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck. |
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1 |
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Elastic Slingshot Zac faces the cursor and begins charging for up to 1 second. After 1 second or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled by moving; refunding 50% of the health cost. |
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1 |
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Electrical Surge Passive: Every 5 attacks, Kennen deals extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing magic damage and adding another mark. |
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0 |
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Electro-Harpoon Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit. While in the "Danger Zone", the damage and slow percentage are increased. |
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0 |
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Empower Jax's charges his weapon with energy, causing his next attack to deal bonus magic damage. |
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2 |
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Empowered Battle Roar |
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0 |
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Empowered Bola Strike ACTIVE: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. |
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0 |
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Empowered Bulwark Increases Singed's health by .25 for each mana point he has. |
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1 |
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Empowered Savagery COST: 5 Ferocity ACTIVE: Savagery deals additional damage equal to 100% of Rengar's attack damage, and the Attack Speed bonus is doubled. |
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0 |
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Enchanted Crystal Arrow Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed. |
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4 |
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Energize Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions. |
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2 |
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Enrage While active Sion deals extra physical damage at the cost of health. Additonally, he permanently increases his maximum health whenever he kills a unit. |
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3 |
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Equilibrium Veigar's mana regen is increased by 0.75% for each 1% of mana missing. |
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1 |
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Equilibrium Strike Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead. |
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1 |
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Essence Flux Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through are damaged, while any allied champions it travels through have their attack speed increased for 5 seconds. |
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1 |
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Essence Theft Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp. |
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5 |
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Eternal Thirst Each of Warwick's attacks will deal additional magic damage and heal him. Each successive attack against the same target will increase the damage dealt and will restore increasing amounts of health to Warwick. |
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1 |
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Ethereal Chains LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move. |
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0 |
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Event Horizon Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration. |
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1 |
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Evolving Technology Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store. |
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4 |
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Excessive Force Causes next basic attack to deal 5/20/35/50/65 (+0.7 AD) (+0.7*AP) physical damage to the target and enemies behind it. Vi charges a new punch every seconds and can hold 2 charges at once. |
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0 |
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Explosive Cask Gragas throws his cask to a location, which explodes on impact, dealing magic damage to enemy units in the area and knocking them back. |
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2 |
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Explosive Shot When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to deal damage to target unit over time, and reduce healing received. |
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0 |
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Expunge All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack. |
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5 |
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Eye Of The Storm Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage. |
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0 |
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Feast Devours an enemy unit, dealing a true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half his stacks (rounded up) upon death. |
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4 |
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Feel No Pain Sion has a 40% chance to ignore damage each time he is attacked. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account. |
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0 |
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Feint Shen takes reduced damage for a few seconds. |
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1 |
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Feral Scream Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. |
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1 |
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Final Hour Readying herself for an epic confrontation, Vayne gains increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter. |
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2 |
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Final Spark After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. |
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9 |
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Flail of the Northern Winds Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies. |
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0 |
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Flame Breath Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds. Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana. |
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1 |
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Flamespitter Rumble begins torching the area in front of him with his flamethrower, dealing damage to all units in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals additional damage. |
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3 |
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Flash Frost Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. |
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1 |
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Flay Active: Thresh sweeps his chain in a line, dealing magic damage and pushing all enemies in the direction of the swing. Enemies effected by Flay are then slowed for a short duration. Passive: Thresh deals AD based magic damage on each auto attack. The damage builds while he is not attacking, and is also based on amount of souls he has collected. |
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0 |
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Fleet of Foot Sivir gains movement speed for a short duration when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. |
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1 |
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Fling Flips an enemy behind Singed (500 units), dealing damage to it when it lands. |
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5 |
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Flurry After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each. |
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2 |
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Focus While out of combat, Ashe's critical strike chance increases every 3 seconds. It is removed after her next attack. |
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1 |
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Focused Resolve Karma forms a tether to target enemy champion, revealing and damaging the target over 2 seconds at 0.66-second intervals. Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is rooted. |
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1 |
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Force of Will First Cast: Grabs a target dark sphere, enemy minion or neutral monster. Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed. |
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1 |
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Force Pulse Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
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1 |
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Fox-Fire Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies. |
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0 |
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Fracture Skarner summons a blast of crystalline energy which deals magic damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Subsequent marks consumed will heal for 50% of the last. |
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0 |
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Frenzy Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target. |
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2 |
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Frost Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds. |
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2 |
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Frost Armor Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her. |
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0 |
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Frost Shot While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack. |
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8 |
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Frostbite With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled. |
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1 |
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Frozen Kingdom Trundle turns target location into his domain, gaining attack speed, movement speed, and increased healing from all sources while on it. |
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0 |
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Frozen Tomb Enemy Cast: Freezes target champion solid, dealing magic damage and stunning it for 1.5 seconds. Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions. Dark ice then spreads from Lissandra's target dealing magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%. |
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1 |
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Fury of the Dragonborn Shyvana's melee attacks enhance her abilities. Twin Bite - Reduces the cooldown by 0.5 seconds. Burnout - Extends the duration by 1 second to a maximum of 6 seconds. Flame Breath - Deals 15% of the ability's damage to debuffed targets. Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form. |
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1 |
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Fury of the Sands Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health as well as bonus attack and cast range and he drains nearby enemies' max health and converts it into bonus damage for the duration of the skill. |
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3 |
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Gathering Fire Damaging enemy champions with abilities refreshes 2 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. |
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0 |
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Gatling Gun Corki's gatling gun fires multiple shots every half second dealing a fifth of his total damage, and shredding the armor of enemies who are under continuous fire. |
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0 |
|
Gemcraft Taric's basic attacks deal bonus magic damage equal to a percentage of his maximum Mana; this bonus damage is doubled against champions. |
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2 |
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Glacial Path Casts a claw of ice that moves forward in a line, dealing magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location. |
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1 |
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Glacial Prison Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies instead. |
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0 |
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Glacial Storm Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance. |
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1 |
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Glitterlance Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt. |
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0 |
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Golden Aegis Jarvan IV forges a shield protecting him from harm and applying a slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating. |
|
1 |
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Grand Skyfall Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. |
|
2 |
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Grandmaster's Might Jax's greatest talent lies in his ability to grow stronger with every attack. As a result, Jax devastates his target on every third basic attack. Jax can activate the spell to temporarily gain extra armor and magic resistance. |
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6 |
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Granite Shield Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 8 seconds, this effect recharges. |
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3 |
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Grasping Roots Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed. |
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1 |
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Gravity Field Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned. |
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0 |
|
Grog Soaked Blade Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals (3 + [1 x level]) magic damage per second and slows the target by 7%. |
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4 |
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Ground Slam Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds. |
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0 |
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H-28G Evolution Turret Heimerdinger constructs a Machine Gun Turret with 260 + (15 x level) health that deals magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds. Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank. |
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0 |
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Hail of Arrows Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration. |
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0 |
|
Hallucinate Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies. |
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1 |
|
Happy Hour Gragas takes a drink from his cask every time he uses an ability, restoring 2% of his maximum health over 4 seconds. |
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1 |
|
Harrier Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage. |
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0 |
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Hate Spike Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target. |
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1 |
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Hawkshot Each time Ashe kills a unit or destroys a structure, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission. |
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0 |
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Headbutt Alistar rams a target with his head, dealing damage and knocking the target back. |
|
2 |
|
Headshot Every {8/7/6} attacks (attacks while in brush count as 2, attacks against structures do not count), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion. |
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1 |
|
Heartseeker Strike Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health. |
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2 |
|
Heavenly Wave Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life. |
|
2 |
|
Heightened Learning Increases experience gain of all allied champions by 8%. |
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1 |
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Heightened Senses (Passive): Attacking a Vulnerable target will increase Quinn’s Attack Speed and Movement Speed for a few seconds. (Active): Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units. Tag Team: (Passive): Valor gains a large amount of Attack Speed permanently. (Active): Valor reveals a large area around him, including brush and non-stealthed units. |
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2 |
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Help, Pix! If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy. |
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0 |
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Hemoplague Vladimir infects an area with a virulent plague. Affected enemies take increased damage damage the units take and deals damage after a few seconds to infected enemies. |
|
2 |
|
Hemorrhage Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. |
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5 |
|
Heroic Charge Poppy charges at an enemy and carries them further (300 units). The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned. |
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1 |
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Hexplosive Minefield Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. |
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0 |
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Hextech Capacitor Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast. |
|
1 |
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Hextech Micro-Rockets Heimerdinger fires 3 long range rockets that hit the enemies closest to him. |
|
2 |
|
Hextech Shrapnel Shells Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions. |
|
2 |
|
Highlander Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns. |
|
2 |
|
Hiten Style Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration. |
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5 |
|
Holy Fervor Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times). |
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2 |
|
Howling Gale By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. |
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0 |
|
Hungering Strike Strikes an enemy and heals Warwick for 80% of the magic damage dealt. |
|
0 |
|
Hunter's Call Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time. |
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0 |
|
Hymn of Valor Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions. If this spell was last cast when Sona's Power Chord is ready, her next attack will do double the damage of her Power Chord. |
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1 |
|
Hyper Charge Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks do 70 / 85 / 100 / 115 / 130% of his attack damage. |
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0 |
|
Hyper-Kinetic Position Reverser Urgot charges up his Hyper-Kinetic Position Reverser, gaining armor and magic resistance and swapping positions with his target. After the swap, his target is slowed. |
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2 |
|
Icathian Surprise Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies. |
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4 |
|
Ice Blast Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds. |
|
1 |
|
Ice Shard Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them). |
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0 |
|
Iceborn Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items). |
|
1 |
|
Idol of Durand Galio channels for 2 seconds, taunting nearby foes and reducing 50% of incoming damage. After channeling, Galio deals magic damage to surrounding enemies, plus an additional 5% damage for each attack suffered while channeling. Maximum +40% bonus damage. Can be canceled early. |
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4 |
|
Illumination Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20-190 (depending Lux's level) magic damage to the target. |
|
1 |
|
Imbue Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount. |
|
3 |
|
Impale Skarner suppresses an enemy champion for 1.5 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again. |
|
3 |
|
Impure Shots Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's attack speed and cause her attacks to lower healing received by the target. |
|
0 |
|
Incinerate Annie casts a blazing cone of fire, dealing damage to all targets in the area. |
|
0 |
|
Infected Cleaver Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to a portion of the enemy's current health and slowing them. If Infected Cleaver hits a target, it refunds 50% of the cost. |
|
2 |
|
Infinite Duress Warwick lunges at an enemy Champion, stunning them, suppressing their summoner spells and dealing damage for a few seconds. |
|
2 |
|
Infuse If cast on an allied champion, restores mana. If cast on an enemy champion, silences them for a few seconds. |
|
1 |
|
Inner Flame Karma gains increased Ability Power corresponding to her % of missing Health. |
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3 |
|
Insanity Potion Singed drinks a potent brew of chemicals, granting him increased combat stats. |
|
2 |
|
Inspire Karma shields target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds. |
|
1 |
|
Intervention Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for a few seconds. |
|
3 |
|
Ionian Fervor Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia. |
|
1 |
|
Iron Man 35% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Shield generation is only half as effective against minions. Maximum shield strength is 90 + (30 x level). The shield decays by 3% per second. |
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1 |
|
Iron Will Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains {5/10/15/20/25} % lifesteal and spell vamp. |
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0 |
|
Jack In The Box Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth. |
|
2 |
|
Javelin Toss Nidalee tosses her javelin, dealing magic damage on impact that increases depending on the distance between Nidalee and the target at the time it is hit. The multiplier caps at 2.5. |
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0 |
|
Javelin Toss / Takedown In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, she grabs her opponent by the throat and attempts to bring them down, dealing more damage depending on based on how wounded the target is. |
|
3 |
|
Judgment Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, and dealing physical damage to nearby enemies every 0.5 seconds. The bonus damage is further increased by Garen's critical strike chance. Damage to minions and neutral monsters is reduced by 50%. |
|
9 |
|
Junkyard Titan Rumble's abilities generate heat. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time. |
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0 |
|
Ki Burst Riven damages and stuns nearby enemies. |
|
0 |
|
Ki Strike Every 9 seconds, Shen's next attack deals a percentage of bonus health as extra magic damage. |
|
4 |
|
King's Tribute Whenever an enemy unit near Trundle dies, he heals for a percentage of its maximum health. |
|
0 |
|
Lay Waste Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. |
|
1 |
|
Leap Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands. Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap. |
|
1 |
|
Leap Strike Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost. |
|
1 |
|
Let's Bounce Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) and 50% Tenacity while active. Zac can right-click and can activate Unstable Matter to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot. |
|
0 |
|
Light Binding Lux releases a sphere of light that immobilizes and deals damage to up to two enemy units, dealing 50% effect and damage to the 2nd unit struck. |
|
2 |
|
Lightning Field Jayce restores 6 / 8 / 10 / 12 / 14 mana per strike while in Hammer form. Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 42.5 / 60 / 77.5 / 95 {.25} magic damage per second for 4 seconds. |
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0 |
|
Lightning Field / Hyper Charge Lightning Field: Passive: Jayce restores mana per strike. Active: Jayce creates a field of lightning damaging nearby enemies for several seconds. Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks. |
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1 |
|
Lightning Rush Kennen gains his base movement speed again as a flat movement speed bonus, as well as increased Armor and Magic Resistance, and the ability to pass through units for four seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. |
|
1 |
|
Living Artillery Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana. |
|
2 |
|
Living Shadow Passive: Zed's bonus attack damage is increased by a percentage. Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability. |
|
0 |
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Living Vengeance On champion kill or assist, Varus gains 40% attack speed for 6 seconds. On minion kill, Varus gains 20% attack speed for 3 seconds. |
|
1 |
|
Loaded Dice Twisted Fate and his allies receive an additional 2 gold per kill. |
|
0 |
|
Locus of Power Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells by 400 and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it. |
|
1 |
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Lucent Singularity Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect. |
|
1 |
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Lunar Rush Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight. |
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0 |
|
Lunge Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost. |
|
1 |
|
Mace of Spades On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 65% more damage. |
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2 |
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Mage Chains Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds. |
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0 |
|
Majestic Roar Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well. |
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0 |
|
Make it Rain Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them. |
|
2 |
|
Malefic Visions Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units. |
|
2 |
|
Mana Barrier When Blitzcrank's life is brought below 20% health, he creates a Mana Barrier, a shield with 50% of his current mana, which lasts 10 seconds. The activation doesn't consume any mana. This effect has a one minute cooldown. |
|
2 |
|
Mantra Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
|
1 |
|
Mark of the Assassin Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy. |
|
0 |
|
Mark of the Storm Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. An opponent is stunned for 1 second upon receiving 3 Marks of the Storm. Also, Kennen receives 25 energy. The stun has a diminished effect if applied more than once within 7 seconds. |
|
0 |
|
Martial Cadence Jarvan IV exploits his target's opening, dealing a percentage of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds. |
|
5 |
|
Masochism Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr. Mundo also gains additional damage for each percentage of health he is missing. |
|
3 |
|
Meditate Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time. |
|
2 |
|
Mega Adhesive Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. |
|
2 |
|
Mega Inferno Bomb Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away. |
|
4 |
|
Mercury Cannon Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10/15/20/25% for 5 seconds. |
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0 |
|
Mercury Cannon / Mercury Hammer Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage. |
|
2 |
|
Mercury Hammer Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5/15/25/35. The first attack in this form deals 20/60/100/140 additional magic damage. |
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0 |
|
Mercy Talon deals 10% additional damage with his autoattacks to any target that is slowed, stunned, immobilized or suppressed. |
|
0 |
|
Miasma Cassiopeia releases a growing cloud of poison that lasts for 7 seconds, giving vision of the area. Any enemy that passes through it is poisoned for 2 seconds, dealing magic damage each second and slowing them. Continual exposure renews this poison. |
|
0 |
|
Mimic LeBlanc can cast the previous spell she cast. The mimicked spell deals significantly increased damage. |
|
1 |
|
Mirror Image When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute. |
|
1 |
|
Missile Barrage Corki fires a missile towards his target location that will collide with the first enemy it hits, dealing damage to units around the target. Corki stores one missile every 14 seconds up to 7 missiles total. Every 4th missile will be a Big One. |
|
2 |
|
Mocking Shout Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed. |
|
1 |
|
Molten Shield Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. |
|
1 |
|
Monkey's Agility Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times. |
|
1 |
|
Monsoon Janna surrounds herself in a magical storm throwing enemies back and channels soothing winds that heal nearby allies. |
|
1 |
|
Moonfall Diana draws in and slows all nearby enemies. |
|
0 |
|
Moonsilver Blade Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage. |
|
0 |
|
Move Quick Passive: Grants increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret. Active: For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit. |
|
3 |
|
Mystic Shot Ezreal fires a bolt of energy that deals physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. |
|
2 |
|
Nether Blade Passive: Kassadin's melee attacks restore mana. Active: Kassadin's normal attacks become charged, dealing bonus magic damage for 5 seconds. |
|
4 |
|
Nether Grasp Malzahar channels the essence of the Void to stun his target and disable summoner spells, dealing damage each second. |
|
8 |
|
Neurotoxin Elise deals {50/95/140/185/230} base magic damage plus 8% of target's current health (+3% per 100 AP) as bonus damage. |
|
0 |
|
Neurotoxin / Venomous Bite Neurotoxin: Elise damages a target based on its current Health. Venomous Bite: Elise lunges forward and bites her target, dealing bonus damage based on how low its Health is. |
|
1 |
|
Nevermove Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing magic damage and rooting them. |
|
2 |
|
Night Hunter Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion. |
|
1 |
|
Nimble Fighter Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks. |
|
2 |
|
Nimbus Strike Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus after using this skill. |
|
1 |
|
Northern Winds Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost. |
|
1 |
|
Noxian Corrosive Charge Urgot launches a corrosive charge that damages enemies in an area and reduces their armor. |
|
1 |
|
Noxian Diplomacy Talon's next autoattack deals additional physical damage. If the target is a champion, they will bleed for 6 seconds, taking additional physical damage each second and revealing their location for the duration. |
|
0 |
|
Noxian Guillotine Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, it can be recast within the next 12 seconds. This can occur multiple times in succession. |
|
7 |
|
Noxious Blast Cassiopeia blasts an area with a delayed high damaging poison, dealing magic damage over 3 seconds and granting her movement speed for 3 seconds if she hits a champion. |
|
1 |
|
Noxious Trap Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing magic damage by poisoning nearby enemies and slowing them for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. |
|
3 |
|
Null Sphere Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration. |
|
1 |
|
Null Zone Malzahar creates a zone of negative energy for 5 seconds, dealing magic damage per second equal to a percent of the enemies' max HP inside it. |
|
1 |
|
Omen of Death Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and give them time to enact vengeance. |
|
1 |
|
Omen of Famine Yorick deals magic damage and heals for part of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals. |
|
1 |
|
Omen of Pestilence Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed. |
|
0 |
|
Omen of War Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul. The Spectral Ghoul deals additional damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well. |
|
2 |
|
On The Hunt Grants Sivir and nearby allies faster movement and attack speeds for a short period. |
|
1 |
|
Onslaught of Shadows Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror. |
|
1 |
|
Orb of Deception Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. |
|
1 |
|
Overdrive Blitzcrank super charges himself to get dramatically increased movement and attack speed. |
|
1 |
|
Overload (Passive): Ryze gains cooldown reduction. (Active): Ryze throws a charge of pure energy at an enemy unit, dealing magic damage plus additional damage equal to 6.5% of Ryze's maximum mana. |
|
2 |
|
Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate. |
|
0 |
|
Paragon of Demacia Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds. |
|
0 |
|
Paranoia Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards and towers. He can then launch himself at a enemy champion with a large range. Deals physical damage on arrival. |
|
6 |
|
Parrrley Gankplank shoots an enemy with his pistol, dealing physical damage. Gangplank gains extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive. |
|
5 |
|
Permafrost Sejuani's abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost. |
|
0 |
|
Perseverance Garen regenerates a small percentage of his maximum health per second after not receiving damage for 9 seconds. The regenerative state will stop if Garen receives damage from any source other than lane minions. |
|
4 |
|
Petrifying Gaze Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned. |
|
1 |
|
Phoenix Stance Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame. |
|
2 |
|
Phosphorus Bomb Corki fires a flash bomb at a target location. This attack briefly reveals the area hit. |
|
0 |
|
Pick A Card Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. |
|
1 |
|
Piercing Arrow Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. |
|
0 |
|
Pillar of Filth Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity. |
|
1 |
|
Pillar of Flame After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage. |
|
1 |
|
Pillar of Ice Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. |
|
0 |
|
Piltover Peacemaker Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). |
|
1 |
|
Pix, Faerie Companion Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units. |
|
3 |
|
Playful / Trickster Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location. |
|
2 |
|
Poison Trail Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. |
|
3 |
|
Pounce Nidalee lunges forward, dealing magic damage to enemies around her landing area. |
|
1 |
|
Power Chord After casting 3 spells, Sona's next attack deals bonus magic damage. Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown. Power Chord has an additional effect depending on which spell was cast last. |
|
2 |
|
Power Fist Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air. |
|
1 |
|
Power Transfer Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield. |
|
0 |
|
Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. |
|
0 |
|
Primal Surge Nidalee heals an ally champion and grants them bonus attack speed for 7 seconds. |
|
0 |
|
Primal Surge / Swipe In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration. As a cougar, she rapidly claws enemies in front of her. |
|
1 |
|
Primordial Burst Blasts target enemy champion, dealing magic damage plus additional damage based on his target's ability power. |
|
5 |
|
Prismatic Barrier Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from enemy damage. |
|
2 |
|
Prowl Moving through brush increases Nidalee's movement speed by 15% for 2 seconds. |
|
0 |
|
Pulverize Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up and stunning them upon landing. |
|
1 |
|
Puncturing Taunt Rammus taunts an enemy champion into a reckless assault against Rammus' hard shell, reducing armor temporarily. |
|
2 |
|
Pyroclasm Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce five times, and can hit the same enemy up to three times. |
|
1 |
|
Pyromania After casting 4 spells, Annie's next spell will stun the target for 1.75 seconds. |
|
1 |
|
Quickdraw Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill. |
|
0 |
|
Rabid Bite Trundle bites his opponent instead of attacking for his next standard attack, dealing physical damage equal to a base amount plus a percentage of his attack damage. This attack increases Trundle's attack damage, with his opponent losing half of this amount. |
|
0 |
|
Radiance Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allies half the bonuses. |
|
1 |
|
Ragnarok Olaf is immune to disables, has increased armor penetration and reduces incoming damage. |
|
1 |
|
Raise Morale (Passive): Gangplank's attack damage and movement speed are permanently increased. (Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds. |
|
2 |
|
Rake Talon sends out a volley of daggers in a cone that then quickly return back to him. This attack deals physical damage every time it passes through an enemy. Additionally, the enemy is slowed for 2 seconds. |
|
1 |
|
Rampage Hecarim cleaves nearby enemies dealing physical damage. |
|
0 |
|
Rampant Growth Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra. |
|
1 |
|
Rapid Fire Tristana fires her weapon rapidly, increasing her attack speed for a short time. |
|
6 |
|
Rappel On enemy cast: Elise reveals nearby enemy targets, while she and her spiderlings lift up into the air, and then descend upon the target enemy. On ground cast: Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again to descend upon a nearby enemy. Cooldown: {26/24/22/20/18} seconds |
|
0 |
|
Ravage Evelynn slashes a target enemy 2 times, dealing magic damage with each strike, then gains Increased Attack Speed for a short time. |
|
1 |
|
Ravenous Flock Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second. |
|
3 |
|
Razor Shuriken Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter. Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy. |
|
1 |
|
Rebirth Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. |
|
2 |
|
Reckless Swing Olaf attacks with such force that it deals true damage to his target and himself. |
|
1 |
|
Reckoning Blasts a target, dealing magic damage, applying a stack of Holy Fervor and slowing its Movement Speed by for a short duration. |
|
2 |
|
Reign of Anger When Renekton is below 50% life he generates 50% more fury. |
|
1 |
|
Relentless Assault Every time Jax attacks an enemy he gains bonus attack speed for a short duration. This effect stacks up to 6 times. |
|
5 |
|
Remove Scurvy Gangplank consumes a large quantity of citrus fruit which removes all crowd control effects on him and heals him. |
|
4 |
|
Renewal Focused Resolve deals bonus damage, and heals Karma for 25% (+1% per 100 AP) of her missing health, over the 2 seconds. |
|
0 |
|
Requiem After channeling for 3 seconds, Karthus deals damage to all enemy champions. |
|
11 |
|
Resolute Smite Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point. |
|
0 |
|
Resonating Strike Lee Sin dashes to the enemy hit by Sonic Wave, dealing {50/80/110/140/170} (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage. |
|
0 |
|
Rewind Zilean can prepare himself for future confrontations, reducing the cooldowns of all of his other abilities. |
|
1 |
|
Ricochet Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit. |
|
0 |
|
Riftwalk Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage. The cost and damage can stack up to 10 times. |
|
3 |
|
Righteous Fury Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing additional magic damage to her target with nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets. |
|
2 |
|
Righteous Gust Galio unleashes a gust of concussive wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it. |
|
0 |
|
Ring of Frost Freezes an area around Lissandra, dealing magic damage to nearby enemies and rooting them. |
|
4 |
|
Riposte Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions. |
|
0 |
|
Riptide Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage. |
|
0 |
|
Rise of the Thorns Upon dying, Zyra transforms into a vengeful plant that fires one last shot before expiring. |
|
2 |
|
Rising Spell Force Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. |
|
1 |
|
Rocket Grab Blitzcrank fires his right hand at a straight line to the target area. If the hand encounters an enemy unit, it will grant vision of the unit, stun them, deal magic damage, and pull the enemy unit to him. |
|
2 |
|
Rocket Jump Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units for 3 seconds where she lands. |
|
0 |
|
Rolling Thunder Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung (300 units) behind Volibear. |
|
2 |
|
Rune Prison Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage for the duration. |
|
3 |
|
Runic Blade Riven's abilities charge her blade for 5 seconds, causing her to do 20 / 25 / 30 / 35 / 40 / 45 / 50 % of her total attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time. |
|
4 |
|
Runic Skin Galio receives 50% of his total magic resistance as additional ability power. |
|
2 |
|
Rupture Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. |
|
1 |
|
Ruthless Predator Renekton’s next attack will swing twice dealing physical damage and stunning his target. Each hit applies on-hit effects. When Renekton has more than 50 Fury, his next attack will swing three times dealing physical damage and stunning his target. |
|
0 |
|
Sadism Dr. Mundo regenerates a portion of his max Health over 12 seconds. Additionally, he gains extra movement speed for the duration. |
|
1 |
|
Safeguard Lee Sin rushes towards a target ally, shielding them both for {40/80/120/160/200} {0.8} for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. |
|
0 |
|
Safeguard / Iron Will Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor. |
|
2 |
|
Sanguine Pool Vladimir sinks into a pool of blood becoming untargetable for 1.5 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. |
|
3 |
|
Sap Magic Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP. |
|
3 |
|
Sapling Toss Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies. |
|
3 |
|
Satchel Charge Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. |
|
0 |
|
Savagery Rengar's next basic attack deals bonus damage and grants him increased Attack Speed for 3 seconds. Ferocity Bonus: Rengar deals enhanced damage and his Attack Speed bonus increases. |
|
0 |
|
Scatter the Weak Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path. |
|
0 |
|
Scrap Shield Rumble creates a shield blocking incoming damage, in addition Rumble receives a short movement speed boost. While in the "Danger Zone", the shield’s strength and movement speed boost are increased. |
|
3 |
|
Sear Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds. |
|
0 |
|
Seastone Trident Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life. Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents. |
|
0 |
|
Seismic Shard Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds. |
|
0 |
|
Shadow Assault Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end. |
|
1 |
|
Shadow Dance Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks. |
|
0 |
|
Shadow Dash Shen dashes rapidly toward a target location, taunting enemy champions he encounters. |
|
1 |
|
Shadow Slash Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies. Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadows' slashes slow enemies for 1.5 seconds. Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy. |
|
1 |
|
Shadow Walk Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for 8 seconds. |
|
4 |
|
Shatter Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time. |
|
0 |
|
Shield of Daybreak Leona's next basic attack will deal additional magic damage and stun the target. |
|
0 |
|
Shock Blast Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%. |
|
0 |
|
Short Fuse Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. |
|
0 |
|
Shroud of Darkness Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. |
|
1 |
|
Shunpo Katarina instantly moves to her target's location, appearing behind it and taking reduced damage for 3 seconds. If the target is an enemy, she deals damage. |
|
1 |
|
Sigil of Silence LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc's abilities, the mark will trigger, dealing damage and silencing the target. |
|
0 |
|
Silver Bolts Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal additional damage plus a percentage of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200) |
|
9 |
|
Sinister Steel Katarina whirls her daggers around her, dealing magic damage to all enemies in the area. If she hits an enemy champion, Katarina gains Movement Speed for 1 second. |
|
1 |
|
Siphon of Destruction Mordekaiser damages enemies in a cone in front of him, dealing magic damage. |
|
4 |
|
Siphoning Strike Nasus strikes his foe, dealing bonus damage and increasing the power of his future Siphoning Strikes if he slays his target. |
|
4 |
|
Skittering Frenzy Elise and her Spiderlings passively gain {5/10/15/20/25} % Attack Speed. On activation, the Attack Speed of Elise and her Spiderlings is increased by {60/80/100/120/140} % for 3 seconds and Elise is healed by 4 {+0.02} health on every attack. |
|
0 |
|
Skystrike Quinn returns to perform Skystrike, dealing physical damage to all enemies in a large area. The damage increases depending on how much health they are missing. If Skystrike has not been cast before Tag Team ends, it will be cast automatically. |
|
0 |
|
Slice and Dice Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. Dice: Renekton dashes, dealing physical damage along the way. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury. |
|
0 |
|
Slicing Maelstrom Kennen summons a magical storm that deals magic damage to a random enemy champion near Kennen every few seconds. The storm hits several times, increasing with level, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit. |
|
2 |
|
Smoke Screen Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed. |
|
0 |
|
Solar Flare After a brief delay, Leona calls down a beam of solar energy dealing magic damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed. |
|
0 |
|
Song of Celerity Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed. If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target. |
|
0 |
|
Sonic Wave Lee Sin projects a discordant wave of sound to locate his enemies, dealing {50/80/110/140/170} (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. |
|
0 |
|
Sonic Wave / Resonating Strike Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health. |
|
1 |
|
Soul Eater Nasus drains his foe's spiritual energy, giving him natural lifesteal. |
|
4 |
|
Soul Shackles Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana. |
|
2 |
|
Soul Shield Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target. |
|
0 |
|
Soul Siphon Morgana has Spell Vamp, healing herself whenever she deals damage with her spells. |
|
2 |
|
Soulflare Inner Flame deals bonus magic damage and leaves a ??-diameter AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, damaging enemies inside. If Inner Flame does not strike a target, the area is created at maximum range. |
|
0 |
|
Spear Shot Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage. |
|
2 |
|
Spell Flux Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced. |
|
1 |
|
Spell Shield Creates a magical barrier which blocks a single enemy ability used on Sivir. |
|
1 |
|
Spider Form / Human Form Spider Form: Elise transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased Movement Speed. Human Form: Elise transforms into a human form with new abilities. Each level of her ultimate allows Elise to summon an additional spiderling. |
|
2 |
|
Spider Swarm Human Form: Elise�s Human Form spells will ready a spiderling when cast on an enemy. Spider Form: Elise summons her spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities. |
|
0 |
|
Spiked Shell Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage. |
|
2 |
|
Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. |
|
1 |
|
Spinning Slash Tryndamere slices toward a target unit, dealing damage to enemies in his path. |
|
1 |
|
Spirit Bond Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier. |
|
0 |
|
Spirit Fire Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. |
|
2 |
|
Spirit of Dread Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer. |
|
0 |
|
Spirit Rush Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown. |
|
2 |
|
Spray and Pray Twitch closes his eyes and fires his crossbow, spraying powerful piercing arrows ahead of him. |
|
6 |
|
Stacked Deck Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased. |
|
1 |
|
Staggering Blow Nautilus's first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds. |
|
1 |
|
Stand Aside Draven deals physical damage by throwing his axes, knocking aside and slowing his targets. |
|
1 |
|
Stand United Shen shields a target ally from incoming damage, and soon after teleports to their location. |
|
1 |
|
Starcall A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their magic resistance temporarily. |
|
1 |
|
Static Field Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again. |
|
1 |
|
Stone Skin Wukong's armor and magic resistance are increased for each nearby enemy champion. |
|
2 |
|
Stranglethorns Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, increasing their Attack Speed. |
|
0 |
|
Stretching Strike Zac lashes out with an elastic punch, dealing magic damage to all enemies hit and slowing them for 2 seconds. |
|
1 |
|
Strut Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked, increasing each second up to 80 maximum bonus speed. |
|
3 |
|
Subjugate Trundle immediately steals a percentage of his target's health, armor and magic resistance. Over the next 4 seconds the amount of health, armor, and magic resistance stolen is doubled. |
|
1 |
|
Summon Voidling After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage. Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed). Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions. |
|
2 |
|
Summon: Tibbers Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. |
|
1 |
|
Sunlight Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal {20/35/50/65/80/95/110/125/140} additional magic damage. Leona is unable to activate the additional damage herself. |
|
2 |
|
Surging Tides When Nami's abilities hit allied champions they gain movement speed for a short duration. |
|
0 |
|
Swipe Nidalee claws at enemies in a cone in front of her, dealing magic damage. |
|
0 |
|
Tag Team Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds with an alternate set of abilities. Valor can move through units and gains {80/90/100}% bonus movement speed that gradually decreases to {20/30/40}% while in combat. |
|
1 |
|
Tailwind Increases the movement speed of all allied champions by 3%. The bonus is lost when Janna is dead. |
|
1 |
|
Takedown Nidalee's next attack will be enhanced to deal additional physical damage that is increased by a multiplier equal to twice the target's missing health percentage. |
|
0 |
|
Tantrum Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds. |
|
1 |
|
Taste Their Fear Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies. Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack. |
|
1 |
|
Techmaturgical Repair Bots Heimerdinger gives nearby allied structures and units {10/15/20/25} health regeneration per 5 seconds, including himself. |
|
6 |
|
Tempest Lee Sin smashes the ground sending out a shockwave that deals {60/95/130/165/200} (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. |
|
0 |
|
Tempest / Cripple Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration. |
|
2 |
|
Terrify Strikes a target unit with fear, preventing it from taking any actions and causing it to run about aimlessly for the duration of the fear. |
|
2 |
|
Terror Capacitor Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks. |
|
0 |
|
The Box Creates a prison of walls around Thresh, dealing magic damage and drastically slowing enemies that collide with the walls. |
|
4 |
|
The Equalizer Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction that slows and deals magic damage to all enemies standing on the area. This ability does not generate heat. |
|
0 |
|
Three Talon Strike Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air. |
|
1 |
|
Thrill of the Hunt Rengar activates his predatory instincts, stealthing and revealing all enemy champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed. |
|
0 |
|
Thunder Claws Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies. |
|
1 |
|
Thundering Blow Jayce deals {8/11/14/17/20} % of targets maximum health (+1.0 per bonus attack damage) as magic damage and knocks them back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 magic damage. |
|
0 |
|
Thundering Blow / Acceleration Gate Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance. Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. |
|
0 |
|
Thundering Shuriken Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. |
|
1 |
|
Tidal Wave Summons a Tidal Wave outward from Nami's position. The Tidal Wave briefly knocks up enemies that it comes in contact with, slowing them and dealing magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds. |
|
3 |
|
Tidecaller's Blessing Empowers an allied champion for 5 seconds or until they have attacked 3 times. During this time, their basic attacks deal bonus magic damage and slow the target hit for a short duration. |
|
0 |
|
Tides of Blood Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%. |
|
1 |
|
Tiger Stance Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's attack speed is increased for a few seconds. Persistent Effect - Basic attacks deal a percentage of his total attack damage as bonus physical damage on hit. |
|
1 |
|
Time Bomb Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage. |
|
1 |
|
Time Warp Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time. |
|
1 |
|
Titan's Wrath Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him. |
|
0 |
|
To The Skies! Jayce leaps to an enemy dealing 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50% for 2 seconds. |
|
0 |
|
To the Skies! / Shock Blast To the Skies: Jayce leaps to an enemy dealing physical damage and slowing enemies. Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion. |
|
0 |
|
Torment Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks for 4 seconds. Damage increase applies to summoner spells and items used by Swain. |
|
0 |
|
Tormented Soil Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage. |
|
0 |
|
Toxic Shot Passive: Each time Teemo attacks to an enemy, he will poison the target, dealing damage on hit and each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack. |
|
4 |
|
Trample Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over. |
|
0 |
|
Transcendent Each of Syndra's normal abilities gain an extra effect at max rank. Dark Sphere: Spheres deal bonus damage to champions. Force of Will: Increases the slowing duration. Scatter the Weak: Cone width increases. |
|
1 |
|
Transcendent Blades Irelia summons four spirit blades which she can fling at her enemies. These blades deal physical damage to enemies that they pass through, siphoning life from them and healing Irelia. |
|
2 |
|
Transfusion Vladimir drains life from his target. |
|
1 |
|
Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. |
|
2 |
|
Triumphant Roar Alistar lets out a commanding war cry, instantly restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying. |
|
1 |
|
True Grit Graves gains increasing armor and magic resistance the longer he remains in combat. |
|
0 |
|
Trueshot Barrage Ezreal channels for 1 second to fire a powerful barrage of energy missiles that deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage). |
|
9 |
|
Tumble Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage. |
|
4 |
|
Turtle Stance Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt. |
|
0 |
|
Twilight Shroud Akali throws down a cover of smoke which grants vision in the area of effect. While inside the area, Akali gains armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced. |
|
0 |
|
Twin Bite Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana. |
|
1 |
|
Twin Disciplines Upon obtaining 19.5 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter. (Magic damage doesn't affect towers, but it affects other structures.) Upon obtaining 9.5 attack damage, Akali gains 10% Spell Vamp, increasing by an additional 1% for every 5 attack damage gained thereafter. |
|
2 |
|
Twin Fang Cassiopeia deals magic damage to her target. If the target is poisoned then Twin Fang's cooldown is reduced to 0.5 seconds. |
|
2 |
|
Twisted Advance Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place. |
|
1 |
|
Two-Shiv Poison Shaco's Shivs passively poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison the target. |
|
1 |
|
Umbra Blades Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second. |
|
2 |
|
Unbreakable Will Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. |
|
1 |
|
Undertow Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds. |
|
1 |
|
Undying Rage Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. |
|
13 |
|
Unholy Covenant Yorick's summoned ghouls deal 35% of Yorick’s attack damage and have 35% of his total health. The Ghoul's health is reduced by 20% of their max health every second. In addition, Yorick takes 5% less damage and his attacks deal 5% more damage for each summon that is active. |
|
3 |
|
Unleashed Power Draws upon Syndra's full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion. |
|
2 |
|
Unseen Predator While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect. |
|
0 |
|
Unseen Threat When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow. |
|
1 |
|
Unspeakable Horror Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. |
|
1 |
|
Unstable Matter Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters). |
|
1 |
|
Unstoppable Force Malphite ferociously charges to a location, damaging enemies and knocking them into the air. |
|
5 |
|
UPGRADE!!! (Passive): Increases Cooldown Reduction. (Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and fire slowing frost shots, newly created turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3, and the missile speed on CH-1 Concussion Grenade is increased to 1,000 from 750. |
|
1 |
|
Urchin Strike Fizz dashes through his target, dealing normal attack damage plus additional magic damage. |
|
0 |
|
Valiant Fighter Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures. |
|
4 |
|
Valkyrie Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire. |
|
1 |
|
Valor Riven dashes forward and gains a shield for 2.5 seconds. |
|
2 |
|
Vault Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range. Tag Team: Valor dashes to an enemy, damaging and slowing them for a brief time. |
|
1 |
|
Vault Breaker Charges a powerful punch that carries you forward. First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds. Second Cast: Dashes forward dealing 50/80/110/140/170 (+) to 100/160/220/280/340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back. |
|
3 |
|
Vengeful Maelstrom Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex. |
|
2 |
|
Venom Cask Infects all nearby champions with Deadly Vemon, slowing their movement speed. |
|
0 |
|
Venomous Bite Elise lunges forward and bites her target, dealing {50/95/140/185/230} base magic damage plus 8% of target's missing health (+3% per 100 AP) as bonus damage. |
|
0 |
|
Vicious Strikes Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp. |
|
0 |
|
Visionary Nunu can cast a spell for free after 5 attacks. |
|
1 |
|
Void Assault Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha�zix can cast Void Assault again for a short time after activation. Evolving active camouflage allows Kha�Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth. |
|
0 |
|
Void Ooze Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it. |
|
1 |
|
Void Spike Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius. Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect. |
|
1 |
|
Void Stone Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed. This effect lasts up to 4 seconds. |
|
1 |
|
Volatile Spiderling Elise releases a venom-gorged Spiderling that explodes after 3 seconds or when it nears a target, dealing {75/125/175/225/275} {+0.8} magic damage. |
|
0 |
|
Volatile Spiderling / Skittering Frenzy Volatile Spiderling: Elise releases a venom-gorged Spiderling that explodes when it nears a target. Skittering Frenzy: Elise and her Spiderlings gain Attack Speed and heal her on each attack. |
|
0 |
|
Volley Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. It also applies a slow equal to the one in the current rank of Frost Shot even if it is not active. |
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3 |
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Voracity After a kill or assist, Katarina gains 25 gold and her cooldowns are reduced by 15 seconds. |
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4 |
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Vorpal Blade Damages target unit and life taps him, healing allies that attack the target. |
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4 |
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Vorpal Spikes Cho'gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him. |
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3 |
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Wall of Pain Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period. |
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1 |
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Warpath Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed. |
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1 |
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Whimsy If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells. |
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2 |
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Whirling Death Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction. |
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4 |
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Wicked Blades Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike. |
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0 |
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Wild Cards Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. |
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2 |
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Wild Growth Lulu enlarges an ally, knocking nearby enemies into the air and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies. |
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4 |
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Wish Soraka fills her allies with hope, instantly restoring health to all friendly champions. |
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3 |
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Wither Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. |
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3 |
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Wuju Style Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off. |
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2 |
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Yordle Snap Trap Caitlyn sets up to three traps which trigger on champions. When sprung, the trap immobilizes the champion, deals magic damage, and reveals the target. Traps last 4 minutes. |
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3 |
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Zaun-Touched Bolt Augmenter Urgot's attacks reduce all damage that his target deals by 15% for 2.5 seconds. |
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1 |
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Zenith Blade Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized and Leona will dash to them. |
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1 |
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Zephyr Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed. |
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0 |
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CLG Doublelift's Corki Guide









































































































































































































































































































































































































































































































































































































































