get
prime

Arcanopulse


Arcanopulse

Cooldown: 9 / 8 / 7 / 6 / 5
Cost: 80 / 90 / 100 / 110 / 120
Range: 750
First cast: Xerath starts charging, gradually increasing the range of Arcanopulse up to a maximum of 1400 while decreasing his movement speed by up to 50% over the next 1.5 seconds. While charging, Xerath cannot attack or use his other abilities. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.

Second cast: After a brief cast time, Xerath fires a beam of energy in a line the deals 80 / 120 / 160 / 200 / 240 (+75% AP) magic damage to all enemies hit.

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Asothin (1) | February 17, 2014 9:29pm
Kakarot?
1
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Ex Vi (17) | July 29, 2012 10:37am
Yeah Arcanopulse is very strong in combination with Mage Chains.
It changes in a long-range fast nuke that deals serious amounts of damage.
1
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TwitcherBrain (37) | April 7, 2012 2:12pm
Nice harass ability. Should be maxed first. With Locus of Power and Mage Chains gain stun and long-range. Also very useful for farm, in teamfights.