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prime

Hyper / Wallop


Hyper / Wallop

Cooldown: 15 / 13 / 11 / 9 / 7
Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals 10 / 20 / 30 / 40 / 50 (+100% of ability power) (+6 / 8 / 10 / 12 / 14% of the target's maximum health) additional magic damage. This damage is capped at 100 / 150 / 200 / 250 / 300 against minions and monsters.

Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.

Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing 25 / 45 / 65 / 85 / 105 (+1.0 per attack damage) physical damage and stunning enemies in a large area in front of him for 1.25 seconds.

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Daniboy | July 31, 2014 7:00pm
alvin and the chipmunks now in LoL