This time I'm gonna write the article first in English and maybe translate it later into German, if you wish.
This article is about the improvement of my current Evelynn guide. Many users have commented and wished a jungling section, some even recommended me to jungle with AP Evelynn.
It should be clear that the jungle build must be completely different from the standard AP build and here comes the problem. How to keep it AP without going to much onto hybrid?
One user recommended Wit's End and Malady to me for that reason and I am convinced they might be the right choice for the jungle, as they offer a big boost on attack speed and give us additional magic damage with every normal hit. Certainly we have to pass about 140 AP, so our Lich Bane is loosing some value but it's still useful, as we will have over 300 AP in late game.
Here I want to show you, how the standard build looks and what I think how the jungle build possily could look like.
Possible jungle build:
Moreover Wit's End and Malady might fit in an optional standard build but therefore I am still compairing the benefits of Attack Speed + Bonus Magical Damage vs High Ability Power.
Maybe you have any experience?
Since today I am working on a detailed jungling section together with IAMANIKOLAS.
If you have any suggestions or ideas on how to build the runes page, please leave a comment here.
Thanks for reading my blog :)