
Champion Overview:
Shyvana is a tanky-Dps champion who deals both physical and magical damage. Shyvana has no gap closer or CC aside from her ultimate. She brings VERY HIGH burst damage early and will scale into an unkillable raidboss monster late game. Shyvana does not use mana and instead uses a "rage" system starting at level 6 when she gets her ultimate. Her ultimate can only be used when she has a full rage bar and will morph her into a dragon gaining new effects on all her abilities (For the most part making them AoE.)
Skills Overview:
(Passive)
Shyvana's passive is just a big mouthful to say auto attacking while using your abilities will give them bonuses. That is not to say this is not an AMAZING passive, it is just to say its made to look complex even though it is really simple once you read it all :P
Shyvana's Q ability is a double hit. It deals her damage 2x and as far as skulking wards and other things to that degree that factor in you hits it counts as 2. This skill resets your auto-attack timer, so autoing before using this skill is recommended as it will allow you to quickly burst off a pretty good amount of damage.
The dragon version of this skill makes your next auto swing in.a cone in front of your for AoE damage. This is useful for clearing the wave quickly OR being a threat to a clustered enemy team in a fight.
Note: If you see the enemy top laner come to lane with a ward, go into the area where you think he will lay it. 1 auto-Q will KILL his ward while it is still visable.
Shyvana's W ability is an AoE circle of fire dealing magic damage BASED OFF YOUR AD. This is an insane skill as the damage is high, you are free to do whatever you want while it is going, AND you will be dealing a source of damage a lot of top laners are not prepared to take (BOTH TYPES HUE). The dragon form of this scale essentially allows you to lay your fire in a singed style trail wherever you go while it is on. If you are being chased and are forced to ultimate away, use this skill and leave a trail of flame on the ground for some extra damage.
Shyvana's E ability is a skillshot that deals magic damage (does not scale off AD sadly) and shreds the targets armor. This ability will really just be used for last hitting from a distance, poking the enemy for 10 damage, and the Armor debuff when you go to attack them. The dragon form makes this ability a skillshot cone that goes through targets applying the debuff to them all.
Shyvana's R ability is her escape and light CC ability. It does a slight amount of magic damage (scaling off Ap :/) The ability is useful for chasing,escaping, and fighting. The ultimate also PASSIVELY gives you a nice chunk of armor and Mr which gets boosted even further once in dragon form. This passive itself allows Shyvana to be very tanky and hard to kill from 6 onwards. The ultimate keeps her safe from ganks as well as allows her to cancel channeled abilities of needed (It also makes you a badass dragon, what is not cool about that?
Combos/Skillorder:
Skill Order:
Combos:
(R to go in for kill)-W-E-auto-Q
Matchups:
Easy
Hard
Any ranged carry top (Get kited all day.)
Playing AS/VS:
As:
- If you are laning vs a champion with poor clearing capabilities (and you are blue team) you can quickly push the lane and take their golems denying their jungler and giving you extra gold and xp income.
- Tell your ally to pick a jungler with lockdown CC, as you can provide the damage.
- You innately bring no real CC to the table. The best way you can try and counter this is by building a
Phage which will offer you the ability to lockdown targets with its slow effect.
Vs:
- Remember Shyvana does BOTH physical and magic damage. Hybrid runes are advised when fighting her.
- Shyvana can gap close a much longer distance then you can flash away. If you are low hp you may just want to bite the bullet and die to save your flash.
- If you have any ranged poke it is advised you lower her with that before you even think of getting close.
Big Item Choices::
Gametypes:
SoloQ:
Shyvana is strong in soloQ as most players do not expect the burst she is capable of as well as how godly she can become late game.
Ranked 5s:
She's strong here if you are using her for invasion and her early strength in areas such as that (as seen by M5).
Pros and Cons:
Pros:
-Tanky
-High Damage
-Strong at low levels and high levels
-Safe
-No mana
-Hybrid damage
Cons:
-Weak to kite
-No CC
-Her engage tool is her only escape if she uses it to go in she won't be using it to come back out.
-Hard to gank for (gives away ganks)
Conclusion:
This is Top Facts Shyvana. Shyvana is a very fun champion, and before she became an Fotm I played her top ALOT (Was 6-1 in ranked until I tried using her to jungle). She is very fun and has a high carry potential if given the chance. As always summoners have a good day and good luck on the fields of justice!
SERIES UPDATE: Guide release will be WEDNESDAY =D






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