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Berzerk

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May 19, 2012

Top Facts -3- Fiora

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Fiora  |  Top  |  Facts  |  Lane  |  Berzerk  |  Secretly  |  Really  |  strong  |  just  |  weak  |  to  |  some  |  of  |  the  |  FOTMS

Champion Overview:
Fiora is a melle DPS champion capable of DPSing like an assassin in team fights if she can get a lead. She has strong early game thanks to her Riposte and can use that skill to beat out certain champions very hard. She loses to some of the FOTM champions in pure 1v1 fights in lane but if you have a strong CC jungler gank you can get a kill and snowball very hard. One of the scariest parts of Fiora is if she is allowed to farm or get kills she can CARRY a game hard if their carrys did not invest into a good amount HP.

Skills Overview:

Passive: Duelist- Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

This passive will give you slight sustain in lane, you may not notice it but over the laning phase it could save you some pots. This passive will also heal a decent amount if you force a short trade (Which Fiora is good at)

Q: Lunge- Fiora dashes forward to strike her target, dea
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May 20, 2012

Top facts -4- Poppy

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poppy  |  poopy  |  guide  |  top  |  facts  |  berzerk  |  OP  |  Hue  |  Lane  |  Love  |  this  |  champ  |  so  |  strong

Champion Overview:

Poopy, err I mean Poppy is a melle Dps, Ap DPS tanky burst assassin. She is one of the funnest champions to play in the league as well as having probably THE STRONGEST late game presence of any champion in the league. She can hold her own against most top lane champions, and can beat many popular "Win top Lane" champions like Garen. Her laning phase is her biggest "weakness" (if you want to try and debate shes weak there), and once she gets a couple of items and makes it to late game she can rip enemy teams apart. She is 1000000% capable of taking a game on her shoulders and completely carrying it, however be warned she has a pretty decent skillcap and will take time to get used to.

I got addicted to poppy for awhile I loved being able to hard carry :D

Skills Overview:

Passive: Valiant Fighter-Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.

OP PASSIVE. Really hard to kill, and at…
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May 22, 2012

Top Facts -6- Kayle

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kayle  |  so  |  strong  |  people  |  are  |  clearly  |  not  |  tried  |  yet  |  Top  |  Lane  |  Facts  |  Kayle  |  6

Champion Overview:

Kayle is a VERY UNDERESTIMATED top lane champion. She has been reincarnated over and over again with different passives. I believe as she is right now she is a very strong champion both in lane and throughout the game. As a champion with support abilities even if you do not do well in lane you can still be very useful to your team through your utility. Kayle can beat most of the FOTM champions right now and in the right hands can snowball and carry games.

Skills Overview:

Passive: Holy Fervor-Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)

Gives slight amount of pen. Main use of this passive will not come until the late game comes.And then its just like a malady or cleaver effect of reducing stats.

Q: Reckoning -Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of bonus attack damage and +100% of ability power) magic damage and slowing its movement speed by 35% for 4
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May 23, 2012
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top  |  facts  |  Special  |  lane  |  control  |  this  |  facts  |  is  |  about  |  minion  |  control  |  and  |  exp  |  and  |  denying  |  and  |  other  |  fun  |  stuff
Todays top facts will be helping us with our mechanics And with bad quality (visual and sound) videos too =D.


Champions are a very important factor in the top lane but do have you ever looked at the rift around you in top lane, the nice trees, the brush, the waterway where people come from to try and murder you. Yes, the glory of the top lane. But have you ever stopped and thought of how important minions were to your lane, they are the life blood and soul of your early game. Knowing how to control the wave flow is a VERY important part of top lane and will be the topic of today's top facts.

Main Concepts:
-How your creep scoring effects the lane.
-How to Zone your opponents from experience and gold.
-How to be able to move the lane any which way you want.

THE LANE AND YOU!

What are minions to you? Your cuddly friends, things you kill for gold to rush your Trinity Force and do tons of damage, or Your Allies on the fields of justice. Whatever this answer may be if you want to know…
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May 28, 2012
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top  |  lane  |  mechanics  |  2  |  playstyle  |  and  |  player  |  behavior
Time for another post working on our mechanics: This one is about mind games and other fun stuff :D. This is a supplement to help you get better at top lane and it in itself is not a top facts (though it is useful and helps you in top lane). I will release some of these mini gameplay facts on the same day as an actual top facts as these are short, easy to produce, and has messages the whole community needs to know.

Have you ever felt like you were winning the lane, then suddenly the enemy just jumps on you when you go to harass them and just blows you up? You thought you were ahead due to the fact they had either been not playing aggressive or looked as if they did not do much damage and were weaker. Todays top facts is talking about those mind games and also the attitude YOU the player need to have to be successful in Top Lane.

Playstyles:
There are many differeent and diverse ways to play the top lane that almost no 2 player will do the exact same, although many will fit the sub ca

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June 03, 2012
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top  |  lane  |  mechanics  |  3  |  jungler  |  ganks
Busy today,so this will be the only blog for today.

Overview:

So in top lane a very controversial thing I see is jungler's don't know when to gank and top laners do not even know when they NEED them. So in todays mechanics we will be talking about the jungler.

This will be done in a different fashion, a Q and A.

When should I ask for ganks?
Do not waste your junglers time, if you are ahead in lane you will not need ganks aside from maybe making sure a dive goes safely. During a mid- Disadvanatged lane for you the jungler should also gank. DO NOT BLAME A JUNGLER FOR YOUR LOSSES IF HE WAS NOT THERE.

My jungler is behind, what should I do.
Well this can be an issue, but there are a few things you can do to help him if you are doing well. You can let your jungler hold your lane for farm and xp while YOU roam around and gank. If you are ahead at top lane this allows you to spread your influence where you normally would not. You can also help him by LETTING HIM gank your lane that your …
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June 08, 2012
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Top  |  Lane  |  mechanics  |  4  |  what  |  is  |  top  |  lane
I probably should have done this first but whatever.


Have yo ever asked yourself why you have a jungler and not just 2 people top? Have you ever asked yourself what kind of champions BELONG up in top lane? Well thats the purpose of todays Blog =D

Why is it SOLO top:

The top lane is solo as your team wants 1 player to play the jungler, be able to aid the team across the map and secure jungle control. The reason it is the top lane that is the lane that gets the solo, is the fact that the early game revolves more around dragon which is closer to bot lane. Meaning that you would rather have 2 laners bottom rather then 1 to contest for dragon.

What kind of champions should go top:

While there are many factors in determining the viability of a top laner such as skills and such, what YOU should be picking as a top laner is a "fill in". If your team needs a tank you pick a tank, If your team needs more AD/AP you pick an AD/AP carry. The challenge is to do this all while not getting count…
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June 08, 2012
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Top  |  Lane  |  mechanics  |  4  |  what  |  is  |  top  |  lane
I probably should have done this first but whatever.


Have yo ever asked yourself why you have a jungler and not just 2 people top? Have you ever asked yourself what kind of champions BELONG up in top lane? Well thats the purpose of todays Blog =D

Why is it SOLO top:

The top lane is solo as your team wants 1 player to play the jungler, be able to aid the team across the map and secure jungle control. The reason it is the top lane that is the lane that gets the solo, is the fact that the early game revolves more around dragon which is closer to bot lane. Meaning that you would rather have 2 laners bottom rather then 1 to contest for dragon.

What kind of champions should go top:

While there are many factors in determining the viability of a top laner such as skills and such, what YOU should be picking as a top laner is a "fill in". If your team needs a tank you pick a tank, If your team needs more AD/AP you pick an AD/AP carry. The challenge is to do this all while not getting count…
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June 09, 2012
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top  |  lane  |  strategies  |  bot  |  top  |  switch
Still getting used to my new computer wont be making top facts for a few days.

:Top Lane Strategies -1- Bot Top Switch:


Has your top laner every got HARD counter picked by a champion (especially one that scales well into late game)? Wella good strategy to counter this is have you take a champion that is strong without items (A support-like champion) or champions who are survivable and have useful abilities.

Example: If the enemy is able to first pick a champion with a strong late such as a poppy, and you are someone like a janna who cannot stop her from getting there, you can go bot and let your AD carry and support go top. The 2v1 should win the lane and deny the carry hard. Even if you fall behind bot lane, you have support abilities and will still be useful to your team.

Penalties:
If you do this strat, you give up control on dragon, and will lose out on farm and kill potential in your lane.

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June 10, 2012
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top  |  lane  |  mechanics  |  5  |  summoner  |  spells

Summoner Spells:



Exhaust- Useful in matchups vs AD champions who have bursts with decent CDs. If you do this when theytry and burst, their damage is dropped greatly and you gain a HUGE advantage in a fight.

Ghost-Good vs fast champions (Ones you will need to chase for an extended period) IE: Nidalee

Heal- Useful for baiting your enemy into moves, allows you to aid your team in teamfights.

Revive- Shen and Pantheon only.

Smite- Just no.

Teleport- Good spell if you are ORGANIZED with your team. You can use this spell to coordinate plays, go back and buy without missing any xp, or to split push and still aplly pressure on the enemy team.

Cleanse- You wont really need this spell 99% of the time, nice vs a CC heavy enemy team for the tenacity it gives.

Promote- Only for karma (She can support the super minion with all her spells xD)

Clarity-not that useful of …
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August 10, 2012

Berzerk's Top Tier List

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Berzerk  |  Tier  |  List  |  Top  |  Lane
Bored in a long car ride, needed something to do. Made this. These are just my general opinions on tiers as seen by me.

This tier list is my rating on top lane champions AS SEEN BY ME! Everyone sees lanes and such different so everyone will have their own different tier lists. This is just mine. Their is no specific order within the tiers on the champions, it is just a general categorization. 

* means they are on borderline to going down and I'm on the edge with them.
^ Means I'm on the edge and could easily cave in on moving them up a tier.


Some strong common picks. They can usually do pretty well no matter who they fight. They typically can do well at all points in the game.

Tier 1: Nidalee,  Riven, Irelia, Nautilus,   Kennen, Udyr,  Yorick, Malphite,  Jax, Lee Sin, Kayle, Olaf, Rumble

Some picks that can be picked early on, but should not be first picks.  They are typically centeralized around 1 point of time in the game.

Tier 2:  Shen,  Jayce^,  Lulu*, Poppy, Drave…
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August 10, 2012
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First  |  look  |  rengar  |  top  |  lane

Champion Overview:


Rengar is a tanky DPS champion. He is alot like Renekton in the fact you build up a rage bar to unleash a Wombo Combo on your enemies. His gameplay is fun and unique and actually gives the feel of being on the hunt. His item is INSANELY good, for 1k gold it gives you stacking abilities AS WELL AS a good amount of AD. He is very versatile boasting damage with his Q, sustain with his W, the ability to receive ganks with his E AND The ability to escape almost any gank with his ultimate's stealth. He has a decently high skill ceiling and I can expect players who put the effort into learning him to do EXTREMELY well.

Skills Overview:


(Passive) Unseen Predator- While in brush or stealth Rengar will leap at the target (600 radius default, 750 radius with his item stacked) when using his basic attack. Also Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it
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August 11, 2012

Top Lane Re-looked: Garen

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top  |  lane  |  first  |  look  |  garen

Changes


Courage now passively increases Armor and Magic Resist by 20% instead of increasing it by 0.5 every time he kills an enemy unit.

This is actually more of a nerf then a buff. You wont be able to reach the old amount of Armor and MR you would get from farming until you get 120 armor and mr. It does help tank garen later in the game though.

Courage defensive shield now lasts 2/3/4/5/6 seconds instead of 3 seconds. Now reduces incoming damage by 30% at all ranks instead of 20/24/28/32/36%. Now also grants 30% Crowd Control Reduction. Cooldown changed to 24 seconds instead of 30/27/24/21/18 Seconds.

I like this skills active alot more now. You can get 2x the time of the old skill end game once this is max rank. It also now gives some tenacity. When combined with the passive bonus late game you get very durable with just a few defensive items.

Decisive Strike now also breaks all slows affecting Garen. 35% Speed bonus now lasts 1.5/1.75/2/2.25/2.5 seconds instead of 3 seconds
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September 22, 2012
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Top  |  Lane  |  First  |  Look  |  Kha'Zix

Champion Overview:


Kha'zix (who from this point on will be referred to as Kha) is a high sustained DPS Assassin. Kha is capable of doing decent damage very rapidly with his low cooldown Q making him a good duelist. He also have the option of poking enemies from a range with his skillshot W and being very mobile with his tristana-esq jump. To put the icing on the cake here he can go into a short burst of stealth. Up to 3 times when fully upgraded. While all of these qualities make him a good top laner his best quality is his ability to EVOLVE, at rank 6 Kha gains an evolution point which can be used to enhance his looks and abilities based on the situation. All of these traits come together make him a very adaptable strong top laner.

Skills Overview:


(Passive) Unseen Threat- When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 /
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October 15, 2012
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Dominion  |  Facts  |  2  |  bot  |  lane
So last time I wrote a general overview of dominion this time I'm specifying it down to bot lane. The reason I chose to do bot lane first is that it is the closest dominion role to top lane and it also has the best carry potential.

In the bot lane of Dominion there are a few basic goals/things to remember.

Minions:




Ah for wave control and minions on dominion. So as to how this works, minions will spawn when you capture a point ADJACENT to an enemy point. These minions will run out in groups of 3 like in summoners rift, the minions will derp run at the capture point fighting each other along the way. Minions in dominion lose health as they channel towers, meaning after about 3 seconds of channeling they will die. Something to note in dominion is that if minions begin to horde up they can very easily go and neutralize the point they are adjacent to. Now as far as how to manipulate and use this knowledge to your advantage you should try and horde as many minions as possible a…
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December 11, 2012

Top Lane First Look: Vi

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Top  |  lane  |  first  |  look  |  vi  |  come  |  on  |  resist  |  arrest  |  already

These are just a few of my thoughts and impressions of Vi as a top Laner after a few games as her on the PBE.

Champion Overview:


Vi is an AD bruiser/caster style of champion. She is EXTREMELY fun to play and relies on bashing enemies to kingdom come. She is very good at short quick trades before proceeding to burst down an enemy, but she is also a capable fighter in an auto attack fight due to her W steroid and debuff. Vi has no sustain so she does not do well against champions who poke her; however, her passive does give her a shield which can allow her to come out ahead of most enemies on trades. This shield does have the cooldown of a skill (around the same to get both her E stacks), which is why she is good at short quick trades. She has good killing power at 6 essentially having a Malphite and Warwick ult combined. Vi does scale decently well into late game if she is built somewhat tanky for her team and can initiate fights and burst down an enemy carry if she gets ah…
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January 03, 2013
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Mobafire  |  top  |  lane  |  guides  |  reviw  |  shop


So as part of making mobafire a better place for guides I want to help by helping other top laners with any guides they may have/ want to improve on. My review shop is now open in This thread. If you have any top lane guides you want some feedback/review on come check it out.

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May 22, 2013
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aatrox  |  top  |  lane  |  first  |  look

Champion:


Aatrox is a close range melee carry that has a playstyle comparable to Jax or Xin Zhao. Aatrox has good AD scalings with a massive amount of sustain. Aatrox can play as an assassin or as a sustained bruiser. In lane Aatrox has a weak waveclear but a strong sustain. His Q is both his engage and disengage so that should be baited out when looking to gank him. He relies on AS for alot of his effects therefore a frozen heart or randuins is a good counterbuild item for him.

Skills:


(Passive)Blood Well- Aatrox's abilities cost health to cast. When using an ability, Aatrox stores 70% of the health cost into a blood well. Upon taking fatal damage, Aatrox becomes invulnerable for 1.5 seconds as he recovers all the health in his blood well.
Aatrox's Blood Well has a base amount equal to 35% of the maximum. When out of combat, the well will deplete at a rate of 3% per second down to the base amount.
While Blood Well is on cooldown, Aatrox will not accumulate blood.

This passiv…
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