Statistics
Title: The Soul Collector
Strength: 2
Dexterity: 6
Knowledge: 20
Endurance: 2
Backstory
Backstory Under ConstructionAbilities
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Souldrinker (Innate): Phasma claims the souls of his victims and keeps them for his own. He must use these souls to be able to cast his spells. He can carry a maximum of 10 souls at the time. |
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Slumber / Nightmare (Q):Cost: 1 Soul
Slumber: If the selected target is awake; Phasma will bring them into a deep sleep. After this, Nightmare becomes castable for two seconds. If Slumber is cast on a minion, allied or enemy; its cool down is cut in half.
Cost: 2 Souls
Nightmare: If the selected target is asleep; Phasma will plant horrific nightmares into their mind. These nightmares cause the target to suffer damage each second for as long as they are asleep. If the target dies while afflicted by nightmares, a nearby enemy unit will be affected by both Slumber and Nightmare.
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Dreamstride (W):Cost: 3 SoulsPhasma uses the world of dreams to cross distances in the physical world. Phasma blinks to a sleeping target; silencing all nearby enemies on arrival. Additionally, the target's sleep is prolonged.
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Lantern of Lamentation (E):Cost: 5 SoulsPhasma sends out an evil spirit from his lantern to each nearby enemy hero; dealing damage on impact. For the next five seconds, affected targets take more damage from all sources.
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Judgement (R): Phasma blasts an enemy hero with dark energy, dealing high damage based on the amount of souls Phasma currently possesses. Also, the target is afflicted with a destiny bond. If Phasma dies while the bond is active, the target dies as well.
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New Abilities
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Slumber / Nightmare (Q):Cost: 1 Soul
Slumber: If the selected target is awake; Phasma will bring them into a deep sleep. After this, Nightmare becomes castable for two seconds. If Slumber is cast on a minion, allied or enemy; its cool down is cut in half.
Cost: 2 Souls
Nightmare: If the selected target is asleep; Phasma will plant horrific nightmares into their mind. These nightmares cause the target to suffer damage each second for as long as they are asleep.
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Deluge of Darkness (E):Cost: 5 SoulsPhasma engulfs a large area in front of it with utter darkness dealing high damage to any enemy caught in it as well silencing and blinding them for a duration.
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Haunt (R):Cost: 10 SoulsPhasma selects his victim and after that the screen will go pitch black briefly for all enemies. After that, Phasma appears behind his target dealing high damage. If the target is asleep, Phasma feeds on their dreams and heals for a large portion of the damage dealt. Additionally, if it kills the target, Phasma can re-use Haunt another time for free.
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