Anyone wanna do this again sometime?
Horror games most of the time end like a paradox. On one hand, the game is supposed to supply fear, loneliness, terror and a loss of control through atmosphere and history, at the same as the player tries to make out the puzzle in the game to advance.
Amnesia: The Dark Descent is a game for your senses. When starting the game, the developers say you should dim the lights, fix your screen contrast and wait for the night to set. And as it is, you should really follow these tips - cause in the most horrible cases (heart-attack anyone?) you'll only get one chance to play "Amnesia" the way it was meant to play!
Frictional Games tries to tell you in the introduction that you need to drop some of the usual gamer "procedure" before playing this game. This is not a game where you get a big-***-mother-f* gun that can shoot down stars, collect points, build houses or save the princess. "Amnesia" is a kind of practice in mental stamina, that tests how you cope with stress and physiological…