Current ELO: 1017
Game Status: LOST
Blue Team (Enemy):
Jesus Christ, how did we let them get this sort of team? My only guess on countering this sort of team is to prevent them from getting to the late game. Shen can only do so much outside of disruption until at least 3/4 his build and level 16 (any other hypertank would probably outclass him), Morgana is a farm lane unless you deny it and is primarily reliant on a skillshot burst and the ult to really accomplish anything, and Teemo is a horrid ADC unless he gets fully built. Alistar and Amumu are just two more hypertanks, so I guess the team was called "Protect Morgana".
Purple Team (Mine):
Ahri (M) My choice
Our team is an absolute wreck. Jayce may at least be able to farm against Shen, but is vulnerable to the sheer amount of lockdown. I may be able to take down Morgana if she isn't any good with the black shield, but until I feel comfortable bursting her down, I'll just harass as long as I can. Sion support? Must be a child who was upset he didn't get top lane. Warwick really doesn't have much a place in competitive play, so I'll be screwed until 6. At least Kog'Maw was a solid choice. Overall, we have early game champs, mid game (Warwick and I), and then Kog'Maw for the late game. However, I don't want to get that far.
Shen insta-disconnects, so we decide to rush their jungle - against this team, we need any advantage we can. We manage to catch Morgana way overextended in the mid-river bush their side. Other than blowing flash to secure the kill (Which Kog ended up getting, which I can live with), it was pulled off very well. I allowed Warwick to get the buff instead of taking it myself and went to protect my blue buff, but Amumu and Alistar were taking it. If I was more aggressive, I could have gotten Amumu down (60 hp after flashing and smiting the buff), but I was too concerned with Alistar since my flash was down. I probably shouldn't have been so worried since the damage output was minimal, but I wanted to be safe.
All the lanes were off to a great start. Warwick decided to push my lane for some reason which led to a flash-bind and ult from Morgana, securing me with ignite. (I hate this ELO) However, I led the farm by nearly 40 for the entire lane with constant harass and some fantastic Warwick ults (suppressed, and then I'd spirit rush to charm, keeping her completely immobile until the kill. I decided to roam a bit (although not top; Jayce had literally twice the Shen farm and two 1v1 kills on him) and help out the bot lane. Although I helped Kog'Maw gain a double kill, he died after Morgana had once again another flash ult. I did throw back the charm and throw back a burst to see if I could take her down, or at least prevent a death, but Sion was taken down. No real surprise there. Shen had tried to teleport down onto Teemo, but he was taken down much too quickly. Lane Phase, I thought we had a convincing lead.
Mid Game started out fantastically; a four for one exchange at baron with it stolen (spirit rush over the wall, orb of deception, and fox fire did it). We pushed down the inhibitor turret and inhibitor, as well as the tier two turret on top lane, then back off. However, lack of warding was becoming obvious (I was the one warding objectives) and Jayce began playing his own game. Honestly, past lane phase, I feel that the fault was of my teammates, not me. Jayce decided to farm close to their inhibitor turret, alone. Nearly died but escaped. However, he repeated this throughout the late game, which allowed for them to win incredibly easy team fights after picking off Sion and Jayce consistently.
And the loss. After becoming strong enough to take us down despite an incredible lead, they took Baron after an Amumu ult left us incredibly vulnerable to Morgana's. Although I managed to pick off Morgana and Teemo a couple times as they took siege to our base (taking top first), my team was so incredibly weak that nothing could be done. Kog'Maw was doing an insane amount of damage, but not quick enough to take anyone down as he was focused first. I died the least amount this point in the game, and I did my job. I feel I couldn't have done anything different at this point. My problem was early game, but I came into my role as the game progressed.
Sion? Really? He bought no wards, no gp10, rushed Needlessly Large Rod and basically suicided in team fights. Please, don't use Sion support. If we had stayed together more and had more consistent and full warding, we probably could have won the game regardless of the team's "OPness". To be honest, there was also a lot of Alistar focus. We would have been more likely to win if we could have been able to get behind their lines (Not difficult with the terrible Teemo AA range) and taken down their damage, but Amumu made that difficult. In my own gameplay, I feel my issue was my lack of map presence. Ahri is a fantastic roamer but I didn't capitalize enough on it. However, I feel I did fairly well.
Role: AP Mid
Build (in order): Rod of Ages, Sorcerer's Boots, Rabadon's Deathcap, Rylai's Crystal Scepter, Deathsfire Grasp
Succeeded in: Denying Farm (Orb of Deception), Jungle Presence (Stolen blue twice alone)
Failed in: Focus, map awareness (objectives), judgment (overexertion, too conservative in fights), inability to be elusive enough to pick off teams
Early invasion gave a small advantage, which was capitalized upon in the lanes. We did fantastic in 1v1/2v2 situations and we all won our lanes with ease with an insane CS lead, even with a troll, non GP10, non warding support ( Sion).
Mid game looked promising with a near-ace Baron Steal (thanks to your's truly). However, the lack of warding made Sion and Jayce easy to kill as they wandered off to farm stray minions.
Late game we got wrecked simply because our two fail lanes fed them. I take blame for things I do wrong, but this wasn't one of those times. They killed us because of failure to communicate (and I did try to lead to avoid this issue), and we failed.
I may just go back to support.
Once again, thanks for reading!