Got bored and brainstormed up another one based off some fun ideas I had, only mildly tried to balance it.

Sion, the Deadnought
Attributes: Fighter, Tank, Mage, Jungler
Special Notes: Manaless, runs on unique resource

Passive: Soul Gorge - Sion feeds on the souls of his fallen foes, using them as a resource for his spells. Every time a minion or monster dies in range of Sion, he gains one stack of Soul Gorge. Champions and large monsters provide two souls.

For every soul Sion has accumulated, he takes 3% damage reduction from all sources. Sion can stack a maximum of five souls.

Range: 800


Q: Evil Eye - Sion targets an enemy dealing 30 / 55 / 80 / 105 / 130 (+25% of ability power) magic damage and slowing them by 20% / 25% / 30% / 35% / 40% for 4 seconds.

The slow increases over its duration at a rate of 5% per second and if the target is within 300 units of Sion at the end of the duration, they take 30 / 55 / 80 / 105 / 130 (+25% of ability power) magic damage and are stunned for 1 second.

Range: 500

Cost: 2 Soul Gorge

Cooldown: 14 / 13 / 12 / 11 / 10 seconds


W: Deathly Shroud - Sion surrounds himself with the souls of his slain foes, giving him a shield absorbing 80 / 120 / 160 / 200 / 240 (+60% of ability power) (+15% bonus health) damage for 3 seconds. If the shield is not destroyed at the end of its duration it will explode, dealing 80 / 120 / 160 / 200 / 240 (+60% of ability power) (+15% bonus health) magic damage. Destroying the shield prematurely causes it to deal half damage.

AoE Range: 450

Cost: 2 Soul Gorge

Cooldown: 10 seconds starting from shield raised


E: Enrage - Passive: Sion heals for 1% / 1.5% / 2% / 2.5% / 3% of his missing health on every autoattack.

Active: Sion's attack speed is increased by 50% / 60% / 70% / 80% / 90% for the next 3 attacks, which deal damage to all targets in front of him in a cone area of effect. Each attack deals 110% / 120% / 130% / 140% / 150% of his total attack damage. The buff lasts for 2 seconds and is refreshed with each attack.

Range: 300

Cost: None

Cooldown: 9 / 8 / 7 / 6 / 5 seconds


R: Feast of Souls - Sion deals 100 / 200 / 300 (+40% of ability power) magic damage to all enemy champions around him. For the next 6 seconds, Sion surrounds himself with an aura dealing 2% / 3.5% / 5% (+0.01% per ability power) current maximum health in magic damage to all champions within the aura and heals himself for half the amount. Sion gains one stack of Soul Gorge per second so long as Feast of Souls is active.

Sion also gains 35% movement speed as long as a champion is in range of the aura.

Range: 600

Cost: 1 Soul Gorge None

Cooldown: 110 / 100 / 90 seconds


Recommended Items:

Starting Items: Doran's Shield + Health Potion OR Hunter's Machete + Health Potion x5

Essential Items: Haunting Guise, Mercury's Treads, Abyssal Mask

Offensive Items: Liandry's Torment, Rylai's Crystal Scepter, Sunfire Aegis

Defensive Items: Spirit Visage, Randuin's Omen, Warmog's Armor

I dunno about this one honestly. It looks really cool and I'd love to try it out but it's looking a little OP to my (really bad) eyes(lol ignore this). Basically he's still pretty easy to kite (arguably easier now, since his stun is shorter range and not instant) but if he does get on you then you're not going to have a fun time. He's primarily AP Tank but I could see a tanky AD build being somewhat usable on him too (Hi Trinity Force). This is a really weird design that I made up and I'm not sure what to think of it. He's basically like Hecarim or Zac but with less mobility now.