Vayne Build Guide by jhoijhoi
ADC Vayne (Cheat Sheet)
Champion Build: Vayne
| Health | 2353 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 153.19 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 250.25 |
| Attack Speed | 111.005 |
| Crit Chance | 30%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 27% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Spawn + Notes
Ability Sequence + Notes

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Masteries + Notes
Idealistic Introduction
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About the Author
Hey guys, I'm Jai (or jhoijhoi) and this is my second champion guide here on MobaFire. My highest elo in Season Three so far is 1560 (Gold). In addition to my Gold status, I've played Why play Vayne? Vayne is a hyper carry and can absolutely wreck the enemy team in fights due to her true damage procs of What will this guide cover? In this guide, along with detailing summoner spells, mastery points, runes and skilling order, I will also cover generic gameplay and the builds I find most successful on her. If reading isn't your thing, there are plenty of gameplay videos in addition to infographics for those of you who are visual learners. Last edited: - 21/01/2013 So thus begins my guide, hopefully it'll help you win some games. |
SPOILER: CLICK TO VIEW SOME AWESOME SPOILER STUFF!!!Powerful Pros / Critical Cons
As all champions, Vayne has her flaws/weaknesses and her strengths. If your team is in need of a DPS (damage per second) champion, Vayne is a fantastic choice due to the fact that her damage is virtually unbeatable late game due to
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Powerful Pros
Vayne is a short-ranged ADC, meaning her last hitting can be difficult against an ADC with longer range. This concern is allievated by being able to last hit easily with |
Critical Cons
Vayne's drawbacks are few, but still exist. As aforementioned, she has relatively short range, in addition to low initial attack speed, meaning she is easily zoned and can often lose early game trades to other ADCs if she doesn't proc - |
Masteries, Runes and Summoner Spells
21 OFFENSE 9 into Defense or Utility
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M E M O R A B L E |
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M A S T E R I E S |
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// You will want to grab this page if you know you can position yourself well enough not to get caught. As there isn't much defense allocated here, and I recommend a heavy offense rune page to compliment it, there really is no room for error.
The page recommended is a standard ADC page, grabbing AD-related boosts. The main things to note are picking up the armour penetration masteries, in addition to Q: Is this the best set-up for Vayne? // Well, to be honest, Vayne is very versatile. I seriously wasn't aiming for alliteration just then :P Basically I like going 6+ into defense for the survivability. The utility tree is pretty good for AD champions now too. One could go full offense, or more survivability, or a whole lot of utility, it's up to you. |

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R E A S O N A B L E |
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R U N E S |
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S U M M O N E R |
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S P E L L S |
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While Summoner Spells all come down to personal preference, I've found these Summoner Spells suit Vayne greatly. Flash is a must have on all squishy champions with no escape mechanism. While Vayne has
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Vayne's Skill Set + Generic Gameplay Tips
SKILLING ORDER EXPLANATION
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Tumble (Q): Tumble is a great spell. Use it to last hit, use it to harrass. Use it to close gaps, to get to lanes faster after recalling, to escape an enemy. Use it to dodge skill shots, use it to get into a better position to |
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TUMBLE TIPS & TRICKS
SILVER BOLTS TIPS & TRICKS
SHOULD I MAX SILVER BOLTS FIRST?
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Condemn (E): This spell is absolutely fantastic. Those familiar with |
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CONDEMN TIPS & TRICKS
SHOULD I MAX CONDEMN FIRST?
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Final Hour (R): Vayne's Steroid of Awesome. Gives attack damage, triple movement speed from |
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FINAL HOUR TIPS & TRICKS
ABILITY USAGE
PENTAKILL FED TO VAYNE
GENUINE VAYNE PENTAKILLChoosing Your Items as ADC
ON SPAWN
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Starting |
Alternatively, starting |
Lastly, starting with this item is surprisingly effective. It gives you a stable boost in health and a little health regen per hit via the life gain. Be wary starting this, however, as laning without potions can lead to being forced off the lane. |
FIRST BACK
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LIFE STEAL It is imperative that you pick up some early life steal, whether it be via a Doran's Blade, or a Vampiric Scepter. Why? You need enhanced active sustain. The lifesteal will help you in lane and in teamfights when they start. If you also grab Life Steal Quints, your active sustain in lane will be such that you will constantly be at full health, even if you get harassed in lane. To utilise such a life-steal heavy set-up, you will have to be consciously auto-attacking to regain health. |
SITUATIONAL SUSTAIN I find this item a really useful choice for players trying to adjust for mana issues. Never buy potions after your initial spawn - instead save a little money to buy this. You will rarely use all three charges in lane, but just in case, ensure you recall back to base every now and then to recharge it. The restoration of mana and health is just great, allows you to use your abilities a little more. It is especially useful to grab this item if your support doesn't have an in-built heal to keep you on good health. |
BOOTS
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ATTACK SPEED This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. |
TENACITY There are games when you are being caught out by CC and you haven't taken |
ATTACK SPEED CHOICES
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PHASE THROUGH MINIONS + CRITICAL STRIKE CHANCE Infinity Edge + Phantom Dancer is a common combination; either item by itself does not do much, but together they shine. Together with Infinity Edge, it gives Vayne a 55% chance to critical strike on every attack, in addition to giving her an incredible attack and movement speed boost. Phantom Dancer gives Vayne the ability to phase through minions, allies and enemy champions, making the item invaluable, especially when coupled with the additional movement speed from |
AOE DAMAGE, EARLY GOLD GENERATION An interesting item that deals AoE damage after gathering charges. Great for crowd control, split pushing and clearing minions if your base is being sieged. Grabbing Shiv is all about an early |
LIFE STEAL
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LIFE STEAL + STACKING DAMAGE Bloodthirster is rushed mostly by caster ADCs, especially those with shorter range and thus prone to more skirmishes and trades, in addition to the fact that it is easier to rush BT due to an early Vamp Scepter. Building BT is all about dealing a lot of early game damage and out-sustaining the enemy AD. When tossing up between the decision to buy BT or BotRK, size up the enemy team and decide whether you will need straight lifesteal, or health shred. |
LIFE STEAL + SLOW + HEALTH SHREDDING This item has been popularised by it's rework and due to the current meta of entire teams buying |
ARMOUR PENETRATION
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PERSONAL PERCENTAGE ARMOUR PENETRATION An age-old debate that has sparked arguments since Season One and amplified due to Black Cleaver buffs. The tl;dr version is: If the enemy team has a lot of armour, buy |
TEAM ORIENTATED ARMOUR PENETRATION Unlike Last Whisper, Black Cleaver applies an armour penetration debuff that your team can capitalise on. This means that if you manage to attack anyone, their armour is reduced for everyone on your team. |
LAST DAMAGE ITEM
CRITICAL STRIKE DAMAGE + CRITICAL STRIKE CHANCE
This is easily the most common item to buy when building for typical ADCs. There are many reasons for it, but put quite simply, it works. The critical strike chance, coupled with the significant damage boost of AD and critical strike damage means that your ADC will be dealing huge amounts of damage, especially as the masteries we choose enhance critical strike damage and the items we buy (Phantom/Shiv) round it all up. Traditionally (Season One - Season Two), this item was bought first, but with the introduction and rework of BotRK, we're seeing many ADCs delay this item for last purchase, or not buy it at all.
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JACK OF ALL TRADES Trinity means a little survivability and slow chance from |
SLOW + DAMAGE PROC If you want to be tankier, but still deal damage AND slow down fleeing enemies to catch up with |
IDEAL/POPULAR SURVIVABILITY
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CLEANSE AS AN ITEM This is the upgrade of |
HUGE HEALTH BOOST Simply put, 1000HP is 1000HP. You add 1% for each point of magic resist and armour you have. So for example, at the end of the game you have Warmog's + 75MR + 75AR. Your base health will be around 2700HP. With resistances, your effective health becomes around 4700HP. |
ALTERNATIVE SURVIVABILITY
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REBIRTH ON DEATH Ideally the best survivability item for an ADC, especially against a heavy AD team. Grants the owner a nice boost in armour and magic resist, in addition to the ability to revive upon death. The cooldown for this unique passive is quite high, however, and uncoordinated teams may waste the item's potential. Always ask yourself whether a QSS will help you escape the problem of dying in the first place. |
SPELL SHIELD Banshee's is an optimal survivability item for players who are pre30, or playing at low elo (below 1100). It gives a great boost to health, mana and magic resist, in addition to granting the user a spell shield that takes 45 seconds to regenerated after being popped. Alternatively, it is also a fantastic item for high elo, well coordinated teams; Azubu Blaze recently ran BVs against a heavy AP team and the negated spell every minute helped them smash the opposition. |
BOOT ENCHANTMENTS
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MOVEMENT SPEED BOOST ON ATTACK You can hold off buying this enchantment until end game if you feel the need to conserve cash. However, realise that by attacking anything, you get a movement speed boost - this is great for chasing, and even fleeing if you know how to kite. |
INSTANT HEALTH + MANA RESTORATION ON SPAWN PLATFORM This enchantment is best bought if/when your base is being sieged by the enemy team. It allows you to recall and instantly regain your health and mana, in addition to give you a huge movement speed boost to help you get back into the fight. |
REPLACING YOUR BOOTS
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TENACITY A great item to replace |
SURVIVE BEING BURSTED DOWN This is the upgrade of |
BROKEN DOWN CHOICES - QUICK REFERENCE
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Armour |
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Magic Resist |
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Health |
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Damage |
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Attack Speed |
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Generic ADC Gameplay
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SUPPORTIVE LANING PARTNER Head bottom lane with your support. You will want an ally that can keep you safe and allow you to free farm for the first 20 or so minutes. Alternatively, farm champions. If you plan to be aggressive, you are going to need an aggressive support, someone who can initiate skirmishes, soak up incoming damage and deal some themselves. Whilst Vayne can do a fair amount of damage on her own due to |
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GRABBING JUNGLE MINIONS BEFORE LANING Depending on whether you are on Purple or Blue side, you can grab Double Golems before you head to lane; killing Double Golems (if you are team Blue) gives you an increase in experience and gold, meaning you will hit level two faster. As leashing has changed for S3, practise this in a custom game with a friend before trying it yourself in a normal, to gauge the amount of damage your support can take. Later on in the game, ensure you always grab jungle minions in order to increase your CS and gold generation. |

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LAST HITTING The ability to last hit is a fundamental skill of an experienced and conscientious player. Landing the killing blow on an enemy minion or neutral monster not only awards you Experience and Gold, vital towards buying items and levelling up, but also allows you to farm safely without pushing your lane. Creep Score (commonly referred to as CS) is often used as a measure of how successful one is whilst laning. Last hitting as the ADC is incredibly important. Until you get the hang of last hitting, try using |

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TEAM OBJECTIVES Around about now you should be taking/have taken |
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KITING Kiting refers to attacking an enemy with ranged attacks or abilities while maintaining a safe distance. This term originated from the analogy of flying a kite, where the attacking champion (the person) holds the target (the kite) at a safe distance (the string). This feat is often performed by ranged champions against enemy melee champions. While kiting, the ranged champion makes use of their superior range, mobility and/or CC to damage the enemy champion without taking damage themselves. |
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POSITIONING/TARGETING Where you stand and who you attack during a teamfight can make or break a game. You are an ADC, thus you are squishy and susceptible to being targeted. As such, the enemies that are going to be closest to you are those that are tanky enough to get close. These champions include junglers such as |

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MID GAME By mid game you should gotten a few kills bot lane. Don't worry if you haven't, Vayne shines late game too. Vayne really has no weak game times, for example, Ashe is weak early game, then strong late game. Vayne is just awesome all game. By the 30 minute mark you should have that Vayne is a great initiator if an enemy champion lets themselves become out of position. In this video, |
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TEAMFIGHTS Below is another teamfight. I am cautious to approach because I can't see the enemies, and don't know who could be hiding in the brush near Blue Buff. However, once I approach the fight, I am immediately |
HOW TO THROW A 4v5!Succinct Summary
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The End
My guide is reasonably long, so I'll end on a few short words. Vayne is an extremely fun hero to play. She's expensive for a reason (OP, much?), but she is definitely worth the RP/IP. I hope this guide helped you with your endeavours to pwn vermin verily with Vindictive Vayne. Here ends Vindictive Vayne. Thank you for reading! Sincerely, Jai. NOTE Please don't hesitate with comments and/or suggestions regarding anything I have outlined above. I will happily respond to any queries. What follows beyond this chapter is for "further reading" and is not necessary to read unless one is curious. Read at your own risk. Last edited: - 03/03/2013 |
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