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Garen Build Guide by Fuzen Ryuu

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Fuzen Ryuu

100% Crit Garen (IMO Highly Underated)

Fuzen Ryuu Last updated on April 23, 2012
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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UPDATES

First update to this build = basically new build same base idea


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Introduction

I've been playing Garen since I started playing LOL. I've played alot of other champions as well but Garen remains 1 of my favs, because he is so versatile (aside from jungle and mid) he can do fulfill ANY role. I've tried every build I can find/think of and they all lack this or that IMO. A tank Garen lacks DMG, a DPS Garen lacks speed (in regards to build costs) and the build itself is consigned to leaving his skills useless late game (except as utility), and Tanky DPS Garen lacks all of the above (however in smaller portions).
In my efforts to create a Garen build that builds HIGH DMG by mid game if your lucky with kills/assists, as well as make his skills more useful late game, I thought of this build 100% crit rate Garen.
I must be said to that this build has been shot down by a # players.


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THE WHY?

Garen to me is (at least 1 of) the most versatile characters in LOL. He can go FULL TANK, FULL DPS or somewhere in the middle and STILL be good if skillfully & intelligently played. "SKILLFUL & INTELLIGENT"
1 of the biggest advantages to this build is how "CHEAP" it is gold wise. With such and inexpensive build you have time to hide harass and force your opponents down in gold and exp while allowing your lane partner (unless your solo top) to farm more and make their more expensive builds.
Garen's early game is his best no denying it. He transitions nicely from skill based to auto attack DPS (as the FULL DPS Garen does), BUT his skills do more damage. At 100% crit Garen does nearly 700 DMG per hit AS DOES HIS JUDGEMENT.
The passive + active of Executioner's Calling are the equivalent of a low level ignite. At the very least that 8 secs from Executioner's passive gives more time to ASSIST. With a mere 20 sec cooldown Executioner's is also highly usefull for bursting down tanks and other champions who build high HP regen / lifesteal.
100% crit Garen is not ment to "CARRY" or "TANK" he is designed to Assist and Harass GET IN AND GET OUT.
Everything in this Garen from SKILLS - ACTIVES are versatile, good for both OFFENSE and DEFENSE.
HE can harass enough early game to force you opponent to either
1 - B back to base (loosing EXP & Gold) or
2 - Stay leaving you or someone else an opportunity to kill (also loosing exp & gold)
Mid game he can use his Q to initiate a fight and E/spin away to safety OR he can wait for the fight to start Q in and hack away until it's over.
Late game he's as good as ANY melee carry, he can 1v1 - escape - farm back to full health "RINSE AND REPEAT" and/or he can solo a turret or Dragon.
Based of my experience with Garen this build, IF played SKILLFULLY & INTELLIGENTLY alongside moderate-skilled teamates is more VERSATILE and just as dangerous as any other.


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LOOKING FOR COMMENTS/FEEDBACK GOOD OR BAD IDC

If I feel it's worth the effort I will finish this guide