UDYR RUNIC + MOVESPEED
STANDARD FINAL BUILD
STANDARD FINAL BUILD(VS HEADY AP)
STANDARD FINAL BUILD(VS HEADY AD)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Udyr with this build
|Brand||His ulti and abilites can be a problem, but as you play good you will be ok.|
Hello guys. My name is RooLLy, and I'm an Udyr main. U can see my progression with Udyr here: OP.GG
I was like top 100 Udyr in world at the start of this season.
And I'm a DJ so you can check out my SoundCloud or Youtube for good music :)
What you should know about Udyr
First of all, Udyr is a mid-late champion who can carry your game if you know how to play him. I climbed the ladder from Gold V to Platinum 2 in like 2 weeks with Udyr. He's likely to be an tank-dmg one, who can kill the adc in most of the cases.
How should you jungle with Udyr
Starting almost all the time at Frog and then do Blue Buff, and clear all the time you jungle. You will hit lv. 4 after you clear everything from you jungle at start. Then you can gank lanes, bot in this case, because you already are on the bot side. You should try to clear your jungle every time because that's how you will rise with Udyr, doing jungle camps. Don't forget about the ganks. You shall gank all the lanes and try to help your comrades, or fellow teammates. Mostly if at the start of the game(that will be min 5-9) you are fed(being fed => to have at least 2 kills, even more) you will be able to play more relaxing, because after that you can 1v1 almost anyone from their team.
Split-Pushing with Udyr
Split-Pushing is something very important in playing Udyr. You can easily go gank top lane and take out the turret or do the same on any lane, but you have to know when you shall go and let your teammates fight alone and take out turrets. For example, you see your team mid lane, pushing and you see your enemy mid lane, since your team is 4v5 they shall not fight without you, but you should just stay on the lane you push and push as much as you can. If the enemy will come and chase you, you just have to let them chase you a long time, soo in that time your team will push mid , or even fight the enemy who is now in minority.
Why to chose flash over ghost?
First of all, Flash is the most important on Udyr. For example: if their adc is fed, you just have to flash + e him and he's dead. Using Ghost is ok in some spots too, For example: if they don't have a team with escapes and just movespeed or slows, you can chose ghost first.
But I always take Flash, i don't like to play with Ghost.
Why those Runes?
To be able to play the movespeed Udyr you shall have the Quints of Movespeed and to have some tankiness too you will need the Seals of Health and the Glyphs of Armor. The Marks shall always be AttackSpeed. I always try to use the movespeed as much as I can.
Why those Masteries?
I play with these masteries because from my opinion are the best for this Udyr. You need the movespeed from Cunning and also the attackspeed from Ferocity. Playing with the master key Strenght of The Ages will help you a lot, because how you already know, we won't take cinderhulk here soo that will help you improve your hp for early-mid game. The the other points from Resolve are important as well if you chose to go an movespeed Udyr you will always need Explorer and Swiftness, the other points are just for some tankiness.
About late game
In late game, if you farmed a lot and ganked, you shall be able to win easily. You are a monster with this build late. Being able to chase anyone and being chased all over the map without being caught, that will help your teammates pushing and fighting the enemy who is in minority. You can literally "play" with your enemy, you bait them to chase you and waste their time.