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Nautilus Build Guide by SawyerTHEBEST

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League of Legends Build Guide Author SawyerTHEBEST

#37 Nautilus in the World's Guide - W MAX How to solo Carry

SawyerTHEBEST Last updated on November 14, 2016
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 6

5/
Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Nautilus with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Blitzcrank When he hooks you, Q to a wall, and nothing happens. After level 6 just ULT him and he dies.
1
Kalista Don't die level 2 and win the game. Press R on her and she dies.
1
Draven Press R , Good bye.
1
Ezreal Kill his entire team while you laugh at the 0 damage he does.
1
Ashe Press R, where's your dash lucian?
1
Corki Flash Auto as he valkyrie's away Hook him then Press R, Trinity power spike? nah son.
1
Jinx No Escape, Press R walk around chompers, Q > Auto > E > k thx bai
Guide Top

About Me

Hi, my name is Sawyer I'm an INTJ personality type and currently Challenger [1] and have been playing League of Legends since the end of Season 3. V i d e o g a m e r, Theory Crafter. Here's some places you can find me!


Guide Top

Introduction


Welcome to my Support Nautilus Guide! My name is Sawyer and I'm probably in Masters or Challenger right now, and currently main Support. For the 2nd half of this Season I have played Nautilus about every other game, making him easily one of my most played, and through this I have learned what it takes to get the most out of his kit and Truely Dominate my Opponents!

Pros
  • Good Front Line, and Hook Threat
  • On Click Ult (Can't Miss)
  • Lots of CC
  • Shield Scales with Health
Cons
  • Can't front line if Shutdown
  • Easily Ganked
  • Hook can't go through Walls or Minions
  • Invisibilty Cancels his ULT
  • Hook can be canceled by Buffered Commands (Ex: Vayne's Condem)


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Spells

Exhaust

Flash
00000+ Control Nautilus has a lot of CC, and with running Exhaust you can practially take a carry out of the fight all togeather, it helps you get on targets easier without having to hook, and gives you some better peel for your own carries since you don't have any heals / shields. 00000+Pretty much Required for Flash Engages, and your only Gap closer needs to hit a wall for you to escape, which if you don't have Flash can easily be Blocked

Why not Ignite ? in Version 1 of this guide the goal was to kill in lane as Nautilus, but the Champion has been nerfed as a top lane carry, which affected his playstyle as support ALOT, making so is early game damage is not as insane as it once was, so now it is much more reliable and just better to play for control rather than to dominate a laning phase through a lucky kill levels 1 - 3.


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Runes

Runes

Greater Glyph of Mana
3

Greater Glyph of Cooldown Reduction
5

Greater Quintessence of Armor
3

Greater Seal of Scaling Health
9

Greater Mark of Armor
9

Marks


+Flat Armor is great for Supports, and will give you more value than health in the Bot lane since you will be tanking 2 Champion's Auto Attacks.

Seals


+Nautilus's W Scales with Health, Early game you don't need flat Health since you can get W levels 1-3 you also start with 3 Health pots which is more than enough for technical Early game Health.
+You are also ideally looking to scale as a Front Liner into the Mid-Late game.

Glyphs


+x4 Cooldown Reduction, getting 5% CDR for Free is nice.
+ x4 Mana, with most tanky supports you will run mana regen in glyphs, but for Nautilus you shouldn't be spamming spells as much, so having a flat amount of mana is more helpful if played properly.

Quints


+ +12.79 Armor for just Quints is pretty much a Cloth Armor level 1 for Free. PREEEEEEEEEEETY Valuable.

Changing Runes

....

YOU DON'T HAVE TO BE STATIC


Like anything thing "Build" related (Items,Runes, Masterys) you should feel free to run what ever you want. That being said of course people rune certain things because they are strickly better. But hey if you think you can make use of running say full magic pen in marks + Quints go for it!I have a Leona page with +15 AD. Always be thinking about what you use and why you use it.


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Masteries

[http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=5-0-0-1-0-0-5-1-0-0-0-0-0-0&tree3=0-5-0-1-0-5-1-0-0-5-0-0-1&v=2] <-- this will look good one day

Reason for Picking:



`````````````````````````````````````````````0/12/18


Cunning

  • Wanderer 5/5 - Small Movement Speed helps with roaming, not huge but nice, only thing Savagery helps with is doing a Jungle Camp level 1
  • Secret Stash 1/1 - Gives you more Value from the 3 Health pots you start with, and gives you small amount of Mana which really Helps Nautilus.
  • Meditation 5/5 - With the removal of Mana Potions I feel this is necessary for Nautilus
  • Bandit 1/1 - So you have extra gold income while in lane, and gives you 10 Gold on a very low Cooldown when you hit an enemy ( which you should be doing often!)

Utility
  • Unyielding 5/5 - Gives you slightly more Stats which is nice since you build mostly health, and the few stats you do buy get a little more value for free, and gives you more from your Runes also synergizes with Legendary Guardian
  • Explorer and Tough Skin are both good options. Think you will be roaming more? Get Explorer . Want more tankiness in lane? Take Tough Skin
  • Veteran's Scars 5/5 - Getting +45 Health for Free level 1 is sooooo good for Nautilus.
  • Insight 1/1 - Reduced Cooldown on Exhaust and Flash more Pressure, Faster!
  • Legendary Guardian 5/5 - Lets you get free Stats in team fights, which is good since you are building mostly Health.
  • Bond of Stone 1/1 - Gives you Percent damage Reduction and stops your Carry from taking as much Damage.

Why not 12/0/18?


This isn't a bad option, if you get Sorcery , Double Edged Sword , Natural Talent , and Oppressor .

You gain
  • + 2% Ability Damage
  • + 2% Damage
  • + +2 AD % +3 AP @ level 18
  • + 2.5% Increased Damage to targets with (Slow,stun,root,etc)
instead of having
  • + 3% Movement Speed out of combat
  • + Potions last 10% Longer and give +20 Health and +10 Mana
  • + Restore 1.5% of Missing Mana every 5 Seconds
  • + Gain +1 Gold for Minions killed near you % +10 gold when you hit someone.


    Why not 6/6/18?


    This is also not a bad option, the Masteries in Season 6 really let you get what you want all over the place, if you are willing to give up other things in there place.

    Changing Masterys


    Keep the 18 points in Utility , but try swaping some of the points you think could be better and see how it works.


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Farming

As Nautilus a pretty relvant goal of yours should be to become tanky enough to be an Effective Front line Mid-Late game. This how ever requires you to get more gold than a Support normally would. So how what are a Supports options to get more Gold?

  1. Steal CS - Isn't that effective since you deny the gold to another carry on your team.(Isn't that bad to take 1 CS every now and then though :^)
  2. Get Kills or Assist - Is pretty easy to do as Nautilus, but some times your team won't be in the position to fight.
  3. Farm Jungle Camps, as Support this pretty much takes your entire mana pool, but is 100% viable if you are doing it while no objectives are up and your lanes are pushed out and your team / the enemy team isn't grouped.
  4. Upgrade Relic Shield to Targon's Brace first back. This is like getting an Avarice blade for Support. It gives your ADC a lot more Sustain, the only thing you have to worry about is buy at least 1 ward (ideally 2) on the same back you get Targons since you are buying it instead of a Sightstone.
  5. Farming / Pushing an Empty Lane, now this one is all up to you, nobody on your team is going to say HEY NAUTILUS GO AHEAD AND FARM MY LANE MAN! You have to be looking at the map and decide if it is ok / Correct / Beneficial for you to Farm / Push out a lane.

    (Example, You have just killed mid lane, but both your Mid laner and their Mid laner died, and the creeps are in the middle of the lane, in that case it is 100% correct to push the wave so that your Minions are denied to the enemy Mid Laner.
  6. You also get Gold from the 21 points in Utility Tree, which include: Greed , Scavenger , and Bandit these give you gold for Existing, being in lane near Minions that someone is last hitting, and for Hitting the Enemy, so pretty much the more you scrap bot lane, the more gold you get( since you will also be "Accidentally" taking CS with your E Riptide while fighting, and will most likely win the trades, to lead into killing them giving you even more gold!



    Relics



    You need to be getting your Relic stacks at all times throughout the game, they give you a huge amount of gold and should not be ignored.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Don't level an Ability right as the game starts, be thinking / Reacting to what your team is doing / what you are pinging them to do before leveling an Ability.

Are you Invading?


>Do you see someone you can 100% hook
>>Level Q Dredge Line

Are you Starting a Camp (Golems / Gromp) with your ADC?


>Level W Titan's Wrath

Are you Leashing for your Jungler / Starting in lane?


>Level E Riptide

Why DON'T you Max E Riptide first?


In the past this was the best option because of the high spammability and huge amount of damage, but with the changes to pretty much all of that, it is now better to max W " Titan's Wrath for a HUGE shield.

Why Max W Titan's Wrath 1st?


Gives you more Health on the Shield per level, and gives you more %Health on the Shield, and by the time you are the level to start max W Titan's Wrath you should have a couple of health items built, bonus health on bonus health.

Why not Max Q drdge line 2nd?


By maxing Q you get it on a lower cooldown, and it does more damage, and really isn't bad to max, but if you use your points into it, it takes away points from your W Titan's Wrath or your E Riptide, which is what makes it bad to max anything but last.

What order do I use my Abilities to Engage on someone?


Pre-Level 6:
>Creeps in the way?
>>Flash Auto > E > W > Q where they flash away too.
>Creeps not in the way?
> Q > Auto > E > W > walk towards them don't be trying to auto attack or they will out run you. be Spamming E every time it's up


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Summary

Items


I've already covered why the listed Items are Reccommend but I thought I should cover why you don't build other tank items, since this is a very common mistake that is easily over looked.

First off what are the other Tank items?
  • Thornmail

    Total Price:2300

    100 Armor -Return 15% of damage taken


    So it's pretty cheap but, you are pretty much paying 2300 gold for 100 Armor. Pretty much every game you will be at most 2 Auto Attack based AD threats, with the Primary one being the enemy ADC, at no point does a Thornmail help you kill the enemy ADC. This is like a 6th item for super tanks, it's for champions that are tanking multiple members of the enemy team, Nautilus is about Applying CC to Kill someone, and if you want some Flat Armor that bad just buy a Chain Vest
  • Frozen Heart

    Total Price: 2600

    90 Armor, 20% CDR, AOE 20% Attack Speed Reduction.



    Just like Thornmail, that's a lot of money from some Armor, 400 Mana that you really don't need and an AOE auora that is only useful if you are on top of Multiple Champions, which how are you going to get onto them without a Utility item such as Righteous Glory? And when you are on them the enemy team will not be focusing you, they will be focusing your Carrys, wish you had Face of the Mountain to save them? Also building into Glacial Shroud then not building into Zeke's Harbinger is S i l l y.

  • Sunfire Cape

    Total Price:2600

    +450 Health +45 Armor, Deals 25+1 AOE Magic Damage


    Just like Frozen Heart to get Full effectiveness out of this item you have to be on top of Multiple people on their team, which isn't what Nautilus is good at, or how you should be playing support Nautilus. Your Goal is to CC Key targets of the enemy team not be the main Tank
  • Dead Man's Plate

    Total Price:2750

    +50 Armor +600 Health, Passive gives you Bonus Movement speed and some damage on first hit.


    So out of all of the options this one is probably the best, but it is also one of the more expensive ones as well. It is pretty much a more expensive Personal Righteous Glory that also gives you some Armor, not a bad 5th - 6th item, might build it if you are snowballing and feel it would help.
  • Banshee's Veil

    Total Price: 2700

    +450 Health, +60 Magic Resist, Blocks 1 Spell


    Are you noticing a trend here? These items are all very expensive, and require the enemy to focus you for them to be effective, and do not help you get to / away from the enemy.
  • Quicksilver Sash

    Total Price:1250

    +30 Magic Resist, Active - Remove all Debuffs from your Champion


    This item is a bit different, and the reason I don't have it above in the recommended items is because I don't want someone who is just looking at the build path and is going to blindly follow it to be building a QSS every game, so when is a QSS good to build on Support Nautilus? Pretty much only against Wombo comps, where you quickly need to get out of CC to apply your own / Spam your Face of the Mountain / Locket of the Iron Solari. Wombo comps usually include champions like Malphite, Yasuo, Annie, Amumu, Galio, Kennen, Sejuani, Zac.


    General Playstyle


    Passive Agressive


    As Nautilus you should always be looking to get in the enemy's space. Apply Pressure in lane, in their jungle, in other lanes through Warding, Ganking, and Roaming.



    (Early Game)


    You should be looking to OWN the lane. You are going to show the enemy you are not a Janna / Soraka. Every time you E Riptide is up, you better be walking towards them and using it, it will get creeps around it low, then when they all die you hook them and they are Tanking you + your ADC + 4-6 Minions.

    Use your full tank of gas to get where you want


    You start the Game with Relic Shield 3 Total Biscuit of Rejuvenation and 1 Mana Potion. You should be looking to use all of these in an effort to kill the enemy ADC or Support. If you have been in lane and haven't used any abilities or pots you are doing EVERYTHING wrong. PLAY THE GAME, GET IN THEIR FACE, WALK UP E Riptide > AUTO > W Titan's Wrath. Just don't get ganked around 3-4 minutes.

    If you don't do anything but walk around in lane you might as well AFK.


    (Mid Game)



    By this time(15 - 20 minutes) you should have some Kills or Assist, and should still be putting constant either near Top and Mid or near Mid - Dragon - and Bot, put aggressive wards down in the enemy jungle (See Picture >>

    Click to see bigger picture.


    If at any point you notice you have full Sightstone charges and don't have any wards on the map, literally put a ward anywhere, and after 20 minutes always have a Ward on baron ! Your Wards will help dictate where your team feels safe to go, if you are wondering why isn't my team just starting off the Baron? It's probably because nobody on the enemy team is showing in lanes and you don't have any Wards in the Enemy Jungle.

    Once again, ward ward ward ward ward ward ward ward

    Also Ult some kids.

    If your team is somewhat ahead look to Siege, and play around the edges of the lane looking for hooks.

    (Late Game)


    This is Obviously where you make or break it as Nautilus, like I said in Mid game, you should be Aggressively Warding, but as Nautilus it is harder to catch people out in their own Jungle since his hook doesn't go through walls, so in this case it is some what easier to Ward around the river and wait for the enemy to come and try and ward near your Jungle, then you get a clear easy hook on them.

    If you do find yourself fighting in the Jungle be sure to flash into position for a hook on a key target, since you will probably not be able to simply walk at them, and the second you get someone use your ULT on them, if they are to flash onto multiple members of the enemy team it will knock them up as well setting your team up for an easy fight.

    Do's


    • Force fights when you know 100% you are at a numbers advantage
    • Look for bush wacks (Make use of your sweeper)
    • Make sure to Spam Face of the Mountain / Locket of the Iron Solari shields on your Carry's when fights start, if someone dies without you using either than you will feel real silly.
    • ULT PEOPLE

    Dont's

    • Try not to hook into 5 people when your team isn't there
    • Don't be super conservative with your ULT Depth Charge
    • Don't give the enemy any space



    Skin Psychology


    So with every Champion I like to explore the possible Psychological effects they can possible have on your enemies since you should be looking to gain any advantage possible, and if one of them is through using a certain skin you should be exploiting that.


    Default

    3D Model

    Default will make people think you don't know how to play Nautilus. It is also very plain, which can lead to people not focus on your hooks, that being said you could also be ignored as a front liner which isn't always ideal. It does not look very threatening, but Sturdy?


    Abyssal Nautilus

    3D Model


    This one makes you much, much darker and mysterious, but does make you easier to see / notice but are less likely to be focused, if for some reason you are building full AP this would be the skin to use.

    Subterranean Nautilus

    3D Model



    With Moving Parts on the Anchor you Naturally attract more attention the entire Model also becomes a brighter yellow, which stands out from the Green/Brown/Blue, use this one if you know you are going to be a strong front line.

    Astro Nautilus

    3D Model



    This skin just makes you seem bigger, the W animation is preeeeeeeeeeety big, over all B I G also best to spam Taunt with, make the enemy think you are friendly, then betray their trust.

    Inquisitor Nautilus

    3D Model



    This is the only skin that could really have a impact from the splash art alone, It's splash Art is super bright and shows Nautilus with Sivir portraying that you will always be there to protect your carry, if you can make your game not load in as fast so the enemy has to stare at the splash Art longer, in game the skin is just all Armor, could make you seem Tankier than you actually are.


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The Hook

Nautilus's Hook hit box is very strange, since it interacts with Terrian as well as Champions, which can result in some w e i r d things happening.

First I would like to go over my estimated hook hitbox, since I haven't done exact pixel by pixel study on it, I just know how it feels heres some visuals that some what display how the hook will feel.

As you can see in this the Middle of the hook is in a "T" Shape and then has 2 blank spaces, then 1 line on each side. This is why it can look like your hook goes through someone but not hit cause it can, that being said it can also go slightly past someone, but be thrown at an angle so that one of the edges of the hooks it.

As the Hook animation twist you have to think of the hitbox being 2D, also notice how the hook is very long, this is a HUGE advantage that Nautilus has over Thresh / Blitzcrank, the balancing factor is that your hook can't go through terrain / Minions, but in an empty lane Mid / Late game you can hook the length of almost an entire lane.

Terrain


Like I mentioned above you hook does connect with Terrain that can be used to your Advantage. It's pretty unnecessary to use it more than twice when getting back to lane faster, but always be considering if you should use it or not when getting to fights, also you can do this.
Also your hook's hitbox on terrain gets some getting used to.


Hooking Champions


Your hook works the same on minions and it does for champions, so as you can see even when you hit the hook with the outer lines it will center the hook on the enemy champion, so try to throw your hook so that the "T" and one of the outer lines potentially hit.


It's also important to note that the Hook channels inside of you, which makes it easier to aim compared to Blitz / Thresh where it channels on a side of you.


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Positioning

The Forward "E" Riptide


During fights it's very important that you should be moving past enemies while using your Riptide, Nautilus's Model is HUGE, and in most cases will creep block people trying to walk around you, if it doesn't you should still be in range to get another Riptide off.

Movement > Auto > E >Movement > Movement > E

If you just right click them you will be auto attacking which temporarily stops your movement for a short but very impactful amount of time.