Hecarim Build Guide by Sariondil
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 4490 |
| Health Regen | 31.5 |
| Mana | 1330 |
| Mana Regen | 17.3 |
| Armor | 145.69 |
| Magic Resist | 185.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 429.94 |
| Gold Bonus | 0 |
| Attack Damage | 353.4 |
| Attack Speed | 48.955 |
| Crit Chance | 20%S |
| Crit Damage | 0% |
| Ability Power | 120 |
| Life Steal | 32% |
| Spell Vamp | 20 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi there! I am back and i came with my newest build into TT! I hope you will enjoy it. And i hope you won't underrate it... ;)
I have chosen Hecarim,because it's pretty funny and strong hero when played well. Somebody may say he's easly countered and can be killed if you have brain. But who is different??
I think Hecarim's power is hidden in his passive. But. You can see somebody with different playstyle then mine so i wish to show you how i understand him. Maybe i don't know him. Maybe it's true,maybe it's not.
Many players are going as much Move. speed as they can (once i saw guy with boots 3 and stacking only Zeals and then Phantom Dancers... This is... Pure passive using. Think about it) Think how would you like to play him. Try it. And then keep this way!
Lore

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
Former Demacian Commander

Skills
-> Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25 % of his bonus movement speed.
So no creeps blocking your way to win. No more stupid collisions when you can't move and they deal toooooons of DMG. AD bonuses from Movespeed are just awesome. They will make you feel like "I NEED MOAR MOVE SPEED! GIVE ME YOUR BOOTS GUYS!"
-> Hecarim cleaves nearby enemies dealing 50 / 85 / 120 / 155 / 190 (+0.6 per bonus attack damage) physical damage. This ability deals 66% damage to minions and monsters.
If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
I don't think you have to know more. This should be one of your main dmg skills. It should have a little bit larger range then your melee attacks so try to run to your enemy,press Q and run back. Harass him to death!
-> Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 10 / 15 / 20 / 25 / 30 % of any damage those enemies suffer. Healing from damage dealt to minions is capped to 60 / 90 / 120 / 150 / 180 health.
Healing,healing,healing.. It's bad because it just for 4 seconds. It's quite low,isn't it? However combo
Spirit of Dread and
Onslaught of Shadows is briliant attack,healing you minimaly 400 HP on that attack,so use it carefully.
-> Hecarim gains 75% movement speed over the course of 3 seconds. His next attack knocks the target back and deals a minimum of 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage) and a maximum of 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability.
Oh,my God,chasing and escaping is easier then ever before. Who can catch you when you have around 700 move speed? What about race
Rammus ?!
-> Hecarim summons spectral riders and charges forward, dealing 100 / 200 / 300 (+80% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing 50 / 125 / 200 (+40% of ability power) additional magic damage to nearby enemies and causing them to flee in terror away from Hecarim for 1 second.
Ohhh,for this skill you have to pay. And you have to pay with experiences because it's terribly hard to use it well. You decide to charge hidden in grass or just crush them with your
Devastating Charge and
Rampage and then catch fools with Onslaught? Well,choice is yours....
Skill Sequention [OFF-TANK]

Maxing:
->
->
-> 
I decided to max
Using
->
->
->
->
-> 
Why? Well,try it and ask yourself. I can't explain it,you have to choose your own skill sequence to make it best for you! Not best what I wrote here!
Skill Sequention [TANK]

Maxing:
->
->
-> 
In this way is
Using
->
->
-> 
Now it's more important to knock your enemies back to your teammates (or away if they need it) to help them slay your enemies.
Runes [OFF-TANK]
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||

Greater Mark of Desolation -> I take this because you might need some bigger dmg. You maybe think i am stupid with "...you might need..." I am trying to show you my own way how to play Hecarim. Do not break my opinion! This should boost your dmg to acceptable highs!
-> You will need some vitality to keep top lane (which i recommend) agaist hard AD heroes like AD
-> And again some defense! This tima agaist AP heroes or heroes like
-> This is what Hecarim really need! Boost his passive. But not by that crazy way with all move.speed items! Those Quints are everything what you will need in first 5 minutes of game. Probably. With Runes [TANK]
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||

-> I changed only marks,because Seals and Glyphs are already deffensive and Quintessences is what Hecarim needs so only changes are armor marks for more Armor,which you will need to stay in game for longer time.
Masteries [OFF-TANK]
Here we go. On Hecarim I prefer 9/13/8,for more damage,vitality and Move speed. And there is deep explenation!

OFFENSE
DEFENSE
UTILITY
Masteries [TANK]
On Tank Hecarim I decided to take 1/21/8,upgrading
Ghost and
Exhaust,increasing your vitality and at last your mana,lowering your recall and boosting your Movement Speed..

OFFENSE
DEFENSE
UTILITY
Masteries in TANK section is completly same as in Off-tank section,check out Off-tank chapter for explanation.
Items explanation [OFF-TANK]
| Item Sequence | |||||||||||||||
Mercury's Treads 1200 |
Trinity Force 3843 |
Hextech Gunblade 3400 |
Maw of Malmortius 3200 |
Warmog's Armor 2830 |
Atma's Impaler 2300 |
||||||||||

This will be hard.
X
Situonal items [OFF-TANK]
-> If you want go more tanky build over damage dealing buy this shield over
Hextech Gunblade. Active slow,on enemy hit 20% to slow, lot of Armor,HP and mana regen. and 5% Cooldown reduction. Awesome item for offtank/tank.
-> This item is really hard to use on Hecarim. To good use for this item you will need change your build. If you want go
Wit's End,you should buy it before you create
Aegis of the Legion. Then follow build and just skip
Hexdrinker and
Maw of Malmortius.
-> If you think more Armor and damage dealing aura is better then plenty of HP from Warmog,take this. I don't say it's better,but it can help you to not just survive fight but even have some cool HP for Atma.
-> This is damn good deffensive item. In my opinion it's way more better item then
Thornmail. And why? It gives you only 1 less armor then
Thornmail. BUT. What about huge mana bonus? Big CDR? And (most important) aura slowing enemy attack speed. Wonderfull item against
Jax or
Tryndamere.
-> Very interesting item. I don't think it's bad idea to buy it but maybe it's just waste. Your mana is fine (and even better with
Sheen) so why would you need more? Try and you will see but i don't have good experience with this....
-> This is favourite item of meny
Hecarims. And you know why. Huge move speed bonus everywhere.. So in a fact you have bonus Attack Speed,CS chance,Move speed and big AD bonus. But i don't think it's really good item. Hecarim should be more off tanky,but take it as last item if you feel like "I need some speed,God dang it!" Not bad item,but there is a lot of better items... OK,not a lot of,but few maybe...
-> So you don't like
Hextech Gunblade? You want more AD and lifesteal for less price? Well,you will miss AP and spellvamp really hard my friend!
Items Explanation [TANK]
| Item Sequence | |||||||||||||||
Trinity Force 3843 |
Maw of Malmortius 3200 |
Randuin's Omen 3100 |
Frozen Heart 3000 |
Force of Nature 2610 |
Mercury's Treads 1200 |
||||||||||

As I wrote,building Hecarim is Damn hard but when you do it well,you're gonna win.
+3
OR
!!!
Now there's choosing betweenWarden's Armor -> Taking this after Trinity is very clever thing. Your stats are boosted,now you have to use your
Situonal Items [TANK]
There's not many items I can write here,but I will try to find 'em all.
-> If enemy team has nuke heroes like
Brand or
LeBlanc take this item. More HP,Mana,Magic resist and Shield blocking spells is what we need to survive against heroes like those 2.
-> You have more deaths then kills/assists? Take Guardian Angel,providing you another life every 5 minutes. This should be primary item eighter (over Maw),but I decided to put it here.
-> Your enemy is CC heavy? Is there any annoying
Malzahar? Take QSS,one of best early/mid game items you can find in shop! One click and all disables are gone. Magic resist can be nice bonus for
Randuin's Omen
-> I wrote it to Off-Tank Situonal Items,but Sunfire should be in Tank's items too. Awesome AOE passive dmg dealing,monster Armor bonus and quite decent HP bonus? You want it,trust to me.
-> If you want concentrate more on HP,this item is briliand but i recommend keep this Armor/Magic resist way!
End of the Story
So,this is all what I had to tell you. I can't write about Gameplay,it's all about training and Experiences. Try him and I am sure you will be happy! Try this guide and I hope you will be happy too! And... Then I will be happy. I will try to add some Score screens with this build and I hope you will send me some of your score screens and I will post them! :) So I hope you enjoyed it and I'll see you guys next time at another guide!

Credits
By the way I love love to say Big thanks to jhoijhoi's help about making guides! :)
And thanks to Guayabito for his help in almost all ways! :)
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