Warwick Build Guide by SinDelta

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SinDelta

3v3 Jungle Warwick

SinDelta Last updated on February 21, 2012
463,092 87

Dps & Tanky Dps

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Build 1 (Cheat Sheet)

Champion Build: Warwick

Health 2392
Health Regen 21.45
Mana 730
Mana Regen 17.9
Armor 157
Magic Resist 117.5
Dodge 0
Tenacity 0
Movement Speed 415
Gold Bonus 0
Attack Damage 247.51
Attack Speed 78.011
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 22%
Spell Vamp 0
Armor Penetration 29.2
Magic Penetration 0
Cooldown Reduction 17.47%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
10
13
17
18
Ability Key W
4
8
12
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

This is my edited version of my old Warwick build that now is specifically for Twisted Treeline



Welcome to my Twisted Treeline Jungle build for Warwick. I are sure you may have some twists, and ideas of your own to add into the builds, so please no bad rep.



Update 03/25/11

Added alternate jungle route

Update 05/16/11

Added Video for Jungle Route

Update 11/20/11

Added New Masteries & Runes

Update 02/21/12

Added Alternative Tanky Build


Index

Section 1: Abilities
Section 2: Items / Reasons
Section 3: Runes / Reasons
Section 4: Start Game
Section 5: Mid to End Game

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Summoner Spells:

Obviously to help with Jungle Creeps :p


A lot of debate has been on this spell or like Ghost but i got flamed because Warwick has built in speed buff with his hunters call so i finally chose Flash as it does allow you to teleport through walls and ghost doesn't.

Abilities
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Passive:




Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.



Skill Q:




Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.



Skill W:




Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.


Skill E:




Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Passive: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.


Ultimate Skill:




Warwick lunges at an enemy Champion, stunning them, suppressing their summoner spells and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning and making them unable to use summoner spells for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.

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Items Guide / Reasoning
We already figure you know what the items do by them self. So we will spare you the extra reading and get straight to the point of why we chose them.
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Madred's Bloodrazor


Madred's Bloodrazor is one of the most crucial and game breaking items to get the Dmg conversion from Max Health to Magic Dmg rips through tanks and squishys alike.

Berserker's Greaves


Zerks are a great additional to early game and mid to endgame performance for the boost in attack speed. Though if fighting Disablers go Treads.

Wit's End


Wit's End is only an item you should obtain facing a team with mana users, the attack speed and average magic resist helps throughout the game. P.S. Wit's End now hurts Ninjas :D

Thank you JunSupport for pointing out early game grabbing Wit's End is better for saying "The passive Bloodrazor procs are weaker early game, and Wit's End is more solid for damage. Madred's is stronger as a mid-game item as opposed to rushing it first."

The Bloodthirster


Bloodthirster is an amazingly versatile weapon though its max potential is only reached when gaining max stacks the lifesteal and static damage is great.

Optional item

I usually choose this if there is another melee champion on my team.

Guardian Angel


Warwick though a beast when played well and farmed on time can still be focused and taken down quite easily, Guardian Angel allows you to get back up and acquire revenge on your enemies when their cooldowns have been expended and their defenses are low.

The Black Cleaver


Black Cleaver allows you to reduce an opponents armor when used in combination
With Warwick's Infinite Duress 5 stacks can be instantly applied before the fight even gets going.

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Runes / Reasoning

I will make this as simple as possible.

I decided to go with:
9xgreater mark of desolation
With that little extra Armor penetration it helps not only when Jungling but also when you are ganking/in a fight.

9xgreater seal of resililence
Jungle minions deal physical damage enough said.

As for Glyphs i chose to go with:
9x
Because i personally feel cooldown reduction is a must for just about all champions, how many times have you died do to a skill/spell being on cooldown

Now for Quintessence i went:
3xgreater quintessence of desolation
I debated between Armor Penetration or Attack Speed, but i ended up going with the Armor Penetration because with the item build and Warwick's Hunter's Call spell you can reach 2.5 Attack Speed or close to it. The Armor Penetration goes greatly with The Black Cleaver as well.


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Early Game Jungling

I start off with 1x and 1x
Now we are going to assume you are on the blue side use the following video as a guide on where to go when Jungling Now start at Area 1 kill the creeps then, go to Area 2 use Smite on the Aura Creep when at 425 HP or near it. Head over to Area 3 and use normal attacks useHungering Strike when needed by the time you kill the creeps at Area 5 you should be able to buy 1x . Now head over to Lizard or Area 7 once finished, go get Dragon Buff from Area 8. Congratulation you did a successful Twisted Treeline Jungle run. Once you reach level 6 and have Infinite Duress stun start ganking or help support teammates.

Alternate Jungle Route:
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Something lots of players seam to do is stick strick to their builds. Well doing this can work, but order of completion will make a big difference. Remember every game is unique, and you the player must adjust. If your being over tanked, you may have to buy some Armour for early game and sell it later. Or something as simple as buying your 4th items 2nd and your 2nd item last. Just ***es, and match a choice and hope for the best out come.

HAPPY GAMING!

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RATING AND POSTING NOTE

If your choosing to down rate this build and guide please please please take the time to explain it. I take A-LOT of time building these for the community. It is senseless and utterly rude to spam down rate. You do not like it when people do it to you, so why would anyone who takes this much time to build a guide...FOR YOU. Thanks!