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Wukong Build Guide by xigotmailx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xigotmailx

3v3 Monkey King

xigotmailx Last updated on January 26, 2012
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Ability Sequence

2
5
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

Hello everyone, this is my first champion guide and probably the only one i'll make. Right now i'm level 23 writing this guide, and fairly new to LoL but feel that I have the skills to make a suggestion on how to play WuKong. I noticed there are not many 3v3 guides for WuKong and most of the WuKong builds all basically have the same thing. Who really cares about the intro, you want to see the meat of it, so lets get started.


Guide Top

Pros / Cons

Pros
- Strong harassment
- Somewhat ranged
- Easy to play
- Good carry
SPACE Cons
- Short stealth
- Usually focused
- Kinda squishy early game


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Attack Speed
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Damage
3
MARKS: Greater Mark of Desolation x9 - I choose this because it's helpful from start to finish. Starting you can ignore the armor of tanks to help your team seal in the first kill.

SEALS: x9 - This is chosen for the attack speed of course. The more hits in the more damage. Stacked with the Armor Penetration early damage, you will have lots of champs running from a 2 hit combo.

GLYPHS: x9 - I choose this just to have exactly what it does, shorter cooldowns. The faster you can use your abilities the more dangerous/annoying you can be.

QUINTESSENCES: x3 - Stacking with your Armor Penetration and the increased Attack Speed your not only going to negate armor, hit faster, but you are going to hit harder. That is why I this quint is chosen.


Guide Top

Masteries

Masteries
1/5
3/5
4/1
1/5
4/1
1/1
3/5
1/5
3/1
3/1
1/
1/5
2/5
2/1

25/5/0 - Damage, lots of damage and some armor

Damage always nice from start to finish. Since you are going to be harassing people from beginning to end, it's nice to hit for half their health in a 2 hit combo and have them running right away. Of course some armor! You do get targeted a lot being a Monkey King so some armor wouldn't hurt.


Guide Top

Summoner Spells

- Oh great, another noob with heal! No the reason I choose this Summoner Spell is for the team use mainly as well as personal use early game. During the initial gank at the start of the game, usually just about everyone gets hit. Flash you heal with it's AOE partner effect and keep you and your team from dying.

- Ghost of course for running down the enemies that bought boots at the beginning as well as WuKong is a slow champion at the beginning without his boots. Great for chasing down that enemy that is just a Nimbus Strike away from death

- I don't personally use Flash, but it is a great tool for closing the gap, escaping and for the almighty backdoor Nexus kill.

Some of the other Summoner Spells that you can use are for trying to lock up that kill and for slowing the enemy down so you can run up and slap them over the head one more time with [Crushing Blow]Crushing Blow.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- Your first skill that you choose due to the early harass, initiation of fights, as well as the multiple targets that it hits. The skill also increases your attack speed which is always nice if you are killing anything, from minions to champions. Normally at the starting gank you will initiate with this first, press Ghost to chase and hopefully have the the ability cooled down and hit them with a final blow.

- The second skill that you choose giving you awesome harass abilities at just level 2 in the game. Most champions around this level you will do 30-50% damage with a Nimbus Strike followed with Crushing Blow.

- Your lifesaver! Makes harassment super easy when you charge in with Nimbus Strike, follow with a Crushing Blow, then Decoy out of there without getting hit. Most the time you will fool your opponent into attacking your Decoy which does a little bit of damage before it fades.

- The closest thing you have to an AOE, but super effective in team fights when your team is chasing the enemy, you can not only close the gap faster due to increased movement speed, you knock the enemy into the air once you hit them allowing your team to catch up. Can also be used as a tool to escape a gank. Note that you can not use any other abilities until the Cyclone is complete, such as you can't Decoy.


Guide Top

Items

- First item bought for the increase in health, attack damage, as well as a little extra lifesteal for when fighting minions early on in the game.

- Increased attack speed, and of course your ability to run faster. This can be changed out for any boot that you like more. When fighting a team with a lot of stuns, slows, ect. switch out for Mercury's Treads.

- This is where my build differs from almost all other WuKong builds. Everyone picks Trinity Force a good choice for WuKong, but the money you save by getting Phantom Dancer is much more worth it, I believe. Increase in attack and movement speed is great, you'll hit harder buying this and B.F. SwordB.F. Sword than getting Trinity Force for around the same price.

- Of course you want to start off with the Vampiric Scepter, because as soon as you get this, you will not lose health fighting minions, you can clear the jungle, and almost kill the dragon solo already. As soon as you unlock the Bloodthirster you can solo dragon, and enemies will be running from you...which they should already throughout the whole match. Normally, once you get this item, you will start to out-level yours and the other team.

- How about some extra damage to go along with your Bloodthirster? Why not right! Increased critical change and the attack damage you are set. You may or may not unlock this before the other team surrenders or the game is already over.

After you unlock the above, you can buy whatever you want. I normally go for another Phantom Dancer but all of this is depending on how the game is going. If they have armor and you aren't hitting them very much go for Last Whisper. As well if you are losing or need some more health in general, get yourself Warmog's Armor.


Guide Top

Summary

Early Game:
- Use your harassment abilities to your best
- Don't get too greedy even though you hit hard
- Get your boots as soon as you can
- After boots, try not to base until level 6

Mid Game:
- Keep farming minions
- Pay attention to the map, you don't want to be ganked
- Help your team out, initiate ganks yourself
- If in trouble, in a bush works best

Late Game:
- Take dragon and clear jungle "you should have Bloodthirster already"
- Continue to play smart, don't try to take the whole team on
- If you are losing, get Warmog's Armor
- Warmog's Armor once built like your Bloodthirtser will allow you to tank a turret completely and come back

In closing, with all that said, some key information for any champion you play:
- Don't get greedy
- Have fun
- Don't do school
- Stay in drugs
- Always always listen to you grandparents
- Finally:

Stay fly, and stay fresh Check out this YouTube channel.