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Build Guide by Thayle

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League of Legends Build Guide Author Thayle

3v3-Shaco - How 'bout a magic trick?

Thayle Last updated on October 12, 2010
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Hello guys,

I'd like to welcome you to my not more first guide which will show you my way of playing Shaco.
Take to consideration that this is a 3vs3 build and I don't know if it works in 5vs5 but it might.
Designing this guide I looked at the construction of some of the high rated guides.
So let's get started:

What do we have here?

Pros:
- annoying and STRONG harassment (boxes and shiv)
- good fleeing mechanisms (boxes and deceive)
- good pusher and tower killer (boxes and clone)
- awesomely mobile and pretty fast (going through walls with deceive)
- great ganker
- pisses of the entire opposite team when they don't manage to gank you because
of your decieve : )

Cons:
- squishy
- oracle might be annoying
- watch your mana in early-/midgame!


Summoner spells:

Ye-he-hesss!
Exhaust: Especially effective for getting first blood since your coodldown on shiv will be to long and so you can slow the target for some time.
Also effective for weakening the targets armor (since exhaust is skilled) at a gank.
Clairvoyance: Perfect for map control, preventing enemy's ganks or just locating enemies (especially if you're not sure if the enemies have already positioned themselves in a bush just waiting to get first blood).
Way more effective on 3vs3 maps since it reveals a larger percentage of the map than on 5vs5 maps.


Meh...
Ghost: From getting faster from place to place but if you have fast boots and/or the lich buff it won't be that effective...
Cleanse:If the enemy team has many stunners it's good for getting out of dangerous situations, especially since cages won't let you deceive away no longer.
But with its nerf it's not as good as it used to be.
Flash: It's worth an idea since you can use it for flashing through a wall and then decieveving back and confuse your enemies that way.
But usually decieving throug a wall is enough.
Ignite: Useable for first blood, extra damage or to last hit enemies.
But the damage isn't to arousing and you should be able to kill fleeing enemies by decieving after them and use shiv to kill them.


Nawww!
Rally: Sinc you are not going to skill this and you're not a carry you won't need this.
Smite: You are NOT a jungler. Enough!
Revive: Seriously?
orHeal/Clarity: No. Can't think of anything clever to say, so just no.
Teleport: You're on a 3vs3 map! You can run to the other tower within the time it would take you to cast this skill.



Masteries:

Standard caster masteries.
Mana reg is important but feel free to swap neutral buff duration for anything you want if you don't like the jungle in 3v3.


Runes:

Pretty standard again.

I like mana reg because I tend to play very mana ineffective : )
Cooldown reduction helps with spamming shiv more often.
Feel free to take HP quints out for something else but it helps me a lot in early game since i don't start with a Dorans Ring.

What I (and probably some other players) found interesting and effective is going full AP with runes to have giant a giant damage output at the start.
Do that if you can manage lower mana reg and lower HP.


Skills:
Backstab:
(Innate): Shaco deals 25% bonus damage when striking a unit from behind.

This won't be really relevant to you since you're not a carry/melee. Maybe consider aiming for the minions backs when farming.
Decieve:
(Active): Shaco instantly stealths for 4 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for a bonus damage.

This is your (awesome) fleeing mechanism and a skill to drive the enemy insane.
Always have enough mana to decieve out of danger and use it through walls to flee.

Cooldown: 6 seconds.
Range: Global
Cost: 90 / 80 / 70 / 60 / 50 Mana.
Bonus Damage: 40 / 60 / 80 / 100 / 120%
Jack In The Box:
(Active): Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for a few seconds and attacking them. It deals magic damage, and lasts 90 seconds stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.

Placing Jitb in strategic places is vital for surviving as Shaco, during the whole game you shall always plan your escape route ahead, and have boxes planted in bushes for giving you a few extra seconds to escape. Also they are good for map control, annoying enemies, damage againgst minions and buildings. They actually do decent damage when you have gathered some ability power.
A good thing to do is building "Jitb-nests" in bushes. When the enemy pops them he will be surprised by the burst damage and an easy target for you.

Seriously. Place them all the flipping time!

Cooldown: 16 seconds
Range: 500
Cost: 50 / 55 / 60 / 65 / 70 Mana.
Fear Duration: 0.5/0.75/1/1.25/1.5 seconds
Magic Damage: 35/55/75/95/115 (+0.25 per ability power)

Two-Shiv Poison:
(Passive): While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit for 2 seconds.
(Active): Deals half weapon damage plus extra damage to target enemy, and poisons them for 3 seconds.

The passive shouldn't really interest you but the active is your main dmg skill.
Also use it as a harassment and since it applies the poison use it on fleeing enemies or enemies chasing your allies.

Cooldown: 8 seconds
Range: 625
Cost: 50 / 55 / 60 / 65 / 70 Mana
Mov. Speed & Hit Chance Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Extra Damage: 40 / 80 / 120 / 160 / 200 (+1 per ability power)

Hallucinate:
(Active): Shaco creates an illusion of himself nearby, which deals 25% less damage and receives 35% extra damage. On death, the illusion explodes, dealing damage to nearby enemies. Lasts up to 30 seconds.

This really is a fun skill. Use it for more dmg during a gank or while hugging buildings.
Don't forget that you can navigate your clone by pressing alt and then doing what you want him to do.
Hide in the bushes, summon your clone, let him attack the enemies and damage them with his death-dagger-thingy and f*** with the enemies minds when you suddenly deceive behind their line and throw your daggers.
Since it has a decent cooldown you can also use your clone as another fleeing mechanism. Simply summon him and send him in another direction.

Cost: 100 Mana
Range: 500
Cooldown: 105 / 90 / 75
Magic Damage: 300 / 450 / 600 (+1 per ability power)


Starting the game:
Starting the game you have two options:
1. You can do plain ol' first blood. Which means running in the bushes in the middle of the bottom lane, wait for the next enemy to pass and gank him. This gives the one that gets the kill a nice gold headstart but it might not work in certain situations.
2. OR you can get yourself the lizard buff which helps you to farm minions faster by d.o.t. and also the slow may get you a kill , maybe even first blood.
Just choose Jack-In-The-Box as your first skill and plant boxes at the lizard spawn point constantly.


Items:

Mejas:
I would only recommend Mejas when you are sure you can get the stacks and keep them.
I tend to play very suicidily so i never get it :P

Deathfire Grasp:
I'm usually not a fan but with Shaco it is necessary as well as it's awesome!
Activate it before you do any other damage for its full effect. Throw a dagger afterwards and heavy burst damage is guaranteed

Lich Bane:
The proc in combination with deceive does heavy damage. Either initiate with this or deceive after dfg+shiv to do even more dmg.

Zhonya's Ring:
It's a must to get a big AP boost since the Deathfire Grasp and Lich Bane don't give that much AP.
Ending thoughts:

I hope I could get some of you exited to try out this way of playing Shaco.
I'm open for CONSTRUCTIVE criticism, not for a big ol' flamatory.

Greetz, Thayle!