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Tryndamere Build Guide by Zuxy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zuxy

3v3 Thyndamere

Zuxy Last updated on March 14, 2012
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Ability Sequence

2
4
7
10
12
Ability Key Q
3
5
8
13
15
Ability Key W
1
9
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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General information about the Thyindamere

Tryndamere, the Barbarian King Cost: 1350 IP or 585 RP
Attributes Carry, Melee Release Date May 1, 2009
Thyndamere have 3 skins:
Viking Tryndamere(975 RP),King Tryndamere(975 RP), Deamonblade Tryndamere (1820 RP)
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses fury as his secondary bar. Tryndamere starts with 0 fury, and has a cap of 100 fury. He gains 5 fury per autoattack, plus 5 extra fury per critical strike and 10 extra fury per any unit he kills. When out of combat for 5 seconds, Tryndamere loses 5 fury every second.


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Skills

Battle Fury - Tryndamere receives 0.35% critical strike chance per Fury.
Plain and simple. More rage more % Crit. During your Ulti you will often have 100% crit.

Bloodlust - Passive: Permanently grants (5/10/15/20/25) attack damage. Additionally, it grants (0.15/0.2/0.25/0.3/0.35 per 1% of health) missing bonus attack damage.

Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.


Spinning Slash
- Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.


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Somthing about bonus items that u can take..

( ( ( ( This depends on enemy team characteristics ) ) ) )

If your enemy team have lot of attack damage champions u might want to choose Thornmail because it have UNIQUE Passive who turns 30% of damage taken as magic damage. . If your enemy team have more ability power champions u need to take something for magic resistance i recommend you to take Hexdrinker (+35 Attack Damage +30 Magic Resist) or u can take Force of Nature (+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed).


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About some important things in game

Armor penetration is most important stuff that u need for every champion. And u need hp cos u don't want to die fast. I hope u don't (xD). You want to stay in team fight and actually kill some so u need to take runes on hp....
Lot of players take zeal on start but i think that is wrong build cos Thyndamare dont get a lot of damage on start.. I would recommended u to go solo top bcs Thyndamare needs to "feed" him self.. U need to farm most minions as u can and when u push minions on enemy turret go jungle first neutral minions (NOT THE ONE THAT GIVES U BUFF).
Early game is hardest part of the game. You are not that strong early game. You don't have lifesteal and your critical is too low to constantly heal yourself. You don't have your ultimate so you need u watch your self. When ever u are close to die if u are on top good way to survive is to use your E skill and go through the wall to dragon..
When you get level 6 go help your m8ts down. . . OK? You need to lead attack and go there and kill them all . . . COsS you are OP ! ! ! :D
Your Ulty is good way to escape from every situation. . . When u use it try to use to help your team m8 cos lol is team play game..
When u use your ulty use it in fight when u have feeling that u are going to die when u use it don't run immediately after u use it stay and help your team m8 a bit then run. . . One more thing if u know that someone in enemy team have ignite u need to save your Q skill cos u need to heal your self if they use ignite when u use your R . . U can use your W skill just if you are charge on some one with E a and when u are "watching" enemy player (If enemy player is in front of you..) That can be useful if he is running and U want to kill him!!


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Pros and Cons


Pros
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.


Cons
- Squishy early game
- Requires good timing and some skill for good use
- Vurneable to DoT's, Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant


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Somthing for end..

If u have infinity edge on level 11 u can solo dragon your team m8ts will appreciate it... I hope that someone will read this guide i need some support :DD
This is my first guide so don't be strict...
---->ThX <----