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Yasuo Build Guide by LeeSanHoon

Assassin [5.10] - Windslash your enemies with Yasuo! (Updates coming!

Assassin [5.10] - Windslash your enemies with Yasuo! (Updates coming!

Updated on June 2, 2015
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League of Legends Build Guide Author LeeSanHoon Build Guide By LeeSanHoon 21,176 Views 2 Comments
21,176 Views 2 Comments League of Legends Build Guide Author LeeSanHoon Yasuo Build Guide By LeeSanHoon Updated on June 2, 2015
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello Summoners, my name is LeeSanSoon, I'm a Silver player on the EUW Server and this is my first guide featuring the champion Yasuo!
I would really like your feedback and constructive criticism. For questions or infos you can add me on League of Legends: LeeSanHoon or write a comment on this guide!
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Pros / Cons

Pros
+ Amazing Passive Way of the Wanderer
+ No Mana
+ High Mobility
+ Can block abilites with Wind Wall
+ Low cooldowns
+ Easy Farming

Yasuo is a great champ because he doesn't need mana and has an advantage in lane, spamming his abilities with no costs, also Yasuo is really good at teamfighting and can have a lot wombo combos with knock up teammates.
Cons
- Hard to master
- Escapes relies on units (minions, etc.)
- Abilities doesn't contain any sustain
- Poor Scaling of Magic Resist
- Extremely Vulnerable without Whirlwind

The weakest point of Yasuo is his early game, you get the first DMG spike when you get your first item: Statikk Shiv and you are getting bullied in lane if you are against a ranged champion or heavy bruisers like Jax or Renekton. The Wind Wall does block a lot of projectiles, but some abilities like Xerath's Arcanopulse or Lux's Final Spark can't be blocked and it's cooldown is 20 second long. You can make a lot of awesome plays when you've got a lot of experience and knowledge about Yasuo.
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Runes

Why do you use these runes?

Runes

Domination
Electrocute
Predator
Fleet Footwork
Phase Rush

(Recommended)
You run 4.6% Crit to bring yourself to 89,2% Crit with IE/Shiv and Yasuo's passive, and it's pretty helpful for lane when you get that random crit on them.
(Recommended)
Fill up the rest of your marks with attack damage since it's the most efficient for Yasuo.
(VS AD)
In the case you're against Zed/ Riven/ Talon or other AD champions, go flat armor yellows.
(General)
If you aren't against AD but AP, go HP/LvL. Some people take one rune out and put one crit rune to hit the 100% with Statikk Shiv and Infinity Edge, but it's your choice.
(Recommended)
You basically run MR blues all the time, except you're against AD, then you can run armor blues or attack speed blues.
(Recommended)
The 14% attack speed scales well with Blade of the Ruined King, Statikk Shiv and Berserker's Greaves.
(Optional)
You can run attack damage quints as well since it's also the most efficient for Yasuo.
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Masteries

Why do you use these masteries?
Why do you take Blade- and Spellweaving?
Blade- and Spellweaving is really important for Yasuo because a champion needs to use both autoattacks and spells to damage enemies. This is even more efficient fore Yasuo because Yasuo's cooldown of Steel Tempest and Sweeping Blade is really low, so you can abuse your spell damage more often without the 5-second-timer running out. Sweeping Blade has 0.1 second cooldown late game and Steel Tempest scales very well with attack speed and you can basically use it while moving every second.

Offense Tree



Tier 1: With Double-Edged Sword you deal more damage, since you're playing Yasuo, then you can benefit a lot from it. Here I prefer Fury over Sorcery, your Sweeping Blade doesn't need cooldown reduction and Steel Tempest only scales with attack speed.

Tier 2: Brute Force , AD per Level is nice for Yasuo, Expose Weakness is not needed because you don't deal AOE DPS.

Tier 3: Martial Mastery gives you a small amount of damage and Spell Weaving works like this; Damaginng an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase). This means that if you hit 3 AA's before hitting your Steel Tempest you will deal 3% with your Steel Tempest and of course with your other abilities too.

Tier 4: Blade Weaving works like this; Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase). So this works basically just like your Spell Weaving but in the other way, if you for ex. use Sweeping Blade 3 times, your next AA will hit 3% more damage (like the Trinity Force passive). I'm not really a huge fan of Warlord , so I only put one point into Warlord and put the other point on Dangerous Game which can save your life in a lot of situations for example killing an enemy and surviving with 30HP because you ignited him and got the HP from Dangerous Game back.

Tier 5: Frenzy suits Yasuo very well, because you stack 5% attack speed (maximum 15% attack speed) when you cause on every AA critical strike and this will scale very well with Steel Tempest. Devastating Strikes 's magic penetration is also needed, because Sweeping Blade and Statikk Shiv deal magic damage. Not to forget about the armor penetration, Yasuo mainly deals physical damage!

Tier 6: Havoc is a need for Yasuo, for example you're dealing 500 crit damage, it's going to be 30 bonus DMG, so, it's worth it!

Defense Tree


Tier 1: Block reduces basic attack damage by 2 and Recovery gives you a 2hp regeneration per 5 seconds, sounds like it's not much but it's necessary anyway. Pick Enchanted Armor if you don't have much armor or magic resistance.

Tier 2: Unyielding is a better version of Block since melee champions like Yasuo can benefit from this mastery! Veteran Scars gives you health and is nice for laning, unless you're jungling, then you're picking Bladed Armor .

Tier 3: Juggernaut just simply gives you more health what's a great mastery overall!
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Skill Sequence

Skill Sequence against Ranged Champions:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Skill Sequence against Melee Champions:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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Abilities







Way of the Wanderer: Yasuo's passive has two parts:
Intent and Resolve.
Intent: Yasuo's Critical Strike Chance is doubled, but deals 10% less damage.
Resolve: Yasuo's resource bar is called "Flow". If Yasuo is moving, then the "flow" bar is filling up, if Yasuo gets hit by an enemy champion or a monster, then the shield activates and absorbes the damage dealt of the enemy by the maximum amount of the shield or flow.



Steel Tempest:

FIRST AND SECOND CAST: Yasuo thrusts forward with his sword, dealing 20/40/60/80/100 (+100% AD) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

THIRD CAST: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and knocks up enemies in a Airbone.
If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.

Steel tempest can critical strike and apply on hit effects in a range of 475. Its cooldown and cast time can be reduced by attack speed.

Steel Tempest is a really nice ability to harrass and farm in lane. It has a really low cooldown and doesn't cost any health or mana, but the range of Steel Tempest is really short, so keep that in mind when playing Yasuo.

Before Teamfighs you should already stack your Steel Tempest and be ready to use Last Breath on squishy targets because the armor penetration buff after Last Breath is really important in fights. So use it as fast as possible.

You shouldn't only use Last Breath in teamfights, you can also stack your Steel Tempest in lane. Escpecially when your jungler is coming, that you can CC the enemy hard with your whirlwind and deny the enemy escaping under tower.

Tipp: After casting the third stack of Steel Tempest (whirlwind) on an enemy, you should AA immediately the enemy and then use Last Breath. The reason for AA after the third cast of Steel Tempest is, that you reduce the cooldown of Steel Tempest so you can cast Steel Tempest after Last Breath again and you will have more DMG input.



Wind Wall:

Passive: Dashing replenishes Yasuo's Flow faster for 4/8/12/16/20% of his maximum flow
Active: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3,75 seconds. The wall blocks all enemy projectiles except tower hits.

Yasuo's Wind Wall is a really op ability, especially in mid lane against AP Casters. In mid lane you will mostly get opponents, who have got skill-shot based abilities which you can block with your Wind Wall.

Warning! You can only block projectiles with your Wind Wall, not abilities like Arcanopulse, Final Spark, etc.

Yasuo's Wind Wall is not only effective in lane, but also in teamfights for saving your mates from Blitzcrank grabs or other champions who try to kill or initiate into your team with their abilities.



Sweeping Blade:

Yasuo dashes a fixed distance through an enemy, dealing 70/90/110/130/150 (+60% AP magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times, the ability deals extra 25% damage with a 50% bonus maximum. When sweeping blade is casted on a target, the target will get marked for 10/9/8/7/6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
  • If chasing an enemy you can use Sweeping Blade through the minion wave
  • Each cast increases your next dash's base damage by 25% up to 50%
  • You cannot dash into the same enemy that has already been dashed, there's a circle around the enemy which indicates how long the timer is. The more points you put into Sweeping Blade, the lower the cooldown is for Yasuo. If Sweeping Blade is leveled to level 5, then the cooldown is just 0.1 second long!


Last Breath:

Yasuo teleports to the nearest visible airborne enemy champion, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing 200 / 300 / 400 (+ 150% bonus AD) physical damage to all of them. Once he lands, Yasuo gains 50% armor penetration for 15 seconds.
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Spells

Flash is the most important summoner spell on Yasuo, because this skill is great for a lot of reasons and uses. You can flash in combination with Sweeping Blade through a minion for an escape or to champions to knock them up for a Last Breath. You can flash over a wall, it has so many uses.


Ignite is another great spell. You can cast it while using Last Breath which is pretty awesome. It's not just awesome, but it is also good for getting a kill that almost got away.

Teleport is great for playing top lane and farm as a lot as well, but I feel like Flash and Ignite are the best summoner spells for playing mid lane.

Exhaust is a great summoner spell which korean pro players like Pawn/Dade/Faker are using as well for Yasuo. Exhaust is really great for dueling in your lane for example against a Zed or even Orianna. When Zed is using Death Mark on you, then you can Exhaust him to reduce the incoming damage by the Death Mark after 3 seconds, but you can also fight him as well, because Exhaust also reduces armor and magic resist and slows the target.

Meh, I never use Barrier on Yasuo, because you already got your passive, so why Barrier needed. (Ok, you will get an additional shield to your flow, but it's your choice which spell you're gonna take)
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Items

Early

Early boots are nice to help Yasuo to dodge skillshots, escpecially if you're against someone like Syndra who's just spamming Dark Sphere, then it's completely fine to take Boots instead of Doran's Shield.
Avarice Blade is really nice due to the gold income and you are going to build a Statikk Shiv from it. I always get a lifesteal item between build [statikk shiv]] and Infinity Edge taking Vampiric Scepter what's nice for the early sustain.

Boots

There are some reasons why you would want to buy Mercury's Treads. If there are teams with heavy CC, these boots are very important if you don't buy Zephyr. If there's a heavy AP, then you would also buy Mercury's Treads.
Now if they have a lot of auto attackers or your lane partner is AD like Zed or Talon, then these boots are great. The passive is pretty awesome and since it reduces a ceratin amount of physical damage of starting armor.
If you aren't worried about the enemy, then these boots would be awesome. Berserker's Greaves can also reduce your Q cooldown a lot.

Core Items

Statikk Shiv is the first item I buy on Yasuo. The reason for purchasing Statikk Shiv as first item is, that Steel Tempest can activate the passive of Statikk Shiv. That passive will help you getting great burst in lane, clearing waves and has got some nice crit chances!
Infinity Edge + Statikk Shiv will give a 90% crit chance with Yasuo's passive and the five Mark of Critical Chance. The crit is very important on Yasuo and that's the reason why Infinity Edge is my second item after purchasing Vampiric Scepter as life steal source.
Blade of the Ruined King does scale great with the attack speed and the great passive which is important when you're 1v1 a tank like Garen, Shen, etc...
That's the biggest concurrent of Blade of the Ruined King! There are a lot of differences between these two items. Here's the battle between these two items:


BT
+ More Damage - 80
+ More LifeSteal - 20%
+ Passive grants a shield which can be refreshed by AA
+ Gives you higher Crit DMG
+ Costs 3500 gold
+ Costs 300 gold more than Blade of the Ruined King
+ Passive can't slow enemy
+ No Attack Speed
+ No-Duel potential against heavy tanks like Garen or Shen


BOTRK
+ You can duel tanks with the passive
+ 40% attack speed
+ Active can slow enemies which can save your life in a lot of situations
+ Maxes your Steel Tempest's cooldown
+ Costs 3200
- Less Damage (55 DMG) than Bloodthirster
- 10% less lifesteal
- No Shield like the Bloodthirster passive

Conclusion: In my opinion I would prefer Blade of the Ruined King over Bloodthirster because it's 300 gold cheaper and scales well with the passive and attack speed.
However, it's your choice which item you buy!

Defensive Items

You can buy this after your 2 or 3 damage items if you're against a heavy physical team.
You can buy this after your first 2 or 3 damage items if you're against a heavy magic team.
You can buy Guardian Angel if there's an incoming teamfight where you're afraid of dying fast.
I almost never buy Warmog's Armor, but it's still an optional item. You only buy Warmog's Armor if you need health and no armor or magic resistance.

Situational Items

This item seems pretty cool because of his movement speed buff, sheen passive and the stats overall, but I still prefer Infinity Edge over Trinity Force because you waste the mana of this to nothing, also the AD is 40 lower than Infinity Edge and Infinity Edge gives you a DMG boost by additional 50%. Generally Trinity Force is a good mid-game item, but it won't pay off as Infinity Edge. It's up to you what you want to buy!
This item will be useful sometimes when you've got an heavy AP mid laner who deals tons of DPS like Katarina, so this item is not worth it buy because of the passive which grants you a little shield which absorbs a decent amount of magic damage. I usually only buy Hexdrinker for surviving through the entire mid-game.
I'm not a fan of Youmuu's Ghostblade since you've got already the armor penetration buff from Last Breath.
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Laning and Matchups of Yasuo

Farming for Yasuo is really important to get the first two items at early/mid-game, it's really easy as Yasuo with your Steel Tempest and Sweeping Blade to farm and last hit. Your Steel Tempest has a really low cooldown, Sweeping Blade has almost none cooldown and these abilities doesn't cost anything!
Yasuo has a good early game and laning phase, it can also depend on your skill, how you dodge the enemy's abiities, how you trade or harrass!
What does really counter Yasuo?
More Informations about matchups of Yasuo you find on top of the website!
I will add down here more detailed informations about some matchups against some mid laners!

Common Matchups for Yasuo:



You can request a certain matchup where you have trouble to lane against! For that you can tell me via PM or on the comments down below!
More Matchups will be added soon! (I will be only adding mid champions)

Zed is very difficult to lane against, because he can easily dodge your third cast of Steel Tempest with his Death Mark. You should start with Cloth Armor and five Health Potion. Put the first point on Steel Tempest to harrass him from a certain distance and try to dodge his Razor Shuriken's. Keep in mind that his passive Contempt for the Weak will be active when your health bar is under 50%, that means he will deal 6-10% of the target's health as bonus magic damage! After 6, when he is using Death Mark on you, you should immediately Exhaust him, dash away with Sweeping Blade using minions and blocking his Razor Shuriken with your Wind Wall. This matchup goes generally to Zed's favor, but you can still win as Yasuo since you're a badass samurai!
Ahri is really easy to lane against! I recommend to put your first skill point on Sweeping Blade! The reason for putting your first point on Sweeping Blade is that you will use your first Sweeping Blade on a minion, the second one also on a minion, the 3rd you will use on Ahri and then using another minion to rush back and avoid getting Charm.
Conclusion: It will deal a lot of magic damage, because your Sweeping Blade DMG will get 25% bonus damage on the 1st stack and 50% bonus damage on the 2nd stack!
Easy Matchup! If he tries to use the yellow card of Pick A Card to stun you, you can use your Wind Wall to block it and then kill him with using Sweeping Blade on minions as gap closer to punish him. Don't 1v1 him if there aren't minions around you, because nearly every Twisted Fate player picks Ghost as summoner spell since it gives Twisted Fate huge mobility.
At teamfights he will mostly try to backdoor your AD Carry using Destiny, make sure you use Wind Wall to deny his backdoor on your AD Carry and then focus him since he's alone. Here you can start off with Doran's Blade and put the first point on Sweeping Blade as gap closer at the early laning phase.
Yasuo wins. Anivia can harrass and keep you low but that drains all of her mana pre6. Without blue buff Anivia loses her lane hardly. When Anivia gets her blue and catalyst the protector, she can harrass and farm greatly, but once you got your Statikk Shiv, your Q3-AA-R-Q-E combo can finish her off. Basically she has a small gap of power before blue buff and Yasuo's first item. At late-game she has a lot of teamfight and zoning power compared to Yasuo.
It's hard for Brand to hit you with an ability because you're just swifting around and dodging his abilites like a badass samurai. You should anyway keep Brand's passive Blaze in mind, the most important one to know is the passive on Sear which stuns you for some seconds if your are "ablazed" and that could cost your life! If you and the minions around got "ablazed", then you should be careful about Pyroclasm which bounces multiple and does a big amount of damage. To avoid getting Pyroclasm by Brand, is to play safe if your Wind Wall is not up!
Start off with Doran's Blade and put the first point on your Sweeping Blade for bullying him already at the early laning phase out.
mercy cutthroat
Meh, that guy does a lot of damage at mid/late-game. You can bully him out at early-game because his Rake doesn't do much damage at early and you can block it with your Wind Wall. His Rake end cutthroat have long cooldowns, his Rake has around 10 seconds and his cutthroat around 15 seconds cooldown. After using Wind Wall you should play safer. You can block Shadow Assault with your Wind Wall as well because most Talon players will cutthroat on you, since the blades from Shadow Assault will follow Talon and pierce through you. Here I like to start with Cloth Armor and five Health Potion or Doran's Blade and putting my first point on Steel Tempest since I'm against a melee champion.
  • Talon is very vulnerable when his cutthroat is on cooldown, try to take advantage when it's on cooldown
  • Make sure someone on your team carries a Vision Ward for a teamfight to detect him during his ultimate
  • His early damage 1-3 is really low, try to use this in your advantage, and harass him with Steel Tempest
  • You can buy Sweeping Lens and upgrade it on level 9, since it reveals Talon's stealth
Laning against Akali is a skill matchup! Before 6 you should be dominating the laning phase, that means you have to deny her farming or ask your jungler to gank your lane. The reason to deny her farm is, that she will be very strong when she gets the Hextech Gunblade! When she casts Mark of the Assassin on you, avoid getting AA by Akali since the 2nd cast of Mark of the Assassin does more damage than the 1st. Try to get a Vision Ward for 6, when she nearly burns all her energy she will hide in Twilight Shroud to reposition herself or restore a certain amount of energy to continue putting pressure on you.
Orianna is not a hard but also not an easy matchup for Yasuo. For this matchup I recommend picking Exhaust if I know I'm against an Orianna. I always use Exhaust on her, after casting Last Breath on her, because you will deal tons of damage due to the armor penetration buff from Last Breath which synergizes well with the armor and magic resist reduction from Exhaust.
Hey Lee, why don't you Exhaust before using Last Breath on her?
Well, the reason for Exhausting her after using Last Breath is, that most Orianna player will shield themself and use Command: Shockwave on the position where they're standing because they're panicing, when you didn't get the fast reactions to Flash away, then you might lose a few seconds of Exhaust while getting stunned by Command: Shockwave that you used before your Last Breath and for that reason you can't benefit from the armor and magic resist reduction from Exhaust anymore.
You can engage on her using Sweeping Blade through minions as a gap closer or Flash with EQ to deny Orianna shielding herself, avoid absorbing your damage and then Last Breath her if she does place her Command: Attack on a wrong place.
Orianna does only rely on her ball, so use this to your advantage! Try to not stand next to her ball because she can cast Command: Dissonance and do damage around it. Orianna's auto attacks and spells do massive damage, she is very fragile so try focus her in teamfights. Orianna has limited mobility but very good wave clear, she will most likely push your lane, leaving her vulnerable to ganks, ask your jungler to gank your lane because it's the most effective then! For this matchup you can start Doran's Blade for the sustain or Doran's Shield to survive at early laning phase.
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Summary

I hope you liked my first guide featuring the Unforgiven Yasuo!

There will be still more content on this guide coming!

Drop a comment down below and I hope I see you on the fields of justice! ;)
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Change Log

28.05.2015
  • Added Brand and Talon to Matchups
  • Fixed some grammar mistakes!
  • More Matchups incoming! :)

29.05.2015
  • Guide updated to Patch 5.10
  • Added Akali to Matchups

30.05.2015
  • Added Orianna to Matchups
  • Fixed some grammar mistakes and added some content!
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[5.10] - Windslash your enemies with Yasuo! (Updates coming!

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