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Sona Build Guide by NovaIncGaming

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NovaIncGaming

[5.17 Updated] Nova's Guide to Support, Mid, and Zeke's Sona

NovaIncGaming Last updated on September 12, 2015
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Support | Mid (Matchups WIP) |

Ability Sequence

2
4
5
8
9
Ability Key Q
1
7
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Sona with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Urgot Well, it's Urgot...
1
Bard Your poke well outdamages his heals. He will keep using mana to heal and have no mana to try to land his feeble cc. Bard tries to be Sona in some ways, but is not nearly as good because of his glaring mana problems.
1
Nunu There's really not much he can do against you. You drastically out-poke him, and even though he heals with his Q, you can just target his adc instead.
1
Shen Not seen as a support that often anymore, but not good against Sona in any means. You out-poke him, out-heal his poke, and destroy him in every way. Just be careful not to all-in or tower dive if you suspect he has his ult.
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Introduction

Welcome to my first ever Mobafire guide!
When thinking about this initially, I had trouble deciding what champion to do.
I eventually decided on Sona. She was the first champion I bought, I main her, and I've gotten playing her down to a science! For the record, this is NOT a comprehensive guide about how to Sona, this is just a build that works great for me and some tricks that I like to use. Not much else to say here, so without further adieux, let's begin!


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Runes

Hybrid Pen. is incredibly useful for Sona because it gives her significant bonus damage on her ++basic attack combo. (See Unique Skills for details)

Movespeed quints are just because... YOU GOTTA GO FAST!!!


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Items

Spellthief's Edge Spellthief's Edge is a very standard starting item for Sona because of the poke reward, and just get as many Mana Potions Mana Potion as you can before the Warding Totem Warding Totem. Tear of the Goddess Tear of the Goddess is essential for supplying a steady flow of mana for heals and pokes to help your allies. Early Boots Boots of Speed are also good; that's all I have to say about them. (Don't forget your Ugg's, kids!) Once you get your Sightstone Sightstone, swap out your totem Warding Totem for a Sweeping Lens Sweeping Lens. Finding pesky wards is well worth it. Upgrade to an Oracle's Lens Oracle's Lens whenever as soon as it's necessary. Boots of Mobility with Alacrity Boots of Mobility make for a huge speed bonus on Sona. With your active, you get around 500 movement speed which is key for running away since Sona is extremely squishy. Ardent Censer Ardent Censer is essential on Sona because it gives your auras even more purpose. The Ardent Censer Ardent Censer also gives you an 8% movement speed boost which makes you even faster! Then get Frostfang Frostfang for better stats, and Sheen Sheen for Spellblade (which is amazing for pokes). Fully upgrade Frostfang Frostfang to Frost Queen's Claim Frost Queen's Claim. The active is very helpful late game with its 80% slow. Manamune Manamune/Muramana Muramana adds to the effectiveness of Spellblade with its added AD. Lich Bane Lich Bane adds to your offensive Super(Sona)Powers in the late game with its great increase in AP while still retaining Spellblade with a nifty little +5% movement speed. Round off this build with the Ruby Sightstone Ruby Sightstone - extra health is never a bad thing.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Get your heal first to reverse the effects of unfriendly pokes, then max your q for incredible poke damage potential.


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Masteries

Masteries are pretty standard for supports in the utility tree, but instead of defense, I like to take caster-related skills in the offense tree.


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Spells

Flash is a must-have on almost any champion, and Exhaust is to give your adc some more time to get the killing blows, or to protect low health allies from taking too much damage from an opposing mage or adc.


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Pros / Cons

Pros

+ Can be very fast mid-game.
+ Heals for days.
+ Abilities can affect multiple allies.
+ Amazing pokes.
Cons
- Extremely squishy.
- Quite slow early game.


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Unique Skills

Sona's main combo is incredibly useful, especially with teammates. If there are many enemies in one place, and your team is itching to help, cast your Crescendo while trying to stun as many enemies as possible. Then cast your Song of Celerity on your allies to get them in close and cast your Aria of Perseverance to give some heals and a shield to all. Then, your passive will be one spell away from activating, so cast your Hymn of Valor and immediately follow up with a basic attack to deal the bonus Power Chord damage plus the added damage from your Hymn of Valor . When in lane, whenever you see your passive has 2 stacks, cast your Hymn of Valor and immediately follow up with a basic attack to poke the enemy for a good chunk of health while gaining around 20-30 gold from Spellthief's Edge Spellthief's Edge/Frostfang Frostfang/Frost Queen's Claim's Frost Queen's Claim passive.