Hecarim Build Guide by muymoo
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recommended final item
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Hecarim with this build
|Ahri||such a squishy champion to begin with even with her ultimate you can easily catch with her using E and your ultimate, such an easy prey for heca|
|Kha'Zix||squishy and even with his escape capabilities, heca can easily catch him up at kill|
OHAYOU! HELLO!, welcome to my very first guide of hecarim jungle. ok here i go, heca is an underrated champ in league, hecarim is one of the best champs in league right now, he is very effective as a jungler or in top lane. so i made this guide for summoners out there like you, yes you, to play hecarim more and bring back his old glory days in league, and also to help you to master this pony =D,
-GOOD GANKING SKILLS
-FAST JUNGLE CLEAR
-GOOD EARLY TO LATE GAME
-SUCH GREAT SUPPORT FOR TEAM MATES
-IF SLOWS, DAMAGE WILL GREATLY DECREASE
-NO CROWD CONTROL
FOR MY ITEM:
Boots of Swiftness - i highly recommend this bootes for hec
arim because of his passive
Ninja Tabi - this boots is for additional tankiness
Boots of Mobility - in all three boots i least recommend this because the movement speed is only applicable for Devastating Charge when ganking and wore off after using such ability, compare to the first two which are more good and reliable
skirmisher's sabre-chinderhulk - a good jungling item for hecarim beacue of its huge health and reduce damage from enemy champion
Trinity Force - helps you for ganking and it adds to all your status
The Black Cleaver - it adds movement speed for hacarim and it also has cool down reduction
Dead Man's Plate - it adds health and also additional movement speed, also with 100 stack attack damage is doubled and slows enemy champion upon hit
Ohmwrecker - it can help you to respond quickly to your allied champion in lane and additional health and CRD
Randuin's Omen - good item for tank and thanks to its slow effect you can keep hitting enemy champion
Frozen Heart - good for tank purposes and the reduced attck speed of the enemy champ is such a help for you to harass them together with its CDR
Locket of the Iron Solari - thanks to the shield it gives you can sustain your health and allied cahmpions health for a few seconds, good item for ganking and sustaining lanes
Spirit Visage - it gives buff to your Spirit of Dread and also good for sustaining life in the jungle with its fast regeneration
Righteous Glory - movement speed and health regen
Iceborn Gauntlet - tanky item and it giver slow effect to enemy champion in an area, also because of the shen effect it gives additional damage
Hexdrinker - additional damage and it gives shield for sustain
Sterak's Gage - additionl health and helps you to have additional damage if you are planning to go AD and not tanky
Thornmail - it has good effect on ad champs (only situational if you are loosing)
Sunfire Cape - if you are planning to go tank and want some tankiness then this might help you
i get Rampage first because it can help me clear camps quickly. as you can see at level three i have Rampage Spirit of Dread Devastating Charge all activated, i prioritized Devastating Charge first because it is good at ganking its damage is quite good , and then Rampage because of the stack it gives, aybe you are thinking that why should i not priorotized Rampage first, its because i believe as a jungle you help your team to get the kill and let them be stronger, its a team fight not an individual fight (but tll because hecarim is op you can still hve that kill in mid game but not in early, let your team feed on your enemy first before you go eating spree) and lastly Spirit of Dread max at lvl 18. no question for Onslaught of Shadowsbecause its self explanatory.
-farming with hecarim is easy, if you can get a leash from your team it would be better;
-ok o first start at the frog and smite it as soon as possible for the smite to cool down quickly,
-after that "BLUE BUFF" is next , always use health potion for you o keep healthy in the jungle (by now you have Rampage and Spirit of Dread try using Spirit of Dread when using Rampage because of its healing purposes)
-after blue then wolf,
-go home and buy Skirmisher's Sabre and Health Potion (if you used all of your potions),
-next is the raptors kill (dont use smite) after that go directly to the golems
-when in the golem use smite and kill it
-next is the "RED BUFF" dnt use your smite immediately use it if you think it is necessary
-after that if possible kill the scuttle crab for vision on the river
-if you think you can gank the lane near you, use [devastating charge]] to enter then Rampage and Spirit of Dread for additional damge.
if you think your ally champion need to recall and leave the lane, you must be the one to assist or sustain the lane for the enemy team will not have the guts to go near the turret and go for a possible takedown, after that go back farming but leave a ward near that lane for the vision of the champ if there will be a possible gank on him.
well thank you for reading my hecarim guide, hope you can read my other guides.. =D happi gaming!!