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Fizz Build Guide by Rys Aberdeen

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League of Legends Build Guide Author Rys Aberdeen

5 Minute Fizz by Rys Aberdeen

Rys Aberdeen Last updated on December 21, 2011
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Cheat Sheet

Fizz Build

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Introduction

WHAT IS THE PURPOSE OF THIS GUIDE:

As I write guides I notice that even after over half a million views most people do not leave comments. Also a lot of downvotes are given without explanation. As a result I draw the conclusion that most people prefer not to actually read the guides. I made this guide as an experiment to see how people react to guides that are more picture based than text. I wonder if this would encourage people to read through the guide and see the multiple options that I suggest rather than simply reading off the cheat sheet. I know this is an experiment but if you are one of the people who actually reads the guides and vote, I still wouldn't mind an upvote if you like the idea :) Hope you enjoy!

Yours Truly, Rys Aberdeen


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Quick Items

Starting Items





space Dodging enemy harass is mana intensive early game. If you are pitted against a heavy skillshot champ or a dodgable nuke (e.g. Sion) its best to take doran’s for the mana regen to ensure you can dodge using Playful / Trickster but also keep up your own harass. space


space Generally this is the strongest starting combo for Fizz. Great survivability till lvl 6 meaning you can exchange harass and come out on top. Additional mobility will also ensure you will land your auto attacks and be able to push your opponents zone. space


space Rushing catalyst the protector is always a viable option. You only have a set amount of health and mana though so one mistake will send you back. space





Mid Game Items







Late Game Situational Items







Recommended Builds

General Ranked Game Build

General Normal Game Build

Against Low MR / AP Burst Team

Against High MR / Hybrid Tanky Team

Against Heavy AD team


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Quick Masteries

Masteries
1/5
4/1
1/1
4/5
1/5
1/1
4/1
4/
1/
3/5
3/1
3/5
Better survivability = Exchange harass more successfully
Better sustain = Outlast your opponent in lane and exchange harass more successfully





Masteries
1/5
4/1
1/1
4/5
1/5
1/1
4/1
4/
1/
1/5
3/1
2/1
2/5
1/1
Better mobility = Better ganks
Better mana = Better harass and roaming
Longer buff duration = Better mid game presence


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Quick Runes

Recommended Runes
space greater seal of replenishmentspace space





Recommended Rune Combinations

Strong Defensive Early Game
greater seal of replenishment
Strong Aggressive Early Game
greater seal of replenishment
Late Game Rune Choice


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Quick Skill Sequence

space Your ulti and main form of CC. Use to gank and initiate. Don’t use to escape unless multiple teammates are in danger. Otherwise pretty self-explanatory. Max this when possible. space


space Main form of DPS as well as harass. The passive alone will cause lots of damage as you maintain harass as it weakens health pots as well. Cheap mana so you should activate any time you attack anyone. Max this first space


space Your gap closer as well as easy on-hit proc. Can be used as situational escape but mainly used as the opening skill in a combo and method of proccing Seastone Trident. Max this second. space


space Your only CC apart from ulti. Great utility though and allows you to dodge abilities, turret hits and escape effectively. In a teamfight save this till you need to chase or escape. Only enter a fight with this if you need the slow and numbers are in your favor (teammates). Max this last. space


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Quick Summoner Spells:


Standard Ranked

Standard Normal
space

Aggressive Burst

Aggressive DPS
space

Defensive Burst

Defensive DPS
space

Standard Jungle

Ranked Counter-Jungle


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Playtips Summary

Fizz is an AP burst champion who can doubles as a DPS if there is a lack of AD on a team. While his overall damage may not come from his AD he synergizes decently with an AS build if it is needed. Generally he excels in taking down low health targets and ganking using his great mobility and the CC nuke that is his ultimate. In the lane, depending on the opponent harassing is very important because offence is your best defence. With little sustain and lots of damage and mobility its easy to do just that. Also the lower health your opponent is, the more damage your auto attacks and Q will end up doing. At lvl 6 its important to realize how much more powerful you become and make sure that every time your ultimate is off cool down you are ganking or harassing your laning opponent to prep a kill. Late game a good combination of AP and Mpen which can be achieved through rabadon’s deathcap and Void Staff as well as utilizing the active on Deathfire Grasp will allow you to take down even the highest health targets almost instantly.