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-__5 Minutes to Invince'a-Kaizer, with a side of Good Game.
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Spells:
Ignite
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
-__All about the Master of Metal. (Irrelevant to the Build.) [Under Constru
Mordekaizer's original story
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During the winter solstice, on the darkest day of the year, a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his carbonized carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: If Mordekaiser is a general, what nightmarish legion lurks at his command?
"The common perception is that the encompassing armor protects him, I fear that -- for the fragile time being -- it actually protects us."
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Mordekaizer's current story:
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From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.
As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
"If there is a thing festering at the heart of the League, it is the Lord of the Damned."
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A summary on why this is one effective build.
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I have seen many Mordekaizers built on Ability Points, FAIL! AP is good and all if you are a mage, Mordekaizer is not a mage, I repeat, "MORDEKAIZER IS NOT A MAGE!" He is a tank, and one efficient tank at that. You will not have to worry too much about your damage as you set your masteries to take that to the extent you need it to. This build will get you the kills and assists that will give Mordekaizer the title of God.
Someone once told me, an opponent in a 5v5 match where I had gotten my best score with Mordekaizer, 26/4/32, "Late game Morde= gg." Let this be you too.
This build is an extreme carry build. With the CDr from the runes, you will find yourself draining your life away fast, take care. By time you hit level 8, life costs from spells no longer matter, by level 15, the other team might as well surrender.
A short read on why this is one effective build.
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Mordekaizer can do without strength items since the masteries cover it enough. As for AP, if you truly feel like you need AP, get it after you have 5k health, at least. Armor is Morde's best friend, the more you have, the less they take from your Iron Man shield, the longer you live. This build is really flexible though, sort of... Depending on who your versing, you may mix it up a bit.
Heavy physical team: Boots of Mobility>Warmog>Thornmail>Thornmail>Force of Nature>Warmog
Heavy magic team: Boots of Mobility>Warmog>Force of Nature>Force of Nature>Thornmail>Warmog
Mixture of magic and physical: Boots of Mobility>Warmog>Thornmail>Force of Nature>Guardian Angel>Warmog
Do not be afraid to call to base, since this build is an extreme carry, until you hit later levels you will be finding most damage will come from you. Until you hit level 8, kite like the wind is strong.
If you would like to lane by yourself at first, make sure you stay no longer than levels 1-6, since after that, it will be easier to get minions while laning with an ally. It is best to lane with a support who can heal you, or who can heal themselves(So they can hold lane until you get back). Siphon is your best friend, make sure to ALWAYS build up your shield as much as possible, ALL THE TIME.
Typical strategy for using Mordekaizer while fighting an enemy is:
Creeping Death(On you)> Siphon of Destruction(On enemy Minions and Champion.)>Mace of Spaces(Enemy)>Ignite(When their low enough)>Children of the Grave(Has longer reach, use it after ignite in case they are running. Make sure you can have the kill or assist.)
The minion can be controlled by holding the ALT key and then right-clicking while holding the ALT key. Awesome for sending him at turret to take all damage, then right behind him you come. If your in a 1v3, it is not hard to turn it into a 2v2, and then, and 2v1, and if your just that awesome, a 2v0. Always send the minion first. Also, if you have Warmog already and your about to die, just put Children of the Grave on your enemy if it is a team gank or if their low on health, for even if your dead, you can get an assist and the +45 permanent health to pool. If you sell your warmog later in game so you can build AP or more Defense, you KEEP the permanent health.
I guess this is it, I will add pretty pictures and all later...
Also, for those who say Warmog'ing at the beginning is Noobish, F$%@ them. Warmog is a carry item, which means: "The sooner you get it, the longer you have it, the MORE you benefit from it."
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