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Build Guide by Spoool

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Spoool

5v5 Jungle Gank/DPS Warwick

Spoool Last updated on July 30, 2010
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
10
13
15
18
Ability Key W
4
8
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 19

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 11


A couple side notes

* You are very free to mix up the item build after bloodrazor and zerker boots, based on how you need to approach your opponents, but always get those items, they help your jungling process too much.

* Bilgewater is a great lifestealing item, I hardly ever use the active, but the extra attack damage is good synergy with your natural attack speed. However if your team has at least 3 physical attack characters, I almost always buys a Stark's Fervor instead, the attack speed helps a lot and your teammates love the extra staying power from the buff.

* I am done building Wit's End, I've used it a lot in the past and I've found that it doesn't help as much as other items, and it's a bit more expensive than other options. I feel it's only good for the magic resistance, and if you are playing against a lot of magic users, buy the resistance item for guardian angel early.

* With this build you can always take out the golem first without fail, I always start on the enemy golem and work my way around unless their team is utilizing a jungle character, use both golem buffs and at least one lizard buff to jungle to 1050 gold where you port recall and buy razor and boots, then kill the dragon, and you're either 6 or almost 6 so level if you have to and get ready to gank your first victim.

* The theme of the build is to circumvent both item armor and natural armor as well as possible. Not only will you do bonus damage on minions, but you will do great damage against all characters in the game. The game mechanics favor armor penetration as well as magic penetration over critical strike chance and AP, penetration is a great way to DPS hard, and last whisper helps that more than anything. The runes simply give you maximum penetration, the armor keeps you safe early, and the magic resist keeps you safe late as magic resist is a hard thing to come by right now.

* Play as aware as possible, always think a step ahead of everyone else, be aware of the locations of all 5 characters, as most of all, know when to initiate or enter a fight, ww will shred a target incredibly fast if you avoid stuns, stay close to your team, and never put your soft character in too much danger. You will die a lot in team battles but as long as you say 2:1 kills/deaths, you are playing just fine, enemies love to take out WW first especially because he needs to be closer to the front than your other softies.

Happy hunting!