Top Lane Fiora
If You Are Being Focused
My Personal Favorite Final Build
Item you can replace boots in the late game
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Fiora with this build
|Cho'Gath||Easy lane to deal with. If he uses Rupture, you can Riposte in time to stun him and jump on him.|
|Maokai||You can win trades with him. If he uses Twisted Advance, use Riposte to stun him and land your damage.|
|Tahm Kench||You shred his health regardless. A very easy lane.|
|Vi||Who plays Vi top? Your Riposte into her Q will allow you to stun her.|
|Sion||Easy lane. You can move out of his Q and Riposte his ultimate to not take the stun.|
A Short Introduction
Welcome to my Fiora guide. I am currently ranked as Plat 3 in the NA server with a solid amount of Fiora games under my belt. The purpose of this guide is to help people understand the new role of Fiora after her rework. I'll be updating this guide for each significant patch to Fiora.
Here is my best win ratio with Fiora as of 8/17/15:
As you can see, Fiora has the potential to carry games even in higher divisions. A good majority of my losses were from before the rework, as all Fiora had to offer in teamfights was her R. With a good mastery on her skills, she can outplay a good majority of top laners.
After her rework, Fiora is mainly viable solely as a top laner. She can go mid, but usually against melee ap champions such as Diana. Her jungling is a bit on the weak side, especially since your passive has no use against monsters (and her passive is important to sustain). Just a note that this guide is mainly built around a team-fight role, though you can easily 1v1 opponents with the build. Fiora is fun for many reasons: (1) her Lunge and Riposte now offer some amazing outplay mechanics and (2) there's no comparable feeling to shredding tanks with % max health true damage. When you pick Fiora, make sure that you also do not compromise the team composition. It's quite important to have a tank soak up damage while you do work in teamfights.
Pros and Cons of Fiora
[+] No counter to % health true damage >:D
[+] Shreds tanks in the late game
[+] Riposte is basically a "mini kayle ult"
[+] Very fun champion to play and rewarding when mastered
[-] Activating passive can be inconsistent
[-] Really long cooldowns early game
[-] Her damage relies too heavily on hitting vital points
These are the usual runes I run on most ad champions.
I run 8 Greater Mark of Attack Damage, 1 Greater Mark of Critical Chance, and 3 Greater Quintessence of Attack Damage to boost Fiora's damage output. She gets a total of 14 extra ad, with a 1% crit chance for a little flair. You can replace the crit rune for another attack damage rune if you don't feel lucky.
9 [[Greater Seal of Armor] is a must in the top lane as it provides 9 armor. The majority of top laners will deal physical damage. The armor also helps against minion aggro.
9 Greater Glyph of Magic Resist will help against those ap top laners and also make you a bit more durable in teamfights. With these runes, you get 12 magic resist. You can opt for Greater Glyph of Scaling Magic Resist for 24 magic resist late when you reach level 18. You can substitute 5 of the glyphs with 9 Greater Glyph of Cooldown Reduction for an extra 5% cdr.
The best way to build Fiora, along with most bruiser champions, is with the 21/9/0 masteries.
- Taking five points in Fury allows you to farm better.
- Taking 1 point in Double Edged Sword gives 5% attack speed, which helps her trade while her abilities are on cd. It also helps her to farm.
- Vampirism is a great mastery on Fiora, as it gives her more sustain in the early game.
- Bounty Hunter is also taken for more damage.
- Battering Blows helps with your auto-attacks with 7% arpen.
- Dangerous Game is a 1-point wonder as it can save you from dying after you 1v1 your opponent.
- Warlord's Bloodlust is a must on Fiora. It allows you to sustain during a duel and allows you a better chance to get your ult heal off in a 1v1. Fervor of Battle is nice, but you'll be building so much AD that it would barely make a difference in your damage.
- Putting points in Savagery allows you to farm, and yeah farming is important.
- Assassin is extremely important as you'll be in the top lane. Get that extra damage.
- Merciless More damage. Take.
- Dangerous Game will allow you to survive in teamfights and after 1v1 duels.
R>Q>E>W ALWAYS HAVE HER SKILLS ON SMARTCAST!!!!!
Fiora's abilities require quick decision-making and fast reflexes to reach her full potential. You can only do so by using smartcast to always be able to react to things quickly. I recommend that beginners practice Fiora's skills to figure out her range (especially on Lunge).
Duelist's Dance (Passive)
| Duelist's Dance is your bread and butter. Without it, Fiora would pretty much get outclassed by Riven. When you get close to an enemy champion, a vital point will appear on them. Usually, the best way to harass is to proc these vitals and then run before they can trade back. These vitals also help you sustain as you get some health back. Your passive scales with your bonus ad, so buying items with a ton of ad is viable.
Tip: If a vital appears at an unfavorable position on the enemy champion, just run from them and walk back up. It will reset where the vital is, allowing you to harass them harder.
| Lunge is Fiora's main skill. Always max it first as provides Fiora mobility and damage. The main use of this skill is to harass and proc vitals at a short range. Think of it as Yasuo's Steel Tempest. You can also run from a fight with this skill, but the cd will be much longer if you don't hit a target. That is why cdr is a main component of Fiora.
Another bonus to this skill is that it applies on-hit effects. This means that you can proc lifesteal and spellblade with your Lunge. It also procs Ravenous Hydra's aoe, allowing you minion clear and split-push faster. Though the base damage on this skill is unimpressive with 105 damage, you gain a huge increase to bonus ad and a decrease in cdr.
|Now this skill is one of my favorite skills in the game. Riposte allows you parry ALL damage and hard cc for the next 0.75 seconds. This is basically Kayle's ult Intervention! Not only does it do that, but you also launch an attack in a line right after which slows the enemy. If you parried hard cc, you stun them for 1.5 seconds instead.
Using this skill correctly separates the good Fiora players from the bad ones. This skill has a long cooldown of 19 seconds at rank 1. You also max this skill last, meaning you'll have to use this skill optimally. Most of the time, save Riposte and try to bait the enemy's hard cc. If you can parry and land the stun, you can usually jump and all-in them. In teamfights, you usually want to take in the enemy's hard cc so that your team won't need to deal with it as they engage.
|There's nothing really special about Bladework. It gives you 50% bonus attack speed for your next to attacks. The first attack applies a slow on the enemy, while the second attack always crits. As you level this skill, the cooldown becomes shorter, the slow increases, and the critical damage increases (200% at max level).
What this skill allows you to do is be able to move around the enemy more easily with the slow. The extra critical damage is nothing to laugh about, as it allows you to assassinate squishy targets much more easily. If you take this skill at level 2, you get a pretty significant damage spike. It should also be noted that Infinity Edge also increases the critical damage on Bladework.
If I could change this skill, I would decrease the attack speed buff and move it over to being a passive that scales up as you level this skill. But it's just a thought.
|At level 6, 11, and 16, ALWAYS take your ultimate. When you cast it on an enemy champion, 4 vital points will appear on all 4 of their sides. You only need to hit one vital point for you to get the massive AoE heal after they die. However, it is sometimes better to run around them to get as many vitals as possible as it will do tons of damage in the late game. Other times, It's better to get the heal off to allow your team to survive and finish off the teamfight. Putting points in this skill will also increase the movespeed you get from your passive, which is always nice.|
Mercury's Treads is the most useful boots to put on Fiora. With Tenacity , it reduces cc that affects her. Ionian Boots of Lucidity gives 10% cd reduction, which will help offset your long cooldowns, but you won't need that with this build. Ninja Tabi are for going against an ad heavy team. Finally, Boots of Swiftness are good when the enemy team has a lot of slows but not that much hard cc.
There is just no substitute for this item. As a Fiora you want to split-push a bit in the mid-game until you get items that will scale you into a tank-composting beast. This item effectively gives you 75 ad, an extra auto-attack, 12% lifesteal, and AoE to clear minion waves. Usually, just build Iiamat and focus on your next item, which is...
But the Korean build on a Fiora? Why not. After Fiora's rework and nerf, people underestimate that Fiora has something called an auto-attack. Wait whut? You heard it here folks. THIS BUILD IS FOR FIORA AS AN ADC. Surprisingly, she can auto-attack and it hurts. The passive is a nice bonus and it provides Fiora with more mobility to stick onto her target.
Phage should be built right after Youmuu's Ghostblade is done. The movespeed boost is just too essential to miss out on. Upgrade to The Black Cleaver. Cooldowns have never been so easy to get as an adc before this season. Then, Death's Dance should be the next major buy. It gives 75 ad and 15% lifesteal, which helps you to survive.
Now this is a really nice item on Fiora. Mercurial Scimitar has 65 ad, 35 mr, and has the QSS active. This is important as it allows you to shrug off the cc you didn't catch with Riposte. It also gives you a 50% movespeed boost to help you catch up to the enemy champions. It's a pretty solid item.
This item is amazing at allowing you to survive ap burst damage. It has 55 ad and 40 mr. 300 health shield from magic damage is always welcome to help you sustain. You'll gain your health back if you can get the heal from Grand Challenge, which I guess is a synergy. It's a safe item on Fiora, but pretty awful if the enemy team does not have any ap damage. Overall, it's a must for the sustain you get when you are low.
It procs when using Lunge and gives her a movespeed boost along with 250 health, 250 mana, 25 ad, 10% cd reduction, 15% attack speed, and 20% critical chance with 5% movespeed. What's not to love about it?
It also comes with a hefty cost of 3800 gold. For an expensive item, I do not feel that Fiora's kit utilizes all of the stats to make it worth it. For starters, 25 ad is pretty weak and does not offer enough of a damage boost to Fiora's true damage. The spellblade procs are nice, but they also do not add to Fiora's true damage. For the move-speed boost, The Black Cleaver works just as well while providing 50 ad and 20% cd reduction.
Infinity Edge gives a nice boost to Fiora's damage, but I don't feel that the stats are enough to justify spending 3600 gold for 65 damage, 20% crit chance, and 250% critical damage. Honestly, the crit isn't that valuable for the Fiora if you don't have Last Whisper for tanks stacking armor. Therefore, I like to build items that give her a bit more sustain, such as The Bloodthirster, Maw of Malmortius, and Mercurial Scimitar.
Frozen Mallet is a pretty nice item for Fiora. It gives 700 health with 30 ad, while applying a slow on the enemy. The only thing I dislike about the item is how much mobility you already have with your boots, passive, and The Black Cleaver. It feels a bit redundant to take this item when you have that much mobility, but it at least provides some tanky health. Stats are just bad though.
Now this item is pretty ok on Fiora. Sure it gives 25 ad, 40% attack speed, 10% cd reduction, and 10% lifesteal. The passive on Blade of the Ruined King, however, is pretty much wasted. BotRK deals 8% physical damage of the target's CURRENT health. Near the late game, hitting a vital point of an enemy champion should deal around 20% max health in true damage with my build. That means BotRK's passive will be pretty insignificant. It's active is useful in catching up to enemy champions. I've never had to build this before on Fiora, so I can't really say how strong or weak it is on her. IT'S MEH.
The Early Game
Fiora's early game has some strengths and weaknesses that stand out. Her level 1 harass with Lunge is pretty strong, but also draws a ton of minion aggro. What makes me mad is that Yasuo's Steel Tempest is kinda the same thing, yet it doesn't draw minion aggro when used to harass. But enough about my rants.
The key to winning the early game is to know when to trade with your opponent. You should ALWAYS prioritize farming above harassing, even if the vital point is in a convenient place. Your passive won't do that much damage to them as you won't have a lot of bonus ad. Remember to Lunge at a close enough distance, but not too close that you take some harass yourself. Your first powerspike occurs at level 3, when you have access to Lunge, Riposte, and Bladework.
When you are harassing the enemy champion you much consider a few things:
- Can I win trades against this specific champion?
- Are there a lot of enemy minions around the opponent?
- Do I need to heal back some damage to stay in lane?
It is usually correct to trade whenever there's not that many enemy minions. Though Duelist's Dance pushes you to harass to sustain in the lane, minion aggro can do more damage than the amount you heal. You want to be saving up for that Tiamat so you can farm and harass even better. With Teleport, you shouldn't be missing much cs.
The Mid Game
At this point, towers should be broken and people will start to group up. Except for you. You should be split-pushing, making sure you don't get killed in the process. The reason for this is that you need to scale into the late game. Does that mean you never group with your teammates during this time? NO. You should always have Teleport off cooldown at this time to help your team take objectives such as
. You do a decent amount of damage, so you can help your team out.
Your core items should be finished by the time the mid game is done. With boots of your choice, Ravenous Hydra, The Bloodthirster, Phage or The Black Cleaver, you should be able to survive teamfights.
The Late Game
By this point, you're basically Yu-gi-oh. You're a duel-master. You can duel almost everyone. Tanks should fear diving into your team. You should stay grouped with your team as you provide the utility of your heal from Grand Challenge and the fact that you can almost 100-20 enemy tanks by procing all the vitals. Your primary roles are to go on enemies who are out of position, using Riposte to keep you alive till your team catches up, or to peel for your carries. Having the AoE heal on your carries will almost always win you the teamfight.
In some cases that your team is behind, it is smart to split-push. They will usually send more that one person to stop you, allowing your team to take objectives. You should build some sustain items to keep you alive in teamfights even when the enemy is focusing you. Items such as Maw of Malmortius, Guardian Angel, and Mercurial Scimitar will help you survive while doing ridiculous amounts of true damage.
Overall, Fiora's nerfs have made her played less recently. I feel that Fiora has potential as an adc that can assassinate priority targets, especially with the new Ghostblade rush build.
This is my first guide, so constructive criticism is much appreciated.
As a final side note: Royal Guard Fiora is the best Fiora right now.
THANKS FOR READING!