How to carry every Game
Wanna be tanky? No Problem!
Standard Final Build (Example)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kayle with this build
|Fizz||Normally Fizz Ults you, waits 2 seconds, and then w on you. So that is the Moment when you just Ulti yourself and just easy kill him.|
|Yasuo||When he goes into range to attack you you just q him and then he is dead. And when he lets you just Ulti yourself.|
|Zed||For his Ulti you can just Zhonyas first and then Ulti yourself or the other way around.|
I play League of Legends since Season 2 and since then I also play Kayle.
At the end of my first Season I was Silver 1,but from there on I finished every Season in Platinum. At the moment im still Gold.
I live in Berlin in Germany since I was born. I'm still going to school but will end it soon.
This is my first full guide so please don't blame me to hard :)
Kayle is one of my 2 Top Champions (Udyr and Kayle) because they can just carry every Game in every Elo. Kayla is an auto attack based Champion so you don't need very much skill to play good with him, but what you need is an good guide. With this guide i want to show you that there are more then one possibility to get OP Kayle. Keyless also an Champion who can fill every lane. I just love that because she is so flexible and also can save someone with her ulti what makes her so OP too.
Pros and Cons
-very flexible, can play in every lane
-it is easy to learn how to play her
-can counter many ultis with her own multi
-very squishy in early and without ulti in late
-very mana dependent
-very slow early jungle clear
-completely dependent on ranged auto attack (E)
When you have the wrong Runes for Kayle she isn't as OP as she could be.
As Seals you can take Armor, Armor per lvl, Health or Health per lvl.
The Attack Speed Marks are needed for nearly every jungler. They are so important because you clear much faster with them and lose less Health Points. Another reason for them are, that Kayle is an Auto Attack focused Champion and with the Attack Speed Marks she can attack much faster.
The Glyphs are Scaling Cooldown Glyphs because a lvl 18 you can just always attack ranged with your Righteous Fury because when the 10 seconds are over the Cooldown is over too so it is really important. You can also take one Quintessence as Cooldown Reduction or Scaling Cooldown Reduction Quints so it even better.
As you already have got much attack Speed what you need for Kayle now is Ability Power (AD works to but not with this build). You can also get only 2 AP Quints and therefor and Movement speed Quint an Cooldown Reduction Quint.
When Kayle attacks a champion, the target loses 3% Armor and Magic Resistance for 5 seconds. This effect stacks up to 5 times.
Cost: 70/75/80/85/90 Mana
Blasts an enemy unit with angelic force, dealing damage, slowing Movement Speed, and applying Holy Fervor.
Blasts a target, dealing 60/110/160/210/260 (+100% bonus Attack Damage) (+60% Ability Power) magic damage, slowing their Movement Speed by 35/40/45/50/55% for 3 seconds, and applying a stack of Holy Fervor.
Cost: 60/70/80/90/100 Mana
Blesses a target friendly champion, granting them increased Movement Speed and healing them.
Blesses an allied champion, increasing their Movement Speed by 18/21/24/27/30% (+[7% Ability Power]%) for 3 seconds and healing them for 60/105/150/195/240 (+45% Ability Power) Health.
Cost: 45 Mana
Passive: Grants Kayle on Hit magic Damage.
Activate: Ignite Kayle's sword with a holy flame, granting Kayle a ranged splash attack and bonus magic damage.
Passive: Kayle's Basic Attacks deal an additional 10/15/20/25/30 (+15% Ability Power) magic damage on hit.
Active: Kayle increases her Attack Range by 400 for 10 seconds and the passive bonus is increased to 20/30/40/50/60 (+30% Ability Power) magic damage on hit.In addition, enemies near her target take 20/30/40/50/60 (+20/25/30/35/40% Attack Damage) (+30% Ability Power) magic damage on attack.
Cost: No Cost
Shields Kayle or an ally for a short time, causing them to be immune to damage.
Bathes Kayle's target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds.
In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.
Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
''In the League of Legends, Justice comes on swift wings.''
Kayle-The Judicator 2