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Ryze Build Guide by NinjasDontSpeak

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League of Legends Build Guide Author NinjasDontSpeak

[6.14] Archmage Business -constantly updated-

NinjasDontSpeak Last updated on July 17, 2016
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Team 1

Ability Sequence

3
4
5
8
10
12
Ability Key Q
2
7
9
17
18
Ability Key W
1
13
14
15
16
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Ryze with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Kennen
2
Teemo Not even his laugh can make him win the laning-phase. If you reached Level 6 you can easily go all in and burst him dowm with one Combo.
2
Gangplank
2
Garen
2
Malphite "rock solid" pff
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❖ Welcome ❖

Hi there, welcome to my first guide about my favourite champion in the game- Ryze. Im playing Ryze since I started playing League in Season 3. Back there he was one of my first champions and I really enjoyed playing him. After he got reworked in Season 4 I liked him even more and started focusing on Ryze as my main champion.
I'm just Gold at the moment but I promise you I can teach you alot about this champion.

I hope you're going enjoy my little guide. Its also my first ever :)


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Combo's

For wave clear : E E Q
E a minion wait for your E to come back & then E it again so the Spell Flux spreads to all minions and you can execute all with one singe Q.

Maximum Damage Output : Q W Q E Q
As you can see you just have to press Q every once after you pressed W or E because using Rune Prison (W) or Spell Flux (E) brings your Overload (Q) back from Cooldown.

For escaping : E W Q
If you use any spells (except your Q) twice youll gain a Rune which you can use to get a shield. Activate the Rune with your Q. After u triggered your shield u also get movementspeed based on your Q's Skilllevel.


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Pros / Cons

Pros

-Situational combos
-Fast waveclear, thanks to his E which does AoE Damage if u cast it twice.
-High damage output
-Can also play on Midlane
-Overall a solid Pick

Cons

-As Ryze you'll probably get camped
-Long ranged champions are superior to you
-No specific escape


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Runepage



-
I'm using this runepage because:
Movementspeed is essential on Ryze and you need to get a lot of it because MS is one of Ryze' biggest problems after his mana issue.


Scaling Healt because youre going to get enough resistance in your build and with those runes and Rod of Ages together youre gonna have more than 2400hp in the mid/-lategame which is pretty nice.


Magic Penetration just for the extra damage. I don't take Ability Power-runes because Ryze has a nice scaling with mana, which means that all of his mana is doing magic damage. Also if your enemy team does have a veigar youre going to get oneshotted in the late game which is really awful.


Scaling CD Reduction I took six of them because it gives you 10% CDR @lv18 which synergizes very nice with your ults passive, which gives you 30% CDR at rank 3. You can also take it out if you want to build Zhonya's or Abyssal Scepter since they give you also 10% CDR.


Scaling MR just 3 of them because it will be enough for the lategame if you get Abyssal Scepter or Mercurys Treads because youre going to get +70 MR which makes you very tanky with your big healt pool.


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Skill order :

First of all you need to max your Q as soon as possible.
If you cant skill up your Q, skill your W. I know Ryze's Rune Prison scales awfully and doesnt gives you a longer root anymore but his E is kinda lategame spell since it increases the damage of your Q and if u skill W you'll get a bit lower Cooldown on it, which I think is very important since you have no real escape at all.
After u have 6 points in your Q you should start maxing E even if your W isn't fully maximized.
R isn't that much decisive since it just gives, you at rank 2, a doubled range on your "Teleport" Ultimate. If you use it often and you know what to do with it max it at Lvl 11.


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Over 200k points! :^)

(updated July 2016)


Guide Top

Summary

Alright guys I hope you got a-lot from this little guide. I hope it was helpful feedback is greatly appreciated and I will be updating this guide weekly to add in any points or more information that would be beneficial to readers.