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Jumping on her is quite easy all throughout the game, with her low CC and with her only having sustained damage. Try to catch her out without her support or if the support is low. When she hits level 6 however, make sure that her ult is either on cooldown or you have a bush on the nearby to easily catch up to her when she tries to stun and run.
Fiddlesticks
Fiddle is an easy kill. From the start, he is squishy. Catch him out without his W heal and should be an easy kill. Early invades work very well on him, as long as you know where each enemy is on the map, so you don't get 2v1'd. Later game, he will definitely have a zhonyas and his fear will give him time to run to his teammates. Try to snare him before this or kill him before he can react.
Janna
Janna Can be hard to insta-gib with her cc, and excellent peeling, but get past it all and its a 2 shot.
Kog'Maw
Kogmaw is a late game carry. With low early damage, he focuses on farming so kill him easily. Late game aim him when he's at the back of a fight, or else guaranteed loss.
Ziggs
Ziggs is really easy to jump on unless he puts his E on himself early. He shouldn't be able to burst you down before you get the kill, or CC him. He's good to gank early game as he has low mobility without his W. Unless you get caught on the other side of his W, it shouldn't affect you that much anyway. Locking him down with empowered E is the best way to approach the gank, as he doesn't have a large amount of HP.
Morgana
Morgana's black shield is useless against you. You can either save your empowered E, or just channel it into pure Q damage for an easy kill. If she is midlane, just wait for her Q to be down and head straight in. If she's down in the bot lane, do the same thing and make sure to lock her down with your E, so she can't get away with a flash and an ADC heal.
Nami
Nami has decent peel, but being mostly skillshots, very easy to kill. Versing a Nami support normally leads to an easy double kill bot-lane. You can normally kill her without using anything empowered, leaving a good amount of CC or more damage for the ADC. If the ADC has already fled, empowered Q should be enough, unless you want to give your ADC the kill, in which you'd just throw your Empowered E
Aatrox
Aatrox has a terrible early game. Make sure to kill him a few times early, whether its in top lane or in the jungle. If it's the latter, make sure you have one person with you just incase. Feel free to take some of his camps, and ward his jungle so you can continuously countergank.
Ahri
Ahri is alright to manage, as long as you have good reactions with your E. If she dodges your snares/slows, she gets away. If she hits her charm, you die. Try to focus her early as she can't really solo kill until level 6 unless your mid laner sucks.
Akali
Akali is an easy kill pre-6. After this point she can be a little tough, but shouldn't be hard to handle unless she is allowed to snowball. Try taking some of her camps early game to put her behind, and even catch her out for a kill.
Alistar
Alistar makes your life difficult. He's pretty much unkillable 1v1, and he can easily peel you off his ADC. Try to ult around him to get to the ADC.
Amumu
Amumu is one of the CC kings. He may not seem like he'd be able to, but he can kill you early in a 1v1 with his Damage over Time and his CC. Watch out for his counterganks, and be wary when taking his camps. He shouldn't come into your jungle though.
Anivia
Anivia is a pain in the butt. From her egg passive, to her Slows and CC that do massive amounts of damage, she needs to die fast or she'll take your team out with her. Try to catch her out without one or more of her abilities up.
Annie
Versing Annie is a game of reaction speed. You're able to kill her before she lands her stun, just make sure you do it. Early game when ganking, wait for her stun to be down then empowered E her for an easy kill.
Azir
Azir can be tricky, however establishing the difference between a good and a bad azir is crucial. Seeing an Azir use both soldiers to farm/poke allows an easy gank as it means he has no more escape.
Bard
Bard has a bit of early game damage, but no real CC to stop you from running in and destroying his life. Try getting on bot lane pretty early.
Blitzcrank
Blitzcrank is very annoying. Being pulled basically means you're dead. In fights, it's best not to go for him, but try to keep him away from the middle of your team to prevent the AoE damage he can output combined with the Silence.
Brand
Brand is a god with team fights. Try to take him out before the fight if possible. You can take him out before he can get his stun off, with the help of your mid laner.
Braum
Braum is good at keeping you off his ADC. His shield blocks your Bola Strike, and his defensive abilites makes bursting the ADC down hard, especially mixed with his passive.
Caitlyn
Caitlyn is an easy champ to burst down, being an ADC and all. Her only escape can be cut off with your empowered E, and she cant heal up the damage you're dealing.
Cassiopeia
Cassiopeia has low mobility, so hitting your E shouldn't be too hard. It's just getting to her that is the hard part. Make sure to always use the bushes, or your ult to jump on her. If you don't, she can easily kite you to death.
Cho'Gath
Cho'Gath is a AP Tank, who will knock you up and silence you until your low enough for a true damage ult. He is almost unkillable mid-late game unless really behind. Make sure he is behind by giving him a lot of attention with ganks early.
Corki
Corki is a poke champion. If you get your E on him, his escape is rendered useless. Make sure you never walk up to him, unless trapped in your E as his kiting potential is amazing.
Darius
Darius is a menace all throughout the game with his passive and his ability to go full tank while still pumping out massive damage. BoTRK helps against him, but unless he's drastically behind, 1v1's are not recommended.
Diana
Diana is one of the worst nightmares of every League champion. Although rather underplayed, Diana is a very strong pick into a lot of teams. Try to jump on her instead of her jumping on you, as you can kill her before her shield goes up, as well as taking away her damage. Like Akali, taking her camps early is a good idea before she hits her level 6 power spike.
Dr. Mundo
Mundo is a fairly simle lane to gank. Early game he can't take much, so if he isn't under his tower, trap him with your Empowered E and get the early kills.
Draven
Draven can't really keep you off him. His E and W are his only escapes, but your empowered E fully shuts him down. Land it and its a kill.
Ekko
Ekko is tricky. Being high in mobility with lots of burst damage as well as high shields and CC, it's a matter of killing him either before he pops ulti, or saving your E until he's popped his ulti to secure the kill. CC from your laner helps too. Try to invade at your level 2-3 if he hasn't shown himself. If he gets ahead and goes tank, BoTRK or matching his tankiness is neccessary.
Elise
Elise is down-right a tricky champion to vs all throughout the game. You can't counterjungle her as she will burst you down at even level 2. Try to keep track of where she is on the map, as counterganking will be your only real chance of killing her early/mid.
Evelynn
Evelynn is quite easy to use as a snowball tool. Counterjungle and use pink wards to track her position for counterganks. Only when it hits late game, will it be more challenging to kill her. Just end it before then.
Ezreal
Ezreal's escape is his E, and you need to either bait it out, predict like a god, or if it's mid game; insta-gib him. Try to get your bottom lane ahead, or yourself before Ezreal gets his Iceborn Gauntlet.
Fiora
Fiora hits her power spikes mid-late game. Her early is weak, so try to use this time to give your laner the advantage with ganks and maybe even taking the tower.
Fizz
This slippery fish will dodge your E with ease. He is very hard to gank unless you catch him when he's doing his level 3 all-in. Try to help your mid laner by pushing when Fizz isn't there, as well as applying constant pressure to the lane. If he turns tank, basically forget he exists, he will be super hard to kill.
Galio
Galio is very underplayed, however if he's mid, your laner will have trouble throughout the game unless they're AD. Make sure to have constant pressure around mid. If he's support, gank normally as most of his CC will be used against your bottom lane instead of you.
Gangplank
Gankplank is a farming lane for the top lane. Just keep a bit of pressure on it to keep him on edge. If he does push, he is an easy kill with your double empowered E with ult.
Garen
Garen is taken top, and is very aggressive throughout the lane especially around 6. You want to get your top laner snowballing before this though. He has no dodging abilities so hitting your E isn't hard.
Gnar
Your laner shouldn't lose to gnar before 6. When gnar hits 6, try to plan a gank to shut him down when he's in melee form so he can't get away. Gnar isn't good at playing from behind, so snowball yourself and your top laner as much as possible.
Gragas
Gragas is currently a very strong jungler. He does lots of damage as well as sustains his tankiness. Try to only fight him when counterganking or early counterjungling.
Graves
Graves is prone to being bursted early. He has good fight potential, and it grows as the game goes on. A level 2 invade can kill him while he's taking his red buff if you're confident. If he's ahead though, don't walk into his jungle as his changed Q and clsoe quarters AA's will destroy you.
Hecarim
Hecarim is strong after 6. Try to counter jungle whenever you see him on the other side of the map, or gank another lane. He turns tanky, so try to get your team ahead before this point.
Heimerdinger
Heimer is a lane you don't wanna gank too much. Make sure he doesn't push too far, but all you can if that isn't happening is keep the lane bushes warded.
Illaoi
Get as many ganks in before she hits level 6. It's hard to gank after she hits 6 as she can 2v1 easily due to her ult.
Irelia
Irelia hits her power spikes at around 10 minutes or so, once she has sheen and/or trinity. Get your laner ahead from top pressure or getting them a kill by ganking.
Jax
Jax is a difficult jungler to go up against. He is awesome in 1v1's, so counterjungling is very risky. The only chance you have to kill him is during counterganks. If you can't make it to the lane in time, just pressure another lane or counter jungle. Try to take his camps early game, as it takes him a while to hit his spike.
Jarvan IV
Jarvan jungle is surprisingly strong. Counterjungling is an option, and you could probably get a kill from it. It is really hard to kill him in a countergank though, unless he is really behind.
Jayce
Jayce is tough against everyone early. It's best to pay attention to other lanes until he falls off. Unless your laner is having lots of trouble. If you find yourself ganking this lane, make sure to throw your E without it being empowered, as the damage from your empowered Q is going to be necessary to bring him down without taking a death on your team. Unless he's very low and you want to prevent any flashes.
Jhin
Jhin does a lot of early damage, however its very bursty. If you can come in when his burst is down it's an easy kill. Just make sure he doesn't get fed.
Jinx
Jinx is a hypercarry... But only after 4 items or so. Her Snare has a long cooldown so ganking when it's down is easy.
Kalista
Kalista hits her power spike at BoTRK and Ruunans. Before this she is pretty easy to kill. After this spike, you can still kill her but use your empowered E instead of empowered Q.
Karma
Karma can do massive damage all throughout the game. Normally used as a support, she is an easy kill. Midlane she can be a little more problematic, but shouldn't be too hard to combo.
Karthus
Karthus is an easy kill at every stage of the game. He is weak in 1 on 1's, but specialises in team fighting. Don't let him farm, as he scales really well with items.
Kassadin
Kassadin is weak before 6. Make sure you put him behind before he hits 6, or else he can become a roaming menace.
Katarina
Katarina is pretty disgusting. Her low CD and no mana make her a hard lane opponent. Luckily CC stops her (literally) so your E comes in handy when ganking, so should give your lane an easy time.
Kayle
Kayle is an easy kill until late game. Also try ganking before she hits 6.
Kennen
Kennen is amazing in 1v5'ing. This means you have to cut him off before he gets too farmed/fed.
Kha'Zix
Kha'zix is one of your worst enemies. This one is a complicated match up, Pre-6, you win 1v1's. Post 6, you lose 1v1's. It really decides on who snowballs harders, or if you are next to a jungle camp when 1v1'ing.
Kindred
Kindred is the equivalent of an ADC. 2 shot her throughout the entire game. It's only until she hits 6, when she gets a little harder to catch out.
LeBlanc
Avoid LeBlanc early, but catch her out when she tries to roam. Only gank when she has used her dash, or get really lucky with your E.
Lee Sin
Lee sin is very hard to play against throughout the game. Don't try to fight him, and only countergank if he is low. Just try to pressure the lanes he isn't ganking.
Leona
Leona is like a brick wall. That runs into you. If she is nearby, the enemy ADC is not going to die.
Lissandra
Lissandra has massive mana problems early, coutnerjungling the enemies blue is a big profit, and if she has used her claw, ganking is made so much easier.
Lucian
Lucian has no mobility after using his dash. Just E him and his day will be over.
Lulu
Lulu is very difficult to gank. She can get away, polymorph you and if all else fails... make herself massive. :(
Lux
Nothing can keep Lux from snowballing. Even 1/10 she can still 1 shot everyone. Just try to end ASAP.
Malphite
Malphite is annoying in general. Don't focus him in team fights, or group really close together. If he's the jungler, stealing his camps is the best way to set him behind, or even killing him in his own jungle. Counter ganking is pretty effective too since his only getaway is his ult.
Malzahar
AD Malzahar jungle is a thing... And It's a scary thing. With his 100% AD Scaling passive, getting ulted by this guy is almost an instant death. Try counter ganking before 6, of if you can out-number. QSS works.
Maokai
Maokai is a hard lane to gank. With his easy escape, and unbelievable tankiness, you can only really kill him with a few early game ganks.
Master Yi
Yi is not to hard to go up against, you pretty much out-damage him all the way through the game. Just make sure you jump on him first. Early counterjungling puts his devoruer behind too.
Miss Fortune
Miss Fortune is only mobile when out of combat. With an ult she is easy prey as her Rain of Fire only slows and you'd already by on her.
Mordekaiser
Mordekaiser is a simple gank since he has no escape. Just try not to get hit by the third Q...
Nasus
Nasus is a lane you must pay attention too. Try to shut him down early so his late game scaling is a lot slower.
Nautilus
Nautilus is tough to verse in the jungle. You might be able to kill him early in a countergank or even counterjungle, but late game you pretty much run past him to the squishies.
Nidalee
Nidalee is strong throughout the game, but only in the right hands. Counterjungling is possible, but remember she can easily pounce away.
Nocturne
Nocturne either goes warrior or devourer. Either way counter jungle him, but your kill pressure is only early game on him as his spellshield and fear destroy you late game.
Nunu & Willump
Nunu is a tanking, damaging jungler. It's hard to counter jungle because if you get caught, he has 100000 slows. Counter ganking with empowered E is a good way to get yourself ahead.
Olaf
Olaf jungle is a nightmare. Ward your jungle entrances, because he can 1v1 at level 1, and all good olaf junglers do.
Orianna
Orianna is quite fast, but should be an easy gank until 6, where you then have to pay more attention to where her ball is.
Pantheon
Pantheon is an early game bully, but falls off so hard. Be there to support your top laner. If he's in the jungle, ward his jungle entrances and be ready to counter gank.
Poppy
Poppy is really annoying with her % HP damage and insane tankiness. Shut her down ASAP as she plays really bad from behind.
Quinn
Quinn jungle is weird, relying on mainly getting the kills from the ganks she gives. Either be there to countergank or counter jungle when she's ganking to take her farm and punish her only getting an assist.
Rammus
Rammus is death. All throughout the game he will gladly 1v1 as he stacks armor and gets AD from it. He will roll into team fights like "OK" and come straight for you or an ADC. Take out his backline, so he has no follow-up.
Rek'Sai
Rek-Sai is a pretty strong jungler. Her knock-ups and what-not prevent a 1v1 mid-late unless you're really ahead. Use your early game strength to counterjungle/gank.
Renekton
Renekton is rarely taken into the jungle. If he's top lane, be there for your laner early game. If renekton doesn't get fed then it's really hard for him to be useful.
Rengar
This is fun. This is a game of whoever plays rengar better. Punish his every move, if he ganks, you counter jungle. If he counter jungles, bring mid/bot in for a kill. Late game the kill goes to whoever jumps on the other first.
Riven
Riven is terrible at the moment, in the jungle she is an easy kill and easy to counterjungle. If she's in lane, just stick top early and she won't be able to play from behind.
Rumble
Rumble is strong throughout the game. If you're planning on ganking him, wait till he hits red then snare so your laner can land his CC and rumble still can't Auto Attack or use his abilities. If he's jungle, Stealing his camps or counterganking can put your in front.
Ryze
Ryze is easy to gank, as long as you get your snare off before he does. Either wait for it to be used, or just hit him first.
Sejuani
Sejuani is a nono. You can't 1v1 her at any stage unless she is really behind. Steal jungle camps and snowball yourself from ganking.
Shaco
Shaco is really annoying early game. He will be in your jungle longer than his own. If you can survive this and punish him with counter jungling, then late game you can 1-shot easy.
Shen
Shen jungle is another tough one, with his tankiness and his blocking abilities mixed with shields, 1v1ing this guy without BoTRK and being ahead is almost impossible. Countergank a lot but focus more on punishing his camps.
Shyvana
Shyvanna is a farm heavy champ. Most players wait till 6 to gank, so use this to your advantage by stealing the camps she hasn't taken to slow her levels. Counter gank her with ease as your empowered E shuts her down.
Singed
Singed is a mind game champion. At the start, ward the area just before blue (the big intersection) as your might get a proxying visitor. If you do see him, then it's an easy kill. For ganking, he's really tanky so focus him early.
Sion
Sion is a hard scaling champ. Gank him a lot early, and if he's in teh jungle, counter jungle a lot. Watch out for your red buff as a lot of sions suicide for it.
Sivir
Sivir is like most ADCs.. Easy to kill. Either wait out her Spellshield or hit your E before she can activate it and it's an easy kill.
Skarner
DO NOT FIGHT SKARNER AROUND HIS CRYSTALS. He is a big anti-assassin with his ult and can 1v1 if you're in his crystal range.
Sona
Sona is squish all throughout the game, so come to her for easy kills.
Soraka
Soraka is very weak early because she's constantly low from spamming her heal on her ADC. Easy Kill. Her heal is on a long CD in the laning phase, so feel free to aim the ADC before racking up this easy passive stack. An E will suffice in CCing her, and your empowered Q should take a big chunk out of her HP. Catch her and her ADC when she is pushed, and it's an easy double kill thanks to your bush jumping passive and her lack of hard CC
Swain
Swain is alright. Gank him early, as a farmed swain can ruin an entire team. Dodge his snare and it's an easy kill.
Syndra
A good syndra can be hard, a bad syndra is a synch. Dodge her stun and land your snare and it should be an easy cleanup.
Tahm Kench
Tahm is really really annoying. Since he can save anyone from a fight, jumping on squishies just became a whole lot hard. If he's jungle then just gank gank gank, and when you're not ganking, steal his camps.
Talon
Talon jungle is alright, but when he hits 6 its pretty strong. You can level 2 invade for a cheeky kill.
Taric
Taric is busted. I myself am a regular Taric player, and when played right, this boy can 1v3. Focus on counterjungling him because counter ganking can lead to bad things...
Teemo
Contrary to popular belief, this chump is an easy kill. Land your E and his blind won't save him at all.
Thresh
A good thresh will mean you won't touch the enemy adc. He's quishy early so ganking bot can lead to double kills, no matter who you snare.
Tristana
Hit your E and she dies. Her rocket jump aint saving her anytime soon.
Trundle
Trundle is pretty dumb right now. He's squishy early, so focus him then but late game empowered E him and let your range do the work. Don't invade, just focus on farming and getting fed from ganks.
Tryndamere
Tryndamere is easy... Until level 6. If he's junle you want to be ganking left right and centre putting yourself really far ahead. If he's top, an empowered E before he hits level 6 will shut him down.
Twisted Fate
Twisted fate's targeted stun is your only problem, if he's jungle, kill him over and over in his own jungle. If he's mid, wait for his stun to be off then a simple E will do the trick to secure a kill.
Twitch
Twitch's invisible makes him a little difficult, but usually you kill him before he can pop it. Focus him early, but DONT LET HIM FARM.
Udyr
Udyr is unbelievably strong right now. Don't step into his jungle, and gank whatever lanes he isn't in. If he goes devourer, then steal his scuttles and a few camps.
Urgot
Urgot is pretty useless, free feed over here. Gank him early and get super fed.
Varus
Varus is strong early, so either shut him down early bot lane, or 1 shot him late game if it gets to there.
Vayne
Vayne is someone you want to kill about 3 times before 10 minutes. This ensures she hits her powerspikes at around 35 mins.
Veigar
Veigar is pretty simple. Dodge his cage, get the kill. Very squishy.
Vel'Koz
Vel'koz is 100% skillshot. He is very immobile so an empowered E early game can ensure a good start.
Vi
Vi is someome you don't want to mess with. Counterganking can be risky, so gank other lanes until you're fed enough to 1v1.
Viktor
Jumping on viktor is his worst nightmate. Putting his stun on himself gives you an extra 1.5 seconds to kill him which is all you need.
Vladimir
Vlad isn't too bad to gank, just either hit him with your empowered E before he pools or after.
Volibear
Volibear is dumb. His passive and W allow him to 1v1 anyone early. Steal his camps but dont counter gank him. Gank the lanes he is not in.
Warwick
Warwick is something you can't 1v1 throughout the game. Get yourself ahead form stealing his camps and ganking lots, then you can 1v1 if you're ahead.
Wukong
Wukong is a strong early game jungler. Counter ganking is your best way of killing him.
Xerath
Xerath is very immobile, and even more with a Bola around his legs. Hit it and it's pretty much an easy kill.
Xin Zhao
Xin Zhao's high damage and low cooldowns throughout the game, mixed with high sustain makes him a hard opponnent. Counterjungling can be risky as well as counterganking. Try to punish whatever lane he isn't ganking.
Yasuo
As long as yasuo's wind wall isn't up, you win every trade with him. Auto him first if he has his shield up, or even use Empowered E.
Yorick
Yorick is fun. In the jungle, he has high sustained clears, so get yourself ahead from ganking and then counter jungle.
Zac
Zac jungle is really annoying. Unless it's really early in the game, or you're fed, 1v1'ing this guy is pretty much impossible. Steal his camps and get yourself ahead through ganking.
Zed
Zed is tricky to gank. Try going in when his shadow is down, or predict the shadow. If you land it, he is squishy.
Ziggs
Ziggs is just simple. You walk into lane, Empowered E and he is already pretty much dead. Get your mid laner to clean up.
Zilean
Zilean is taken sup/mid. Either way he doesn't have a good escape, just land your E and it's an easy kill.
Zyra
I've very rarely seen Zyra jungle. It's weak early, but if she gets fed from ganking then its GG. Try counterjungling her to death.
Xayah
Xayah is a pretty simple ADC to kill. She doesn't have really high mobility except for her ult.
Rakan
Rakan isn't tanky, but very hard to hit. Either catch him off guard or wait for him to use his escapes.
Ornn
Ornn is a big tank and scales pretty heavily. Try to get some kills in early, or catch him out by himself when you're with another teammate. Try to getm past him during teamfights and focus on the squishier enemies.
Zoe
Zoe is quite an easy target, just dodge her E and you should be fine for the kill. Remember that she returns to her first hole when she ults so focus more mainly on that with your snare.
Hello!
I'm Zozuh and I'm a Rengar main. I've been playing Rengar for a few years and have pretty much mastered him. He is my favorite champion in the game from his personality to his play style. If you want to one-shot people and get out safely while sounding like a bad ***, this is your champion. This is my first guide, so comments on improvement are really appreciated! As well as your up votes :D
This Guide will be continuously updated until completed. o
Pros / Cons
Pros / Cons
Pros:
One-Shotting Capabilities
Can be Tank + Big Damage
Fast Movement Speed
Low Cooldowns Midgame
Unlimited Bush Jumps
Snare and Slow
% Damage HP Heal
Amazing Snowballer
Lethality is pretty good still
Cons:
Has trouble with big tanks
Control wards suck
Can be terrible if behind
Hard for new players
W and E on long cooldowns early game
Ferocity management
Runes
Runes
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You start with this tree as the main one to really bring forward and enhance Rengar's assassin abilities. Each Rune picked from this tree aims to enhance his assassination capabilities and works to increase his damage output.
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This rune amplifies Rengar's combos by a large amount, allowing him to spit out more damage in a short amount of time. As you only need 3 unique attacks to proc this rune's effect, his combo even without a leap will easily allow you deal more damage.
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This rune works very well with your passive and ult, giving you increased killing power after each leap. The lethality just adds to the amount you receive from the build, and is just the best choice out of the ones available.
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This rune enhances your vision control, allowing you to keep vision in your own jungle as well as the enemies. It;s a good choice to tactically put yourself ahead and make good picks for a snowballing game.
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The Ravenous Hunter rune allows you to heal through the early game, and gives you the sustain you need to pull off early fight more efficiently. We take this over relentless hunter because that rune's effect only benefits you out of combat, and with your speed from Ultimate, you don't need that.
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Sorcery is the rune tree we are going with for the secondary option. Since we picked domination as our first tree, Sorcery allows us to start off with an extra 6 AD,
making the early clears slightly easier.
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This rune gives us some more fighting power due to it's nice CDR benefits. On top of this, it allows us to stack CDR, enabling us to efficiently use certain items, as well as rewarding us for doing this with MORE AD for each % of CDR.
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This rune ensures that we scale more heavily into the late game, making it slightly easier to win every 10 minutes. For really long games, this definitely turns the tide.
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Unique Skills
Unique Skills
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Passive: Unseen Predator
Rengar's passive takes a lot of management. Bonetooth necklace allows him to snowball easier, so make sure you're involved in as many kills as possible. For the first few kills of the game, it's fine to take the kills from lane ganks if the corresponding stack hasn't already been received. After that, feel free to distribute the kills as you see fitting. I personally like to take things into my own hands and take the kills. Unseen predator allows a lot more mobility and a gap closer on a 0 CD. Ferocity is what makes Rengar, Rengar. Being able to properly manage this bar allows you to fully use Rengar's power. It also allows a lot more diversity in gameplay/playstyle. Also remember that your jump range is actually a little further than the indicated line, and you also keep the ability to jump 0.5s after leaving the bush.
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Q: Savagery
This is Rengar's main ability. It's high AD scaling, low cooldown and AA resetting feautures means Rengar is always ready for a fight. On 3 stacks of Ferocity, you can Q and then empowered Q instantly for insane damage. Use this ability whenever possible, as it's low Cooldown literally turns it into an auto attack!
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W: Battle Roar
This ability is just plain annoying to the enemy team. It's healing means you automatically become more tanky and harder to kill, and the empowered version just means you can barely be touched. It helps you pull off those sick clutches, as well as survive surprise attacks or misplays. A very handy ability overall, and even gives you the option to play the rare AP Rengar.
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E: Bola Strike
This is your main tool for ganking. You can ult, then E mid-leap and once you've got your 4 stacks, you can E again for a snare and a guaranteed kill. Even without being empowered, your E's slow mixed with stalkers smite is crazy. I also use bola strike to finish of low enemies that are a distance away, or to slow them down from over the wall for an ally to follow up, or to keep them within distance of leaping range from a bush. Don't be afraid to use this ability for damage, as it scales with 70% of your total AD.
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R: Thrill of the Hunt
You can use this this for a lot of different things, such as to catch up to an enemies, gank a lane sneakily by avoiding wards, or to run away from the enemy if you get caught out. You can even use it to jump onto dragon and steal it if need be. At 40% CDR and level 3, your ult cooldown is crazily short, so use it whenever you like! It also counts as a bush of sorts, meaning you generate 1 ferocity from leaping with it.
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Items
Items
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Hunters Machete - The basic starting jungling item for Rengar in the jungle, as it gives Rengar more attack speed, and healing form his attacks. This works on his Q which is on a low cooldown compared to his other abilities. This is why we don't take Hunter's Talisman, as Talisman isn't as effective on Rengar due to the long cooldowns early game.
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Stalkers/Skirmishers/Trackers - This upgrade is 100% preference and based fully off playstyle. Stalkers is my personal favourite as it almost guarantees a kill if you for some reason miss your E. Skirmishers is good for bruisers who take a few hits to kill someone (Master Yi). And Trackers is good against people who are easy to invade and cheese (Evelynn, Yi).
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Warrior Enchantment - Just by looking at the stats you can see how it is the best for Rengar. Lots of AD mixed with CDR is just perfect. This enchantment just adds power.
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Enchantment: Cinderhulk - Good for Tank Rengar as it helps with extra bonus HP and the AoE Damage passively. Getting this as your enchantment allows for early game sustainability as well as a healthier jungle clear.
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Edge of Night - This item offers a lot that Youmuu’s does but with a spellshield and health, however it doesn't have the CDR.
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Ionian Boots of Lucidity - An amazingly cheap and efficient item for Rengar due to the 10% CDR and 300 Gold savings from most boots. Good to get when you're in front early and looking to roam and snowball!
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Boots of Mobility - If you're behind and need to have more map presence to get yourself ahead, these help a lot. Plus they are an easy switch to Lucidity once you're in front.
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Ravenous Hydra - Ravenous Hydra just adds to the burst damage. With it's high damage built in and its AoE cleave, activating it makes one shotting much more simple.
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Titanic Hydra - A wonderful item for Tank Rengar as it's cleave damage it based off your HP. Rengar's high base AD means tank is still pretty good even without full damage.
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Youmuu's Ghostblade - Combined with your ult, noone can get away from you. It's Armor Pen is good and the 10% CDR helps a lot too.
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Infinity Edge - This item is really good on Rengar. Without the Crit Chance, his one-shot potential is amazing, but if you get a 20% chance crit, it's an easy kill.
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Bloodthirster - With your Q resetting your auto attack, allowing you to lifesteal inbetween comboes and lifesteal, this item's high AD and lifesteal perks helps to allow Rengar to 1v5, as well as fully lifesteal after a fight.
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Blade of the Ruined King - The extra % HP Damage helps with getting past the tough tanks like Voli and Garen. The lifesteal also helps if you subsitute BT for this.
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Lord Dominik's Regards - With a slight decrease in total AD, the armor pen makes up for it against big tanks like Garen and Volibear, as well as your passive means that the slightly lower AD is nothing. A good item when there are too many to deal with.
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Black Cleaver - This works well with tank rengar as well as normal rengar, as his full combo means all 5 stacks are on the target for full armor pen. This gives your team a major advantage in team fights against certain targets, as well as giving you 20% CDR and tank stats.
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Randuin's Omen - Good against ADC's and Yasuo. This shuts them down by decreasing attack speed and their crit damage.
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Spirit Visage - A really good item for the new Rengar as it gives lots of HP, HP Regen, CDR and MR, meaning he can sustain a lot while still outputting damage from other items. Also, the CDR can be converted into damage with the right runes!
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Combos
Combos
Rengar has a few combos that allow him to be diversely played instead of just a damaging stacking machine.
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1. The "team/gank" combo (used for allies)
Jump from Ult/Bush for first ferocity stack > E mid air > Q > W > E again for a snare (or Q if low enough).
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2. The "One-shot" (used for late game or solo kills)
Leap from bush or Ult > E mid air > Q after landing> W > Empowered Q > Dead
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3. The "quick thinker"[/code]
The normal combo except W if you change your mind on the engage or need a quick escape because the fight went badly.
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Here I go into depth with the champions Rengar could face in the Jungle. (Alphabetical Order) o o
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Amumu - Hard - 9/10
Amumu is one of the CC kings. He may not seem like he'd be able to, but he can kill you early in a 1v1 with his Damage over Time and his CC. Watch out for his counterganks, and be wary when taking his camps. He shouldn't come into your jungle though. As the game progresses, he will be harder and harder to kill unless you secure yourself a solid lead. When this happens, try to maintain vision instead of looking to kill him and catch him out with another ally. During team fights, try not to let him initiate by jumping onto squishies first. A good tactic would be to let him use his ult so his team feels a bit safer that your team is CC'd. Use this false sense of security to jump on the squishy targets.
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Diana - Hard - 9/10
Diana is one of the worst nightmares of every League champion. Although rather underplayed, Diana is a very strong pick into a lot of teams. Try to jump on her instead of her jumping on you, as you can kill her before her shield goes up, as well as taking away her damage. Like Akali, taking her camps early is a good idea before she hits her level 6 power spike. Counterganking her can go either way,
leaving the option to focus another lane while she ganks more appealing. Keep viusion around your lanes and be prepared to either help them out, or score something off of her misadventures. Definitely build Maw of the Malmortius against Diana because as the game progresses, she will find it easier to kill you by catching you out.
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Ekko - Hard - 9/10
Ekko is tricky. Being high in mobility with lots of burst damage as well as high shields and CC, it's a matter of killing him either before he pops ulti, or saving your E until he's popped his ulti to secure the kill. CC from your laner helps too. Try to invade at your level 2-3 if he hasn't shown himself. If he gets ahead and goes tank, BoTRK or matching his tankiness is neccessary.
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Elise - Hard - 10/10
Elise is down-right a tricky champion to vs all throughout the game. You can't counterjungle her as she will burst you down at even level 2. Try to keep track of where she is on the map, as counterganking will be your only real chance of killing her early/mid.
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Evelynn - Easy - 3/10
Evelynn is quite easy to use as a snowball tool. Counterjungle and use pink wards to track her position for counterganks. Only when it hits late game, will it be more challenging to kill her. Just end it before then.
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Fiddlesticks - Easy - 1/10
Fiddle is an easy kill. From the start, he is squishy. Catch him out without his W heal and should be an easy kill. Early invades work very well on him, as long as you know where each enemy is on the map, so you don't get 2v1'd.
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Gragas - Hard - 9/10
Gragas is currently a very strong jungler. He does lots of damage as well as sustains his tankiness. Try to only fight him when counterganking or early counterjungling.
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Graves - Medium - 6/10
Graves is prone to being bursted early. He has good fight potential, and it grows as the game goes on. A level 2 invade can kill him while he's taking his red buff if you're confident. If he's ahead though, don't walk into his jungle as his changed Q and clsoe quarters AA's will destroy you.
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Hecarim - Hard - 9/10
Hecarim is strong after 6. Try to counter jungle whenever you see him on the other side of the map, or gank another lane. He turns tanky, so try to get your team ahead before this point.
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Ivern - Hard - 9/10
Ivern is a very unique jungles. With his play style, you need to ensure one of your buffs don’t get stolen early, as he can activate it and smite it instantly. After this, focus on quick early ganks, and try to fight him when you can. He is more of a supporting champion, so it makes a 2v2 basically a 2v1 in your favour. When he hits 6, play more around you team as he will most likely be able to get away from your assassination attempts. Aim the squishiest instead, or lock him down with an empowered Bola Strike for your allies to follow up.
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Jarvan - Medium - 6/10
Jarvan jungle is surprisingly strong. Counterjungling is an option, and you could probably get a kill from it. It is really hard to kill him in a countergank though, unless he is really behind. If he goes tanks, you will most likely need a Lord Dominick’s Regard, unless he is the only tank. Try not to mess with him in his jungle, and avoid counter ganking, just gank a different lane instead.
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Jax - Hard - 8/10
Jax is a difficult jungler to go up against. He is awesome in 1v1's, so counterjungling is very risky. The only chance you have to kill him is during counterganks. If you can't make it to the lane in time, just pressure another lane or counter jungle. Try to take his camps early game, as it takes him a while to hit his spike. The later the game goes, the more unfair the 1v1 matchup gets. Play with your team and try to catch him out, as his stun and ult resistances almost always mean that he gets away or kills you.
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Kha'Zix - Hard - 9/10
Kha'zix is one of your worst enemies. This one is a complicated match up, Pre-6, you win 1v1's. Post 6, you lose 1v1's. It really decides on who snowballs harders, or if you are next to a jungle camp when 1v1'ing.
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Kindred - Medium - 4/10
Kindred is the equivalent of an ADC. 2 shot her throughout the entire game. It's only until she hits 6, when she gets a little harder to catch out.
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Lee Sin - Hard - 10/10
Lee sin is very hard to play against throughout the game. Don't try to fight him, and only countergank if he is low. Just try to pressure the lanes he isn't ganking.
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Malphite - Hard - 9/10
Malphite is annoying in general. Don't focus him in team fights, or group really close together. If he's the jungler, stealing his camps is the best way to set him behind, or even killing him in his own jungle. Counter ganking is pretty effective too since his only getaway is his ult.
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Jungling Early
Jungling Early
Usually you start Red Buff with the help of your bot laners when you spawn on the bottom left of the map. If you start on the top right of the map, you want to start blue, so you also get the help of your bot laners.
Top Right of Map
Start in the bush next to Blue buff and jump onto it with Q activated. This should give you 2 stacks instantly. Kite the buff backwards through the bush, using leap for Lethality. I like to sneakily make my support take a hit or two, depending on their awareness. After this, put a point into E and move over to Gromp. Use AA > Q > AA > E > Empowered Q and then smite to finish it quickly and get health. After the smite, it will still have a bit of health left, so try to stack 2 bars of ferocity from your Q off of it, don't use your E again. If you only get 1 bar, that's fine. Walk to Wolves and throw your E at the smaller wolf closest to you over the wall (Should be easy even though you have no vision). Use Q and Empowered Q to kill the smaller wolves, then kill the big wolf using Q and E, using a health pot when necessary. Once you've cleared the wolf camp, put a point into W and run on over to the raptor camp, use a health pot if needed. Leap onto the closest raptor and Q > E > AA> W > Empowered Q to kill the first raptor, then killing each small raptor, primarily with AA and Q. Once the raptor camp is cleared, run over to Red Buff. If you have no Ferocity, leap onto it from the bush next to it and do the Q > E > AA > W > Empowered Q combo. If you have some bars though, hit it with an E over the wall to refresh your Ferocity bar timer, and combo it with Q > Empowered Q > W or Q > W > Empowered Q. Smite red when it's near dead, as you will be half health-ish otherwise. Then use a ward to ward Kruggs and jump over the wall. When you leap, do the Q > E > AA> W > Empowered Q combo, and kill the Kruggs. From here, either get scuttle or look for a top gank. If you can do neither, recall, buy items, and get right-side river scuttle and look at a mid or bot gank. If your bot lane has made the enemy back or almost killed them, call them over for a sneaky early dragon. o
Bottom Left of Map:
Put your first point into Q. The way you want to start Red Buff is with being in the bush next to it, then leap to it and Q > AA > AA > AA > Q etc. This makes it so you can get an extra Q in or two before moving onto Kruggs. After Red Buff, put a point in your W then ward Kruggs to easily jump over the wall to hit the small Krugg. As you land on the small Krugg, use Q > AA > W > AA using the Empowered Q whenever it comes up (depending on how many stacks red gave you). Make sure to always press Q the moment your auto attack registers and Q again instantly as your ferocity hits 4, since the 2nd Q cancels the animation as well. Then AA > Q > W > AA until the Kruggs are dead. Head on over to Wolves and take our the smaller wolves first, then the main one. After the camp, you will be level 3, put a point into your E and go to Blue Buff. When attacking Blue buff, make sure to get the point of ferocity from leaping out of the bush, followed by a Q > E then waiting to get hit by it once, then W > Empowered Q and kill the buff, you’re able to use smite here depending on your HP or need to rush the camp. Go over to gromp, kill it with or without smite (depending on blue buff) and continue to Scuttle Bug in the river, followed by a top gank, mid gank, or jungle invade. Usually I quickly scope their Red Jungle by following the () line, then leading into a top gank. If none of these options are available, just recall, buy items, clear the Raptor camp, and look at perhaps ganking either mid or bot. o
Mid Game
Mid Game
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When you get to mid game, the ideal situation is you having 5 or more kills, a few stacks on your necklace, and at least two of your lanes ahead/fed. Your role now moves on from assisting your lanes, too catching people out in alone lanes and killing them to push the tower. Do this for every 1st Tier tower if it's not already down, and when they are, switch to getting objectives such as dragon or rift herald/baron instead. With a dragon or too ahead, Team Fights and 2nd Tier towers become your main focus. With this kind of lead either finish out the game, or drag it into late game. Luckily, late game becomes a sinch. o
Late Game
Late Game
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Usually, the Late game wouldn't really come if you're ahead as someone like Rengar. If you are still unaware at shotcalls to end the game, late game can sneak up on you and the enemy can start getting stronger and your lead smaller. If this does happen, in team fights try taking out the ADC or APC first, as they will do the most damage on the enemy team. Use the "One-Shot" combo to kill these two, and the "Team/Gank" combo to keep the rest held in place so your team can follow up and kill them. Keeping the jungle warded is also very crucial, as it can lead to a kill on a wandering ADC, meaning team fights are so much easier, and you can take baron/inhibs.
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Summary
Summary
I really hope you enjoyed this guide, and feel like playing Rengar a lot more now! It'd be awesome to see more Rengars on the rift. Please comment with any feedback and give it a vote, everything is appreciated! Also looking to add a "results" section for how this build worked for you! Feel free to comment them.
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