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Syndra Build Guide by Instagray

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League of Legends Build Guide Author Instagray

[6.16 updated] FREELO - A Balls to the Wall Syndra Guide

Instagray Last updated on August 10, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Syndra with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Katarina
1
Taliyah
Guide Top

About the Author

Hey guys! My name is Gray (InstaGray), and I am currently a 4.0 full-time honors Biochemistry student at the University of Arkansas. As this is one my many guides, please leave me a rating or a comment to let me know how I did or to suggest a change. I try to stay updated to the pro scene, and currently constantly play in platinum elo. I hope my guides help you in any way possible and I hope to share my experiences (and pains) in-game to help you avoid mistakes in climbing.


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Why Syndra?

Like all other champions, Syndra has her counters. (I'm looking at you Fizz, and Talon). However, unlike some other champions, Syndra is versatile enough to adapt to any situation. Her long range farm with her Q combo ensures your CS into the late game, even if you are up against a tough lane. In addition, her stun prevents most ganks when used at the right time, her poke from her Q is long range and safe, and her all in burst is one of the strongest in the game.


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Pros / Cons

Pros:
+ Great laning phase, easy to farm
+ Can cast most spells while moving
+ Good CC (slow and AOE stun)
+ Very High Burst (Single target)
+ Flexible item build
+ Always room for Outplays

Cons
- Has no escape (vulnerable to sticky targets)
- Most abilities are skillshots
- Hard to master different combos
- Requires awareness of ball placement and timing


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Masteries

Typical AP Carry Masteries. Some flexibility depending on the matchup, but Thunderlord's Decree is a MUST for Syndra. After experimenting with Deathfire Touch , Thunderlord's Decree scales much better into the late game, and contains the surprise burst factor to an opponent.




You can swap out a point of Double Edged Sword for Feast if you need the early game health.




You can swap out 5 points in Precision for Intelligence .


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Runes

The best choice for an AP mid.




Scaling into the late game is always a good choice.

Better vs AD mids



My personal choice, the best stats for the early game.

Another viable choice, stronger late game.



Flat AP to increase your laning potential.


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Spells

Ignite
That extra true damage to finish off an enemy.

Flash
A must have to make big plays offensively or defensively.



Barrier
An okay alternative to Ignite if vs a heavy burster like Fizz.

Teleport
If you feel Ignite isn't necessary (farming lane), nice for all lane pressure


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Combos

->

Basic Stun combo to peel or pick someone off



-> -> -> ->

Your basic lane kill combo, which 100-0's most targets.
The full combo and knowing ball placement takes some time to learn, but is easily masterable. You may skip Force of Will (or the second q) if your laner is low enough for a 5+ ball ultimate.




One's success with Syndra directly scales on ball-mastery and placement, as well as positioning.
One of the most important factors in order to maximize damage is to cast a first sphere, grabbing it with Force of Will right before it expires, and throwing it down (which will reset the sphere's timer as you weave Dark Sphere inbetween, and finally casting Unleashed Power for a 6+ ball ultimate.

Being able to pull this off is the full potential of Syndra, however, do not overstress it: it can be interrupted, and Syndra's damage output without the extra ball is still above par.

Have fun, and Good Luck in Dyanmic Que!

To the Windoooooooooow... To the Wall