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Amumu Build Guide by Laurox

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League of Legends Build Guide Author Laurox

[6.17] [First Guide] THE SAD MUMMY - Amumu Beginner Guide

Laurox Last updated on September 8, 2016
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Team 1

Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Quintessence of Ability Power
3

Greater Mark of Magic Penetration
9

This is the best Rune Option for Amumu in my Opinion. The Page combines Tank + Damage Stats and is very usefull for clearing the Jungle and fighting in early game.

Variation 1



Greater Mark of Attack Speed Runes are also viable.

InvisiblePro:
  • You can AA (Auto Attack) faster for Cursed Touch
  • Faster Jungle Clear

Invisible Con:

Variation 2



For Amumu beginners i would recommend you too take Greater Quintessence of Health and Greater Mark of Armor for a safe early game

InvisiblePro:
  • More Tankyness vs Jungle Mobs
  • More Tankyness vs Champions
  • smaller chance to die if someone invades you

InvisibleCon:

Variation 3



Another option is to go for full Damage Runes. That means Greater Glyph of Ability Power instead of Greater Glyph of Magic Resist


InvisiblePro:
InvisibleCon:
  • Less Tankyness by Ganks
  • Higher Chanche to die if you get invaded (especially for ap Jungle like Elise


Variation 4



The fourth Rune Page option is with Greater Glyph of Cooldown Reduction and Greater Quintessence of Cooldown Reduction for 10% CDR (Cooldown Reduction)


InvisiblePro:
InvisibleCon:
  • Less Tankyness by Ganks
  • Higher Chanche to die if you get invaded


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/5
5/1
1/5

If you buildTankmumu you need to go for Strength of the Ages , but you can Choose the Ferocity Tree second instead of the Cunning Tree


Variation 1



Masteries
5/5
1/1
5/5
1/1

In my opinion the Cunning Tree is way better, but that depends on your playstyle. With the Cunning Tree you have faster clearspeed with Savagery , longer Buffs with Runic Affinity , more damage for early ganks with Merciless and GREAT sustain in team fights with Dangerous Game .


Guide Top

Pros / Cons

Pros

+ Extreamly tanky
+ Good DPS with his Passive im early Game, but still okay DMG in late Game
+ Huge CC (Corwd Controll)
+ Safe & Fast Jungle Clear
+ Good escape with his Bandage Toss



Cons

- Amumu depends on the Damage from his team
- Cant Carry Solo
- Missing your Bandage Toss = Gank is over
- Amumu is easy to counter jungle (Like Shaco or Lee Sin can catch you at your Blue Buff or anywhere else in your Jungle)


Guide Top

Skill Combo

> > > >



  • Activate your Despair first. It deals a solid amount of damage for each second you are near your enemy
  • Then use your Bandage Toss as a Gap Closer and for stunnig the enemy
  • Try to hit an AA for reducing the Enemys Magic resistance with your Passive Cursed Touch
  • After that you use your Curse of the Sad Mummy to stun the enemy in your Despair and Bami's Cinder
  • Right after your Ultimate you cast your Tantrum to deal as much damage as possible


Guide Top

Items

Item Sequence

Stalker's Blade - Cinderhulk
2625

Mercury's Treads
1100

Dead Man's Plate
2900

Spirit Visage
2800

Warmog's Armor
2850

Randuin's Omen
2900

*IN PROGRESS*

Stalker's Blade - Cinderhulk

Mercury's Treads

Dead Man's Plate

Spirit Visage

Warmog's Armor

Randuin's Omen


Guide Top

The use of your Jungle Item and Smite on Enemys

Item Sequence

Stalker's Blade - Cinderhulk
2625

Mercury's Treads
1100

Dead Man's Plate
2900

Spirit Visage
2800

Warmog's Armor
2850

Randuin's Omen
2900

As you can see i use the Stalker's Blade for the Chilling Smite in my Item set.
With that Smite you steal 20% of the Enemys movementspeed for 2 seconds which allows you to stay near the Enemy until his End.

Usage:


After you hit Bandage Toss (and Curse of the Sad Mummy) Smite the enemy for the MS (Movementspeed) and chase him. Your Despair and Bami's Cinder will do the Damage. Also you can Cast your Tantrum if it is ready.