[6.17] Reworked Ryze Jungle
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ryze with this build
|Shaco||Shaco is early invade camp and you are realy squishy so i recommend ban shaco if you are going to play Ryze|
Hi im a Silver Player form EUNE, i love Ryze Jungle i like that feeling wen you are trying to play something that dosen't really work! thats why i came up whit Ryze Junge And It Worked out good!
farming in lane You should Use E>E>Q.
When A Minion Is Low Use E And Get Your Area E And Use Q For Get The Most Out Of Your Mana
Pros / Cons
+ Hige DMG Late Game
+ Tanky Late Game
+ Late Game Camp
+ Hard To Master
+ Squishy Early Game
+ Late Game Camp
Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.
Cooldown: 6 Cost: 40 Range: 1000
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
If Ryze consumes 2 Runes, he shields himself from up to 60-200 (based on level) (+60% of ability power) (+3% of bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
Flux: Overload deals 40 / 55 / 70 / 85 / 100% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Range: 600
Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+20% of ability power) (+1% bonus mana) magic damage and roots the target enemy for 1 second.
Flux: Rune Prison's root duration is doubled to 2 seconds.
Cooldown: 2.25 Cost: 40 / 55 / 70 / 85 / 100 Range: 600
Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+30% of ability power) (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
Cooldown: 120 Cost: 100 Range: 1500 / 3000
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Smite deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion.
Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.