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Kindred Build Guide by Nimac06

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League of Legends Build Guide Author Nimac06

[6.18] They are coming! Kindred Guide

Nimac06 Last updated on September 19, 2016
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Ability Sequence

2
4
5
8
10
Ability Key Q
1
7
9
12
13
Ability Key W
3
11
14
15
17
18
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Kindred with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Amumu Abuse this guys weak early game and take as much of his camps as possible.
1
Warwick This guy is joke.
Guide Top

Pros / Cons

Pros
+Tons of damage
+Great Scaling
+Snowballs out of control
+Map Pressure
+Strong 1v1
Cons
-Squishy
-Short Range
-No Hard CC
-Stack Reliant
-Ult is Gimmicky


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Runes

Runes

Greater Quintessence of Attack Speed
3

Greater Mark of Lethality
9

Greater Seal of Scaling Health
5

Greater Seal of Armor
4

Greater Glyph of Scaling Cooldown Reduction
5

Greater Glyph of Scaling Magic Resist
4

Runes

Greater Quintessence of Attack Speed
3

Greater Mark of Lethality
9

Greater Seal of Scaling Health
5

Greater Seal of Armor
4

Greater Glyph of Scaling Magic Resist
9
  • I use this page against AP late game scaling champions like .

Runes

Greater Quintessence of Attack Speed
3

Greater Mark of Lethality
9

Greater Seal of Scaling Health
5

Greater Seal of Armor
4

Greater Glyph of Attack Speed
5

Greater Glyph of Scaling Magic Resist
4
  • You can run this page if you like even more AS but I don't recommend it.


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Masterys

Masteries
5/5
1/1
5/5
1/1
5/1
1/1
5/5
1/1
5/1
1/5











  • Recovery Health regen> bit of resistances.
  • Explorer I prefer this over Tough Skin because you take no dmg in jungle if you kite properly. It gives you 15 move speed in river which is good for chasing opponents.
  • Runic Armor This was better when could still heal in jungle but I still prefer it over 50 heal since it scales decently.
  • Insight Amazing mastery, lowers your Flash & Smite CD


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Items



  • Buy this after your Bloodrazer
  • 60 AD and 20 flat Arm.Penetration
  • Active is pretty underrated and its on low cd


  • This is your go-to Zeal item in 95% of your games.
  • Buy this after Youmuus.
  • Procs your passive stacks


  • Buy this 4th item no matter what.
  • It scales extremly well with Kindred & don't forget to upgrade into one of two.
  • Go if they have a lot of healing. For ex.
  • Go if they have champs with less hp than you. Since I go some scaling hp I always have more hp than opponents ADC and Mid laner.


  • I usually end my build with GA.
  • It is really cheap now and cost officent.


  • Buy this second instead of Youmuus if they have fed mid laner. For ex.


  • Get this against Sanic champs that just wanna run at you.
  • It is also good if you are often in prolonged fights.




  • I get this in 1/20 games.
  • Buy it only if you have less than 7 stacks at 25-30 min.


  • I was testing BC on 6.9 when they lowered the price and I kinda liked it but I dropped it for Youmuus.
  • You can buy it 2nd item if you like it. It synergizes well with Frozen Mallet because BC gives you move. speed and FM slows your opponents so you can always be in safe distance.


  • It is really cheap item.
  • You can buy it late game if enemys have fed AP champion that is hard to deal with.
  • Synergizes well if you have more AP champs on your team.


  • Really expensive.
  • There are better items.


  • It used to be really good but they nerfed it by 100 HP.
  • Doesn't stack with Maw anymore.


    It costs 3400 gold and it give you 25 AD 40% AS 10 LS which is not worth the price, BUT you can buy it if you are super fed.
  • You dont need %dmg and active because your passive scales with % and getting this can sometimes be OV3RKILL.


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Mark of Kindred

    INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each mark consumed.
    LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 75 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.
    WOLF - ENEMY MONSTERS: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current marks:
  • 0 – 2 MARKS:or
  • 3 – 4 MARKS:, or
  • 5 – 7 MARKS:, , or
  • 7+ MARKS:or
    The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.
    Don't mark enemy champion too soon because it takes 8 second to refresh.
    You can mark enemy champion that is pushing your laner so he has to play safer and that way you can help your teammate.
    You can outsmart enemys by marking random champion and they might think they are safe.


Guide Top

Jungling & Invading

JUNGLE PATH
#1 Blue side Gromp>Wolfs>Blue>Scuttler(if marked)>Gank Top.
#2 Blue side Gromp>Blue>Scuttler(if marked)>Red>Scuttler(if marked)>Gank Bot/Mid
#3 Blue side Gromp>Blue>Enemy Raptors(if marked)>Gank Mid
#4 Blue side INVADE Crugs>Red>Enemy Blue
#1 Red side Gromp>Wolfs>Blue>Scuttler(if marked)>Gank Bot
#2 Red side Gromp>Blue>Enemy Raptors(if marked)>Gank Mid
#3 Red side Gromp>Blue>Scuttler(if marked)>Gank Mid/Bot
#4 Red side INVADE Crugs>Red>Enemy Blue

You should know when to invade. Dont be greedy for marks because they might wait for you in fog of war. You can always try to sneak mark on raptors because it is the closest one to your territory. Dont go for Crugs or Gromp if you don't have vision. Ask your support for backup if he can roam. Counter Jungle if opponent jungler is on other side. Try to read enemy jungler when he goes to gank and counter gank because you are strong in 2v2 and you will usually win it. If your lanes are pushing you can safely invade and steal camps.


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Early game

Mark enemy jungler right away. Try to pick up some free marks on Scuttlers & maybe on Raptors. Don't be afraid to 1v1 enemy jungler if you have to pick up mark. Save smite in case enemys show up. Try to apply pressure on the map. Always look for gank opportunitys especially if you have red buff and they are immobile. Ward for your laners. Because they usually won't ward themselves and they will end up blaming you for not pinging them. If you are going to gank bot lane always mark vurnable target (without flash or no escape in general). You should collect 4-6 marks in the early game.


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Mid game

During the mid game you wanna look for Skirmishes and small fights. Put priority on bot side and secure as many dragons. Since 6.15 first tower gives bonus gold and bot tower is significantly weaker. Try to snowball yourself or your ADC. If you get kill on enemy top laner look for Rift Herald, you will usually have 5-7 marks by then and you can get another one. If your top laner is winning give him Glimse buff. If he is feeding take it yourself without hesitation. Help your laners push towers.


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Late game & Teamfighting

Look for Baron opportunitys after you have 7 or more marks. You can take it down really fast. Be careful when teamfighting. You are squishy marksman and do not hesitate on using your ult when you or your fed teammate is about to die. When I first started playing them I was hesitating on when to use my ult. Now I sometimes ult myself on full hp because I know I could disappear in a sec. YOU DONT HAVE TO USE YOUR ULT IN EVERY TEAMFIGHT. It can backfire and turn game around. Don't teamfight without your ulti. Be patient and don't go first in teamfights thinking my ult will save me.


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When to pick them?

In this section I will explain perfect situations to pick , they can be blind picked because it doesnt have many counters and they are not played very often.

#1 Scenario - Enemys have 3 tanks and no hard engage. This is perfect setup for Kindred. They will shred and kite all 3 tanks and will be able to 3 shot Mage & ADC.



#2 Scenario - All enemys are squishy. This can't be more obvious but you I just wanna mention it.



#3 Scenario - All enemy champions are short ranged or melee. You can obviously kite them all and be safe If you position properly.



#4 Scenario - ALL in team comps like knockup Yasuo comp that has no follow-up after they all use ult. You simply save whole team and whipe them out later. This is kinda gimmicky because they can be smart and save some CDs for re-engage after Lamb's Respite is over. At first I was sceptical but they usually forget about it and realise it after they throw games.


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When not to pick them?

Here I will explain why you shouldn't pick in certain situations. You should avoid picking them against champions that have displacement abilitys

#1 Scenario - Enemy team has on their team with 1 or 2 champions that can burst you out. Why is that? It is quite simple. Gragas will ult on your ult and throw you and your allies outside with his Explosive Cask and while they are unkillable they will clear up.



#2 Scenario - Enemy team has on their team. Taric's Cosmic Radiance is broken against Kindred because if he times it right his whole team will become invulnerable after Lamb's Respite is over and they will take 0 damage while cleaning up your whole team.



#3 Scenario - Enemy team has on their team. His Emperor's Divide kind-of counters your ult because he can throw you and your team out of Lamb's Respite but this doesnt happen really often. Its rarely see this interaction tho.


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Synergy

These champions combo extremly well with Kindred and there is no counter against it.



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Change Log

I will update this section everytime new patch hits live.

PATCH 6.16
-no changes to items that would affect Kindred in any way
-no changes to Kindred or jungle

PATCH 6.17
-no changes to items that would affect Kindred in any way
-no changes to Kindred or jungle

PATCH 6.17
-Frozen Mallet damage lowered by 10 and HP increased by 50
-sadly no changes to Kindred or jungle


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Conclusion

Thanks for reading my guide. I hope you learned a thing or two about Kindred! Have a nice day~ :)