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Orianna Build Guide by Synomi

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League of Legends Build Guide Author Synomi

[6.18] We gotta catch em all. And it will be fun.

Synomi Last updated on September 17, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
13
14
Ability Key W
1
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Orianna with this build

Threat
Low
High
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Threat Champion Notes
3
Fizz Early game is pretty easy if you don't let him come close. Later you should keep alert that you don't let him ult and finish you off before you get to safety. Keep AA'ing while farming to keep him low.
Guide Top

Introduction

I have played Orianna as main on season 5 and early season 6 with couple hundred games on Gold/Plat. Orianna is very stable champion and can deal against any champion someway, so its pretty hard to totally counter her. I keep updating this guide as I see its best to play Ori. So updates are ongoing.

Seems that Frost Queen Claim can work for Ori too, better against some setups like talon/other stealth. But in general Ori works best when she is doing loads of damage (early and during whole game, so without Frost Queen's Claim) and is more fun to play that way.


Guide Top

Ranked Play

Orianna works best if you have team composition which is has easy to follow champs like Dr Mundo/Amumu but sure there are also good combo options with champs like Malphite.

Orianna seems to be more popular on later plat/dia/master. Reason might be that players do not do so much plays that their team do not expect. So the team is easier to follow.


Guide Top

Pros / Cons

+ Pretty safe pick.
+ Ultimate can be game changing.
+ Can help the team even with low farm, thou damage will be very bad.
+ Farming is quite easy.
+ Can use all abilities over a wall and 'scout' with ball.

- Mana is problem.
- You have to get some kind of mana item early.
- Learning to control the ball well takes a lot of time.
- Not very good avoiding ganks.
- Ultimate easy to mess up.


Guide Top

Farming

Early game for Orianna like most other champs is focused heavily on farming. But mostly you need to farm with your AA's so you will have some mana for poking. You can try to poke through minions with Q. but beware that Q will then lose some of its damage. Unless you are max mana, you should avoid using W,E when poking since they they do not have as good mana/damage ratio than Q.

Orianna is not very good avoiding ganks even with +movement speed and extra vision from Q. So use wards and do not push unless you are sure you can get away.