Destroy the Carry!
Miss Fortune Build
Viable items after build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
|+ Long ranged poke
+ Brush reveal
+ AoE slow
+ INSANE burst with ult
+ Attack speed steroid
+ Quick move speed
|Miss Fortune is a great pick in Solo Queue. While she doesn't have a built-in escape, Make it Rain + Strut allows MF to make quick get-aways if slowed or being ganked. Her duelling potential is insane with a couple of items because you get attack speed from Youmuu's Ghostblade and Strut and a huge amount of AD from the build. She also brings a lot of utility with AoE slows and long ranged poke and an armor shred with Bullet Time mixed with The Black Cleaver.|
|+ Vulnerable to CC
+ Interruptable ult
+ Doesn't crit often
|With Miss Fortune having an interruptable ultimate she can lose a lot of damage in a team fight and it's easily avoidable with Flash. With her also not being crit based her normal auto attacks don't deal a significant amount of damage, thus having to rely on abilites and cooldowns.|
Fury - Attack Speed is good for farming early game.
Double Edged Sword - Preference. Use Feast to play safe.
Vampirism - The early sustain helps a lot.
Bounty Hunter - Bursty build, this is best if fed.
Battering Blows - More Arm Pen is better than Magic Pen.
Warlord's Bloodlust - Build has very high AD for big hit heals. You can use Fervor of Battle if you prefer.
Wanderer - Movement speed for better roaming.
Secret Stash - Mana helps in lane to farm longer.
Merciless - Helps when proccing Duskblade of Draktharr.
Dangerous Game - Free health and mana when killing champs.
- Greater Quintessence of Attack Speed: Attack speed makes early game farming much easier.
- Greater Mark of Attack Damage: Higher hits, more harass and easier farming.
- Greater Glyph of Magic Resist: Standard defence glyphs.
- Greater Seal of Armor: Standard defence seals.
Every time you attack a new target, you deal extra damage as bonus physical damage. This is cut in half against minions. Can also be procced from Double UpTaking advantage of this passive with Double Up is your main poke in lane. Bully your opponent out of lane with consistent safe damage. This passive can consistently be procced on turrets by hitting tower > creep > tower > creep > tower (repeat)
You shoot a targeted unit dealing 20/35/50/65/80 (+85% AD) physical damage, and applying Love Tap
Normally in lane you want to hit Double Up on a creep to make the second part of this ability to hit your target as it gains extra 100% AD. If you kill the primary target the damage is increased to 150% AD!
Passively you gain 25 extra movement speed when no one deals damage to you for 5 seconds. After additional 5 seconds of not taking damage, you gain 60/70/80/90/100 movement speed instead. Activate to gain 40/55/70/85/100% bonus attack speed and gains the max amount of move speed from strut.
This ability can be used in a couple of different situations. With the crazy attack speed steriod from this ability you can make the most of your passive with switching targets to constantly proc Love Tap. It can be used to close a space between you an an enemy or to run away.
Make it Rain
Rain down bullets in a target location dealing 80/115/150/185/220 +80+ bonus AP over 2 seconds and slowing targets hit by 28/36/44/52/60% for 0.25 seconds. The slow is refreshed if an enemy stays within the target location.
This is mostly used for the slow or to check brushes instead of facechecking. NEVER use it to poke enemies as the mana cost is pretty high and doesn't really do much damage as it scales from AP. However it can be used for the slow to set up Bullet Time so it's harder for targets to escape and forcing a flash.
Channel a barraage of bullets in a cone in front of her every .25 seconds for 3 seconds, dealing 75% AD per wave. 12/14/16 waves are fired in total dealing physical damage to all enemies caught in the area. Each wave of this can crit, dealing 120% damage.
This ability is absolutely devastating with the new build, as it procs every 0.25 seconds it will ramp up your The Black Cleaver pretty much instantly to shred their armor. Make sure that you cast this in a safe location because it can be stopped by cc