Example Final Build (AD Heavy)
Example Final Build (AP Heavy)
Example Final Build (To Destroy Turrets)
I am thinking to include:
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Riven with this build
|Ashe||Only has slows, but you are not walking, you are dashing around. Only care post level 6 for her ultimate. In team fights dash to Ashe if she uses her ultimate to save your teammates from the stun.|
|Jhin||No mobility. Until he snares you, you should be on top of him already. Block his ultimate for your teammates if you have enough health.|
|Kog'Maw||Has only a slow. Easy early game. Don't let him farm up or get kills in other lanes.|
|Anivia||With your mobility you can dodge her stun easily. No big threat.|
|If you play riven like explained in this guide without practice, your playmates and you will see you like this noob the first few games:
"Wannabe KS full AD Riven"
|But after reading this guide and practicing in some games, you (and 15 minutes into the game your teammates as well) will see yourself like this shimmering Champion:
"High mobility CC tank Riven"
First of all, I want to thank Aqua Dragon for the inspiration I got from his builds:
AD Jungle Malzahar
Already 2000 views and under the top 3 Riven guides! Thank you!!
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31.03.2016: Change in the "maximal gold income" spoiler for Relic Shield & adding changelog
This will be my first guide for League of Legends. I started in season 5 with League and also started playing ranked games that season. Before dynamic queue I filled most of the time in the position what was not covered from my team mates. Obviously I played a lot of support. While often stuck in the support role, I started to experiment with some potential unusual support champions.
In this guide I want to show you how Riven can be viable in the support role this season.
It is not the usual full AD Riven build. Rather will this build focus on survivability and mobility combined with crowd control.
How often have you played a tanky support and did not die during the team fights, but when
your team mates died you did not have any option to get away because you have no mobility?
Riven support is a mobile CC tank, which disrupts the enemy team just long enough to get a burst of damage from your team of, before you easily disengage. Or in extended team fights you will continue disrupting the enemy team.
Crucial for this build is the 45% CDR and the tank stats.
You will not deal much damage to an enemy, but you will make up the lack of damage with your constant CC.
Ki Burst -> stun
Broken Wings -> knock up
Iceborn Gauntlet -> slow
While still being able to finish of an escaping low life enemy with
Blade of the Exile
or if a team mate is near, you can pin the escaping fool down for him.
Form my runes I take my standard Thresh page, which provides good defense stats and some AD for early game damage.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Seal of Health
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Armor
|9x Greater Mark of Attack Damage provide you with 8.5 AD. That help you in trading with your enemies or clearing a wave when your lane partner went back to base.
||5x Greater Seal of Armor add 5 armor to your defensive stats. That helps you from the enemy ADC poke. And is 5% DMG reduction if you have 0 armor.
||4x Greater Seal of Health give you 32 HP for free. It is some more sustain for the early levels.
||9x Greater Glyph of Scaling Magic Resist provide 27 MR at level 18. In the bot lane one does not usually need some early MR, expect you are facing a heavy AP poke support like Zyra or Brand.
||3x Greater Quintessence of Armor give you another 13 armor for a total of 18 armor. Which grows to 15% DMG reduction combined with the Seals.
For the masteries I go for the Cunning tree with 18 points. Mostly for the additional 5% CDR and the 10% larger shield we get with the point in
|Ferocity: 6 points
Sorcery gives you some damage.
Expose Weakness works great with your AOE abilities. You will not deal a lot of damage but it boosts the follow up from your allies.
|Cunning: 18 points
Wanderer is great to come back to lane, roam, or escape from your enemies.
Secret Stash : So often I just survived barely with the instant 20 health restored.
Merciless : Because you do not have mana.
Bandit : You will not farm so you will need all money you can get.
Intelligence : + 5% CDR will help you spam your CC.
Windspeaker's Blessing buffs your shield, helpful in the early game. Also possible to choose Thunderlord's Decree .
|Resolve: 6 points
Unyielding gives some extra tankiness.
Explorer is great for roaming.
Starting Items: 1x Relic Shield, 3x Health Potion, 1x Warding Totem
As a support you want to start with a gold generating item. For a mobile tank, Relic Shield works best in the late game, and early you will give your ADC some sustain.
Next to your Relic Shield you should purchase 3x Health Potion and a Warding Totem.
First Back: Targon's Brace, Boots of Speed, Vision Ward, Health Potion
Boots of Speed give you some nice movement speed which helps you to go back in lane faster, roaming and dodge skill shots like Mystic Shot.
With the Health Potion you will have more sustain, but only buy them if you really need them.
First Items: Sightstone, Face of the Mountain, Iceborn Gauntlet, Oracle Alteration
Rushing Sightstone next is very important to provide some vision for your team mates. You can ward the dragon pit, provide some deep vision and fast ward the bushes if you have a fight with your lane enemies and they try to hide in a bush on the lane. But don't forget to switch your trinket to Oracle Alteration.
Next item will be Face of the Mountain or Iceborn Gauntlet. I prefer the Iceborn Gauntlet for the nice slow it provides. with your low cool down abilities you are able to smack the passive: Spellblade with ease in-between your combo for some extra damage and a nice slow. Beside, Iceborn Gauntlet has some nice attributes for you which will make you stronger with the 65 AD and able to spam your abilities more often with the 20% CDR.
When you have finished Face of the Mountain you have a very nice passive and another 10% CDR, some HP and HP regeneration.
Boots: Ninja Tabi, Mercury's Treads
Choose based on the enemy team composition. AA reliant or AD heavy: Ninja Tabi, CC or AP composition: Mercury's Treads. Don't forget to upgrade with the Enchantment: Captain so that your allies can catch up to you faster.
Locket of the Iron Solari vs Banner of Command:
Both provide a very nice MR aura for your team mates. If your team pushes well, go for Locket of the Iron Solari for the nice passive. In a team fight you can catch all 4 allies with it which is a really nice buff. But if your team lucks pushing potential, I always go for Banner of Command. You can use it to push top lane while skirmishing around the Dragon spawn, same works in late game for Baron when you let the bot lane push. Additionally it will give you a good amount of gold if you use it correct. Sometimes in longer games I get up to 1000 gold back from my super minion.
Very good to push turrets, lanes or defend your own turret. You will have a nice movement speed bonus around turrets, it also gives you some gold back and, if not destroyed, lasts for an eternity. Similar use as Banner of Command. If your team gets the Baron buff, you can easily push a lane by yourself with Zz'Rot Portal and Banner of Command combined.
Very useful against an AA based team with champions like Master Yi, Jax or Kog'Maw.
Good against champions like Malzahar, Morgana or Lux.
With that item, you can slow escaping enemies for your ADC or slow engaging enemies for your ADC to escape.
Blade of the Exile > Valor > Ki Burst > Broken Wings
We will max our ultimate Blade of the Exile whenever we can as usual. The first ability we max is our E Valor for the mobility and the increased shield amount. Combined with the low cooldown is Valor very good against poking.
The next ability we will max is our W Ki Burst. We are maxing this mostly because the lower cooldown to spam this ability more often. Lastly Q Broken Wings is maxed, because the cooldown is not reduced and we do not need the increased base damage it provides.
Why are we maxing E Valor first?
First of all. Many Junglers start at the camp in the bottom lane. With your first point in E Valor you will get a shield that shields for 90 + 100%AD. With that amount you can tank some attacks from the first jungle camp for your Jungler that he can provide a better gank later or has a better first jungle clear.
In lane you can use Valor to dash to a minion you want to execute without taking any damage from poke.
Also you can use your shield for the ADC if you stay in front of him as a meat shield.
You are a support. You don't go for kills. Remember.
Flash: Escaping some tricky situations. Or gap closer to demobilize an enemy for you teammates to catch up.
Exhaust: Slow, damage reduction and AD/AP resist reduction. Put it on the strongest enemy.
Ignite: If the enemy team has a Soraka, Volibear or Swain
How to Play Riven Support
Now we come to the play style.
Witch your 45% CDR your abilities are all on very low cooldowns. So if a fight starts, you activate you ultimate Blade of the Exile first. With your ultimate your other spells have a wider range and AOE. Then you use Broken Wings to get in range, already knocking them up. Right after that spam your Ki Burst to stun as many enemies as possible. Finally Valor out to safety. Your teammates should have been able to deal a lot of damage while the enemies were knocked up or stunned. When you throw in some AA in-between your combo, you can get maybe 3 Iceborn Gauntlet passives off when you don't do you combo too quickly.
In safety you will see that you spell are already off codlin to use again!
Broken Wings ~ 7 seconds CD
Ki Burst ~ 4 seconds CD
Valor ~ 3 seconds CD
So you are good to go in again.
Thanks to your AOE spells, your allies deal +3% DMG through your Expose Weakness .
After you rotated through your abilities some rounds, the enemy team is getting low health points. At that moment, you can use your ability Wind Slash to execute the fools. Best use it when most of the enemies are below 25% health for maximal damage. Even though you are not building a lot of AD, Wind Slash will deal a lot of damage.
After you cleaned up the fight, you can easily push one or two turrets with you Zz'Rot Portal and Banner of Command.
The enemies will hate you and your allies will love you. After you won the game, collect the honors you get for trying something unusual and pulling it off that good.
Thank you a lot for reading through my guide. It is my first guide, so if you have any suggestions, leave a comment.
Good lock on the rift!!