The Phoenix rises from its ash
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Don't go Runic Echoes if you wanna play seriously.
Here's some eye candy for the plebs.
Marks - Using AS marks helps you proc your Phoenix' third attack faster.
Seals - Pretty much still the best choice. They scale really well with Cinderhulk.
Glyphs - Build AP to hit harder and cause higher degree burns.
Quintessences - Be fast, like Sanic.
As you can see, I need 3 more AP@18 runes.
Sorcery - Increases the damage you deal with your Phoenix' third hit and AoE.
Double Edged Sword - Udyr is not posing as a beast. HE IS THE BEAST. 3% bonus damage output for 1.5% damage input.
Natural Talent - I'm choosing this right now for some extra scaling on Phoenix and Turtle, and why not get some bonus AD too? Helps with the gates because of your Iceborn/Triforce.
Bounty Hunter - Your E's stun doesn't last very long. It is better if you have 5% increased damage (if you happen to kill every enemy champion at least once) than a 2.5% more damage to slowed / stunned targets.
Recovery - Unyielding gives too little bonus armor and magic resist, so choose the HP regen because it always helps.
Tough Skin - Reduces the damage you take early in jungle. If you consider you need more speed, you can switch to Explorer.
Runic Armor - A bonus to your W. A lot better than 50 hp. You can heal more than that in 1 hit with W later in the game.
Insight - Having flash available is a very good thing. You rely on it to engage and escape. I don't know if it works on Smite too, but if it does, having it available again and again will give you a very high advantage in jungle and securing objectives such as Dragon and Baron. Maybe minions too, if you're that kind of player. Don't be that kind of player.
Swiftness - You need more mobilty to actually do something. If you get slowed or stunned and lose 3 or 4 seconds because of that you are pretty much dead.
Strength of the Ages - Additional HP you build over time is always good. You also balance the resistances from Armor and Magic Resist with extra HP. Also scales with Cinderhulk.
Cinderhulk - Scales pretty well with HP runes and Strength of the Ages.
Mercury Treads - You get slowed or stunned for less time. Also, bonus MR.
Iceborn Gauntlet - Armor, 20% CDR, slow and extra on-hit damage after casting a spell.
Abyssal Scepter - Ability Power, Magic Resist, 10% CDR, magic resist reduction scaled with level.
ZZ'Rot's Portal - Magic Resist, Armor, Health Regeneration and very useful for pushing.
Guardian Angel - A second chance in teamfights as you will most probably be focused when you go after the enemy ADC or mid laner, bonus AR and MR.
Elixir of Iron - Gives you an extra bonus of 25% tenacity, 300 HP to scale with Cinderhulk, bonus MS for the allies behind you, but makes you bigger, so you have a bigger hitbox.
This is the easiest part. Initiate with E, move to his face, follow with R and pop a W whenever you need it. After initiating you will basically try to rotate between R and W or R and E, depends on the situation.
Q - The attack speed is useful at pushing turrets or inhibs, or even ending the game.
W - Great defensive ability.
E - Great CC and escape ability. When chasing a target or running away rotate betweeen E and W.
R - The main damage ability, scales on AP which you don't really need because the base damage is enough.
1. Right now Mercury Treads are the best choice for giving you Tenacity and extra MR, because you will use the MS quints,
Pros / Cons
1. An enemy Vayne or Kindred will most likely melt you however tanky you are.
2. Pretty good in teamfights late game.
3. An enemy stun will most likely end your gank with no rewards.
Creeping / Jungling
Start Gromp, then Wolves, and if you're having problems do the Rift Scuttler before going to Blue. If you went Scuttler your Smite is ready for Red, then do Raptors and the Krugs. If you can, gank at level 4.
- Coloring the first line in the guide's chapters looks bugged to me. For example I used Orange or Red and it ended up displaying White.
[ NEW ] CHANELOG
THIS SECTION IS FOR GUIDE CHANGES BETWEEN PATCHES
6.20 > 6.21
Changed guide name from "[6.20] Godyr opens d gatez!" to "[6.21] Godyr opens d gatez!"
Edited the Phoenix builds because my brain hurt trying to balance AR and MR.