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Udyr Build Guide by Dragging Korpsez

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League of Legends Build Guide Author Dragging Korpsez

[6.21] Godyr opens d gatez!

Dragging Korpsez Last updated on November 6, 2016
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Team 1

Ability Sequence

16
17
18
Ability Key Q
2
6
8
11
12
Ability Key W
4
10
13
14
15
Ability Key E
1
3
5
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Introduction

Don't go Runic Echoes if you wanna play seriously.

Here's some eye candy for the plebs.


Guide Top

Runes

Marks - Using AS marks helps you proc your Phoenix' third attack faster.


Seals - Pretty much still the best choice. They scale really well with Cinderhulk.


Glyphs - Build AP to hit harder and cause higher degree burns.


Quintessences - Be fast, like Sanic.


As you can see, I need 3 more AP@18 runes.


Guide Top

Masteries

FEROCITY


Sorcery - Increases the damage you deal with your Phoenix' third hit and AoE.



Double Edged Sword - Udyr is not posing as a beast. HE IS THE BEAST. 3% bonus damage output for 1.5% damage input.



Natural Talent - I'm choosing this right now for some extra scaling on Phoenix and Turtle, and why not get some bonus AD too? Helps with the gates because of your Iceborn/Triforce.



Bounty Hunter - Your E's stun doesn't last very long. It is better if you have 5% increased damage (if you happen to kill every enemy champion at least once) than a 2.5% more damage to slowed / stunned targets.



RESOLVE



Recovery - Unyielding gives too little bonus armor and magic resist, so choose the HP regen because it always helps.

Tough Skin - Reduces the damage you take early in jungle. If you consider you need more speed, you can switch to Explorer.

Runic Armor - A bonus to your W. A lot better than 50 hp. You can heal more than that in 1 hit with W later in the game.

Insight - Having flash available is a very good thing. You rely on it to engage and escape. I don't know if it works on Smite too, but if it does, having it available again and again will give you a very high advantage in jungle and securing objectives such as Dragon and Baron. Maybe minions too, if you're that kind of player. Don't be that kind of player.

Swiftness - You need more mobilty to actually do something. If you get slowed or stunned and lose 3 or 4 seconds because of that you are pretty much dead.

Strength of the Ages - Additional HP you build over time is always good. You also balance the resistances from Armor and Magic Resist with extra HP. Also scales with Cinderhulk.


Guide Top

Items

Cinderhulk - Scales pretty well with HP runes and Strength of the Ages.



Mercury Treads - You get slowed or stunned for less time. Also, bonus MR.



Iceborn Gauntlet - Armor, 20% CDR, slow and extra on-hit damage after casting a spell.




Abyssal Scepter - Ability Power, Magic Resist, 10% CDR, magic resist reduction scaled with level.



ZZ'Rot's Portal - Magic Resist, Armor, Health Regeneration and very useful for pushing.


Guardian Angel - A second chance in teamfights as you will most probably be focused when you go after the enemy ADC or mid laner, bonus AR and MR.


Elixir of Iron - Gives you an extra bonus of 25% tenacity, 300 HP to scale with Cinderhulk, bonus MS for the allies behind you, but makes you bigger, so you have a bigger hitbox.


Guide Top

Skill Sequence

This is the easiest part. Initiate with E, move to his face, follow with R and pop a W whenever you need it. After initiating you will basically try to rotate between R and W or R and E, depends on the situation.


Guide Top

Spells

Q - The attack speed is useful at pushing turrets or inhibs, or even ending the game.


W - Great defensive ability.


E - Great CC and escape ability. When chasing a target or running away rotate betweeen E and W.


R - The main damage ability, scales on AP which you don't really need because the base damage is enough.


Guide Top

Summary

Godyr noob reking builds m8.


Guide Top

Ranked Play

1. Right now Mercury Treads are the best choice for giving you Tenacity and extra MR, because you will use the MS quints,

RIGHT?


Guide Top

Pros / Cons

1. An enemy Vayne or Kindred will most likely melt you however tanky you are.
2. Pretty good in teamfights late game.
3. An enemy stun will most likely end your gank with no rewards.


Guide Top

Creeping / Jungling

Start Gromp, then Wolves, and if you're having problems do the Rift Scuttler before going to Blue. If you went Scuttler your Smite is ready for Red, then do Raptors and the Krugs. If you can, gank at level 4.


Guide Top

Team Work

Nice joke.


Guide Top

Additional Notes

- Coloring the first line in the guide's chapters looks bugged to me. For example I used Orange or Red and it ended up displaying White.


Guide Top

[ NEW ] CHANELOG

THIS SECTION IS FOR GUIDE CHANGES BETWEEN PATCHES


6.20 > 6.21
Changed guide name from "[6.20] Godyr opens d gatez!" to "[6.21] Godyr opens d gatez!"
Edited the Phoenix builds because my brain hurt trying to balance AR and MR.