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Teemo Build Guide by CR4B

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League of Legends Build Guide Author CR4B

[6.22] PRE-SEASON | TEEMO TOP/MID GUIDE [+200 GAMES]

CR4B Last updated on November 16, 2016
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
14
15
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Teemo with this build

Threat
Low
High
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Threat Champion Notes
1
Tryndamere
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Introduction

Teemo is a Top Lane and Mid Lane 'Abilty Power' Champion. Teemo excels at early game poke and Late Game Damage output. When in Laning Phase, poke down your laner using Teemo's "Q", Blinding Dart, which has very high scaling, and keeps your laner from out-farming you. Mid Game begin placing your Ult, Noxious Trap, in placing where your laner and enemy jungler commonly go, as well as using it defensively, placing them towards opponents who gank your lane. At this point(if your winning lane) it's best to wander, ganking lanes, and assisting with Drakes. Late game is where teemo does best, place mushrooms around epic monster camps, such as Baron and Drake's. In team fights, place mushrooms in crowds to poke down enemies while also slowing them, this can be a major advantage. Focus on singling-out "Squishy" enemies during this time as well, leaving your team to take on the tankier enemyies to ultimatly win in the end.


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Runes

When going Top Lane, take AP and Magic Pen. for early trades. Really helps against Tanks who have high Health and Armor late game. Take Armor runes when against High AD scaling champions like Garen and Darius.

Top [Against Tank]:
[x9 AP Glyph]
[x9 Armor Seals]
[x9 Magic Pen. Marks]
[x3 Ability Power Quints]

Top [Against AD]:
[x9 AP Glyph]
[x9 Armor Scaling Seals]
[x9 Magic Pen. Marks]
[x3 Armor Quints]

Mid:
[x9 AP Glyph]
[x9 Magic Resist Seals]
[x9 Magic Pen. Marks]
[x3 AP Quints]


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Masteries

I typically always go with the same Masteries:

Ferocity
[12]:

Fury [x5]
Feast [x1]
Vampirism [x5]
Double-Edged Sword [x1]

Cunning
[18]:

Savagery [x5]
Assassin [x1]
Merciless [x5]
Greenfather's Gift [x1]
Precision [x5]
Thunderlord's [x1]


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Farming

During Early Game, mana is NOT on your side, avoid using your "Q" and Ult on minions due to how Mana-Hungry he is. Despite the lack of AoE abilities (other than his Ult) having attack speed items, such as Nashor's Tooth and Lich Bane will make it easier to farm and clear minion waves.


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Items

Like Runes, Items depend on your Enemy Laner.
Build Items in order ~

Top [Against Tank]:
·Sorcerer's Shoes
·Nashor's Tooth
·Liandry's Torment
·Rabadon's Deathcapp

Top [Against AD]:
·Liandry's Torment
·Sorcerer's Shoes
·Randuin's Omen (Optional)
·Nashor's Tooth
·Rabadon's Deathcap

Mid:
·Sorcerer's Shoes
·Rabadon's Deathcap
·Nashor's Tooth
·Liandry's Torment
·Void Staff


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Skill Sequence

MAX ORDER: Q FIRST | E SECOND | W LAST | R WHEN AVAILABLE


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Combos

Easy Combos as Teemo:

W Q - landing Blinding Dart
R AA - Land Auto-Attacks on Slowed Enemies
R W Q AA - High Damage on Slow Enemies
R R R - High Damage Output in Team Fights


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Caution

When playing with this build, make sure you have enough mushrooms to be able to handle enemy jungler if they try to gank. Look out for enemy laners with Knock-ups, Stuns, or Cages who make it easy for enemies to gank before you reach level 6 such as Yasuo, Yorick, and Sion. Always have a mushroom or two on you to prepare for the unexpected.


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-= G O O D L U C K =-

IN THE RIFT