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Fizz Build Guide by Moonsae

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League of Legends Build Guide Author Moonsae

[6.23] Fizz top lane

Moonsae Last updated on November 24, 2016
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Team 1

Ability Sequence

3
Ability Key Q
2
Ability Key W
1
Ability Key E
4
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Fizz with this build

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Threat Champion Notes
1
Kassadin I seem to be seeing some Kassadin top's lately, you want a Trinity Force in this matchup, less AP, more AD.
Guide Top

Welcome!


Welcome to my fizz guide!
since Fizz has gotten reworked just recently i'm still finding better ways to play him, stay tuned for updates!


Guide Top

Pros / Cons

Pros :
More skill = more outplay potential no matter what
Bully to farm reliant laners, great pusher with new W
Good initiator with the new big shark

Cons :
Takes a while to get used to
Some top lane match-ups can be uncomfortable early (Darius,rumble)


Guide Top

Early game

In the early game it depends bigly on the match-up, if you're facing a bully, strong lane pusher with low cooldowns like rumble or darius, you want to get the Siegemaster mastery and the Fearless mastery in order to farm safely under tower.

You want to get your items and do as much damage to the turrets as possible.


Guide Top

Middle Game

Middle game you should have your core items, if you're ahead bigly get a Zz'rot and put pressure on your lane, choke the enemy team to the point that they can't breath, do not give them options!


If you're behind try to look for picks, hide in bush in bottom lane and place a Zz'rot there.


Guide Top

Late Game

[AP]
After the rework fizz's role is not the same as his Tanky days, he plays more of a zed role now but with initiation, you want to be mostly a split pushing superpower (like a Jax, but useful), and at the same time, you want to be your team's initiator with your big shark.

If enemy team is ahead, you want to push side lanes in order to increase length of game, then you want to stick to your ADC while enemy team is unaware of you following him, stay out of enemy vision.

In team-fights you want to start by throwing the shark from the longest distance (longer distance = bigger shark) then stay back and wait for team to decrease enemy team's HP, you should be back with your ADC, if anyone is coming to him, use your Q and wait for the poison bar to fill up, then use W and E if necessary to slow. look for enemy APC and ADC, they should be low hp by now, Kill them.

[CLASSIC]
You're a % HP melting superpower, target the same people that you're ADC is attacking.