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Rengar Build Guide by Weabloo

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League of Legends Build Guide Author Weabloo

[6.4]THUNDERCATS ROOAAR

Weabloo Last updated on March 5, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

About this Gold noob

Hey guys, I've currently been playing league since the release of (2013 I think?) and I started playing ranked in season 4. I recently started playing and I thought that he was a fun and enjoyable champion and now I am trying to climb elo with him(Currently Gold 2).What inspired me to make this guide is that i see all of the guides running Thunderlord's Decree and I was experimenting and found that Stormraider's Surge feels alot better to me.


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Runes


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Why these runes?

I take full armor pen for late game. These runes enable you to actually one shot squishies, however, these runes make for a really bad early game clear and you can't really fight anyone early game either(especially without Thunderlord's Decree ).If you feel like you cant do very well early game or you aren't comfortable with these runes you can substitute the marks for AD and the quints for attack speed or AD.Seals are pretty explanatory, and Glyphs are to reach the 40 percent cool down cap for lower cd on Thrill of the Hunt


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Masteries


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Why these masteries?

Pretty self explanatory masteries for except for Stormraider's Surge . I take Stormraider's Surge instead of Thunderlord's Decree because I feel that Rengar has enough burst to one shot squishes without Thunderlords, it allows you to chase, and combined with the movespeed of Thrill of the Hunt it allows you to jump into the entire team one shot someone and get the hell out of there.


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Situational Items

Take Maw against a heavy ap comp EX: or jungle plus an ap mid laner
Take Steraks if you wanna be a bit tankier or if you are against a burst champion EX: or
Take Dominik's if you are ahead and want to one shot their tanks as well and take Reminder if they have a regen champion EX: or
Take Scimitar against someone with a heavy cc EX: or
Take Phantom Dancer if you want extra crit or 1v1 potential. Works especially well with Infinity Edge
Take Black Cleaver for some extra armor shred movespeed, tankiness, and extra cooldown reduction if you don't already have 40 percent


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Why Mobi's d00d?

I like to take Boots of Mobility because it allows you to travel much farther in Thrill of the Hunt and with 12 stacks on Bonetooth Necklace you can go even further. BUT WHEN YOU GO IN YOU GET SLOWER FROM THE MOBI'S. That's what Stormraider's Surge is also good for.