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Yasuo Build Guide by Binzo

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League of Legends Build Guide Author Binzo

[6.8]Yasuo, The Guy With Hair Made Out Of Cement

Binzo Last updated on April 24, 2016
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Yasuo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Galio Galio will not be a challenge, because his passive only is useful when building MR, so Mr. Galio is not going to be a threat.
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About me.

Oh hi, i didn't see you there. Yasuo has been my favourite champion since i started playing League, so this is my guide for him. Hope it help's! P.S this is my first guide, so don't judge if its so simplistic, please :).


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Runes

You want to get that sweet sweet crit chance for those early trades. Those resistances are going to help you early, and that damage boost is nice.


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Masteries

Warlord's Bloodlust is easily my favourite keystone because I love the healing it gives. Fervor Of Battle is good too because you're going to be autoattacking while you trade, also you're Q counts as a autoattack, which is nice. Thunderlords is also pretty decent because of that extra damage with every third auto/ability you use on an enemy. Grasp is good too because the health and damage you'll be doing/getting is nice for early.


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Skill Sequence

You're passive makes the most at the early game. If an enemy or jungle mobs attack you, you get a shield which lasts for 1 second. Its better than it sounds. In the early game it is exceptionally good for trading! So use that for blocking off poke and trading! E's a must max first, because it gives you some great magic damage and mobility in-lane. Q's second, because it gives some good damage increase, but its too low to max it first. W's third, because it doesn't do anything but lower the cooldown. You get a point to your ult whenever you can, because its your ult, man.


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Spells

Flash and Exhaust is my personal favourite at the moment. Its easily the best for 1v1s.

Flash and Ignite is good too for a lane you're going to be aggressive. But don't play with fire too much, cuz you might get burned (get it?).


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Pros / Cons

Pros:
Shield OP early
Beast late game
Mobile
Great damage output
Passive doubles you're crit chance
Those Abs
Cons:
Not immune to CC
Weaker early game
Your crits are 10% weaker