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Ahri Build Guide by LelouchVIRRO

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League of Legends Build Guide Author LelouchVIRRO

[6.9] Ahri ADC

LelouchVIRRO Last updated on May 10, 2016
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Ability Sequence

3
8
10
12
14
Ability Key Q
2
4
5
7
9
Ability Key W
1
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ahri with this build

Threat
Low
High
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Threat Champion Notes
1
Sivir Easy matchup.
Table of Contents
Guide Top

Why ahri ADC?

Hi i am LelouchVIRRO, platinum brazilian player, and today i will make a guide for Ahri ADC.

Your First question is : Why ahri adc?
My answer is : Because she is a good late game carrier, and have a good lane phase against item dependent carries ( like ezreal and sivir )

Pros:
- Good single target DPS
- Good to get towers
- Good atk speed
- 100% crit when full build
- Good mobility after lv 6
- Have a strong crowd control skill ( E )
Cons:
- No AoE damage
- Low range without rapid firecannon
- Weak before get lv 6
- Item dependent
- No sustain


Guide Top

Masteries:



: Atack Speed XD

: Sustain

: More AD and some AP

: More damage when you hit the charm.

: Movement speed

: More sustain

: More,more and more damage

: Sustain...While fighting

: Hybrid penetration

: Good to use with your skills.


Runes ( generic for adc ):



: Atack speed for the win

: Armor for the win

: Scaling MR for the win

: Damage for the win


You can also use some atack speed marks, but i think you need at least 5 of damage.
Seals use armor or health.
In the glyphs you will need magic resistance. Choose what you prefer : Magic resistance or scaling MR.
You are a Adc, you need damage. In the quints choose what you prefer : Atk speed or atk damage.


Guide Top

Summoner spells :


: After lv 6 YOU WILL NEED THIS. And its relly good when your ult is in CD.

: The best spell for ADCs

: You can use this, but i still prefer heal.

All the other spells are bad.


Abilities :


: You will use this skill only to get some farm and movement speed. You cant use this to poke.

: This will be your principal skill. You will use it to use the thunderlord decree, and its the best skill to upgrade (blow mana cost and nice base damage )

: Important skill to make plays.

: With almost no mobility this skill will save you always. Use it to get kills, escape and dodge skills.


Guide Top

Lane phase

In the first level you will get your E, but you only will use it if your team make a lv 1 team fight.
When you reach lv 3 you will have your 3 basic skills, but you still cant trade. So...No fight? Yes. Only fight with a gank or if your support make a good play.
Before reach lv 6 your goal is farm,farm and dont get killed.
But after lv 6 you will be the god of mobility. With your ult its possible to engage, disengage
and make some good fights in the dragon.