Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Quinn with this build
|Zac||Zac gets Kited very hard by Quinn, Zac's Elastic Slingshot can also be Canceled by Quinn's E mid animation. Quinn also has enough attack speed to destroy Zac's passive and Confirm a kill.|
Creeping / Jungling
Quinn's Jungle Clearing is a bit funny because she is rather Squishy. But If you start Blue Side start Krugs do Golems, then you can do Raptors, into Red Buff, then you can move to the other side of the jungle and clear your blue. By then you can back, buy your jungle Item and a ward and either fish for an early gank or go finish your clear and then Start Ganking once you've hit level 6 and have the mobility of your Ultimate. If you start Red Side you can start Gromp and then Instead of Starting Q into E, you can go Q into W to kite out your Camps and complete your Jungle clear from there.
Combo's for Bursting and Trading / Ganks
Quinn is a fairly Squishy and can be a bit punished for that. But all in all 1v1 she has insane burst damage from her Auto's along with the damage from her Q & E and passive harrier mark. Her main combo is "AA ,AA, Q, AA, E, AA, ... and so on and do these same combos. That is her main burst combo. But if you want to focus down a Squishy target for a gank you can snap onto the target with your E and and AA to pop the harrier then Q < AA for More burst damage and as much damage as possible. [For If you finished your Youmuu's Ghostblade - You can Pop your Youmuu's Ghostblade active in-between the first and second Auto Attack for the Attack Speed and Move Speed if Chasing.]
Mid - Late Game Objectives
Quinn in the late game is a major speed freak and can move around the map and push waves like no other. Quinn's late game is pretty simple, try to be all around the map as much as possible. Start rotating lanes and pushing in lanes clearing creeps and taking towers. Quinn's mid game in the Jungle is pretty focused on Ganking and taking objectives by roaming with her insanely high mobility. Go to the bursting section to look at the Gank set ups and when to gank.
Team Fighting / Dualing
Quinn's Job for team fighting is to set vision with her W and do as any marksman would do and stay towards the back line and wait for an engage and let the tank soak up damage while you sit in the back line marking people with your passive and bursting them down with your Q's and Empowered Auto-Attacks. Quinn has no necessary "escapes" but she does have a blind and an E to interrupt a Dash and disengage. Quinn is pretty strong at dualing especially if she has Youmuu's active on hand and if you built it QSS for the CC negation. Quinn has really good kiting ability and the ability to blind her opponent, whether it's a point and click mage, an AD-Carry or a champ with a lot of skill shots she can user her blind greatly for getting free damage. Her main Combo is to Empowered Auto from your passive, E onto them, Empowered Auto them again, and throw in a Q and another Auto at the end if possible.