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Recommended Items
Runes:
Spells:
Smite
Ghost
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Precision
Lethal Tempo - Press the Attack is pretty useless early game, and there isn't much of a different late game, and Fleet Footwork is useless.
Triumph - Can only be outdone by Overheal if you have Nami or Sona (Taric, Bard and whatever other healing supports have lower synergy) on your team spamming heals even when you're full HP. So I'd say Triumph is the best because supports don't actually spam heals when you aren't low on health (maybe just not yet).
Legend: Tenacity - Do I really have to explain this? Go away.
Coup de Grace - Let's not risk it and take Last Stand. And don't even mention Cut Down, you aren't squishy.
Resolve
Conditioning - Extra tankiness.
Unflinching - More tenacity after casting ghost/smite. If you're going for the gates only take Demolish.
Bloodrazor - It's gonna be your main source of damage as you're gonna build full tank after.
Mercury Treads - You get slowed or stunned for less time. Also, bonus MR.
Frozen Heart - Your early source of tankiness and extra tower diving potential in case you've got the opportunity.
Abyssal Mask - Early source of MR. Also makes you deal more damage with your Phoenix Stance's magic damage.
Spirit Visage - After building Abyssal Mask you are still going to have more armor than magic resist. By building Spirit Visage I am trying to balance that.
But of course if the situation doesn't ask for it, don't build it. Also gives you more healing from Turtle Stance.
ZZ'Rot - Trying to balance your resistances even more, also giving you extra pushing power.
Elixir of Iron - Gives you an extra bonus of 25% tenacity, 300 HP, bonus MS for the allies behind you, but makes you bigger, so you have a bigger hitbox.
Q - The attack speed is useful at damaging structures and applying DoT.
W - Great defensive ability.
E - Great CC and escape ability. When chasing a target or running away rotate betweeen E and W.
R - The main damage ability. Deals magic damage in a cone on the first attack after casting and every 3 attacks after unless you recast or cast something else.
Recasting resets the cone damage.
2. Pretty good in teamfights.
3. An enemy stun will most likely end your gank with no rewards. UNLESS YOU FLASH. BUT YOU'RE RUNNING GHOST. Of course you can switch to flash if the situation asks for it.
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